3ds Max :: Render To Texture Not Working?
Sep 24, 2013
I am trying to bake a light map by using render to texture. However, for some reason, whenever I render in a texture higher than256x256, it cuts off some portion of the map at the top. I do have the unwrap all in the box. This seems to just happen at random. I had this happen in 3dsmax 2013 on windows 7. I now have windows 8 and 3ds max 2014, but it is still doing it. I am, however, using the save from the former.
[URL]
View 1 Replies
ADVERTISEMENT
Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
View 9 Replies
View Related
Mar 7, 2012
i'm experimenting with texture baking / render to texture. I've setup a simple scene with a box and a sphere and a omni light, no exposure, mental ray. I've rendered to texture the "complete map" for both. Then i've switched to default scanline renderer, put the baked materials to 100 self illumination, but the result (on the right) is more saturated and darker of the original render (on the left).
I've tried with different setups, but the result is the same.
View 4 Replies
View Related
Sep 15, 2013
Any good 3d party texture baker. They bake hi-res things forever and neigther can bake complex procedural shaders and details with transparency properly.
Is there any 3d party render that could be considered for texture baking? I tried Vray but it's even slower in baking. Is there anything other to try? I mean something with a speed of Modo texture baking for example?
Looking for uick render settings for texture baking? Mental rey or scanline. Prerhaps I should degerade or avoid something not tailored for texture baking. What would be a prefered way for indirect illumination or ambient occlusion? Is there a renderer that would respect edited vertex normals on low poly shells while doing baking?
View 1 Replies
View Related
Sep 10, 2012
Is it possible to render to texture with the gamma set to 2.0?
I am working with Vray and i set the gamma to 2.0, the render works fine, but the Render to Texture seems to be bypassing and neglecting this value set in the Vray/Color Management, and the Gamma LUT settings, and it renders dark textures.
View 1 Replies
View Related
Jul 12, 2012
I'm trying to bake a material using render to texture dialog. The issue is that whenever i render a diffuse map, it only renders the faces visible in the viewport im working in. The rest of the uv faces are rendered black. All the tutorials i look at never have this problem. What's the issue?
View 1 Replies
View Related
Jul 23, 2011
Is there a way to copy the "render to texture" settings of one mesh to another?
View 3 Replies
View Related
May 21, 2012
I've rendered out hundreds of these before in 3DS max 2011 with no issue but in 2012 and 2013 the background colour of my ambient occlusion renders are black instead of being white for all the objects selected except for the first one. What's going wrong?
I set the colour to white in the render to texture window and if I select a single model it works fine but if I select the same model plus others, the first one is saved fine but the others all have a black background. I'm saving them as TGAs which is my preferred option and as I said has been working in 2011.
View 1 Replies
View Related
Oct 3, 2013
I saw a max demo at a show where they shattered the wall in a video/photo. The artist baked the background image to three planes (floor and two walls) like shown in the illustration, and then exploded one of these planes. It involved some kind of texture baking, but I didn't catch the whole process.
View 1 Replies
View Related
Nov 20, 2013
I can't seem to get max to render to texture properly with network rendering. it renders just fine on one machine, but whenever i run it through the network option it saves the wron part of the strip.
I have tried it with several different machines and several different files and none of them work.
View 1 Replies
View Related
Sep 24, 2012
I have to bake all textures in a 3DSmax / mental ray scene.I'm using "Render to texture" and I have 2 big problems :
1) How can I change the type of image file ? When only one object is selected I can access to "File Name and Type", but when all my scene objects are selected this option is not available. So the baked textures are .tga
2) The baked textures have a gamma value = 1. It's too dark, and I want a 2.2 gamma value.
View 1 Replies
View Related
Jan 4, 2012
Inside 3ds max, both render to texture and compact material editor windows are not popping out.
I tried re-installing twice, installed latest subscription pack also. but still i am facing same.
View 2 Replies
View Related
Oct 29, 2012
I have got troubles with textures in the new Inventor 2013. When I try to programmatically change a texture in a render style of a part (no matter, whether I use an existing render style or create a new one), when I set the texture file name, Inventor throws an exception "Bad argument". In Inventor 2012, it worked. How textures should be set in the new Inventor?
