3ds Max :: How To Bake A Material Using Render To Texture Dialog
Jul 12, 2012
I'm trying to bake a material using render to texture dialog. The issue is that whenever i render a diffuse map, it only renders the faces visible in the viewport im working in. The rest of the uv faces are rendered black. All the tutorials i look at never have this problem. What's the issue?
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Oct 3, 2013
I saw a max demo at a show where they shattered the wall in a video/photo. The artist baked the background image to three planes (floor and two walls) like shown in the illustration, and then exploded one of these planes. It involved some kind of texture baking, but I didn't catch the whole process.
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Jan 4, 2012
Inside 3ds max, both render to texture and compact material editor windows are not popping out.
I tried re-installing twice, installed latest subscription pack also. but still i am facing same.
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Jun 22, 2012
I have a Vray light material, with color multiplier controlled by audio Float. I wanted to know if there is anyway to bake these values to keyframe. Maybe via scripting ?
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Mar 12, 2013
I am in the samill building buisness. While designing I thought it would be nice to show logs on our equipment. Is there anyway to show bark on drawings to show the texture on the final drawing?
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Nov 29, 2013
Been doing a couple of renders of a section through a wall with an external rain-screen cladding.Is there any way to alter the appearance / alignment of the texture shown in the cut surface (not the main surface - I can define that OK via the material).
Ideally I would like a realistic view of a material - but something that looks more like a cut CMU rather than the usual surface.Failing that - is it possible to use a flat consistent colour through all cut surfaces (ie all white) ?
I know I could do that last one in Photoshop - but it will be a real painstaking process.
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Nov 26, 2013
Im using 3ds Max 2010. Im new to the whole modeling thing and was wondering how i would make it so a cube would have a different texture/material per side. Everything i tried it always ends up doing the whole cube in 1 texture/material.
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Jan 23, 2014
All of a sudden, I was able to see my texture/material in the background of the UV Editor, but now its gone and I don't know how.
Software use: Autodesk 3DS Max 2012
PC Info: Intel Core i5 Quad 3300 3.2 Turbo on AsRock Z77 Pro3 Motherboard, 8GB PC12800 1600 GHz Memory, Zotac GeForce GT 630 1GB, with Windows 7 Home Premium 64-bit OS
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Mar 7, 2012
i'm experimenting with texture baking / render to texture. I've setup a simple scene with a box and a sphere and a omni light, no exposure, mental ray. I've rendered to texture the "complete map" for both. Then i've switched to default scanline renderer, put the baked materials to 100 self illumination, but the result (on the right) is more saturated and darker of the original render (on the left).
I've tried with different setups, but the result is the same.
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Sep 24, 2013
I am trying to bake a light map by using render to texture. However, for some reason, whenever I render in a texture higher than256x256, it cuts off some portion of the map at the top. I do have the unwrap all in the box. This seems to just happen at random. I had this happen in 3dsmax 2013 on windows 7. I now have windows 8 and 3ds max 2014, but it is still doing it. I am, however, using the save from the former.
[URL]
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Sep 15, 2013
Any good 3d party texture baker. They bake hi-res things forever and neigther can bake complex procedural shaders and details with transparency properly.
Is there any 3d party render that could be considered for texture baking? I tried Vray but it's even slower in baking. Is there anything other to try? I mean something with a speed of Modo texture baking for example?
Looking for uick render settings for texture baking? Mental rey or scanline. Prerhaps I should degerade or avoid something not tailored for texture baking. What would be a prefered way for indirect illumination or ambient occlusion? Is there a renderer that would respect edited vertex normals on low poly shells while doing baking?
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Sep 10, 2012
Is it possible to render to texture with the gamma set to 2.0?
I am working with Vray and i set the gamma to 2.0, the render works fine, but the Render to Texture seems to be bypassing and neglecting this value set in the Vray/Color Management, and the Gamma LUT settings, and it renders dark textures.
