3ds Max :: Background Colour - Render To Texture Error
May 21, 2012
I've rendered out hundreds of these before in 3DS max 2011 with no issue but in 2012 and 2013 the background colour of my ambient occlusion renders are black instead of being white for all the objects selected except for the first one. What's going wrong?
I set the colour to white in the render to texture window and if I select a single model it works fine but if I select the same model plus others, the first one is saved fine but the others all have a black background. I'm saving them as TGAs which is my preferred option and as I said has been working in 2011.
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Oct 3, 2013
I saw a max demo at a show where they shattered the wall in a video/photo. The artist baked the background image to three planes (floor and two walls) like shown in the illustration, and then exploded one of these planes. It involved some kind of texture baking, but I didn't catch the whole process.
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Aug 1, 2012
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
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Mar 7, 2012
i'm experimenting with texture baking / render to texture. I've setup a simple scene with a box and a sphere and a omni light, no exposure, mental ray. I've rendered to texture the "complete map" for both. Then i've switched to default scanline renderer, put the baked materials to 100 self illumination, but the result (on the right) is more saturated and darker of the original render (on the left).
I've tried with different setups, but the result is the same.
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Sep 24, 2013
I am trying to bake a light map by using render to texture. However, for some reason, whenever I render in a texture higher than256x256, it cuts off some portion of the map at the top. I do have the unwrap all in the box. This seems to just happen at random. I had this happen in 3dsmax 2013 on windows 7. I now have windows 8 and 3ds max 2014, but it is still doing it. I am, however, using the save from the former.
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Aug 10, 2013
I will like to find out the colour code for the background colour on a particular web address. Unfortunately I am new here so not allowed to post links so will say this as creatively as possible. the address is theregentlagos (with the usual prefix beginning with w and suffix beginning with c for all websites). I am referring to the colour where the menu items like logo, home, brands etc are on.
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Sep 15, 2013
Any good 3d party texture baker. They bake hi-res things forever and neigther can bake complex procedural shaders and details with transparency properly.
Is there any 3d party render that could be considered for texture baking? I tried Vray but it's even slower in baking. Is there anything other to try? I mean something with a speed of Modo texture baking for example?
Looking for uick render settings for texture baking? Mental rey or scanline. Prerhaps I should degerade or avoid something not tailored for texture baking. What would be a prefered way for indirect illumination or ambient occlusion? Is there a renderer that would respect edited vertex normals on low poly shells while doing baking?
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Sep 10, 2012
Is it possible to render to texture with the gamma set to 2.0?
I am working with Vray and i set the gamma to 2.0, the render works fine, but the Render to Texture seems to be bypassing and neglecting this value set in the Vray/Color Management, and the Gamma LUT settings, and it renders dark textures.
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Jul 12, 2012
I'm trying to bake a material using render to texture dialog. The issue is that whenever i render a diffuse map, it only renders the faces visible in the viewport im working in. The rest of the uv faces are rendered black. All the tutorials i look at never have this problem. What's the issue?
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Jul 23, 2011
Is there a way to copy the "render to texture" settings of one mesh to another?
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Nov 20, 2013
I can't seem to get max to render to texture properly with network rendering. it renders just fine on one machine, but whenever i run it through the network option it saves the wron part of the strip.
I have tried it with several different machines and several different files and none of them work.
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Sep 24, 2012
I have to bake all textures in a 3DSmax / mental ray scene.I'm using "Render to texture" and I have 2 big problems :
1) How can I change the type of image file ? When only one object is selected I can access to "File Name and Type", but when all my scene objects are selected this option is not available. So the baked textures are .tga
2) The baked textures have a gamma value = 1. It's too dark, and I want a 2.2 gamma value.
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Jan 4, 2012
Inside 3ds max, both render to texture and compact material editor windows are not popping out.
I tried re-installing twice, installed latest subscription pack also. but still i am facing same.
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Oct 29, 2012
I have got troubles with textures in the new Inventor 2013. When I try to programmatically change a texture in a render style of a part (no matter, whether I use an existing render style or create a new one), when I set the texture file name, Inventor throws an exception "Bad argument". In Inventor 2012, it worked. How textures should be set in the new Inventor?
