Here are some of our samples. We are just starting out. We would like to know if these would be considered professional enough? we aren't using global illumination because our computer can't handle that setting.
Also, see the wood texture? How to improve the wood texture? i think it looks great, we just need to make the grain more subtle.
dummy r5.jpgmachined parts one no contact.jpgsalt and pepper shaker no contact.jpggears no contact.jpg
I have designed a wooden bracing system and added the wood material properties for the part in Inventor 2012. My question is this - does Inventor have the ability to add stainless steel wood screws to the assembly to make this a 'real world' situation prior to me doing a stress analysis on it ? Something similar to the bolted connections for metal assemblys but for screws in wood is what I'm looking for.
Autodesk Inventor Professional 2013 SP2 64-Bit Edition Windows 7 HP Z400, Intel Xeon W3550 3.07GHz 12.0GB RAM, ATI FirePro V4800 (FireGL)
How do you create a dynamic wood screw block with lookup functinality so that you can select, say, 20mm, 25mm, 30mm screws ect. ect., and both the length and threads change acordingly? Got as far as a lookup for the length with a stretch action but cant get the threads to array acordingly!
Where I could download a wood flooring hatch pattern. Not a parquet, but wood flooring that looks almost like plain lines, but interrupted randomly by a perpendicular line (which would be where the boards butt up against each other.
I am using AutoCAD 2010 3D and though I am reasonably comfortable with 2D, the 3D stuff is hurting this wee brain of mine. Here is my objective. I have drawn a 3D image of a piece of wood in the 3D model space. I want to profile the edges of the wood with a router design, in this case a Roman Ogee, (see drawing). I have drawn the Roman Ogee in 2D, copied and pasted it into 3D then extruded it. I moved the Roman Ogee router profile into the area at the edge of the board I want the profile to be but I just can't figure out how to get the router profile to run along all 4 edges of the board to look like the image above.
I am attempting to find wood screws for use in one of the assemblies I am working on.
I have logged onto the Content Center as one possible resource. Is there any kind of search engine to look for parts? I can't imagine having to go through each manufacturer looking for something particlular like fasteners.
Besides Content Center, any resource for wood screws. I have looked in Grainger, McMaster Carr, PartSpec... and others. All with no success.
I am trying to create a rectangle panel wood with sides with different angles (700x1000mm and thick of 15mm) 2 sides need to be 45degres and the 2 other 25degres.
I have tried withh the Extrude and taper function ...but this doesn t let me create different angles(taper) on each sides.
What would be the best way to do this? What other function could i use?
Is there a way to improve the error of closure of a Parcel. I have one Parcel that has an EOC of 0.0161'. That's a little higher than I like to see. I understand that some of this has to do with the precision of the analysis. But with bearings to the second and distances to the hundredth, I'd like to think we could do better than that.
I suppose that if I changed the POB the closure might improve. But I want the POB to be the closest corner to an existing monument.
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
I'm considering making a website to market and sell some of the woodworking products I have been building, cabinets and pieces of furniture, things like that. I'm thinking a nice wood graing background or look and feel would be nice, maybe with some screw heads for buttons and things like that. I'm just curious if anyone has any tips or tutorials that they've seen on creating a realistic looking wood grain pattern. I'm sure I'll eventually come up with something acceptable, but why re-invent the wheel if someone has already come up with it!
I am trying to create an effect that will make letters appear to have been burned into wood - I created a wooden board in photoshop with the help of EyeCandy 4000, found the right color and texture for the lettering, but I cannot get the letters to appear burnt INTO the wood. Used EyeCandy's "bevel boss" but now matter how I manipulate the curve, it always looks like the letters are on top of, instead of burned into, the background.
I've got text superimposed on a photo of wood in ID (Text was added in ID.) Client wants the text to look like it's engraved in the wood. I don't think I can do this in ID.
Many years ago I did something similar in PS with text on a marble background, and it took many steps to accomplish.
What's the best way to do the wood engraving? I'd like to avoid having to go through zillions of steps, because I anticipate changes in the project.
I have this stubborn picture. Just wondering if anybdy can improve its quality. It is too dark on the lower side. Or what can I do to make it look as good.