Maya :: Can't Move The Image Plane

Mar 4, 2013

I created a new scene, added the image planes. But now I cannot move them, it's all gray.

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Maya :: Image Plane Error

Jul 26, 2013

I'm using Maya 2013, and any time when I would like to import an image to my workspace, an error show up on the bottom right corner:

# Error: file: E:/Games/Autodesk/Maya2013/scripts/others/fromNativePath.mel line 90: (unicode error) 'ascii' codec can't encode character u'xf3' in position 29: ordinal not in range(128)
#
file -i "C:/Documents and Settings/Maródi Marcell/Asztal/iron_pickaxe.png" 

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Maya Modeling :: Image Plane Is Unselectable

Jun 16, 2011

why when i first import the image plane it is selectable but after awhile it became nonselectable ? no referencing or layering though

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Maya :: Image Plane Disappears On Restart?

May 24, 2011

getting a weird problem. at first when I had 2 image planes (front and side) every time I saved my scene and restarted, they would both disappear from perspective view. but they were still showing in ortho view. I'd have to delete the image plane and make it again. after adding a back camera with its own image, saving and restarting: it started to have all of them show in perspective, but now front and side dont show in ortho.

edit:: the first issue happens in 2011. the second in 2012. back cam probably has nothing to do with it.

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Maya Modeling :: How To Align Model To Image Plane

Apr 17, 2013

I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.

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Maya Modeling :: Can't Move A Reference Image

Aug 10, 2013

when i use my move tool n select my reference image the image don't move but the i think camera or shape of image moves , i want to move my reference image.

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Maya Animation :: Image Plane Animation

Jan 5, 2012

I have a image plane. I would like to move the image of the plane in animation. It looks out then masking. I need only some parts of the image in frame one, and I need other parts of the image on frame 100. The plane isn't moving, only the image is moving in the box.

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Maya Modeling :: Move / Scale Entire Item - Objects Move Separately

Dec 9, 2012

So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.

some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.

I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.

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Maya :: Why Plane Disappear When Open New Scene

Sep 8, 2011

Why the Plane disappear when open New Scene? I try to adjust the Near Clip under Camera, it works but what could have made this happen (I mean Plane/Grid suddenly disappear?)

Not sure if the following would be the reasons: Recently I have tried to open files related the Maya sample file (tutorial disk)but I can't open it directly from the CD. I noticed that there might be some tricks that I have to same the file as an ASCI file and the open in Wordpad, then I could successfully open that. So I try to copy the Tutorial files in the CD to my Harddrive. When I open that from Wordpad, it works!. I am not sure if that could be the causes of my proble (ie. Plane/Grid disappear), or I might have done something which I am not aware of? Also, those axis arrows seems so long and I need to adjust that (I mean the arrows extend outside the Plane/Grid).

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Maya Modeling :: Construction Plane For Rotation?

Sep 29, 2013

In the "move" tool options, you can set the move manipulator to snap to a plane or to three points; is there an equivalent for rotations? Ultimately I'd like to select three points to establish a construction plane, then have an orthographic camera based on those three points. This way you can make a complex rotation based on some real coordinates. I think the old "Design Studio" used to have this function - you can take a polygon face, snap the plane right to it, and all your movements and rotations are exactly relative to that face.

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Maya Modeling :: Function To Set Vertices Of Plane Equidistant From One Another

Jun 9, 2012

I'm working with a polygon plane and I've moved the vertices on the edges to where I want them. Now I want to set all the non-edge (interior?) vertices equal distance apart from one another. Is there a function or an easier way to do this or do I have to do it manually?

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Maya Modeling :: Detaching Curves From NURBs Plane?

Oct 6, 2012

1. I've never worked with nurbs before. I have made a nurbs plane, made it live, and drew some curves on it. Now, whenever I select the nurbs plane the curves are also selected. How do I delete only the nurbs plane without deleting the curves?

2. I am trying to make eyelashes using paintfx. How do I get the paintfx hair (the eyelashes brush) to orient themselves "onto" a surface, like in the attached image?

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Maya Modeling :: How To Create Flat Plane That Is On Diagonal

Jul 9, 2011

I am trying to create a flat plane that is on a diagonal. In Max I remember you could zero out using the scale tool with local space orientation. How do I do this in Maya?

In the enclosed image see red arrow. The back/bottom edge of the tail is supposed to be flat. How do I get all vertices to be in one plane?

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Maya Animation :: How To Attach Camera On Same Motion Path As Plane

Oct 10, 2011

a few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.

But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.

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AutoCAD Dynamic Blocks :: Constraining Move Action To A Single Plane?

Apr 1, 2012

For our office I'm trying to figure out (so far without success) how it might be possible to constrain movement of a block's geometry to a single plane?

I can use a stretch grip but that will mean you can go in one direction only (positive) not negative, I want the freedom to be able to move backwards and forwards in the X-Plane.

Block I'm working on (progress so far) attached. It is designed to display height relative to a datum point in the block, and for use in drawings so you can place it all over and pick up levels to top of things like steels.

The block allows the use to pick the stretch grip to go up, so the objects moved will be to a point which will be relative to the base point of the block, which will be set at a datum level for the drawing. Relative to the base point a field will extract the y-coordinate of an object in the block, add a suffix of mm, that will then be the level relative to the base point.

I want the move command constrained to move the block geometry in the drawing but only in the x-plane; if the entire block moves accidentally in the y-plane it will also move the base point also, which destroys the idea of measuring against a fixed datum.

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Maya Modeling :: How To Move The Edges

Jun 5, 2011

I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.

