I just downloaded 2013, and I am trying to learn how to use it through a book to work with my future school designs. I, of course, have little assignments to do to learn how to work the basics of this program. I am at the point where I am creating a bitmap image onto a plane. I worked it the book's way, and the selected plane did not change to the image I chose; it remained a gray color. I then looked up tutorials online and have the same results. The material editor is changing, but not in the viewport.
I am new to 3ds Max and trying to teach myself using a tutorial book - Mastering Autodesk 3ds Max Design 2011, however I am using 2012 version.
I am on a step where it is explaining how to assign a bitmap image onto a plane, however, I cannot get the image to show up.
I create my plane add the image to the diffuse map deselect real-world scale option change the tiling value for U V to 1 and deselect tiling for both select the plane I want to add the image to click the assign material to selection button (I dont see anything change at this point) Then the final step it says to click the "show standard map in viewport button" - I cannot locate this button within the material editor... there is a grayed out "put material to scene" a "show shaded material in viewport" ??? neither seems to do anything?
I am currently using this method, creating a 1-bit bitmap from a grayscale "distress" texture bitmap, choosing transparent fill or outline depending on which area i need trasparent and powerclip it in text or other vector object.
Is there a way to achieve the same distress effect with transparency with FILL ? pattern fill maybe? eg can i save in some format this bitmap to use it maybe as a pattern in pattern fill and retain transparency ?
from 2012 to 2013 im having a hard time of getting my bitmaps to show on my planes. I add the image to the difuse in material editor. I've clicked the apply and the show material on map.. yet im still seeing a grey image on my plane and not the bitmap..
I have just got Autodesk 3DS Max 2014...I have started off trying some blueprints but can't seem to work out about bitmap and texturing the planes Basically I have made the plane the same dimensions of the image, but it either tiles the image a lot or has a very small size.Is there any way to fix this without changing the size of U & V.
I try to set up a plane as a background. In order to do that, I have tried to create a plane, use material editor to add a bitmap to a slot and drag it to the plane. However, each time I do that, 3DS Max doesn't let me drop it in the plane. (A prohibition sign appears beneath the cursor).
I'm running Windows 7 Ultimate 64-Bit 3DS Max Design 2013 64-Bit.
I found much info on creating 3D objects above X Y plane (which is Z), but I haven't been able to find info on creating objects on the underside of X Y plane (sub Z).
I drew the first sketch. i want to insert an offset plane. i use the plane tool, mark 2 sketch entities and a plane is formed. i move it, but it moves only on the plane of the sketch, the dialog box for the distance doesn't appear.
I would like to create a polyline in a plane that is not WCS. I am able to do so with the 3D polyline. My problem is that 3D polyline does not allow for a Bulge in the polyline.
I'm new to Inventor, less than a month of experience learning by myself. I want to create an ifeature that uses sketches from 2 different planes. I found out how to place a simple ifeature but i'm having difficulty with the multiple plane references. I can select the 2 planes when inserting and tried using the "activate sketch for placement", but I can only reference the first feature, the second one isn't available at that point, therefore does not appear after completion.
I am updating my CUI ribbon for some of my customized buttons. I have changed some of the bitmap images that I have saved in my network folder for the network AutoCAD customization. However, I cannot get the Ribbon to update to show the new button images.
I have opened the CUI, browsed down to the partial CUI for our corporate configuration, then to the "Ribbon", then to the "Tabs", then to the individual section of the tab and clicked on it. Then I click on the specific button in the "Panel Preview" pane to get the properties for that button to show. Then at the bottom of the "Properties" panel, I click on the "Small Image" line to see the three dots that allow you to browse to where the .bmp is stored. I have not renamed the bitmaps, but just modified their color and the way they look. So I have to change the .bmp file to a different location in the small image properties, then change it back to the correct image name. It will update the appearance in the "Panel Preview", but will not update the actual ribbon. I click on "Apply" and "OK", and it still doesn't update the actual ribbon. I have tried closing and restarting AutoCAD after that. As a last resort, I rebooted to see if that would complete the change, but in vain.
I made sure that the network location for the bitmap files is listed in my Options > Support File Search Path (very near the top of the support file list), but that still isn't solving the problem.
