3ds Max :: Render To Texture Not Working?

Sep 24, 2013

I am trying to bake a light map by using render to texture. However, for some reason, whenever I render in a texture higher than256x256, it cuts off some portion of the map at the top. I do have the unwrap all in the box. This seems to just happen at random. I had this happen in 3dsmax 2013 on windows 7. I now have windows 8 and 3ds max 2014, but it is still doing it. I am, however, using the save from the former.

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3ds Max :: Render To Texture / Normal Maps Don´t Render Correctly

Apr 13, 2011

The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.

The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.

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3ds Max :: Render To Texture Over Saturated?

Mar 7, 2012

i'm experimenting with texture baking / render to texture. I've setup a simple scene with a box and a sphere and a omni light, no exposure, mental ray. I've rendered to texture the "complete map" for both. Then i've switched to default scanline renderer, put the baked materials to 100 self illumination, but the result (on the right) is more saturated and darker of the original render (on the left).

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3ds Max :: Render Settings For Texture Baking

Sep 15, 2013

Any good  3d party texture baker. They bake hi-res  things forever and neigther can bake complex procedural shaders and  details with transparency properly.  
 
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3ds Max :: Render To Texture Gamma Correction?

Sep 10, 2012

Is it possible to render to texture with the gamma set to 2.0?

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3ds Max :: How To Bake A Material Using Render To Texture Dialog

Jul 12, 2012

I'm trying to bake a material using render to texture dialog. The issue is that whenever i render a diffuse map, it only renders the faces visible in the viewport im working in. The rest of the uv faces are rendered black. All the tutorials i look at never have this problem. What's the issue?

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3ds Max :: Copy (render To Texture) Setup To Another Object?

Jul 23, 2011

Is there a way to copy the "render to texture" settings of one mesh to another?

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3ds Max :: Background Colour - Render To Texture Error

May 21, 2012

I've rendered out hundreds of these before in 3DS max 2011 with no issue but in 2012 and 2013 the background colour of my ambient occlusion renders are black instead of being white for all the objects selected except for the first one. What's going wrong?

I set the colour to white in the render to texture window and if I select a single model it works fine but if I select the same model plus others, the first one is saved fine but the others all have a black background. I'm saving them as TGAs which is my preferred option and as I said has been working in 2011.

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Oct 3, 2013

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Nov 20, 2013

I can't seem to get max to render to texture properly with network rendering. it renders just fine on one machine, but whenever i run it through the network option it saves the wron part of the strip.
 
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3ds Max :: Massive Render To Texture / File Extension And Gamma Value

Sep 24, 2012

I have to bake all textures in a 3DSmax / mental ray scene.I'm using "Render to texture" and I have 2 big problems :

1) How can I change the type of image file ? When only one object is selected I can access to "File Name and Type", but when all my scene objects are selected this option is not available. So the baked textures are .tga

2) The baked textures have a gamma value = 1. It's too dark, and I want a 2.2 gamma value.

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3ds Max :: Render To Texture And Compact Material Editor Windows Are Not Popping Out

Jan 4, 2012

Inside 3ds max, both render to texture and compact material editor windows are not popping out.

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AutoCAD Inventor :: Setting Texture In Render Style Of A Part

Oct 29, 2012

I have got troubles with textures in the new Inventor 2013. When I try to programmatically change a texture in a render style of a part (no matter, whether I use an existing render style or create a new one), when I set the texture file name, Inventor throws an exception "Bad argument". In Inventor 2012, it worked. How textures should be set in the new Inventor?

Sample

PartDocument partDoc = ... some initialization
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partDoc.ActiveRenderStyle = newRenderStyle;

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Photoshop :: Brush Texture Stopped Working In CS6

Dec 22, 2012

I was using the "texture" feature under the brush options, under "brush tip shape" to get a pencil type texture. I've turned it on and off to color stuff and anyway, now it won't seem to turn back "on".

I've attached this image so hopefully you can see the texture.  It's not a custom brush or anything.  Just the basic default PS brush with "texture" chosen, now it's just a smooth line.
 
(I've tried restarting my Mac and installed a "patch") 

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GIMP :: HDR Render Plugin Not Working

Jan 27, 2013

Running gimp 2.9 (Partha's build) on Windows Vista 32-bit.

I downloaded and installed the "HDR tone mapping plugin" from [URL]But when I try to run it, I get the following error message:

An error occurred running python_fu_feca_hdrTypeError: 'NoneType' object is not subscriptable

Under "More Information" I see:

Traceback (most recent call last): File "C:Program FilesGimp-2.9libgimp2.0pythongimpfu.py", line 699, in response
dialog.res = run_script(params) File "C:Program FilesGimp-2.9libgimp2.0pythongimpfu.py", line 361, in run_script
return apply(function, params)
File "C:Program FilesGimp-2.9libgimp2.0plug-insfeca_hdr.py", line 114, in python_feca_hdr
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3ds Max :: Render Cubic Map Files Working In 2012?

Sep 22, 2011

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3ds Max :: Backburner 2013 Not Working On Render Nodes?

Dec 10, 2012

I have been using Max 2012 with Backburner 2013 without a problem for the last 8 months. I have just finished a project so I thought I would test the same project that works fine on 2012 on 2013.

On the render server everything works fine. On all the render nodes I get the following error

Application Load error 3ds max adapter error 3ds max process no response

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I'm really getting tired of problems going from 1 version to the next. how much time goes into testing new versions each year. I would gladly have less upgrades but upgrades that work

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Apr 30, 2013

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Oct 19, 2013

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Nov 4, 2011

11-0761 R3 C PATTERNS.cdr

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why some of these texture fills disappear when outputting to PDF or even converting to Bitmap?

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Photoshop :: Elephant Skin/cement Texture [Filter>Texture>Craquelure...]

Apr 17, 2007

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Photoshop :: Generate Some (around 6-8) Texture Files Within Original Texture File

Nov 5, 2012

For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?

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Mar 4, 2012

I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?

I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:

Lava Ground

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Revit :: Unable To Render The View Due To Unknown Error During Render Calculations

Aug 1, 2012

I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.

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Apr 19, 2012

I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.

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Aug 19, 2013

Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
 
I know it works with State Set by changing camera view. But Batch render should work too.

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Dec 28, 2013

I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....

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3ds Max :: How To Render Normal Map Directly From Render Production

Jun 3, 2011

Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.

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After Effects :: Will Not Render Projects From Render Queue Or AME

Jan 17, 2014

Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
 
and I can fin nothing about this error anywhere on line.

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3ds Max :: Possible To Render Object To Fit Exactly Into Render Window

Apr 17, 2012

Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.

Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.

Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.

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