3ds Max :: How To Add Standard Lights With Ray Traced Shadows
Aug 4, 2011
I am modelling a livingroom and I am using Daylight system and mental ray renderer and that all works ok.
But when I want to add standard lights, with ray traced shadows, I can place them as usual in the scene but it doesnt illuminate the scene at all, no matter how high multiplier.. Not in the model nor in the renders.
I also ticked enable hardware shading, enable shadows and enable ambient occlusion.
I am new to 3ds max. For the scene I am doing know I am using photometric lights and I can't control the density of the shadows (they are way too dark). I can't find any controls that are affecting the shadows or any useful information on the web. I am using mental ray and ray traced shadows.
I bought hd radeon 7770 for video composition. But I am not able to find Ray-traced 3D , I could see only Advanced 3D renderer. Do you think the problem is with the GPU? And will it work with GTX 650 1GB? I built the comp just for video production. Here is my PC configuration
I'm having some problems with drawing paths in Illustrator. Everytime I draw a new path, this new path shows up in the standard settings. The 'brush defenition' turns back to 'basic' and the 'variable width profile' back to 'uniform'. It would save me a lot of time if I could change those standard settings into what I prefer.
When I turn on "Ray Traced 3D" I get an error message. CS6 and CC. "Out of page mapped memory for ray trace tracer. Your project may exceed GPU limits. Try closing other applications. Try updating CUDA driver. (5070::2)"
I have 6 gigs VRAM and 32 gigs RAM.
The project is 1080 with one bitmap image a vector graphic and some type.
I imported the scanned image to illustrator and then used object->image tracer and converted it to a vector graphic with area fill and no stroke. So far so good.
I now want to erase little mistakes in the drawing, that look like this
if I use the eraser, this happens:
so the path is weirdly bend around the stroke of the eraser, which obviously isn't what I wanted to achieve. In all the videos I watched about the eraser, it worked fine and if I just create an area with the blob brush and erase a part of that, that works fine as well. What's so different with the traced image?
Just bought a MBP Retina. Maxed out with everything they've got there at Apple. Here's a screen shot of what my preferences look like. Two things stand out: 1. the GPU option says "unsupported" and 2. of the 2GB of Usable Memory, I only am using 732 mb. I had all applications closed and and no external harware plugged in. how I can use more of my memory?
After Effects CS6 is crashing when I change to Ray-traced 3D.I am building my first test 3D text. I have gotten to the end and changed to ray-traced and it keeps crashing. I set the quality to 48.
I have:
Windows 7 Quad core 16 GB Ram ATI Radeon HD 4200 graphics card
Did i set the quality too high (48) ?Is my card insufficient ?Does my card have GNU ?Do I have any on board memory with this card ?
After going through all the 5070 drama this problem still exists. Any 3D layer be it text or shape layer shows as a bounding box only (see below). There is no difference when I add any kind of light. CPU mode works fine albeit slow. I have reinstalled AFX twice and tried various different drivers only to end up with the same result. Layers do, however show in Fast Draft but I am still unable to render using the GPU.
After Effects: 11.0.2.11 OSX 10.8.3
Fast Draft:Available Texture Memory:256.00 MBRay-tracing:GPU
When I trace an image in CorelDRAW (v15), I get of course a banding of colors, but unfortunately the regions with different colors are displayed with very thin white lines as borders. This look is retained when published to pdf. How can I get rid of these white borders?
I am trying to make a crack wall texture effect on some text in illustrator cs6.
I have some crack texture photoshop brushes I really like, so I brushed on a blank psd canvas and saved it to PNG with transparent background.
I placed that in illustrator and image traced it so that it would create the paths for the cracked effect, but I can't seem to get it to make the paths for me.
I'm trying to do this so I can use the outlined brushes to erase the text layer with the traced crack png, removing the proper paths from the text layer so the text layer is now transparent where those cracks are.
