3ds Max :: How To Get Rid Of Viewport Cache Lag

Mar 19, 2011

sometimes in a heavy scene - it seems to depend on the topology/object count, more than on the actual poly count, when you start moving the viewport/camera there is a short lag in the first second. I assume that has something to do with the directx caching. If you know what i am talking about - here is the workaround: freeze everything you dont need right now (and set "frozen grey" to off). for some reason the lag is no more.

When you use the "orbit" button this is not happening - i guess the time you need moving the mouse from the button to the circle does the trick.

A personal comment at the end: i use 3d studio since the release 4 for ms-dos - so i saw it evolving in the past 15 years and used it nearly everyday. since max 8-9 things went worse with every new release .

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Here's the text:
 
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I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:

public static bool GetLayerInfoFromDB2(Database db) { //do viewports on layoutstry {using (Transaction tr = db. Transaction Manager. Start Transaction()) { ObjectId ldid = db.LayoutDictionaryId;DBDictionary ld = (DBDictionary)tr.GetObject(ldid,
[code]....

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CS3

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Oct 29, 2012

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Nov 10, 2012

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Translate the error message
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Dec 2, 2012

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Dec 3, 2013

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Aug 4, 2013

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