Sample
PartDocument partDoc = ... some initialization
RenderStyle newRenderStyle = partDoc.RenderStyles.Add("newRenderStyle");
newRenderStyle.TextureFilename = newTexFilename; //this throws an exception bad format, even if the texture is in the Inventor textures directory
partDoc.ActiveRenderStyle = newRenderStyle;
View 2 Replies
View Related
Dec 22, 2012
I was using the "texture" feature under the brush options, under "brush tip shape" to get a pencil type texture. I've turned it on and off to color stuff and anyway, now it won't seem to turn back "on".
I've attached this image so hopefully you can see the texture. It's not a custom brush or anything. Just the basic default PS brush with "texture" chosen, now it's just a smooth line.
(I've tried restarting my Mac and installed a "patch")
View 3 Replies
View Related
Jan 27, 2013
Running gimp 2.9 (Partha's build) on Windows Vista 32-bit.
I downloaded and installed the "HDR tone mapping plugin" from [URL]But when I try to run it, I get the following error message:
An error occurred running python_fu_feca_hdrTypeError: 'NoneType' object is not subscriptable
Under "More Information" I see:
Traceback (most recent call last): File "C:Program FilesGimp-2.9libgimp2.0pythongimpfu.py", line 699, in response
dialog.res = run_script(params) File "C:Program FilesGimp-2.9libgimp2.0pythongimpfu.py", line 361, in run_script
return apply(function, params)
File "C:Program FilesGimp-2.9libgimp2.0plug-insfeca_hdr.py", line 114, in python_feca_hdr
pixeln = pfn.get_pixel(col, row) File "C:Program FilesGimp-2.9libgimp2.0plug-insfeca_hdr.py", line 55, in get_pixel
return self.tile[coloff, rowoff]TypeError: 'NoneType' object is not subscriptable
View 8 Replies
View Related
Sep 22, 2011
I've never used this feature in the reflect/refract maps before but I'm following a few different tutorials and for whatever reason the last step where I "pick object and render maps" doesn't show a prompt, render anything, or do anything but select the object that I wanted to render the cubic map from.
Just thought I'd ask before I start installing old versions of max to try it out there.
View 2 Replies
View Related
Dec 10, 2012
I have been using Max 2012 with Backburner 2013 without a problem for the last 8 months. I have just finished a project so I thought I would test the same project that works fine on 2012 on 2013.
On the render server everything works fine. On all the render nodes I get the following error
Application Load error 3ds max adapter error 3ds max process no response
3ds max 2013 is installed on all the render nodes.
I'm really getting tired of problems going from 1 version to the next. how much time goes into testing new versions each year. I would gladly have less upgrades but upgrades that work
View 2 Replies
View Related
Apr 30, 2013
even on gigantic images I seem to get this error EVERY TIME NOW! it doesn't matter what image and I DO NOT know what this 'input texture' that the error is talking about! there is NO option for an input texture!
View 3 Replies
View Related
Oct 19, 2013
Photoshop cc, render lighting effects filter not working, locks computer, prompts not enough ram, toshiba L755, with 8GB.
View 2 Replies
View Related
Oct 31, 2012
Seam Bleed has stopped working for me with the Rendering > Render Surface Map tools. I haven't had need of it in a few months... so I don't know if this is a result of the last PU I installed (PU5) or some other cause.It isn't working for any bitmap type..
View 8 Replies
View Related
Nov 4, 2011
11-0761 R3 C PATTERNS.cdr
These are from the Samples 9 solar flairs and made a few sample options (customizing the tiling and width) from there.
why some of these texture fills disappear when outputting to PDF or even converting to Bitmap?
View 8 Replies
View Related
Apr 17, 2007
How does one create a texture similar to this?
View 2 Replies
View Related
Nov 5, 2012
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
View 3 Replies
View Related
Mar 4, 2012
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
View 2 Replies
View Related
Aug 1, 2012
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
View 2 Replies
View Related
Apr 19, 2012
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
View 9 Replies
View Related
Aug 19, 2013
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
View 1 Replies
View Related
Dec 28, 2013
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
View 3 Replies
View Related
Jun 3, 2011
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
View 2 Replies
View Related
Jan 17, 2014
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
View 3 Replies
View Related
Apr 17, 2012
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
View 2 Replies
View Related