Its bounded box but its this box that takes up center of my image and it ruins the entire image.I don't know how to make it go away.I have unselected things anything in window that might be related but it still not working.I am using the creative cloud version of Illustrator on computer os window 7
I want to take the traced star (and maybe the text) to use in a video project. I need to make individual objects that I can fill and animate in AE or Premiere. Is Illustrator the right app to use? And where is a tutorial on how this is done?
I want to remove color from images to prepare them for being autotraced in AI.
Is there an advantage to using Image > Mode > Grayscale vs. Image>Adjustments>desaturate vs. Image>Adjustments>hue saturation and dropping down the saturation vs.
Image>Adjustments>Threshold for this purpose?
Do these all generally do the same thing, or would one of these result in a better job of turning my image to black and white with higher contrast?
Just wants to get some simple "animated words" traced with a white background (instead of the background being "dimmed" looseleaf paper)
To explain, here's a comparison example of what I'm trying to achieve:
Imagine the phrase: EGG-CELERATING THE PACE OF FERTILITY
Where the letter E is: The vertical part of the E is a stalk of Celery The horizontals of the E are cartons of Eggs.
Where the "P" of Pace looks like a basic line drawing of a "pacing shoe" ...with perhaps "anxious" looking eyes drawn inside the shoe ...yet still look like a P
...and the remainder is [roughly] like my attached letters on Dim looseleaf background. (see attached)
How would you achieve the EGG-CELERATING phrase? I bet an expert could achieve this within 1/2 hour or less, can't they? So I'm trying to achieve the same as the above:
...albeit it's a different phrase, and different BASIC pics. ...in other words, it's mostly outlined-alphabet, but including 4 basic pictorial-letters, and some more letters containing "eyes"
P.S. Regarding the attachment, note that I placed that in a Layer which I called Layer1
Then tried selecting it & changing background to White But was unsucessful.
I have traced an image and expanded it. I'm now trying to add the scribble effect to it but it does not work. I assume it's because it's not an object but I'm new to illustrator so I'm not sure.
The image is here: [URL] ....
I basically want to add texture to the black eagle only.
I have traced this image from a Jpeg into a Vector to colour but how can I change the black out lines into other colours. When I right click the mouse with an outline selected the colour appears around the line but there is still a fine black line in the centre of it. I want to change the actual outline into another colour
After using Powertrace to trace a bitmap, I zoom in to the outline and can only see one line.
However when I export as a DXF, my cam program always says it is removing overlapping outlines. Thing is there are quite a few double outlines left (very close to each other but not exactly parallel). Because these remaining outlines did not cross, my cam program did not remove them.
Because of the remaining double outlines, the cam program basically doubles up on the cut path.
If I trace manually with the bezier tool and shape tool, I don't have this problem. It's only when tracing with Powertrace.
I scanned and live traced a drawing of mine. I want to add color to make it a proper vector illustration for example:
But when I try and change the colour of the outline of say the skin, this changed the outline of everythign else (hair, clothes) because the lines are all joined. How do I only change the colour of the outlines surrounding certain areas?
I have this very large scene that has 109 lights. I'm tweeking a portion of the scene and it would be real handy to be able to turn all the lights (except a few) off to speed rendering times. I don't know of a way to do this and doubt its possible without a script or something.
My problem is that in some of my family pictures, there are lights on in the background or bright windows behind the subject. Is there any way to reduce the brightness of ONLY these extremely bright areas without making the rest of the photo too dark?
I have searched for hours and can't seem to find anything that resembles my scenario, although I'm sure that I'm probably just not looking for the right thing in the right place.
Ive had a look around the forum and done a few searches but have been unable to find any reference to creating the effect of Ultraviolet lights, or black light.
im designing a space in 3d studio max and want to light portions of it in UV. ive no idea how to create this in MAX so i thought i may be able to apply it to the renders in PS.
im after that lighting effect where a tube casts a violet light and makes whites and certain colors fluoresce and glow brightly.
I have an immediate need to create stage lights, similar to these, in photoshop. Ideally I will have 3-4 lights on a black background. Is anyone aware of a tutotial on making stage lights, even if they are not as complex as these?