CorelDRAW X5 :: Improve Quality Of Monochrome Bitmap Images?
Jan 27, 2012
Our customers have given us some black and white Monochrome Bitmap images at 400 ppi (see attached sample) and 600 ppi of some scanned black and white engineering drawings. Some of the small text on the drawings is not very legible because open areas are filled in with black. Some of the vertical and horizontal lines are ragged (digitized) on the edges. Is there any way that I can improve the visual quality of these Monochrome Bitmap images in Corel Draw (which I use) or Corel Paint (of which I'm not very knowledgeable, or adept)?
4705.sample2.tifOur customers have given us some black and white .tif Monochrome Bitmap images at 400 ppi (see attached sample) and 600 ppi of some scanned black and white engineering drawings. Some of the small text on the drawings is not very legible because open areas are filled in with black. Some of the vertical and horizontal lines are ragged (digitized) on the edges. Is there any way that I can improve the visual quality of these Monochrome Bitmap images in Corel Draw (which I use) or Corel Paint (of which I'm not very knowledgeable, or adept)?
I am trying to do a bitmap trace of an image. The resulting vector is OK, except that, between every shape of a single color, there is a line, and that line is made a color, either transparent, or a specified color - and thickness.
The preview creates a desired result, but the end product is the problem. When I click on the vector, I can change the color of the lines between the colors in the vector, and in the dockers, I can change the thickness to "none" but a line still exists between the shapes. The previews are just fine, what can I do to make this guy not look like a puzzle? Its as if the shapes in the vector do not touch each other. The previews show no lines between the shapes/colors, except in the final output.
I find myself at odds with the lack of quality in the Softimage viewport when viewing a scene that has objects placed out in the 11,000 unit range. I am building a large city for a game and it must be to scale, but working from a distance is hard because of the constant flickering and depth issues. Select triangles from objects hundreds of units behind another start appearing in front. This creates a garbled mess of triangles and black backfaces. Judging the overall shape and composition from a distance is critical for a game city, but this cannot be done. I have tried different modes, but there is no real difference aside from a huge FPS drop. After using 3DS Max and Maya, I greatly admire Softimage, and this is the first real issue I have with it.
How to improve the viewport quality at huge scales?
1) on the attached, how do I produce the effect of the shaky light on the brick floor that can be seen on the 2 lights in background behind the swimming pool (tried shadow effects option) 2) the fire on the left hand side (in front) still looks too superimposed, even though I've tried some of the things I was advised to do on a similar post (adjust vibrant mid tones, use burn tool etc).
Problem: All images are poor quality. I've tried clicking on enhanced view. That didn't work. This is across Draw, Photo Paint and Connect. I tried to alter a logo in Paint a year ago. I thought maybe it was just my machine causing the problem. But, I emailed to my brother and it was just as blurry on his machine. I've tried to look at Clip Art and the vector images are really bad--especially ones from previous versions of Corel.
I am currently using this method, creating a 1-bit bitmap from a grayscale "distress" texture bitmap, choosing transparent fill or outline depending on which area i need trasparent and powerclip it in text or other vector object.
Is there a way to achieve the same distress effect with transparency with FILL ? pattern fill maybe? eg can i save in some format this bitmap to use it maybe as a pattern in pattern fill and retain transparency ?
I've just started using Lightroom 5, and right after importing them I noticed the images are of very poor quality. If I try and blow them up bigger using the slider they get even worse.I've used Bridge in Photoshop to do this before and the images look great, so I can quickly look at them and sort the good from the bad.I can't do this in Lightroom with the quality of the image thumbnails. So how do you make the thumbnails better? Also does the camera MP size determine what the thumbnails look like? In other words If I used an 8MP camera, would the thumbnails look as good as they would coming from a 20MP camera?
I am working with pure monochrome tiff images. The images are of handwritten letters captured from microfilm. The handwriting is faint in places, but the image density is pretty high (3400 x 4400 px). I thought that there might be a way to "fill in" the white space between the scattered pixels forming the faint areas--but I can't figure out how to do it.
Gimp (Ubuntu 12.04LTS) seemed to be the natural place to turn, but I am not a photo-editor.
I am working on pdf file, in which all the assets has been created in illustrator. I am opening that file in illustrator, and by save for web option exporting the images. But somehow the images as not proper. There are some colour related issues and also the images are not proper.
Is there any other way around so that I can extract those without loosing the quality ?
One of our tech writers has a handful of screenshots (mostly JPEGs and TIFFs) that he wants to use in a manual. However, the customer requires that the graphics provided to them be in .cgm format.
Despite all of my attempts (using CorelDraw X5) to import the bitmaps and then save as or export to .cgm, the customer says the files are "blank" and unusable. When I try and open the .cgm files I created using a web-based file viewer, the graphics show up as completely black. I have opened known good .cgm files with this same viewer, and the graphics show up as expected.
I have tried all of the different options avaialble to me (to the best of my knowledge; to call me a novice with Corel would be an understatement), with no success. Am I missing something? Or is there some other way I should try and accomplish this?
I might be missing something when searching for macros that allow you to do this but I thought I'd give this a shot.
Is there a way to copy a graphic from Photoshop using Cntrl+C and then use Cntrl+V to paste it into CorelDraw as an actual Bitmap and not a Photoshop object that I will have to then use the Convert to Bitmap?
I am creating a backdrop in CorelDraw XV from a 9" 600 mb tiff. I need to have a finished product at 240" wide, 60" tall, so it can be blown up to 40'X10'. The largest that it seems I can go is 50" wide.
I have like 12 symbols on the stage. They al have images in them in JPG format, saved at a quite low percentage in quality.The symbols are being animated seperately but it looks very sluggish.
Frequently, I want to copy a bitmap from PhotoPaint X6 and paste into Corel Draw X6. I want to avoid exporting or saving the bitmap - just copy and paste. So what I'm copying is a CPT. I am having no luck pasting into Corel Draw from Photo Paint. I can copy and paste from Photo Paint into WordPerfect X4 although I do get the message that the "OLE object could not be created".
I've used the Copy/Paste from Edit and also the Ctrl+C and Ctrl+V. The option to Paste Special is not available in Corel Draw under these circumstances.
I'm running Vista Home Premium and have installed all updates to the Windows system.
If I draw a shape (or select an already existing shape) and choose "Bitmap Fill" or "Full Color Pattern" CDX6 freezes and then after several seconds throws the "CorelDRAW X6 has stopped working" error at me with the only options to "Check online for a solution..." or "Close the program"
Prior to the 16.2 update CDX6 would freeze in the above circumstances but eventually come out of it and apply the fill (program wouldn't have to be closed).
All other fills work as expected. This is a Win7 32-bit system.
The problem details are:
Problem signature: Problem Event Name: APPCRASH Application Name: CorelDrw.exe Application Version: 126.96.36.1998 Application Timestamp: 50b295cf Fault Module Name: CdrGfx.dll Fault Module Version: 188.8.131.528 Fault Module Timestamp: 50b29664 Exception c0000005 Exception Offset: 000ac375 OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789