Illustrator CS6 can export a bitmap monochrome file (not grayscale)?I have to export this old format file for a client and i have to understand it's possible.
Our customers have given us some black and white Monochrome Bitmap images at 400 ppi (see attached sample) and 600 ppi of some scanned black and white engineering drawings. Some of the small text on the drawings is not very legible because open areas are filled in with black. Some of the vertical and horizontal lines are ragged (digitized) on the edges. Is there any way that I can improve the visual quality of these Monochrome Bitmap images in Corel Draw (which I use) or Corel Paint (of which I'm not very knowledgeable, or adept)?
I design t-shirts and one of our biggest customers sells signature shirts. Below is an example of the problem I'm having. The second image is the original and the first one is what happens after I convert to a bitmap and outline trace.
There are always at least 2-3 names with missing letters or filled in letters. I've adjusted the detail etc while tracing but doesn't seem to work. I'm on the verge of losing a very important customer. We've also had to redo several orders because the "glitch" wasn't caught before production.
Corel Draw 5 did this very nicely but it's obsolete and I can't load it onto this machine (HP all-in-one Pavilion desktop with Windows 8).
I am working with hand-drawn images but since I need to manipulate the outline/s with a 4 - 12 pixel tool, it would be great to just be editing nodes instead. Creating the image from scratch as a vector graphic would be a horrible large amount of work and is not feasible at this time. Is there any way other than Corel Draw 5 to make the conversion from bitmap-type images to editable vector graphics, ie: editable nodes?
PS - I don't have $700 - $1000 to spend on software at this point but do have Photoshop Elements 11, Premiere 11 and Lightroom, plus GIMP and the usual. Where should I start?
Is there a way to set the "convert to bitmap" defaults? Specifically, in X5 I find it defaults to "transparent background" checked and I'd like it to default to no transparent background by default.
I can convert the dwg to a bitmap, but the problem is when I select the object to convert the viewport is also displayed. If I do not activate model space, to select object, then nothing is displayed but viewport. Am I missing a step?
My question is about vector argument, I've heard a lot of times that vector is better to big drawings and also the same doubt comes to my mind ...
Many and many times We have to convert shapes to bitmap due to CPU issues when We use blends, etc, that is to say, We draw vectorial but We are limited if We push xara to the limits.
The other doubt is, what happens when we use fills, for instance the ones that come with xara, aren't they bitmaps?, will they looks as sharp as We want when we use them in large drawings?.
What happens with transparencies?, are they vector?, what about shadow tool?.
I have been using Corel x4 for sometime now and export many graphics. Everything works fine just like before but now on I would say 70-80% of my files when I go to export said file it will take up to 8 seconds for the Convert to Bitmap box to come up. I also have always had the "do not show the filter dialog" checked. Everything else within Corel and my PC is working at the same pace as always.
We have experienced what we think is a bug in AutoCAD 2010's printing. We are running A2010 with Update 1 & 2 installed. Same issue on both x32 & x64 hardware.
Each project is setup with a title block xref'ed into the sheet (quite common method).
The Title Block xref generally has images loaded & therefore the image is a child to the sheet file when the TB is referenced in.
We have used this method for about 15 years across most versions of AutoCAD with no issues before now.
Now on AutoCAD 2010, when we print the sheet, the xref'ed TB images print black & white, rather than color. However if we use AutoCAD 2008 with same pagesetup/ctb/pc3 etc, we get the same print, but image is colour (as we would expect & want).
This leads us to think that there is some issue in AutoCAD 2010 with xref'ed images & how they are treated when plotting. To complicate matters further, if we bind the title block, thus making the image embeded within the sheet, the images now print fine in full colour.
So, if a image is loaded via a xref'ed dwg, it plots in Black & White. If image is referenced into live sheet (not via xref), then it plots in color. All other xref'ed linework prints as expected (defined by ctb).
Is there any new variable which manages the colour printing of the image in A2010 which we are not aware of (that didnt exist in A2008)?
Is there a way to automate the conversion of each page in a document into a bitmap before I publish it to PDF? I don't mean exporting each page to bitmap.
I try to run this code, but I always get an error like : Method SaveAs failed to run on Object IDrawBitmap ?
Sub Test()
Dim r As Shape, s As ShapeSet r = ActiveLayer.CreateRectangle(0, 0, 5, 5) r.Fill.UniformColor.CMYKAssign 100, 0, 0, 0 Set s = ActiveLayer.CreateEllipse2(3, 3, 2) s.Fill.UniformColor.CMYKAssign 0, 100, 100, 0 Set s = s.ConvertToBitmapEx(cdrRGBColorImage, False, True) s.CreateDropShadow cdrDropShadowFlat, 80, 10, 0.5, -0.5, CreateCMYKColor(0, 50, 50, 50)
r.CreateSelections.Selected = True
If (s.Type = cdrBitmapShape) Then MsgBox "isBitmapShape"
Dim ex As ExportFilter
Set ex = s.Bitmap.SaveAs("c: ewBMP.bmp", cdrBMP, cdrCompressionRLE_LW)
I always thought that the pixel size of a bitmap image was driven by the resolution of the file. I have recently found that this isn't so.