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Maya Modeling :: Cannot Move Only 1 Face

Jun 17, 2012

I'm sure I have accidently set some mode that does this, but when I select a face and do a move function, the entire object moves instead of just that 1 face.

The entire object turns yellow when selected, or yellow/red depending on the size/shape.

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3ds Max :: Twist In The Image Plane

Mar 8, 2011

Panning / dollying the camera, the image plane is still trying to maintain a 'forward' looking view to the camera. I would like to lock the talent / image plane so that when I do a camera move, the talent is 'sticking' to the virtual news room I have used.

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Illustrator :: 3D Image To 2D Plane

Mar 4, 2013

How would I stretch a 3d image (like the one pictured below) onto a 2d plane in illustrator cs6?

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AutoCAD Inventor :: Work Plane Rotated At Angle To Another Plane And Passing Through Axis Of Cylinder

Jul 13, 2013

How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle

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Maya Modeling :: How To Move Pivot Point On Mac

Aug 20, 2013

We are just trying out Maya on the OSX Platform.
 
In the tutorial that we are going through, we are asked to select 2 curves, center the pivot point, and then hit the 'Insert' key to allow us to move the pivot point, and then holding down the 'C' key we should be able to move the pivot point along the curve.
 
Looking around we found that if you hit the 'fn + left arrow' keys you are meant to get the same as using the 'insert' key on the PC, but this is not right, and also when you try to hold down the 'C' key it does not allow the pivot point to be constrained to the curve.
 
So where is the 'Insert' key on the Mac?

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Maya Modeling :: How To Move Pivot Point

Jun 26, 2013

How I can move pivot that camera rotate around?

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Maya :: Move A Water Surface Using Sound

Apr 24, 2013

Is there any sound effector in Maya? I want to move a water surface using sound.

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Maya Modeling :: Can't Move Objects Within Outline

Feb 6, 2011

I'm having this issue where when I select an object in the outline and want to move it say, to another group or reorder the objects, it changes my mouse to circle with a line through it and won't me do anything.

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3ds Max :: Locking Image Plane To The Camera?

Mar 31, 2011

I have added an image plane to an existing newsroom set. I would like to 'lock' the image plane to the camera so that it doesn't 'slide' when panning/moving the camera. Like a corner pin per se.

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3ds Max :: Grainy Background Image On A Plane?

Jun 25, 2011

I'm got my image and everything set up but when I create an object, which I made see threw in "object properties", the object looks grainy like an old tube tv's going out. IDK

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3ds Max :: How To Assign Bitmap Image Onto A Plane

Apr 27, 2012

I am new to 3ds Max and trying to teach myself using a tutorial book - Mastering Autodesk 3ds Max Design 2011, however I am using 2012 version.

I am on a step where it is explaining how to assign a bitmap image onto a plane, however, I cannot get the image to show up.

I create my plane add the image to the diffuse map deselect real-world scale option change the tiling value for U V to 1 and deselect tiling for both
select the plane I want to add the image to click the assign material to selection button (I dont see anything change at this point) Then the final step it says to click the "show standard map in viewport button" - I cannot locate this button within the material editor... there is a grayed out "put material to scene" a "show shaded material in viewport" ??? neither seems to do anything?

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3ds Max :: Creating Bitmap Image Onto A Plane

Aug 2, 2012

I just downloaded 2013, and I am trying to learn how to use it through a book to work with my future school designs. I, of course, have little assignments to do to learn how to work the basics of this program. I am at the point where I am creating a bitmap image onto a plane. I worked it the book's way, and the selected plane did not change to the image I chose; it remained a gray color. I then looked up tutorials online and have the same results. The material editor is changing, but not in the viewport.

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Maya :: Error When Trying To Move Or Rename Entire Project

Jul 17, 2013

Recently I renamed a folder that contained a Maya project. Here's a simple file structure to show what I mean:
 
I renamed this:
OLDname > mayaProject > scenes > Project01.ma
 
…to this:
NEWname > mayaProject > scenes > Project01.ma
 
The mayaProject (and all it's subfolders: scenes, assets, etc.) was created in Maya, and the OLDname folder was where I kept it and the other files related to the project.
 
After renaming that folder, when I double clicked the Project01.ma file to launch Maya, I received this error:
// Error: Wrong number of arguments on call to pv_performAction
 
When I relaunched Maya by its icon and used the File > Open Scene… option, I received this error:
// Error: Wrong number of arguments on call to performFileAction does not match number of parameters in procedure definition.
 
In both cases, Maya opened a blank Untitled file, instead of my Project01.ma file. When I changed the name of that folder back to OLDname, the Project01.ma file opened properly.
 
My question is, how can I rename or move this folder and still preserve the file hierarchy that Maya needs to open the Project01.ma file?

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Maya :: 2014 Move Is Selecting Other Objects Instead Of Moving?

Jul 8, 2013

We are just trying out Maya 2014 and seem to have found a little problem that we cannot seem to work around!

If we say have two object and we select one of them, if we then try to move that object along one axis, it moves a very small amount and then selects the other object, but neither move any more, if we unselect the second object and then try to move it again the same thing happens.

We are using a Wacom Tablet as the main pointing device and all three butttons are set right, and we have also tried a mouse and this does the same. We do have a 3Dconnexion Space Pilot Pro also connected but this has been disconnected to see if this caused the issue somehow but without it connected the issues is still aparent.

Works fine on 2013 no issues at all, but the problem just seems to effect the move tool in Maya 2014.

I have checked that soft selection is disabled and it is? maybe I have inadvertedly hit a shortcut sequence to switch something on or off, but cannot find anything else amiss.

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Maya Modeling :: UV Texture Editor Move Edges?

Apr 8, 2011

so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??

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