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Mar 8, 2012
1) My object scene has 5 parts. I have 3 materials. I need to render all permutations of material and part. Right now I am feeding permutations in via a script but every render takes 4 minutes. As my number of materials grows my permutations become exponential and the render time can become 85 years very fast on 1 machine. Are there any ways in which this kind of permutation rendering can be done that get around this?
2) 1 render of my scene at 600x600 takes about 4 minutes. I would like to know what I can do to get that faster from a hardware point of view. I know you can tweak the mesh to reduce polygons, reduce numbers of lights and so on. I am not interested in those, instead, I am keen to learn what are the hardware bottlenecks for max rendering. The machine is a new quad core i7, 8GB RAM. Do I need a faster graphics card/GPU?
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Jul 23, 2011
Is there a way to copy the "render to texture" settings of one mesh to another?
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May 21, 2012
I've rendered out hundreds of these before in 3DS max 2011 with no issue but in 2012 and 2013 the background colour of my ambient occlusion renders are black instead of being white for all the objects selected except for the first one. What's going wrong?
I set the colour to white in the render to texture window and if I select a single model it works fine but if I select the same model plus others, the first one is saved fine but the others all have a black background. I'm saving them as TGAs which is my preferred option and as I said has been working in 2011.
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Feb 17, 2012
When I try to render, some materials get transparent. The solution is to set the view-backgroundcolor to 'none'
But I want a gradient background.
See attached files for example...
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Aug 4, 2013
I have a problem with materials not evenly displaying across modified polygons.
I started with the dynamic object SPRING, duplicated it then converted both to editable polys. I attached the second poly to the first and bridge two ends to create a continuous spring (there is a reason in another project rather than just changing the height of the 1st spring).
When I apply a material, in this case a standard material that has the diffuse mapped to a bitmap that is a colour spectrum, I find that instead of having one continuous colour gradient from top to bottom, the spring has 3 definate areas that it applies the gradient to. The 3rd bridged area which itself is only a few polys, has the entire spectrum applied just to it.
I basically want a single change of colour from top to bottom that matches the material.
I'm thinking there are hidden settings when you attach polys together, that doesnt reset the overall mapping.
Below is a snapshot of the problem, where you can clearly see the gradient that applies itself through the top spring, bottom spring, and differently again in the bridged section. I couldn't provide the working file (.max), as the site doesn't allow this upload.
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Feb 17, 2012
I´m wondering if there is a way to get rid of the Netrender dialogwindow?
Everytime I have to click Connect, check in the jobslist what jobname I had last time and then press the plus sign ´til I get the next number in line...
Can´t this get more automated? Like I set my render settings on my workstation, set the output path and file, press render and the job gets send to one of the slaves without my going through the procedure described above??!!
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Nov 20, 2013
I can't seem to get max to render to texture properly with network rendering. it renders just fine on one machine, but whenever i run it through the network option it saves the wron part of the strip.
I have tried it with several different machines and several different files and none of them work.
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Sep 24, 2012
I have to bake all textures in a 3DSmax / mental ray scene.I'm using "Render to texture" and I have 2 big problems :
1) How can I change the type of image file ? When only one object is selected I can access to "File Name and Type", but when all my scene objects are selected this option is not available. So the baked textures are .tga
2) The baked textures have a gamma value = 1. It's too dark, and I want a 2.2 gamma value.
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Oct 29, 2012
I have got troubles with textures in the new Inventor 2013. When I try to programmatically change a texture in a render style of a part (no matter, whether I use an existing render style or create a new one), when I set the texture file name, Inventor throws an exception "Bad argument". In Inventor 2012, it worked. How textures should be set in the new Inventor?
Sample
PartDocument partDoc = ... some initialization
RenderStyle newRenderStyle = partDoc.RenderStyles.Add("newRenderStyle");
newRenderStyle.TextureFilename = newTexFilename; //this throws an exception bad format, even if the texture is in the Inventor textures directory
partDoc.ActiveRenderStyle = newRenderStyle;
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Feb 4, 2013
The contour values when place on the the render material of rock image it disappears so I had to place it on the side. how the image is use a render material?
