3ds Max :: Render To Texture Over Saturated?

Mar 7, 2012

i'm experimenting with texture baking / render to texture. I've setup a simple scene with a box and a sphere and a omni light, no exposure, mental ray. I've rendered to texture the "complete map" for both. Then i've switched to default scanline renderer, put the baked materials to 100 self illumination, but the result (on the right) is more saturated and darker of the original render (on the left).

I've tried with different setups, but the result is the same.

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The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.

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Any good  3d party texture baker. They bake hi-res  things forever and neigther can bake complex procedural shaders and  details with transparency properly.  
 
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Is it possible to render to texture with the gamma set to 2.0?

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I've rendered out hundreds of these before in 3DS max 2011 with no issue but in 2012 and 2013 the background colour of my ambient occlusion renders are black instead of being white for all the objects selected except for the first one. What's going wrong?

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Inside 3ds max, both render to texture and compact material editor windows are not popping out.

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I have got troubles with textures in the new Inventor 2013. When I try to programmatically change a texture in a render style of a part (no matter, whether I use an existing render style or create a new one), when I set the texture file name, Inventor throws an exception "Bad argument". In Inventor 2012, it worked. How textures should be set in the new Inventor?

Sample

PartDocument partDoc = ... some initialization
RenderStyle newRenderStyle = partDoc.RenderStyles.Add("newRenderStyle");
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I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:

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Jun 3, 2013

I have been using Photoshop for years and I have never had this problem before. Just recently after finishing up a private commission I proceeded to "Save to Web" with convert to sRGB selected. This was always the way I did it before. However the result was different, for if I viewed the file (PNG, JPEG or gif didn't matter) it looked super saturated on my computer when I viewed it with windows photo viewer or I uploaded it to Facebook.

However, it looks fine if I look at it with quicktime, dropping it in a browser, or other viewers. I even opened the saved file (the oversaturated one) inside Photoshop and it looked just like my PSD file. When I uploaded it on Facebook, I went to a different computer and it looked the way it was suppose to.

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My color settings are
 
RGB: sRGB IEC61966-2.1
CMYK: US Web Coated (SWOP) v2
Gray: Dot Gain 20%
Spot: Dot Gain 20%
 
Color Management Policies: All are set tro Preserve Embedded Profiles.

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So I have noticed several people having this problem, and the solutions that work for them don't seem to work for me!
 
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I understand that photoshop is a color mangaged space, and that most other programs are not, but I still can't figure out how to make what I see in photoshop translate to the JPEG image.  These will eventually be used on a website and I need everything to look as professional as possible.  The image on the right is really dark, especially on the front lawn and porch.
 
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Dec 17, 2008

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I did notice when I checked my Color Settings my Color Working Space had been set/reset to sRGB IEC61966-2.1 (which I don't recall doing or would do). I reset back to Adobe RGB (1998) but the saturated brushstrokes are still a problem ...

My Color Management seems to be all synced ...

I'm using CS2, WinXP Pro SP3 (which was a recent change, previously SP2)

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Mar 6, 2009

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