3ds Max :: Is It Possible To Turn Off 100 Lights At Once
Dec 17, 2013
I have this very large scene that has 109 lights. I'm tweeking a portion of the scene and it would be real handy to be able to turn all the lights (except a few) off to speed rendering times. I don't know of a way to do this and doubt its possible without a script or something.
My problem is that in some of my family pictures, there are lights on in the background or bright windows behind the subject. Is there any way to reduce the brightness of ONLY these extremely bright areas without making the rest of the photo too dark?
I have searched for hours and can't seem to find anything that resembles my scenario, although I'm sure that I'm probably just not looking for the right thing in the right place.
Ive had a look around the forum and done a few searches but have been unable to find any reference to creating the effect of Ultraviolet lights, or black light.
im designing a space in 3d studio max and want to light portions of it in UV. ive no idea how to create this in MAX so i thought i may be able to apply it to the renders in PS.
im after that lighting effect where a tube casts a violet light and makes whites and certain colors fluoresce and glow brightly.
I have an immediate need to create stage lights, similar to these, in photoshop. Ideally I will have 3-4 lights on a black background. Is anyone aware of a tutotial on making stage lights, even if they are not as complex as these?
I could create christmas lights hang around the border of a banner and make them light up in imageready. I found one tutorial in Good-Tutorials, but the link was dead.
I have 2 photometroc lights in my scene. I have a simple animation going on and I'm trying to keep the viewport clean while the animation plays. Is there a way to hide the lights (wireframe circles)? Without turning the lights off that is.
I am new to 3ds max. For the scene I am doing know I am using photometric lights and I can't control the density of the shadows (they are way too dark). I can't find any controls that are affecting the shadows or any useful information on the web. I am using mental ray and ray traced shadows.
I cannot get any lights to appear in my 3d scenes until I begin rendering. I have installed all updates. In fact, this started when I installed the Creative Cloud update back in December. Also, how do I get rid of the annoying IBL preset?
how accurate this looks, shall i go for removing the remaining text or should i generate a new background. i want an exact grey background without the text, i dont know how to work in photoshop at all[URL]...
I am currently designing a new map for a planet i am designing, however i want to add some city lights to it so in the dark, it looks like it is actually populated, much like most pictures of the earth, showing both the light and dark side (because of my post count i can't insert a link to an image but hopefully you get what i mean) .
At the moment i don't have any lights, how do i get this effect.
I have been struggling trying to make stage lights, like those that are on the banner of the url below. It looks like the lights themselevs are done with a gradiant effect, I think the same with the cans. If you look closely, there is actually quite a bit of detail; ie: the metal ring around the light, the smoothness of the metal cans, etc.
I have an issue that every time I render a scene with photometric lights and have the exposure control set to Mr. Photographic exposure, outdoor night time, I get flicker. It appears to be an interlacing problem, but looks like the lights are flickering bright and dim. I am rendering as a .jpg sequence.
I am modelling a livingroom and I am using Daylight system and mental ray renderer and that all works ok.
But when I want to add standard lights, with ray traced shadows, I can place them as usual in the scene but it doesnt illuminate the scene at all, no matter how high multiplier.. Not in the model nor in the renders.
I also ticked enable hardware shading, enable shadows and enable ambient occlusion.
I am trying to render using the recessed can lights and they light my rendering but the lights themselves don't look line they are emitting light. It looks odd. I have the same problem with some of my 2x4 fixtures where light does show on the floor but the lights themselves don't seem to be on.
I'm using an infinite light on a text extrusion in CS6. Is it possible to change the size of the gimbal display or move it to another part of the canvas ?The icon is really large and it's getting in the way of the object view
Is there any way to force "shaded" mode in Nitrous to use scene lights and not default lights? We are doing tons of previs and when using "realistic mode" all of the grain and such with transparency, etc looks just awful. Shaded mode is SO much cleaner and faster, but under Nitrous it can no longer use scene lights to shade your objects. Under realistic mode you can turn shadows and AO off, but any transparency does the refinement process and never ends up looking totally clean.
Under shaded mode, transparency looks GREAT and is way faster. If there was only a way to enable scene lights instead of default lights it would be just like the old pre-nitrous days.
I've enclosed an original picture and my 3d scene. the problems lies in the shadow on both sides of the lamp which is too hard edged. and normally, there is a grid right beneath the cylinder bulb, but when applying that grid in 3ds max the whole scene becomes speckled. must have something to do with the light being blocked by geometry.
how to achieve a soft shadow as shown in the ref pic?