AutoCAD Civil 3D :: Contour Values Disappears On Render Material
Feb 4, 2013
The contour values when place on the the render material of rock image it disappears so I had to place it on the side. how the image is use a render material?
I have an issue exporting my AutoCAD civil 3d model to 3d dwf. I have exported my model to 3d DWF and am viewing it in Navisworks. When the model is viewed in the full render mode the material surface is not in the correct place, it appears to several hundred units (the model is several km2) lower in the Y direction then it should be. In autocad civil 3d when the surface is selected and displayed in the object viewer it is displayed correctly. Is there any reason why this is happening or a workaround to fix it when exporting.
Notes: AutoCAD Civil 3d 2012. Navisworks 2012. Surface render material is a Jpeg. When I originally referenced the Jpeg the surface was mirrored (I understand this is a common problem with the software) and I had to mirror it along the X axis so that the Image was upside down but the material viewed correctly. It is not upside down in the 3d DWF, just moved down.
I'm trying to associate a material with a sheet metal rule, however, in the Styles Editor, it won't let me save a material to any sheet metal rule other than Default. If I set a material, then switch to a different rule, then switch back, it sets the material to blank.
I have a library of blocks that I built for our company to use. We recently upgraded from 2013 to 2014 and boy did it throw our library for a loop!
There is a check box (reflectivity) that leaves the materials black when the drawing shade mode is changed to Realistic (unless you go in and uncheck the reflectivity box) and while I have figured out how to alleviate that issue (by unchecking it on our tempate and saving it) I am still having a materials issue with our blocks.
I can open the block (and turn on Realistic mode) and all the pieces have their materials like they should. I then open a new drawing and insert the same block into the drawing .. one piece is sans material.
I cannot for the life of me figure out why it's there on one drawing but it gone when inserted. The new drawing has been purged and doens't contain anything it shouldn't.
Is there a way to have no layer value set for the description keys. I set all the layers, and now I realize I'd rather set this to no layers (boxes are all unchecked). I'd rather see no value under the layer column, but there doesn't seem like a way to set this.
I've never used a Photoshop psd image in AE CS6, but yesterday I did, thinking I could tweak more easily...it's a flat (non3D) one-layer image with alpha. I dragged it into the project. The layer has some intense rotation expressions if that matters. I can work on it fine, it plays using RAM preview and I can save a portion of it as a RAM Preview Save, which is also fine. But when I render to a video file, the object disappears complete....I just get a black screen.
I have to create several large format banners (3' x 7') in a 1:1 printing ratio.
When I type in text (at approx. 145 pt type), half or more of it disappears when it is rendered. I have tried reducing the text amount by line, but that hasn't helped. I don't want to to every single word as a separate layer either.
What am I doing wrong?
I am using PS6 in a Windows XP OS and I have 2 GB of RAM.
The printer we are using specifically asks for a "Photoshop file saved as a JPEG".
I am desparate on this as I am under the gun on this project - short notice.
How do I change the a part material render style within an assembly?
I have tried this below. It changes the name but doesn't update the render style. Sub Material()Dim oassy As AssemblyDocumentSet oassy = ThisApplication.ActiveDocumentDim ocompdef As AssemblyComponentDefinitionSet ocompdef = oassy.ComponentDefinitionDim ooccurr As ComponentOccurrencesSet ooccurr = ocompdef.OccurrencesDim opartdef As ComponentDefinitionSet opartdef = ooccurr.Item(11).Definitionopartdef.Material.RenderStyle.Name = "Red"End Sub
Material takeoff: As paint and other related calculations
I’m wondering why no values where calculated for the field “Material: as paint”! As for the “area” and “volume” calculation, they sound to be false, for example, the area of plaster board should be 0.02*1.84 but not 0.32*1.84! What might be false there?
1) My object scene has 5 parts. I have 3 materials. I need to render all permutations of material and part. Right now I am feeding permutations in via a script but every render takes 4 minutes. As my number of materials grows my permutations become exponential and the render time can become 85 years very fast on 1 machine. Are there any ways in which this kind of permutation rendering can be done that get around this?
2) 1 render of my scene at 600x600 takes about 4 minutes. I would like to know what I can do to get that faster from a hardware point of view. I know you can tweak the mesh to reduce polygons, reduce numbers of lights and so on. I am not interested in those, instead, I am keen to learn what are the hardware bottlenecks for max rendering. The machine is a new quad core i7, 8GB RAM. Do I need a faster graphics card/GPU?
I'm trying to bake a material using render to texture dialog. The issue is that whenever i render a diffuse map, it only renders the faces visible in the viewport im working in. The rest of the uv faces are rendered black. All the tutorials i look at never have this problem. What's the issue?
