Softimage :: How To Improve Viewport Quality At Huge Scales
Oct 17, 2012
I find myself at odds with the lack of quality in the Softimage viewport when viewing a scene that has objects placed out in the 11,000 unit range. I am building a large city for a game and it must be to scale, but working from a distance is hard because of the constant flickering and depth issues. Select triangles from objects hundreds of units behind another start appearing in front. This creates a garbled mess of triangles and black backfaces. Judging the overall shape and composition from a distance is critical for a game city, but this cannot be done. I have tried different modes, but there is no real difference aside from a huge FPS drop. After using 3DS Max and Maya, I greatly admire Softimage, and this is the first real issue I have with it.
How to improve the viewport quality at huge scales?
I have some VHS tapes from the 80-90's of my Mum. I have imported these onto my PC. I would like to improve the quality when viewed on a modern TV. Can I do this in VSX5 or is there another way?
Our customers have given us some black and white Monochrome Bitmap images at 400 ppi (see attached sample) and 600 ppi of some scanned black and white engineering drawings. Some of the small text on the drawings is not very legible because open areas are filled in with black. Some of the vertical and horizontal lines are ragged (digitized) on the edges. Is there any way that I can improve the visual quality of these Monochrome Bitmap images in Corel Draw (which I use) or Corel Paint (of which I'm not very knowledgeable, or adept)?
4705.sample2.tifOur customers have given us some black and white .tif Monochrome Bitmap images at 400 ppi (see attached sample) and 600 ppi of some scanned black and white engineering drawings. Some of the small text on the drawings is not very legible because open areas are filled in with black. Some of the vertical and horizontal lines are ragged (digitized) on the edges. Is there any way that I can improve the visual quality of these Monochrome Bitmap images in Corel Draw (which I use) or Corel Paint (of which I'm not very knowledgeable, or adept)?
I have a few images that are essentially line drawings (B&W) that I want to make larger for presentation (i.e., click for larger size) on our new Website. The current size is not large enough.
If I increase pixel sizes, the quality is terrible. For example, see:
[URL]....on our 'test Website'. [Please note Website is work-in-progress.]
1) on the attached, how do I produce the effect of the shaky light on the brick floor that can be seen on the 2 lights in background behind the swimming pool (tried shadow effects option) 2) the fire on the left hand side (in front) still looks too superimposed, even though I've tried some of the things I was advised to do on a similar post (adjust vibrant mid tones, use burn tool etc).
what I am trying to learn/figure out is how to make a huge rusty looking iron-quality letters. I've downloaded some plug ins off and on so not sure what I have but it is not too far off.
What are some must have plug ins to make lettering into metals? I keep trying the tutorials but I think I need to start all over (how humbling). Some instructions come with an assumption that I thought.. err... assumed.. I had retained.
I just started at this company and each time I try to choose a scale for my viewport I am confronted with a daunting list of hundreds of scales to choose from. Most of them have XREFXREFXREFXREF....following them.
how can I reset this to the default list of scales? Or at least purge or edit this massive list. BTW, the same happens when selecting annotative scale.We are on AutoCad 2008.
I did a Photo shoot for some dancers who need some images for print. How do i save these images so that they are A, print ready pdf's. and B, Email able.
The goal is to get these images onto the page of a paper/magazine. Not full size but i guess they will be a put in a box.
how can you adjust the "Grab Viewport" -Animation Quality for Nitrous?
Rendering any one of the styles in Animation produces horrific quality, because the viewport renderer does not spend the few extra seconds necessary to generate nice antialiased image-quality.
there is no way to adjust the rendertime. Because this would make this valuable improvement 50% useless again, if you can not use it decently for this purpose.
after working for a while with Max 2013, i have noticed that texture display in viewport is a very poor quality compared to Max 2012, and it is same with display of environment map in viewport.
I have found some ways to manually set texture quality in viewport here, but i would like to know if there is any way to make Max 2013 viewport texture display EXACTLY IDENTICAL to way it was in Max 2012.
For example, if i manually change nitrous texture resolution, then resolution improves, but if i display some environment bitmap in viewport, i get extreme lag when minimizing/maximizing viewports. About 2-10 seconds to minimize/maximize viewport lag whenever there is an environment map displayed in any of the viewports. As soon as i disable display of environment in viewport, viewport minimize/maximize task is instant again.
In Max 2012, when i display enviro map in viewport, i have absolutely no delay in minimizing or maximizing what so ever.
So i would like to know how i can make Max 2013 display same quality of textures as Max 2012, and make it perform same way as in Max 2012 (no lag when switching viewports).From what i understand, viewports in 2013 should be optimized, therefore actually faster, not slower.
