3ds Max :: Red Screen In Viewport
May 12, 2011I install 3d max 2012 in windows 7 (64) when run program,in perspective view show Red Screen
Such as picture
[URL]......
I install 3d max 2012 in windows 7 (64) when run program,in perspective view show Red Screen
Such as picture
[URL]......
whenever I open my 3ds Max software I get a black screen in my perspective viewport. When I go to use another viewport that one either turns black as well or the program freezes. I have been using this software for the past month or so with no such problems. Now, out of the blue, this happens. I wasn't using any other programs while running 3ds Max, I never do--just incase.
View 2 Replies View RelatedWhenever I put the object setting to "realistic," the whole viewport screen dims down until its almost pitch black. It returns to its normal brightness only when you zoom in or out, pan around the view, or when an object in the viewport is modified. I've attached two images along with the post, showing how the viewport appears before and after it dims down.
I'm wondering whether this an actual intended feature of 3DS Max, or if it's a problem.
Is there a way to "disable" the display of the viewport "outline" so that it is not seen when looking at the paper space tab on a computer screen? Kind of like how images have frames but you can "hide" them.
View 4 Replies View RelatedWhenever I attempt to marquee select (click-hold and drag a box) in Viewport 2.0, the viewport becomes a blank white screen and instead of drawing a box my mouse draws a single thick line. When I release the mouse, the viewport will not return to normal until I move the camera. It actually does perform the selection that I would expect. However, not being able to see what I'm doing is a bit of a pain sometimes.
The irony is that it actually works fine in default and high quality modes, but I'm not able to use those because the transparency sorting is really wonky and doesn't let me see what I'm trying to work on from the angles that I need. Only Viewport 2.0 solves that problem.
I'm here with 2013 SP2 64 bit Build 200 and two screens. Left screen is graphics area, Browser is on the left of right screen. Graphics is ATI Fire Pro V7800 with driver 9.3.3.3000.
In video (zipped MP4) you see a cutout of both screens, think of screens changing at the left of the browser.
Now, in many cases, after doing an operation, the browser is jumping back to the middle of my graphics in the left screen.
When I copy a viewport in a layout it does not create another viewport, only a poly line.....
View 6 Replies View RelatedHow do I change a polygonal viewport to a rectangular viewport?
View 5 Replies View RelatedProblem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
View 2 Replies View RelatedI am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
View 3 Replies View RelatedI did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
public static bool GetLayerInfoFromDB2(Database db) { //do viewports on layoutstry {using (Transaction tr = db. Transaction Manager. Start Transaction()) { ObjectId ldid = db.LayoutDictionaryId;DBDictionary ld = (DBDictionary)tr.GetObject(ldid,
[code]....
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?
how do you create a viewport within an existing viewport ?
View 9 Replies View RelatedModel Space Screen Darkens and am unable to see screen
View 2 Replies View RelatedHow do i stop the screen from moving when I drag something to the edge of the screen?
View 1 Replies View RelatedI have used "Share My Screen" meeting feature a few times on my machine.
a client and it gave me the blue screen of death crash and forced a restart. After it did this 3 times I gave up.
Windows XP Home 2002 SP3
PhotoshopCS4 Extended
CS4 Production Premium
RADEON X300 SE 128MB Hypermemory
Intel Pentium (R) CPU 3.00 GHz 2.99 Ghz
2.50 GB RAM
Setup: Designer Pro 7 on win 7 (64bit)
Trying to use the builtin screen capture tools under Utilities/Screen capture.
There appears to be no way to do a selected capture or partial selection of parts of a window. Instead we have:
Full screen []
active window []
content of active window [x]
So I selected the last one above as shown `Content of Active Window'
But what I actually get is a mini version of the entire Designer pro 7 application Including the menus, borders, and all that guff that no one usually wants in a capture of part of the full screen.
So what does `Content of active window' mean as apposed to `Active window'?
Its really unbelievable that there is no provision like `Region' found in most screen grab tools where you select with the mouse what you want captured.
Maybe I'm just missing how to use this thing, but have included the result of what a `content of active window' does. Its a mini version of the entire application...
I did take a class for it in college so I know the basics, but still learning. I am trying to create a very basic animation where I have 2 assets that begin off the stage on either side. I would like the elements to slide in from the sides and meet in the middle with about a 20px overlap. I tried setting a keyframe for both elements at 0 seconds and setting the X translations to -2000px and 2000px and then setting another keyframe at 5 seconds and changing the X translations to 48% and 52% respectively. This got me the desired effect, but only because I have such a large monitor. If the browser window is resized or the screen is smaller, the effect does not stay the same due to using percentages to center the elements.
is there a way to animate elements to the middle of the screen without percentages(maybe by using margin:0 auto or something)? Or is there a way to accomplish what I am looking for so that the positioning of the elements is the same regardless of browser window size?
I would like to change this title screen to english title screen at the precisely same picture on below but I want it to be in english title screen.
View 9 Replies View Relatedsometimes in a heavy scene - it seems to depend on the topology/object count, more than on the actual poly count, when you start moving the viewport/camera there is a short lag in the first second. I assume that has something to do with the directx caching. If you know what i am talking about - here is the workaround: freeze everything you dont need right now (and set "frozen grey" to off). for some reason the lag is no more.
When you use the "orbit" button this is not happening - i guess the time you need moving the mouse from the button to the circle does the trick.