Sample
PartDocument partDoc = ... some initialization
RenderStyle newRenderStyle = partDoc.RenderStyles.Add("newRenderStyle");
newRenderStyle.TextureFilename = newTexFilename; //this throws an exception bad format, even if the texture is in the Inventor textures directory
partDoc.ActiveRenderStyle = newRenderStyle;
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Sep 13, 2013
Well..i did'nt know where to put this. I want to recolour a wooden image but the colour overlaps its natural texture. Any solution for this?
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Oct 26, 2012
I have just started to use 3ds max from Maya. Is there a way to use "Use background " texture in 3ds max 2011 like in Maya?
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Jan 23, 2014
All of a sudden, I was able to see my texture/material in the background of the UV Editor, but now its gone and I don't know how.
Software use: Autodesk 3DS Max 2012
PC Info: Intel Core i5 Quad 3300 3.2 Turbo on AsRock Z77 Pro3 Motherboard, 8GB PC12800 1600 GHz Memory, Zotac GeForce GT 630 1GB, with Windows 7 Home Premium 64-bit OS
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Feb 24, 2011
I have an environment map set up but I don't want it to render in the background. Is there a way to do this?
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Apr 21, 2004
There is a texture in the texturizer(sandstone) that i would like to use as a pattern on a webpage background.
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Nov 25, 2011
I make pdf ainally and if I just paste texture into all pages = huge size pdf. When I make it in microsoftword all background pictures have weight as one pic.
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Nov 22, 2013
How I can render my model with a different background without having to use "fog"?.
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Jan 24, 2013
Im trying to render a model without the background . I've changed the resolution to 1920x1080 and it seems like autocad rendering all the background+the model to this resolution, so the final result is a lot of background and a model that you cant see the details. the file should be a jpeg or other common picture format but in high resolution.the picture attached is what i got
.5545.jpg
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May 11, 2012
Is it the case that background image will be forced off when Sky Background and Illumination is turn on? I remember it should be possible as I did it before, but I am having this problem now.
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Mar 18, 2014
I have created a moving background and I am rendering it in PHOTO JPEG format but when I convert it to .GIF to post it on my website, it takes away all the high quality. It is a moving background, what is the best format to render it in to post it as the website's background?
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Jun 28, 2012
I create an original art in X5--I use a backround texture fill- (DRAPES)--my vector art prints complete-but the texture fill backround only prints in sections--maybe the size I am printing (13 x 19) is a problem??
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Mar 11, 2013
My designer just sent me some background texture files in jpg format but they actually need to be in png. Am I able to convert these jpg to png without losing quality, or do I need to ask her to generate the png from the original file?
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May 26, 2011
I have a 3d animation project I created successfully in PS CS4. It has a transparent background. I need my final movie in a .SWF format. In photoshop,when I render the animation to video (.MOV) it renders with a black background, loosing the transparency. How can I render this to video with the alpha channel intact so that the background is transparent?
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Sep 13, 2012
I am trying to render a scene, but without having a grey background. I have tried the following techniques
1. Tried adding a sun and sky illumination, its renders the image perfectly but this sadly brings in a greyish background.
2. Tried creating a view in model space and then I added a white background image, but it seems to darken the render, although it does sort the white background problem
3. Finally I tried creating a viewport in paperspace, this sorts the white background problem, but I then lose all of my shadows.
All of the above are based on a perspective view/angle
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Jan 11, 2011
I'm trying to utilize Revit ability to link an IES file as a lighting source in a lighting family. I'm running Revit Architecturer 2009. The ies files i downloaded from the manufacturer website produce an image inconsistent with what i would expect a light source to provide, instead of the "white" light, i get a red/green/black/blue image. I can link any of the ies files that are provide with Revit, and they work fine. it's only this Manufacturer provide file that's causing the error.
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Jun 8, 2012
I intend to make a signature to be inserted in digital documents. I signed in a paper and scanned that. The resulting image (attached) has a "paper color/texture" background I would like to remove, maintaining the blue ink from pen and black ink from computer character.
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