3ds Max :: Viewport Background - Low Resolution And Pixelated
Sep 18, 2012
I have a problem with the display of background images in the viewport when using Nitrous display mode. Every image I load shows very pixelated and low-res. Then I switched to Direct3D and the image is crystal clear. Why is that? How can I make images in Nitrous show that clear? I tried modifying the 3dsmax.ini file but changing the texture limit values had absolutely no effect.
Trying to model from an image. I can load the picture for the background, lock the pan and zoom, and match the bitmap in the aspect ratio.... but how to increase the resolution of the background so I can get a more detailed model?
So my original problem and question was apparently answered by this thread, but I don't understand how to implement the fix. how to adjust the resolution when viewing my model? [URL]...
I can't change the resolution in the viewport configs either, what gives? 2011 let you set the "Download Texture Size" to "match bitmap as close as possible." I can't Find this option.
I have Photoshop CS 5.1 running on Windows 7. When I resize a layer using the Free Transform function, the image "Pixilates" and looses sharpness. I have used this feature before on my computer without a problem. I took my work to school to show my instructor. I did the same thing on the school's Apple without problem. What am I doing wrong?
image looks pixelated after saving with transparent background...
i created a logo in adobe illustrator cc and i wanted to saved it for web in order to be able to copy and paste the logo where ever I wanted but the image looks extremely pixelated after saving as an png, and for web.
I`ve noticed the background image (from environment slot) is extremely slow in the viewport. I`ve tested this without any geometry and the only speed-up I can achieve is by turning off the image filtering (to `none`).
Spinning the viewport with an environment image always use to be instant, now it`s anything up to 10 or so seconds before update.
In past versions the viewport background I set to a environment map which was a bitmap (instance in materials). When viewing the viewport in SAFE FRAMES mode the bitmap would be scaled to fit - ie aspect ratio would be scaled to fit.Now it seems the bitmap is cropped rather than scaled. The workaround is to set a background from the files and avoid using the environment map.However can this default behaviour be changed anywhere?
I'm looking up what to do on digital tutors. It shows how to add blueprints to the viewport background and have it locked in via bitmap so that you don't need to use planes. I was doing fine following the instructons until it showed a button to lock the zoom/pan into place so that the image won't remain a constant size even if you zoom in and out. I can't find it on my '14 version, and where it is placed so that I can finish setting up my blueprints.
I don't know how to change this annoying effect - that came along with 3dsmax 2013. The Perspective Background Color is always slowly changing to black -
I already changed the viewport background setting from "gradiant color" to "solid color". Futher i changed the viewport background color to light - but the gradiant change of the backround to dark is still there.
I used the magic extrator to isolate my subject in a high resolution picture (3000x4000 pixels). Then I put it on a background that I got off the Internet. It looked great on the screen, but when I went to print it at a photo store, the resolution was so low that I couldn't use the picture. I also don't know how to add a background any other way. Have others had the resolution of the picture degenerate to this point when it was put on a background?
I'm trying to use an image (a floor plan) as a reference to model the walls of a building, I've configured the image as the top viewport background, I set it to match the bitmap and ticked lock pan/zoom. Everything is okay, the only problem is that the scale is wrong, I'd like the image to have 9x9m in the viewport, but I couldn't find a way to configure that.
I have just started working at a studio who use Max 2008, however I was previously using Max 2010 in my old job and miss my graphite modelling tools. Are there any scripts or plugins available that provide something similar?
Viewport Background Also I have been asked to produce an illustration, so I have set it as a viewport background & locked pan and zoom. However, it does not actually lock the pan or zoom and just moves the camera which is causing a bit of frustration, as well as straining my eyes.
In Max 2014 my files are opening with the gradient an the viewport background. How can i change that so the default is the solid color instead of the gradient?
after loading the background image in the usual way you do its visible in all modes except when you switch to wireframe, which is the most likely time when you do want to see it. Maybe something to do with the nitrous viewport thingy, dont know?. Running a 64 bit os on a quad core system with 12 gb of ram and an invidia quadro 3800 card. Like to say that the nirous viewer is a great improvement for viewport accuracy , only seems to work with four lights though?
I've been having trouble finding a way to change the viewport background color in AutoCAD 2013 for Mac. I've found ways for the windows OS version, but not for the mac version unfortunately.
resize this image into a resolution of 1280x768 (height = 1280px, width = 768px) and keep the blank background. I know the original 'X' is in a square shape so I'm unsure if it can be put into this vertical rectangle shape. I want the four coloured bars to continue into each of the corners and also do another copy with a sort of glossy reflective look applied to the colours if possible. Maybe also as the image is being enlarged, make the bars slightly wider so they don't look long and skinny
I am trying to create a network infrastructure diagram for where Iwork with Diagram.
For this I am putting into the diagram, images of: servers, switches,racks and so on. What I wish for those images is to have transparent background. So far, I've been able to find decent resolution imageswhich it's because I've started with the latest hardware.Here's an example, let's say for our Dell PowerEdge 6850 servers if found this: [URL] ....
which by fuzzy selecting the white background, with a threshold of15.0 and some selection subtractions I've been able to turn to: [URL] .... which is nice for what I wish to use it for.
Now, I've been able to handle some easy likewise situations but nowI've reached the vintage hardware and got bad results. Let me show an example image: [URL] .....
This is more difficult to make it look as I wish since it's resolution it's not decent and it also has a shadow effect which hardens a precise initial selection which can then be worked out to a better result.
After some efforts I either end up with a pixelized image or with a severely chopped image.
So, my question is how could I achieve the desired result for this and such images?
I wanna confirm this bug. I'm almost sure it's generalized but who knows. But in most systems I've tried I couldn't get Gradient Ramp to show as viewport background when using Nitrous.
System specs vary greatly from Mac Pros to Dells and ATI and Geforces and one QuadroFX 3700. Most with recent graphic drivers.
I'm trying to create a high-res desktop background image (1680 x 1050) with a gradient-fill, but the "steps" between the color changes in the background are obvious and I'd like them to be smoothed out. I know that the fill steps are much smoother when a shape is smaller, but I want this to be high-quality and sharp at full size.
Can the "steps" be adjusted to be smaller, or is there a better way I could go about achieving a smoother fill?
Here's an illustration of what I'm talking about. Hopefully it's obvious enough up on this image (you may have to view it full size):
I'm trying to create a high resolution version of a low resolution texture used in a game. I've found a pattern that I think is acceptable, from a real image.Now the question is this: how can I colorize the large image to that it is as resemblant as possible to the original one? I've tryed a simple colorize, but the result is not so good...
I realize the nature of my question maybe asking the impossible, but I have a low res image I downloaded from the internet, placed in an InDesign page, blew it up and printed it out. I was going for the distressed look that it has, it looks ok when I print it out considering it's low res and I blew it up fairly large. However, it's a little too pixelated to look professional when printed. Are they any tricks or things I can do to make it look higher res for print. I've attached the image as well as a screenshot of the InDesign file so you can see it in context.
I am a Photoshop newbie and I have a series of graphics (all 72dpi from a website) that I would like to print in 300dpi. Is it possible to take a 72dpi .jpeg or .gif file and easily convert it to a higher resolution printable graphic? If Photoshop can't do it, is there any type of program that can?
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?