Here is my situation:
I have an existing bitmap that when I zoom in to 1600% and measure the pixel size is .003". I don't have access to the original greyscale the bitmap was created from, and going back to greyscale, blurring, re-rezzing and converting back to bitmap is not prefered.
What I am looking for is any suggestions on how to change the pixel size of an existing bitmap. I am re-sizing several so they are all placed at the same size and I want all of the pixels or spots to be the same size.
I am updating my CUI ribbon for some of my customized buttons. I have changed some of the bitmap images that I have saved in my network folder for the network AutoCAD customization. However, I cannot get the Ribbon to update to show the new button images.
I have opened the CUI, browsed down to the partial CUI for our corporate configuration, then to the "Ribbon", then to the "Tabs", then to the individual section of the tab and clicked on it. Then I click on the specific button in the "Panel Preview" pane to get the properties for that button to show. Then at the bottom of the "Properties" panel, I click on the "Small Image" line to see the three dots that allow you to browse to where the .bmp is stored. I have not renamed the bitmaps, but just modified their color and the way they look. So I have to change the .bmp file to a different location in the small image properties, then change it back to the correct image name. It will update the appearance in the "Panel Preview", but will not update the actual ribbon. I click on "Apply" and "OK", and it still doesn't update the actual ribbon. I have tried closing and restarting AutoCAD after that. As a last resort, I rebooted to see if that would complete the change, but in vain.
I made sure that the network location for the bitmap files is listed in my Options > Support File Search Path (very near the top of the support file list), but that still isn't solving the problem.
How to get AutoCAD to completely forget the old image that is showing on the ribbon and repopulate it with the updated bitmap image?
I'm just starting to play with turning into images into halftone image. So far I've learned how to do it 2 ways: 1) using the Pixelate>Halftone filter and 2)Converting the image to grayscale then bitmap>halftone.
How to best changel color - not as whole but to convert different section to different colors - I've tried the history brush. I've dragged it into illustrator (which I tried live trace). But I'm not quite getting the flexibility of just painting different areas different colors. Also, what angles work best to avoid strange grid effects?
I am currently using this method, creating a 1-bit bitmap from a grayscale "distress" texture bitmap, choosing transparent fill or outline depending on which area i need trasparent and powerclip it in text or other vector object.
Is there a way to achieve the same distress effect with transparency with FILL ? pattern fill maybe? eg can i save in some format this bitmap to use it maybe as a pattern in pattern fill and retain transparency ?
If I export an image out of CDx5 as a tiff or jpg and print it on the Roland VS640 any white areas are off grey.
If I export an image as eps or pdf with a bitmap with a white background in the content the white background is off grey...eg. client supplies their logo as jpg format to go onto a white banner.
I am new to 3ds Max and trying to teach myself using a tutorial book - Mastering Autodesk 3ds Max Design 2011, however I am using 2012 version.
I am on a step where it is explaining how to assign a bitmap image onto a plane, however, I cannot get the image to show up.
I create my plane add the image to the diffuse map deselect real-world scale option change the tiling value for U V to 1 and deselect tiling for both select the plane I want to add the image to click the assign material to selection button (I dont see anything change at this point) Then the final step it says to click the "show standard map in viewport button" - I cannot locate this button within the material editor... there is a grayed out "put material to scene" a "show shaded material in viewport" ??? neither seems to do anything?
I just downloaded 2013, and I am trying to learn how to use it through a book to work with my future school designs. I, of course, have little assignments to do to learn how to work the basics of this program. I am at the point where I am creating a bitmap image onto a plane. I worked it the book's way, and the selected plane did not change to the image I chose; it remained a gray color. I then looked up tutorials online and have the same results. The material editor is changing, but not in the viewport.
i want to create a sticker out of a simple black tribal design and it is an image edited with corel photo paint.but to cut the sticker i need to obtain its outline in corel draw.doing the job with the bezier tool is a tedious job and also i dont have any experience using drawing tools.but i need an outline as if it was drawn using a drawing tool into which i can fill color.
I have a problem with exporting bitmaps (for icons)., The resulting image is totally distorted compared to the original document. I define document size to 16x16 pixels with a 72 dpi resolution. I would like to have the exported bmp image to be an exact copy of the illustration, thus having unchecked the anti aliasing function and every object is designed to match the pixel size. The same happens if I try to convert the graphic to a bitmap, see screenshots below. I have attached the original cdr file.
If I have a bitmap image that has been cropped to an irregular shape (say a star or pear etc) is there any way in CorelDraw to replace the image without having to crop and position the bitmap all over again. I thought It would be as simple as clicking edit bitmap & pasting the new image once in corel photo paint but that does not seem to be the case.
edit: also is it possible to swap the image with a higher resolution version.
I have recently created a macro in coreldraw x6 but after running this macro When I export through Publish to PDF bitmap in the document deleted in PDF file.
I'm using X5. I need to recolor the attached image from its current color to CMYK 15, 85, 53, 54. Is there a simple way to do this and retain the light colored styrations throughout the image?