I have a problem with materials not evenly displaying across modified polygons.
I started with the dynamic object SPRING, duplicated it then converted both to editable polys. I attached the second poly to the first and bridge two ends to create a continuous spring (there is a reason in another project rather than just changing the height of the 1st spring).
When I apply a material, in this case a standard material that has the diffuse mapped to a bitmap that is a colour spectrum, I find that instead of having one continuous colour gradient from top to bottom, the spring has 3 definate areas that it applies the gradient to. The 3rd bridged area which itself is only a few polys, has the entire spectrum applied just to it.
I basically want a single change of colour from top to bottom that matches the material.
I'm thinking there are hidden settings when you attach polys together, that doesnt reset the overall mapping.
Below is a snapshot of the problem, where you can clearly see the gradient that applies itself through the top spring, bottom spring, and differently again in the bridged section. I couldn't provide the working file (.max), as the site doesn't allow this upload.
I am trying to throw a screen shot up onto a TV model to make my rendering more fun and I can't get it to work right!!!
I duplicated one of the standard plastic materials in Revit's lib and replaced the color with a cutom image (first tried jpg then png). I had to tweak the transforms to get it to fit the screen. Looks great in the camera view but when I render the transforms are off.
I am a new user to this may seem simple. When I render a 3D view the roof disappears in the render view, but when I switch to show the model it is there.
When generating a line of contour labels with Contour-Multiple, most of the labels are orientated properly but some of them on the line are rotated 180 degrees. Why aren't they ALL orientated in the same direction?
Also, sometimes, all of them will be orientated in the wrong direction such that they are, essentially, upside down. Is this a bug or is there a setting to adjust?
I have recreated two surfaces for my design, existing and proposed. I had used polylines for contours for in each surface. I tried labeling the contours but it will not let me select the contour itself.
I then tried to make the contours to 3d polylines and again added them to the surface and rebuilt. I still am not allowed to label the contour since it doesn't let me select the polyline. I am able to select the surface however.
When I create a grid from our OSIP DEM files the contours come in as a block. I usually do 1' and 5' contours. I would like to break these so that when I select a 1' contour it will show up individually with elevation data still attached. If you select one now, it selects the entire grid. If you explode it, you lose the grid file. Is there a way to do this or will a just have to label the contours so I know where I am at?
I am using Civil3D 2012 and have a drawing that will not allow me to add Contour Labels.
Unable to create contour labels
Issue You were unable to create contour labels. When you tried to create a single contour label, you could not select any of the contour lines of a surface. When you tried to create multiple contour labels, the contour label line disappeared after you selected the second point.
I have a client that just started using C3D 2010. When I sent him a topographic survey with contour lines (I am also using C3D 2010) he called me and asked if there was a way to select an individual contour line and have it display the elevation in the 'properties' dialog box. I have not been able to find an answer for him.
I have a drawing set to UTM83 Zone 14 Meters and my drawing units is set to meters also. I created my surface from my point cloud. When i do the contour extract feature (surface object extract), the contours elevation is in the wrong datum or elevation? The surface contour is 620 but the same extracted contour says 188.97? Curious why this happens. It seems to me that it is back calculate elevation or datum to a different coodinate system.
Im working with 2013 Civil 3D. I have a site with polyline contours that have assigned elevations. I created my surface from the contours but when i try to label them with elevations, nothing. I label them by contour-mulitple with interval. All that is inserted are tic marks at the designated interval.
how does one go about truncating surface contour elevation labels so they only show up to the tens place on the left side of the decimal (i.e. 50.25 instead of 5150.25)? I tried changing the rounding option under the style edit to "truncate" but that did not appear to change anything...?
We recently received a LiDAR data in the form of an .asc file. Brought it fine into Civil 3d.
However, the level data is in mm so levels are showing as 98450 instead of 98.45. The level ranges from 98450 to 166260.
When I create a surface and set the style to show contours, it only displays contour lines below 100,000. Is this a limit in Civil 3D or am I missing some setting somewhere? I'm using the UKIE template btw.
I’m having some issues with my CAD. Every now and then, my contour lines disappear and I can’t get them to reappear. My surface border and triangles will appear but not the contours. Sometimes if I change surface styles they will appear but other times they are gone forever.
Troubleshooting: Regen AllAuditPurgeLayers on/offLayers frozen/thawedPromoting (if the surface is a data short cut)Changing the surface styleChanging the contour interval
None of this has worked…
AUTOCAD Civil 3D 2013 Windows 7 Processor: Intel (R) Xeon (R) CPU W3565 @ 3.20GHz Installed Memory (RAM): 12.0GB System Type: 64-bit