3ds Max :: Render To Texture Over Saturated?
Mar 7, 2012
i'm experimenting with texture baking / render to texture. I've setup a simple scene with a box and a sphere and a omni light, no exposure, mental ray. I've rendered to texture the "complete map" for both. Then i've switched to default scanline renderer, put the baked materials to 100 self illumination, but the result (on the right) is more saturated and darker of the original render (on the left).
I've tried with different setups, but the result is the same.
View 4 Replies
ADVERTISEMENT
Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
View 9 Replies
View Related
May 8, 2012
Colours are being over saturated in shaded areas and less saturated in light areas when filled over an aeea. The colours need to remain the same saturation level when darkened or lightened. Is a setting affecting the saturation levels?
View 12 Replies
View Related
Sep 24, 2013
I am trying to bake a light map by using render to texture. However, for some reason, whenever I render in a texture higher than256x256, it cuts off some portion of the map at the top. I do have the unwrap all in the box. This seems to just happen at random. I had this happen in 3dsmax 2013 on windows 7. I now have windows 8 and 3ds max 2014, but it is still doing it. I am, however, using the save from the former.
[URL]
View 1 Replies
View Related
Sep 15, 2013
Any good 3d party texture baker. They bake hi-res things forever and neigther can bake complex procedural shaders and details with transparency properly.
Is there any 3d party render that could be considered for texture baking? I tried Vray but it's even slower in baking. Is there anything other to try? I mean something with a speed of Modo texture baking for example?
Looking for uick render settings for texture baking? Mental rey or scanline. Prerhaps I should degerade or avoid something not tailored for texture baking. What would be a prefered way for indirect illumination or ambient occlusion? Is there a renderer that would respect edited vertex normals on low poly shells while doing baking?
View 1 Replies
View Related
Sep 10, 2012
Is it possible to render to texture with the gamma set to 2.0?
I am working with Vray and i set the gamma to 2.0, the render works fine, but the Render to Texture seems to be bypassing and neglecting this value set in the Vray/Color Management, and the Gamma LUT settings, and it renders dark textures.
View 1 Replies
View Related
Jul 12, 2012
I'm trying to bake a material using render to texture dialog. The issue is that whenever i render a diffuse map, it only renders the faces visible in the viewport im working in. The rest of the uv faces are rendered black. All the tutorials i look at never have this problem. What's the issue?
View 1 Replies
View Related
Jul 23, 2011
Is there a way to copy the "render to texture" settings of one mesh to another?
View 3 Replies
View Related
May 21, 2012
I've rendered out hundreds of these before in 3DS max 2011 with no issue but in 2012 and 2013 the background colour of my ambient occlusion renders are black instead of being white for all the objects selected except for the first one. What's going wrong?
I set the colour to white in the render to texture window and if I select a single model it works fine but if I select the same model plus others, the first one is saved fine but the others all have a black background. I'm saving them as TGAs which is my preferred option and as I said has been working in 2011.
View 1 Replies
View Related
Oct 3, 2013
I saw a max demo at a show where they shattered the wall in a video/photo. The artist baked the background image to three planes (floor and two walls) like shown in the illustration, and then exploded one of these planes. It involved some kind of texture baking, but I didn't catch the whole process.
View 1 Replies
View Related
Nov 20, 2013
I can't seem to get max to render to texture properly with network rendering. it renders just fine on one machine, but whenever i run it through the network option it saves the wron part of the strip.
I have tried it with several different machines and several different files and none of them work.
View 1 Replies
View Related
Sep 24, 2012
I have to bake all textures in a 3DSmax / mental ray scene.I'm using "Render to texture" and I have 2 big problems :
1) How can I change the type of image file ? When only one object is selected I can access to "File Name and Type", but when all my scene objects are selected this option is not available. So the baked textures are .tga
2) The baked textures have a gamma value = 1. It's too dark, and I want a 2.2 gamma value.
View 1 Replies
View Related
Jan 4, 2012
Inside 3ds max, both render to texture and compact material editor windows are not popping out.
I tried re-installing twice, installed latest subscription pack also. but still i am facing same.
View 2 Replies
View Related
Oct 29, 2012
I have got troubles with textures in the new Inventor 2013. When I try to programmatically change a texture in a render style of a part (no matter, whether I use an existing render style or create a new one), when I set the texture file name, Inventor throws an exception "Bad argument". In Inventor 2012, it worked. How textures should be set in the new Inventor?
Sample
PartDocument partDoc = ... some initialization
RenderStyle newRenderStyle = partDoc.RenderStyles.Add("newRenderStyle");
newRenderStyle.TextureFilename = newTexFilename; //this throws an exception bad format, even if the texture is in the Inventor textures directory
partDoc.ActiveRenderStyle = newRenderStyle;
View 2 Replies
View Related
Jul 22, 2009
When I export an image the colors are alot more saturated in the files, I made a screenshot to show you. Notice how saturated the image export is than the photoshop. Do you need to see my color settings? I would like to get this fixed,
View 6 Replies
View Related
Dec 31, 2013
I am using lightroom 5.3 and am exporting a jpg from a file with a lot of pinks and whites. I "toned down" the pinks in the develop module and it loogs good on my calibrated monitor. When I export however, the colors (especiall the pinks) are much more saturated (as viewed in windows exporer) or printed by an on-line service. The image also looks good via soft proffing in the sRGB space in both perceptual and relative.
View 2 Replies
View Related
Apr 17, 2007
How does one create a texture similar to this?