How to get AutoCAD to completely forget the old image that is showing on the ribbon and repopulate it with the updated bitmap image?
Panning / dollying the camera, the image plane is still trying to maintain a 'forward' looking view to the camera. I would like to lock the talent / image plane so that when I do a camera move, the talent is 'sticking' to the virtual news room I have used.
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
I have added an image plane to an existing newsroom set. I would like to 'lock' the image plane to the camera so that it doesn't 'slide' when panning/moving the camera. Like a corner pin per se.
I'm got my image and everything set up but when I create an object, which I made see threw in "object properties", the object looks grainy like an old tube tv's going out. IDK
I'm using Maya 2013, and any time when I would like to import an image to my workspace, an error show up on the bottom right corner:
# Error: file: E:/Games/Autodesk/Maya2013/scripts/others/fromNativePath.mel line 90: (unicode error) 'ascii' codec can't encode character u'xf3' in position 29: ordinal not in range(128) # file -i "C:/Documents and Settings/Maródi Marcell/Asztal/iron_pickaxe.png"
I always thought that the pixel size of a bitmap image was driven by the resolution of the file. I have recently found that this isn't so.
Here is my situation:
I have an existing bitmap that when I zoom in to 1600% and measure the pixel size is .003". I don't have access to the original greyscale the bitmap was created from, and going back to greyscale, blurring, re-rezzing and converting back to bitmap is not prefered.
What I am looking for is any suggestions on how to change the pixel size of an existing bitmap. I am re-sizing several so they are all placed at the same size and I want all of the pixels or spots to be the same size.
I have set up a plane on whicg I have a referance image that I will base my model on. The problem is I can't see image after I start to block it out. When I turn wireframe on the image disapears?
How to I see referance plane image and have the rest in wireframe?
looking at the image plane and the 2 inputs I used - diffuse / opacity (alpha channel), what parameters are the best way to adjust the image plane brightness / contrast / levels (photoshop style)?
That’s what I like about these forums. A great way to get straight to the point and learn stuff fast.
getting a weird problem. at first when I had 2 image planes (front and side) every time I saved my scene and restarted, they would both disappear from perspective view. but they were still showing in ortho view. I'd have to delete the image plane and make it again. after adding a back camera with its own image, saving and restarting: it started to have all of them show in perspective, but now front and side dont show in ortho.
edit:: the first issue happens in 2011. the second in 2012. back cam probably has nothing to do with it.
My solid model is imported from IGES file format. I'd like to make a plane at specified location (perpendicular from the surface), and I'd like to have a cross sectional geometry cut by that plane. (attached pic.)
1. How can I make a plane following perpendicular line from the surface? 2. How can I export the cross sectional geometry?
If I export an image out of CDx5 as a tiff or jpg and print it on the Roland VS640 any white areas are off grey.
If I export an image as eps or pdf with a bitmap with a white background in the content the white background is off grey...eg. client supplies their logo as jpg format to go onto a white banner.
I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
i want to create a sticker out of a simple black tribal design and it is an image edited with corel photo paint.but to cut the sticker i need to obtain its outline in corel draw.doing the job with the bezier tool is a tedious job and also i dont have any experience using drawing tools.but i need an outline as if it was drawn using a drawing tool into which i can fill color.
I have a problem with exporting bitmaps (for icons)., The resulting image is totally distorted compared to the original document. I define document size to 16x16 pixels with a 72 dpi resolution. I would like to have the exported bmp image to be an exact copy of the illustration, thus having unchecked the anti aliasing function and every object is designed to match the pixel size. The same happens if I try to convert the graphic to a bitmap, see screenshots below. I have attached the original cdr file.
I'm just starting to play with turning into images into halftone image. So far I've learned how to do it 2 ways: 1) using the Pixelate>Halftone filter and 2)Converting the image to grayscale then bitmap>halftone.
How to best changel color - not as whole but to convert different section to different colors - I've tried the history brush. I've dragged it into illustrator (which I tried live trace). But I'm not quite getting the flexibility of just painting different areas different colors. Also, what angles work best to avoid strange grid effects?