In past versions the viewport background I set to a environment map which was a bitmap (instance in materials). When viewing the viewport in SAFE FRAMES mode the bitmap would be scaled to fit - ie aspect ratio would be scaled to fit.Now it seems the bitmap is cropped rather than scaled. The workaround is to set a background from the files and avoid using the environment map.However can this default behaviour be changed anywhere?
I`ve noticed the background image (from environment slot) is extremely slow in the viewport. I`ve tested this without any geometry and the only speed-up I can achieve is by turning off the image filtering (to `none`).
Spinning the viewport with an environment image always use to be instant, now it`s anything up to 10 or so seconds before update.
Trying to model from an image. I can load the picture for the background, lock the pan and zoom, and match the bitmap in the aspect ratio.... but how to increase the resolution of the background so I can get a more detailed model?
I have a problem with the display of background images in the viewport when using Nitrous display mode. Every image I load shows very pixelated and low-res. Then I switched to Direct3D and the image is crystal clear. Why is that? How can I make images in Nitrous show that clear? I tried modifying the 3dsmax.ini file but changing the texture limit values had absolutely no effect.
I'm looking up what to do on digital tutors. It shows how to add blueprints to the viewport background and have it locked in via bitmap so that you don't need to use planes. I was doing fine following the instructons until it showed a button to lock the zoom/pan into place so that the image won't remain a constant size even if you zoom in and out. I can't find it on my '14 version, and where it is placed so that I can finish setting up my blueprints.
I don't know how to change this annoying effect - that came along with 3dsmax 2013. The Perspective Background Color is always slowly changing to black -
I already changed the viewport background setting from "gradiant color" to "solid color". Futher i changed the viewport background color to light - but the gradiant change of the backround to dark is still there.
I'm trying to use an image (a floor plan) as a reference to model the walls of a building, I've configured the image as the top viewport background, I set it to match the bitmap and ticked lock pan/zoom. Everything is okay, the only problem is that the scale is wrong, I'd like the image to have 9x9m in the viewport, but I couldn't find a way to configure that.
I have just started working at a studio who use Max 2008, however I was previously using Max 2010 in my old job and miss my graphite modelling tools. Are there any scripts or plugins available that provide something similar?
Viewport Background Also I have been asked to produce an illustration, so I have set it as a viewport background & locked pan and zoom. However, it does not actually lock the pan or zoom and just moves the camera which is causing a bit of frustration, as well as straining my eyes.
In Max 2014 my files are opening with the gradient an the viewport background. How can i change that so the default is the solid color instead of the gradient?
after loading the background image in the usual way you do its visible in all modes except when you switch to wireframe, which is the most likely time when you do want to see it. Maybe something to do with the nitrous viewport thingy, dont know?. Running a 64 bit os on a quad core system with 12 gb of ram and an invidia quadro 3800 card. Like to say that the nirous viewer is a great improvement for viewport accuracy , only seems to work with four lights though?
I've been having trouble finding a way to change the viewport background color in AutoCAD 2013 for Mac. I've found ways for the windows OS version, but not for the mac version unfortunately.
I wanna confirm this bug. I'm almost sure it's generalized but who knows. But in most systems I've tried I couldn't get Gradient Ramp to show as viewport background when using Nitrous.
System specs vary greatly from Mac Pros to Dells and ATI and Geforces and one QuadroFX 3700. Most with recent graphic drivers.
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?
I seem to be having problems when I lasso round a specific part of a photo taken with a white background and then try to add that part of the image to a plain #000000 black background.
I always seem to get a white outline around the image when I place it on the black background, even when its on ZERO feathered. I don't like using feathered as it adds a smudge round the outside of the image.
I have some text documents in PDF format and would like to edit it in photoshop CS5, but each time I open them up in photoshop, the background seems to be transparent (tiny grey and white tiles), which is very eye tiring when editing/annotating with a wacom pen, how to fill the background total white?
I recently saw on TV that someone had 2 nearly identical images - one with just the background, another one from exactly the same point of view featuring an object before the background.
He was then able to subtract the background so only the object in front remained. Is that possible with Photoshop as well? I have version CS3.
I am using my CS2 on OSX and when I view the image in a full screen mode the color around the image is grey, well it used to be grey but it is blue now. How do I change it back to neutral grey?
I was asked to cut out the background from a logo to make it transparent so the logo would look nice on a variety of backgrounds. I've been given a good quality jpeg file.
What I did was I selected (by colour) the background (white), inverted the selection, copied it and pasted as a new image.
It's all fine (the logo itself doesn't have any other elements) but there's still some whiteish/greyish outline around certain elements of the logo.
If I were to do it manually, it'd probably take ages. What would be the best way to accomplish it?
I want to change a 1920-1080 p background, into a 1920 - 1200 background.
I don't want to re-size it or lose image quality, the background for this can be easily replicated through some simple editing (drawing strait lines with the paint brush tool, and basically filling in to expand the background) Is there a way to do this? Here is the picture I want to change:
[URL].....
I just want it so that the pin-wheel design extends outward as to make the entire image 1920-1200, rather then the 1920-1080 it is now. (without losing image quality of the center wheel.)
sometimes in a heavy scene - it seems to depend on the topology/object count, more than on the actual poly count, when you start moving the viewport/camera there is a short lag in the first second. I assume that has something to do with the directx caching. If you know what i am talking about - here is the workaround: freeze everything you dont need right now (and set "frozen grey" to off). for some reason the lag is no more.
When you use the "orbit" button this is not happening - i guess the time you need moving the mouse from the button to the circle does the trick.
A personal comment at the end: i use 3d studio since the release 4 for ms-dos - so i saw it evolving in the past 15 years and used it nearly everyday. since max 8-9 things went worse with every new release .
I am unable to see my texture in the viewport. I create a plane, apply a material to the plane, attach a simple checkered pattern as diffuse map, enable show in viewport and my plane stays gray. I have also applied uvw map, makes no difference. The use real world scale is disabled.I am only able to see the map and adjust it to my liking when active shade is activated, because it does appear in render. How am I suppose to work if I can't see what I am doing?
Is that a feature, like a toggle or something in view port settings? I am using 3dsMax preferred Nitrous.To add to this, when I start a new file, create a simple box, apply the material and map it appears in viewport as it should.
Viewport lag is not connected with graphics card driver. 3ds max 2012 has well known issue - Viewport lag- 1-2 seconds every time using middle mouse orbit/pan.
When You use alt+z or pan tool there is no lag.I have tried disabling wacom hid devices, disabling tablet pc features, changing group policy management, disabling display drivers... and much more. nothing is working.how to map orbit to the middle mouse button by some other command.
i have dual quadcore xeon, not the 6-core one.Also for sure it is not 3ds max issue. windows is a pice of garbage thet inteferes with max. something wrong is going with the middle mouse button.