3ds Max :: Graphite Modeling Tools / Viewport Background
Jun 2, 2011
I have just started working at a studio who use Max 2008, however I was previously using Max 2010 in my old job and miss my graphite modelling tools. Are there any scripts or plugins available that provide something similar?
Viewport Background
Also I have been asked to produce an illustration, so I have set it as a viewport background & locked pan and zoom. However, it does not actually lock the pan or zoom and just moves the camera which is causing a bit of frustration, as well as straining my eyes.
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Jun 21, 2011
The UI for max is getting bigger as newer tools become implemented. Some new tools are now in a ribbon browser called "Graphite Modeling Tools" while others are in the old Command Panel. And some old tools like Selection for editable polys are in both locations! Doesn't that seem like a waste?
What is the future User Interface for 3ds Max? I hope to see less mouse clicks, less icons and a more intuitive way of approaching a 3ds max scene.
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Jan 31, 2014
I'm currently attending college for digital media and animation, and I have licensing for 3DS MAX 2014 educational. I noticed that at my school, they have ribbon tools divided into sections, such as Freeform> Polydraw, Paint deform, Defaults, etc.
I have absolutely nothing in my Freeform tab. I'm trying to work on enviroment using PolyDraw, but it is non-existent on my computer, nor have I found any information about how to download it. Am I to assume educational version does not come with ribbons, such as Polydraw?
I mean to say that a wide range of my Graphite Modeling Tools are not installed/missing. I have Modeling >Polygon Modeling; Object Paint> Paint Objects / Brush Settings; and Populate features. Freeform Tools & Selection are both completely empty.
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Nov 16, 2011
i used to work a lot with polyboost and since the change from polyboost to graphite modeling tools, i built my own toolbars in max.to customize the interface, i found all the tools i needed in the polytools category.one big exception is even/odd selection presets (skip, nthselect / step), which i found an extremely useful edge-selection tool. i attach a screenshot of the polyboost tools rollout, where these settings could be found formerly. at the end of this message i also attach a dicription of these settings from the polyboost work. Where to find the command to launch this toolbox. or if this feature possibly was not included in the graphite modeling tools?
even
selects subobject-elements that have even numbers like 2,4,12 and so on. the "skip" spinner determines how many numbers to skip between the even numbers, so a value of 1 will select elements numbered 2,4,6,8 and so on. a value of 2 will select elements numbered 2,6,10,14 and so on.
shortcut: when used as a shortcut this tool will default to 1 as a skip value.
odd
selects subobject-elements that have odd numbers like 1,3,15 and so on. the "SKIP" spinner determines how many numbers to skip between the odd numbers, so a value of 1 will select elements numbered 1,3,5,7 and so on. a value of 2 will select elements numbered 1,5,9,13 and so on.
shortcut: when used as a shortcut this tool will default to 1 as a skip value.
nth sel
selects the next even or odd numbered element in the model. because of the way the numbers are laid out in a basic primitive in max, this will in a way duplicate the selection further down the element numbers. the "STEP" spinner determines how big the jump is to the next selection. if the "reverse(rev)" checkbox is checked the selection will be created in the opposite way, and if the "move" checkbox is checked the selection will not be duplicated, but moved instead.
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Sep 22, 2011
I'm trying to use 3dsmax 2011 graphite freeform polydraw tools to retopologize a scanned high poly model.
Here are the steps I went through:
1-Imported the high poly mesh (.obj)
2-Converted to editable poly
3-Used ProOptimizer modifier to make the model "lighter" for my pc
4-In the polydraw tools, I selected "Draw On: Surface"
5-"picked" the high poly model
6-Selected offset 0,2
7-Created new object using the polydraw tools "New Object"
8-Froze the high poly model
9-Started retopologizing
The problem is that during the retopology process, my mesh doesn't ''stick'' to the reference high poly model... so I have to stop every now and then to adjust it which takes a lot of time.
I do know that there are a lot more specialized retopo tools like Topogun and 3Dcoat, but acquiring a new tool is not an option at the moment.
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Apr 7, 2009
What is the best/most preferred 3d modeling package to interface with Photoshop, and After Effects 3d capabilites in CS4?
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May 19, 2011
It seems everytime I combine objects or do some weird deforming to objects the the Move Tool/Scale Tool/Rotate Tool drifts off into space and forces me to zoom out of what im working on to use the tools. This gets very bothersome when im moving a piece into just the right place and i need to be zoomed in. Im still quite new at Maya and 3D in general.
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Oct 18, 2011
I want to setup the viewport background, so I modified the jpg and scaled to 10cm 10cm. Also I set the system unit to 1 unit=1cm and display unit scale to cm. When imported, the jpg do not match to grid. And the size will enlarged to 400cmX400cm.
How can I match and jpg size and grid scale?
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Nov 21, 2011
-how to rotate the viewport not thru the cube.only viewports not objects.
-how to pan .I used to pan with middle mouse button(pressing lt also) and dragging down while pressed on one point .
Also a new type of tool is coming when I pan. i.e. two arrows one big and one small(one on top and other at bottom resp.).with a plus or minus sign at the middle.
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Oct 29, 2013
I have these diagonals showing on my mesh-objects - How to get rid of them?
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Dec 2, 2012
My manipulation tools doesn't show up when i click show manipulation tool. neither move,neither rotation..nothing!
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Apr 26, 2012
So I have the modeling ribbon but the only tabs that seem to have any tools in them are the "GraphiteModelingTools" tab and the "ObjectPaint" tab. How do I get the hidden tools to appear in the "Freeform" and "Selection" tabs? Does the plugin need to be added?