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Nov 30, 2011
I am trying to throw a screen shot up onto a TV model to make my rendering more fun and I can't get it to work right!!!
I duplicated one of the standard plastic materials in Revit's lib and replaced the color with a cutom image (first tried jpg then png). I had to tweak the transforms to get it to fit the screen. Looks great in the camera view but when I render the transforms are off.
Here are some images to illustrate the issue.
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Feb 20, 2013
I have an issue exporting my AutoCAD civil 3d model to 3d dwf. I have exported my model to 3d DWF and am viewing it in Navisworks. When the model is viewed in the full render mode the material surface is not in the correct place, it appears to several hundred units (the model is several km2) lower in the Y direction then it should be. In autocad civil 3d when the surface is selected and displayed in the object viewer it is displayed correctly. Is there any reason why this is happening or a workaround to fix it when exporting.
Notes: AutoCAD Civil 3d 2012. Navisworks 2012. Surface render material is a Jpeg. When I originally referenced the Jpeg the surface was mirrored (I understand this is a common problem with the software) and I had to mirror it along the X axis so that the Image was upside down but the material viewed correctly. It is not upside down in the 3d DWF, just moved down.
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Sep 26, 2013
I use the "Polygon: Material IDs" and "Polygon: Smoothing Groups" section (located in Editable Poly) a lot. I was wondering how I could break it off as its own floating dialog box.
Ideally it would be very similar to the Material Editor. Where I can hit a short cut key to bring it up and hide it. I can drag it around and move it to a second monitor or may be even minimize it Having both the Smoothing Groups and IDs in one dialog box would be ideal.
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Oct 5, 2011
How do I change the a part material render style within an assembly?
I have tried this below. It changes the name but doesn't update the render style.
Sub Material()Dim oassy As AssemblyDocumentSet oassy = ThisApplication.ActiveDocumentDim ocompdef As AssemblyComponentDefinitionSet ocompdef = oassy.ComponentDefinitionDim ooccurr As ComponentOccurrencesSet ooccurr = ocompdef.OccurrencesDim opartdef As ComponentDefinitionSet opartdef = ooccurr.Item(11).Definitionopartdef.Material.RenderStyle.Name = "Red"End Sub
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Aug 27, 2010
Currently Revit doesn't support multiple selection in Material edition dialog, so when user wants to delete multiple materials, he/she has to select one, delete, then one again and again. It's really tedious and waste lots of time.
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Aug 17, 2013
I was using photoshop cs5 and am currently on a trail of CC, everything else is working fine, just File>export>render video takes along time for the dialog box to appear, which was not the case in cs5 (almost instatly opens).
Any settings I can change to speed this up? Im using Windows 7 32bit.
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Nov 30, 2012
I have recently modified the CC of a part family so that different materials for the same part can be chosen. When I exit the editor and place the component I can see the choice of the materials in the dialog box - no problems (See 1st attachment" But when I go to another users PC they cannot see any of the new materials in the "Place content center" dialog box!?!
For information, we are running Inv. 2011 with Vault Professional 2012
The CC libraries are stored on the server and we have one custom library to which I have publish the modified part family.
The custom CC has been fully synchronised with the Vault server.
The materials.xml containing the new materials used in the part family has been downloaded to the users local workspace.
Inventor 2014 Pro SP1, Vault 2014 Pro SP1
Windows 7, 64-bit
Intel Xeon 3.6GHz
32GB
Nvidia Quadro 4000
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Aug 28, 2012
I cannot find any way to switch off the auto-hide for the Render Image menu in Inventor Studio 2013. I know how to do it for other menus, and Bobvdd posted a registry hack a couple years ago for 2011. I cannot find anything for this dialog, and I would really like it to stop.
Inventor Professional 2014
Windows 7, x64
Dual-core i7, 8GB RAM
NVIDIA Quadro FX 880M
HP Elitebook 8540w
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