A personal comment at the end: i use 3d studio since the release 4 for ms-dos - so i saw it evolving in the past 15 years and used it nearly everyday. since max 8-9 things went worse with every new release .
I am unable to see my texture in the viewport. I create a plane, apply a material to the plane, attach a simple checkered pattern as diffuse map, enable show in viewport and my plane stays gray. I have also applied uvw map, makes no difference. The use real world scale is disabled.I am only able to see the map and adjust it to my liking when active shade is activated, because it does appear in render. How am I suppose to work if I can't see what I am doing?
Is that a feature, like a toggle or something in view port settings? I am using 3dsMax preferred Nitrous.To add to this, when I start a new file, create a simple box, apply the material and map it appears in viewport as it should.
Viewport lag is not connected with graphics card driver. 3ds max 2012 has well known issue - Viewport lag- 1-2 seconds every time using middle mouse orbit/pan.
When You use alt+z or pan tool there is no lag.I have tried disabling wacom hid devices, disabling tablet pc features, changing group policy management, disabling display drivers... and much more. nothing is working.how to map orbit to the middle mouse button by some other command.
i have dual quadcore xeon, not the 6-core one.Also for sure it is not 3ds max issue. windows is a pice of garbage thet inteferes with max. something wrong is going with the middle mouse button.
I recently installed 3ds max 2012 and opened my old 3ds max 2011 location files (quite big) with it.. viewport appearance was good with more reality to textures but when i try to pan or zoom or move around, its taking more time and crashes sometimes... is there any viewport settings?? to fix this issues?? i changes the view mode form realistic to shaded still no improvement....
View 2 Replies View RelatedI am having this problem for months now and reinstalled my computer multiple times to fix it but everytime within 2 or 3 weeks my 3Ds Max will start to stutter again. Sometimes a lot, sometimes horibbly a lot, but always to much to work.
I have almost no services running besides the standard services. I have no new updates, program's or other stuff installed or changed anything to my computer.
Last night it was working just fine, now it will stutter so much, it is horrible to work with.
I am using 3Ds Max 2013 64-bit. I have NO plugins installed or anything else. It is near impossible to work with this stuttering and lag i.e. when I hover over the "3d control in the top right of the viewport" it takes seconds for it to light up and respond to my mouse movement.
I zoom into a viewport so the border of the viewport cant be seen nor selected no more, then I double click selecting to zoom the viewport of cause. Now how do I deselect it without undoing?
View 9 Replies View RelatedMy setup:
AMD Phenom 9550
4GB DDR2 RAM
AMD Radeon HD4850 512MB
I sometimes have the problem(mostly when I work with a lot of files[10 to 15] or if I work with big files) that my viewport goes grey(so I can't see anything anymore). This happens when I use the type tool or when I use the transform tool. When I go out of the editing mode, everything is visible again.
My settings:[URL].....
The drivers of my graphics card are up-to-date(Catalyst 12.1). The version of Photoshop that I work with is Photoshop CS5.1 Extended.
I didn't have this issue a couple of years ago(when I still worked with CS3, CS4, CS5).
I've googled this issue and only found people having problems with older drivers(Catalyst 11.3).
When I scale a viewport, I normally type in the scale I want into the Viewports toolbar. So if I want the viewport to be 1 to 25, I type in "1:25". I have done this for years. Now all of a sudden, I have started a brand new drawing, setup the company border as A1. Then typed in "1:25" into the toolbar, and it zooms RIGHT in so you cannot see the drawing. But when I use the old fashioned command:
zoom - scale - 1/25xp
It works perfect. Why this is happening with the toolbar?
I'm pretty new to AutoCAD, I've been self-teaching myself for about a month so that I can do some floor plan drawings for a company I work for.I've been drawing in 1:1 scale in model space, but when I plot/print to check my work, I print on A4 paper.
My question is, on A4 paper my 1 drawing unit : 1 mm scale plots perfectly. But obviously if I were to compare that scale to real life, it would not be 1:1. How do I figure out the scaling on the viewport to compare to real life?
Okay, so there are two parts to my question:
1. Any way to pan within a locked viewport? Everything I've tried has led me to believe that this is not possible.
2. Is it possible to limit a viewport's scale to one specific value? In my case I need all of my viewports, on multiple sheets, to show my model space in 1:100. That said I don't want to be able to zoom in this viewport, just a straight up "pan-only" space--hence my first question.
Edit#1: So to further explain my situation, this particular drawing set that I'm putting together is only used to focus and display what is in my modelspace --nothing more. It seems as though I'll need to continue unlocking, panning, zooming, scaling, and re-locking my work for now.
In the end the final goal was to send this drawing template to a client to allow them to adjust what areas of the drawing the wanted to display without them needing to play with the scale.
I'm working on a model which has a few models imported. When I press the 'F' key for the Front viewport, it now shows underneath the model and it's rotated (i.e. its certainly not the front view).
I'm guessing this is because I have a few models that have different alignments and it's getting confused somewhere, but how can I get the 'front' view to go back to actually showing the front of the model?
The UI method to pan down the viewport (e.g. Front view) is to use the hand tool and drag. This much we all know. However, I am drawing a shape with the line tool and, because it will be a large shape with many vertices, I am zoomed in and need to continually extend my line out of the viewport. I can't zoom out because I need to see the detail. Is there a keyboard shortcut for this panning? Obviously I can't use the hand tool without letting go of my line.
In Photoshop, the viewport pans with you if you extend your lasso tool (for example) way outside the viewport. Max does not do this..