Softimage :: How To Improve Viewport Quality At Huge Scales

Oct 17, 2012

I find myself at odds with the lack of quality in the Softimage viewport when viewing a scene that has objects placed out in the 11,000 unit range. I am building a large city for a game and it must be to scale, but working from a distance is hard because of the constant flickering and depth issues. Select triangles from objects hundreds of units behind another start appearing in front. This creates a garbled mess of triangles and black backfaces. Judging the overall shape and composition from a distance is critical for a game city, but this cannot be done. I have tried different modes, but there is no real difference aside from a huge FPS drop. After using 3DS Max and Maya, I greatly admire Softimage, and this is the first real issue I have with it.

How to improve the viewport quality at huge scales?

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