I have two viewports in a layout showing 3d objects where I would like to see rendered quality when I print my dwg. How do I get this to work right? As of now the print output is not that great of quality. Shade plot is set to 'rendered' and presentation quality for both viewports.
I set my viewport to render with a "graphite" style, and I click on the viewport's plus sign menu, and choose "create preview" > "create still image file", I get a fantastic anti-aliased, detailed export of the viewport. I'd like to make a movie version of that, but when I choose "create animated sequence file", I get a horrible chewy gross looking version of the still as a movie. Is there a way to improve the quality of the animation version so it looks as good as the stills version does? I've tried a bunch of settings in the animation dialog box, and nothing works.
3dsmax 2012 64-bit Windows 7 64-bit SP1 NVidia Quadro FX 580
I would like to modify the Quality setting shown in the "Shaded viewport options" section of the plot dialog box (see attachment). The default appears to be Normal, and the options are Draft, Preview, Normal, Presentation, Maximum, and Custom. I want to use Maximum for 11x17 PDF files but I have 1000's. I can't open each file and change the setting, and then Apply to Layout. I'd also like to know what "Custom" means, but I will settle for maximum for now.
Is this option available under PlotSettings somewhere?
I just want to have the necessary scales, so don’t want to add to the template.
The command function is basically to allow me type the value of the scale and based on that, adjust the properties of the scale. (Name appearing in scale list - Paper Milimeters - Drawing Meters)
My problem is related with the quality of a image.
My question is how to maintain high quality (original quality) of a image after resizing it?
If i resize it with same ratio like:
2816x2112px to 1600x1200px (4:3) 2816x1584px to 1920x1080px (16:9)
Mainly i use scale image option in Gimp. But now i need to resize many images for my work so i tried David's Batch Processor to resize my images. After using it, i found there is some quality promble with the resized image.
Then i tried, the scale option with, use quality setting from original image and JPEG quality parameter is 95, in gimp but the problem is same. I did it with also with David's batch processor- JPEG quality parameter is 95.
Other thing is that, the original image 2816x2112px (4:3), size- 3.6 MB is displaying in image viewer with 47% and the resized image 1600x1200px (4:3). size- 1.2 MB is displaying in image viewer with 83%, So my questions are: How can i check the quality of a image after resizing it, means the image is exactly same as the original? Or Is David's Batch Processor maintain the original quality of the images after resizing?. I realy need to resize many images for my work.
I'm pretty new to photoshop, and I've started on a personal project. I want to basically take a video still from a music video and turn it into a poster. Sadly i can not find a good quality version of the video as it is older and not super famous, (kyuss-one inch man). So i found an online video that is better then youtube but not great, and i captured it through the vista snipping tool (screen capture).
Basically I want to take this low quality picture, and turn it into a good quality poster (not huge). What techniques and things must I do? I'll probably have to find a printer near here and require a specific dpi as well.
I have this stubborn picture. Just wondering if anybdy can improve its quality. It is too dark on the lower side. Or what can I do to make it look as good.
i want to make this logo stand out more or be nicer but still not to be more important that the other info i have on my site do you have any suggestions??
I would like to sharpen & brighten a number of different b & w images - mostly etchings & prints - but it seems like gimp is exclusively color oriented.
Attached is a sample of the type of image I want to work on.
how to improve the box resizing tools ('S' & 'M'):
1) the shift key currently only constrains proportions when dragging the corners. make it also constrain proportions when dragging edges (keep the opposite edge-center box in place).
2) can you add an 'Alt'-key modifier that fixes the center of the selection, instead of the opposite corner/edge?
Here are some of our samples. We are just starting out. We would like to know if these would be considered professional enough? we aren't using global illumination because our computer can't handle that setting.
Also, see the wood texture? How to improve the wood texture? i think it looks great, we just need to make the grain more subtle.
dummy r5.jpgmachined parts one no contact.jpgsalt and pepper shaker no contact.jpggears no contact.jpg
I've recently come up againast a wall in Illustrator. I'm producing a large, detailed pie chart, and the fine slices aren't being shown accurately.
For example, if you prodoce a simple 3-slice pie chart using: 99.5, 0.1, 0.4 .... the smallest slice will be lost. It looks as though Illustrator will not show anything under a quarter of a per cent.
How can I improve the resolution of files? When clients upload files, they get a resolution warning for prints larger than 5x7. Never had this problem with Photoshop Elements. I have increased the file size to largest/100 on export.