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Nov 13, 2012
Is there a way to change the viewport to lookdown at a face? I am modeling some objects that it would benefit to be able to view from certain angles orthographically but the object isn't square so I can't easily align it to the front, top, side, etc. views.
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Apr 19, 2013
I don't know what happened, but suddenly, i couldn't see the selected faces of the object i was modeling in my viewport, just the edges
what I want to see when I select faces is this (Minute 2) [URL] ......
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Dec 20, 2013
I don't find my object anymore in the "3d world" of Maya.
Is there a way to teleport to it?
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Jun 27, 2011
Any way to get object names to display in the viewport. Currently we just make a text label and lock it in place after we name the object but if there's a way to just display the object name instead of making a separate label.
It's nothing that's absolutely earth shattering, but streamlining the process is always a good thing.
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Jun 15, 2011
I have noticed that in one learning project my Perspective Viewport is completely skewed. Other projects are fine, just this one (so far).
Information:
See image IF01.jpg (below) the ViewCubein the Top Right of the Perspective Viewport is perfectly squared and showing the Left View - yet the Grid and all Objects on and around it are angled incorrectly.
Image IF02.jpg shows the Grid and Objects correctly aligned the way they should be - yet the ViewCube is now all off square!
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Nov 8, 2011
When i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.
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Sep 11, 2011
I've just installed PSP X4 and absolutely do not like the graphite theme. Can this be changed? In X3 you could disable it from the View menu, I can't locate any similar option in X4.
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Apr 3, 2011
What i have is a low polymodel that's quite small in scale, i'm modelling around a higher poly model, when i zoom in, the viewport clipping kicks in and parts of the model disappear, so i cant work on the small details. What i need to do is scale up both my low poly and high poly, work on the small details and scale it back down.
In maya there are multiple solutions to this; The first and most obvious would be to increase the near clip in the camera attributes.
The second would be to freeze transformations on the low and high poly, scale up the model, work on it and then scale it back to the value of 1.
The third would be to put both the low and high poly models into a group, scale up the group, work on the model, return the group back to its default size and ungrouping. Personally i would use this method to preserve the original scale values on the low and high poly models.
Is there a way of doing any of the above in 3ds max?
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Oct 18, 2011
I`ve noticed the background image (from environment slot) is extremely slow in the viewport. I`ve tested this without any geometry and the only speed-up I can achieve is by turning off the image filtering (to `none`).
Spinning the viewport with an environment image always use to be instant, now it`s anything up to 10 or so seconds before update.
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Jul 11, 2012
In past versions the viewport background I set to a environment map which was a bitmap (instance in materials). When viewing the viewport in SAFE FRAMES mode the bitmap would be scaled to fit - ie aspect ratio would be scaled to fit.Now it seems the bitmap is cropped rather than scaled. The workaround is to set a background from the files and avoid using the environment map.However can this default behaviour be changed anywhere?
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Jul 20, 2011
Trying to model from an image. I can load the picture for the background, lock the pan and zoom, and match the bitmap in the aspect ratio.... but how to increase the resolution of the background so I can get a more detailed model?
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May 13, 2013
What happened to the lock pan and zoom on the view port background menu? Why would they take that out?
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Sep 18, 2012
I have a problem with the display of background images in the viewport when using Nitrous display mode. Every image I load shows very pixelated and low-res. Then I switched to Direct3D and the image is crystal clear. Why is that? How can I make images in Nitrous show that clear? I tried modifying the 3dsmax.ini file but changing the texture limit values had absolutely no effect.
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Oct 26, 2013
I'm looking up what to do on digital tutors. It shows how to add blueprints to the viewport background and have it locked in via bitmap so that you don't need to use planes. I was doing fine following the instructons until it showed a button to lock the zoom/pan into place so that the image won't remain a constant size even if you zoom in and out. I can't find it on my '14 version, and where it is placed so that I can finish setting up my blueprints.
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Jun 10, 2012
I don't know how to change this annoying effect - that came along with 3dsmax 2013. The Perspective Background Color is always slowly changing to black -
I already changed the viewport background setting from "gradiant color" to "solid color". Futher i changed the viewport background color to light - but the gradiant change of the backround to dark is still there.
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Dec 5, 2011
I am starting to color some old line art (cartoons) but can't get any (eraser, brush etc) tools to work on the non background layer. I could just auto fill on the background but that is too finicky, too many open shapes that end up filling the whole page in that color! I want so that I can color in indiscriminately w/o worrying about covering my lines.
How come I can't get so that when I erase, I don't get the transparency checkerboard underneath? I put the BG layer on top then the erase tool does not work! What fundamental thing did I forget?
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Feb 13, 2013
I'm trying to use an image (a floor plan) as a reference to model the walls of a building, I've configured the image as the top viewport background, I set it to match the bitmap and ticked lock pan/zoom. Everything is okay, the only problem is that the scale is wrong, I'd like the image to have 9x9m in the viewport, but I couldn't find a way to configure that.
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Jul 11, 2013
In Max 2014 my files are opening with the gradient an the viewport background. How can i change that so the default is the solid color instead of the gradient?
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Jun 10, 2011
after loading the background image in the usual way you do its visible in all modes except when you switch to wireframe, which is the most likely time when you do want to see it. Maybe something to do with the nitrous viewport thingy, dont know?. Running a 64 bit os on a quad core system with 12 gb of ram and an invidia quadro 3800 card. Like to say that the nirous viewer is a great improvement for viewport accuracy , only seems to work with four lights though?
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