AutoCAD .NET :: Modify Quality Setting - Shaded Viewport Options

Nov 18, 2011

I would like to modify the Quality setting shown in the "Shaded viewport options" section of the plot dialog box (see attachment).  The default appears to be Normal, and the options are Draft, Preview, Normal, Presentation, Maximum, and Custom.  I want to use Maximum for 11x17 PDF files but I have 1000's.  I can't open each file and change the setting, and then Apply to Layout.  I'd also like to know what "Custom" means, but I will settle for maximum for now.

Is this option available under PlotSettings somewhere?

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AutoCAD 2010 :: 2012 Plot Shaded Viewport Options Sketchy

Mar 1, 2012

How to use the "Shaded Viewport Options" in the Plot dialog box? We saw an option for Sketchy in the dropdown menu but I can't find any information about how to use it, or how to change the settings, or even what the intent is for it. When we have selected it and viewed in Preview it shows up as a mass of lines too dense to be usable. 

We are using AutoCAD 2012 on a PC in model space.

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3ds Max :: Nitrous - Show Shaded Material In Viewport

Oct 24, 2012

I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.

I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.

From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."

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Apr 8, 2011

Scene Lights are greyed out in viewport prefs when in Shaded mode...stuck with Default Lighting only?

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Nov 14, 2013

I have an object with a UV map on tiles U0_v0 and U1_V0. I have assigned a standard material to the object, the material has a composite map in its Diffuse Color slot. The composite map has 2 bitmaps in layers 1 and 2, each set on a different tile.

In every viewport only layer 1 is displayed correctly (with Smooth + Highlights shading) while Layer 2 is displayed as if with Flat Shading (swapping the bitmaps confirms that layer 1 always gets priority). Here is an example:

I will add that it renders correctly and this is a viewport thing, in any case I have tried changing the direct 3d settings in the display drivers window (preferences settings > viewport tab) and nothing so far has worked.

I've also tried hardware shading in individual viewports, nothing.I then tried installing different drivers but that did not work either. I'm using an fx quadro with the latest nvidia drivers on windows 7 x64 by the way.

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Dec 13, 2013

Whenever I open my file or another file, it loads in Realistic render mode.

In addition whenever I switch to wireframe mode and press F3, sometimes it reverts back to Realistic render mode.

I want my viewport to render in Shaded mode in opening files and general default. How would I do it ?

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Dec 4, 2012

When working in a paperspace layout I am not able to move or re-size the default viewport. Upon selecting the viewport and attempting to move it I receive the following command line message: "1 was not in the working set." The viewport appears to be fixed and non-editible. What does the message mean? Would putting the viewport in the working set make it editable, and if so, how is this done?

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Nov 9, 2012

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Briefly, what are disadvantages of not using Model view?

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Jun 4, 2013

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Mar 22, 2011

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Oct 31, 2011

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AutoCAD .NET :: Setting PS Viewport Named View

Jan 5, 2012

I have code that has the user select a viewport.  I then need to set the selected viewport to an existing view, but I cannot find any exampes of this.

I have the viewport, but how do I get the ViewPortTable/ViewPortTableRecord from it?

Do I need to set the view in the ViewPortTableRecord od the ViewTableRecord?

No problems to this point...
 
'Code snipIf acPrmpt_res.Status = PromptStatus.OK Then
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[Code] ........

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May 3, 2011

Is it possible to set a viewport's visual style without opening the drawing in the editor? I would like to set a visual style on all viewports for a batch of drawings.

As a followup, could the viewport then be part of a publish event and have the new visual style hold without opening and reneging the drawing?

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Oct 28, 2013

I am working on a drawing I have been sent by a consultant and having difficulties setting up the vport extents I need when using two vports. If I marquee zoom to what I want in one viewport it reverts to full extents as soon as I click on the other vport. I never had this before. Is there an obvious solution?

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Oct 4, 2012

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Sep 27, 2011

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I'm also looking into "FreezeLayersInViewport" but info sure seems limited.

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Sep 24, 2009

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If I try to adjust the annotation scale to a ratio I think will work, it automatically adjusts the viewport scale to match whatever I enter for an annotation scale. What to try next.

Can files become corrupted in AutoCAD? If so, are there utilities to repair corrupt AutoCAD files?

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Oct 16, 2006

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how can you adjust the "Grab Viewport" -Animation Quality for Nitrous?

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there is no way to adjust the rendertime. Because this would make this valuable improvement 50% useless again, if you can not use it decently for this purpose.

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Jul 26, 2012

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For example, if i manually change nitrous texture resolution, then resolution improves, but if i display some environment bitmap in viewport, i get extreme lag when minimizing/maximizing viewports. About 2-10 seconds to minimize/maximize viewport lag whenever there is an environment map displayed in any of the viewports. As soon as i disable display of environment in viewport, viewport minimize/maximize task is instant again.

In Max 2012, when i display enviro map in viewport, i have absolutely no delay in minimizing or maximizing what so ever.

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Jun 15, 2012

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Jun 28, 2012

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Oct 17, 2012

I find myself at odds with the lack of quality in the Softimage viewport when viewing a scene that has objects placed out in the 11,000 unit range. I am building a large city for a game and it must be to scale, but working from a distance is hard because of the constant flickering and depth issues. Select triangles from objects hundreds of units behind another start appearing in front. This creates a garbled mess of triangles and black backfaces. Judging the overall shape and composition from a distance is critical for a game city, but this cannot be done. I have tried different modes, but there is no real difference aside from a huge FPS drop. After using 3DS Max and Maya, I greatly admire Softimage, and this is the first real issue I have with it.

How to improve the viewport quality at huge scales?

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