View 2 Replies
View Related
Nov 5, 2012
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
View 3 Replies
View Related
Mar 4, 2012
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
View 2 Replies
View Related
Jun 3, 2013
I have been using Photoshop for years and I have never had this problem before. Just recently after finishing up a private commission I proceeded to "Save to Web" with convert to sRGB selected. This was always the way I did it before. However the result was different, for if I viewed the file (PNG, JPEG or gif didn't matter) it looked super saturated on my computer when I viewed it with windows photo viewer or I uploaded it to Facebook.
However, it looks fine if I look at it with quicktime, dropping it in a browser, or other viewers. I even opened the saved file (the oversaturated one) inside Photoshop and it looked just like my PSD file. When I uploaded it on Facebook, I went to a different computer and it looked the way it was suppose to.
My concern is two fold, first I like using windows photoviewer because I can cycle through draft files quickly to make decisions and second if some of my viewers are seeing it incorrectly then that may be true of other people. I am currently using photoshop CS5 and I and my OS is Win7.
My color settings are
RGB: sRGB IEC61966-2.1
CMYK: US Web Coated (SWOP) v2
Gray: Dot Gain 20%
Spot: Dot Gain 20%
Color Management Policies: All are set tro Preserve Embedded Profiles.
View 3 Replies
View Related
Jun 4, 2013
i have just upgraded from Mac OS 10.5 and CS5 to Mac OS 10.8.4 and CS6 printing on Epson 9880. Struggling to get calibrated prints - before it was excellent. Now printed images are WAY contrasty and saturated compared to the monitor, a LA Cie 324, which I calibrate with la Cie Eye One puck. If I use settings "Let Printer" manage color, the print is much less saturated and contrasty than if I use the settings "Let PS" manage color; all this relates to using icc profiles for Epson Premium Photo Paper Glossy, or other papers, Ilford Galerie Prestige Smooth Pearl, for example. The overall color is ok, it is an issue of contrast and saturation at the moment.
View 1 Replies
View Related
Oct 26, 2013
When i look at my photos in Ulead Instant Viewer or Breeze Browser Pro they look similar to what they did on the back of my camera.But when i view them in my newly purchased CS6 the saturation is increased by around 25 to 30 units.When i scanned some 35mm colour negatives and viewed them in photoshop they had exactly the same saturation as when viewed in Ulead Instant Viewer and Breeze Browser Pro.
View 8 Replies
View Related
Nov 16, 2012
I've been using Photoshop for a while, and was recently bought CS5... My problem is, everytime I either import a photo from my files or I copy an image offline, open a new file and then paste in the image, they come out highly saturated.
I've searched the PS forums and have seen it might be something to do with my monitor settings but I'm not particularly good with technical talk so I haven'tgot a clue what I should be looking for or what I should be changing,
View 8 Replies
View Related
Nov 27, 2013
So I have noticed several people having this problem, and the solutions that work for them don't seem to work for me!
I start in Camera Raw 8.0, then move to photoshop to crop and tweak a little bit more, then when I save to JPEG and view in windows photo viewer or other medium, the photo is dark and overly saturated.
I understand that photoshop is a color mangaged space, and that most other programs are not, but I still can't figure out how to make what I see in photoshop translate to the JPEG image. These will eventually be used on a website and I need everything to look as professional as possible. The image on the right is really dark, especially on the front lawn and porch.
Here are my color settings:
View 1 Replies
View Related
Dec 17, 2008
whenever I pick a color and use a brush (any brush) and normally apply to a layer I never get that particular color. Instead it comes out slightly lighter and more saturated than the picked color. Which means when I'm trying to paint/blend with a particular skin tone I can't because the picked color comes out differently. I've come up with a quick workaround by painting on a layer above then adjusting with Hues/Saturation/Levels/etc and then merging but this is tedious!
I did notice when I checked my Color Settings my Color Working Space had been set/reset to sRGB IEC61966-2.1 (which I don't recall doing or would do). I reset back to Adobe RGB (1998) but the saturated brushstrokes are still a problem ...
My Color Management seems to be all synced ...
I'm using CS2, WinXP Pro SP3 (which was a recent change, previously SP2)
View 2 Replies
View Related
Mar 6, 2009
When I view them with ACDsee viewer or Canon software they both look the same. But when I use photoshop the images look too saturated. It's not easy to edit my photos, as the out put does not look the same as when I am editing.
View 3 Replies
View Related
Jul 30, 2012
I recently imported about 1500 photos to light-room, and when I click on a photo, it comes up more saturated than the image I took. And it's automatic to all images.
View 10 Replies
View Related
Dec 15, 2011
The files started in LR, output PS adobe rgb space, worked in adobe rgb space, saved, and imported back with no settings.I've never had this before so.?
View 17 Replies
View Related
Dec 29, 2013
I have LR5.3. I've only just noticed this. Not sure if it's been this way for a while or not. When I export from LR and make JPGs as sRGB they are more saturated. Also, when I view in the Web panel the images are more saturated. Is this normal?
View 22 Replies
View Related
Apr 10, 2012
After a computer crash, Lightroom 3.6 is showing all my pictures, all cameras (7D, T1i, G12) with an oversaturated orange colours (to fix this I have to reduce red saturation by -15 and increase red hue by +68 ) . I do not see this in CS5 not in Canon's DPP. I could create a new rpofile to revert this issue, I am afraid this will cause issues when I upgrade to newer versions.What can I do to restore my old settings without messing my updates?
View 4 Replies
View Related
Sep 5, 2013
My colors and value are a lot darker and saturated in my navigator window.
View 1 Replies
View Related