3ds Max :: Incorrect Material Render With Attached Polygons

Aug 4, 2013

I have a problem with materials not evenly displaying across modified polygons.
 
I started with the dynamic object SPRING, duplicated it then converted both to editable polys. I attached the second poly to the first and bridge two ends to create a continuous spring (there is a reason in another project rather than just changing the height of the 1st spring).
 
When I apply a material, in this case a standard material that has the diffuse mapped to a bitmap that is a colour spectrum, I find that instead of having one continuous colour gradient from top to bottom, the spring has 3 definate areas that it applies the gradient to. The 3rd bridged area which itself is only a few polys, has the entire spectrum applied just to it.
 
I basically want a single change of colour from top to bottom that matches the material.
 
I'm thinking there are hidden settings when you attach polys together, that doesnt reset the overall mapping.
 
Below is a snapshot of the problem, where you can clearly see the gradient that applies itself through the top spring, bottom spring, and differently again in the bridged section. I couldn't provide the working file (.max), as the site doesn't allow this upload.

View 3 Replies


ADVERTISEMENT

3ds Max :: Adding Material To Editable Polygons

Apr 8, 2013

I'm trying to model a chair, however the texture near my pillow edges are distorting. I understand its got something to do with my polygons but how do i fix this? I want the texture tiling to match around the whole pillow if that makes sense.

View 1 Replies View Related

AutoCAD Inventor :: Getting Incorrect Material Properties

Jun 14, 2013

I was performing some FEA analysis and was getting some strange results. So I investigated into my material properties to find that mine were INCORRECT! I looked at some of my co workers material libraries and they seemed to be correct. How do I go about possibly resetting my material properties. I just installed inventor 2014 about a week or 2 ago. I have attached a screen shot of the incorrect material properties.

View 4 Replies View Related

3ds Max :: How To Render All Permutations Of Material And Part

Mar 8, 2012

1) My object scene has 5 parts. I have 3 materials. I need to render all permutations of material and part. Right now I am feeding permutations in via a script but every render takes 4 minutes. As my number of materials grows my permutations become exponential and the render time can become 85 years very fast on 1 machine. Are there any ways in which this kind of permutation rendering can be done that get around this?

2) 1 render of my scene at 600x600 takes about 4 minutes. I would like to know what I can do to get that faster from a hardware point of view. I know you can tweak the mesh to reduce polygons, reduce numbers of lights and so on. I am not interested in those, instead, I am keen to learn what are the hardware bottlenecks for max rendering. The machine is a new quad core i7, 8GB RAM. Do I need a faster graphics card/GPU?

View 3 Replies View Related

AutoCAD 2010 :: Render - Some Material Get Transparent

Feb 17, 2012

When I try to render, some materials get transparent. The solution is to set the view-backgroundcolor to 'none'

But I want a gradient background.

See attached files for example...

View 2 Replies View Related

3ds Max :: How To Bake A Material Using Render To Texture Dialog

Jul 12, 2012

I'm trying to bake a material using render to texture dialog. The issue is that whenever i render a diffuse map, it only renders the faces visible in the viewport im working in. The rest of the uv faces are rendered black. All the tutorials i look at never have this problem. What's the issue?

View 1 Replies View Related

AutoCAD Civil 3D :: Contour Values Disappears On Render Material

Feb 4, 2013

The contour values when place on the the render material of rock image it disappears so I had to place it on the side. how the image is use a render material?

View 1 Replies View Related

3ds Max :: Render To Texture And Compact Material Editor Windows Are Not Popping Out

Jan 4, 2012

Inside 3ds max, both render to texture and compact material editor windows are not popping out.

I tried re-installing twice, installed latest subscription pack also. but still i am facing same.

View 2 Replies View Related

Revit :: Custom Material Transforms Show In Viewport But Not In Render?

Nov 30, 2011

I am trying to throw a screen shot up onto a TV model to make my rendering more fun and I can't get it to work right!!!
 
I duplicated one of the standard plastic materials in Revit's lib and replaced the color with a cutom image (first tried jpg then png). I had to tweak the transforms to get it to fit the screen. Looks great in the camera view but when I render the transforms are off.
 
Here are some images to illustrate the issue.

View 2 Replies View Related

AutoCAD Civil 3D :: DWF Material Render - Surface Not In Correct Place

Feb 20, 2013

I have an issue exporting my AutoCAD civil 3d model to 3d dwf. I have exported my model to 3d DWF and am viewing it in Navisworks. When the model is viewed in the full render mode the material surface is not in the correct place, it appears to several hundred units (the model is several km2) lower in the Y direction then it should be. In autocad civil 3d when the surface is selected and displayed in the object viewer it is displayed correctly. Is there any reason why this is happening or a workaround to fix it when exporting.

Notes: AutoCAD Civil 3d 2012. Navisworks 2012. Surface render material is a Jpeg. When I originally referenced the Jpeg the surface was mirrored (I understand this is a common problem with the software) and I had to mirror it along the X axis so that the Image was upside down but the material viewed correctly. It is not upside down in the 3d DWF, just moved down.

View 1 Replies View Related

AutoCAD Inventor :: Change Part Material Render Style Within Assembly?

Oct 5, 2011

How do I change the a part material render style within an assembly?

I have tried this below. It changes the name but doesn't update the render style.
Sub Material()Dim oassy As AssemblyDocumentSet oassy = ThisApplication.ActiveDocumentDim ocompdef As AssemblyComponentDefinitionSet ocompdef = oassy.ComponentDefinitionDim ooccurr As ComponentOccurrencesSet ooccurr = ocompdef.OccurrencesDim opartdef As ComponentDefinitionSet opartdef = ooccurr.Item(11).Definitionopartdef.Material.RenderStyle.Name = "Red"End Sub

View 2 Replies View Related

AutoCAD Inventor :: Cannot Delete Unused Material In Material Editor

Nov 2, 2013

I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....

View 9 Replies View Related

AutoCAD Inventor :: Adding Material And Texture To Material Library?

Mar 12, 2013

I am in the samill building buisness.  While designing I thought it would be nice to show logs on our equipment.  Is there anyway to show bark on drawings to show the texture on the final drawing?

View 1 Replies View Related

Revit :: Unable To Render The View Due To Unknown Error During Render Calculations

Aug 1, 2012

I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.

View 2 Replies View Related

3ds Max :: Creating New Material In Slate Material Edit

May 12, 2011

I upgraded to 3DsMax 2011 and still have some problems navigating the Slate Material Editor. I want to create a Mix material as the "first" material but I'm only able to double click on the Sample Slot to get a standard material in the "View1" as my "first" material. I am able to create a "Mix" node here, but it has to be connected to the "Standard" material and this makes it so that i can not drag the material in to the "Environment and Effects" tab as my "Environment Map".

When i go back to the "Compact Material Editor" (which waists time), I can select the Standard icon but "Maps" is not available in the "Material/Map Browser" when i right click on an open space.

View 6 Replies View Related

3ds Max :: Can't Reset Material Slots In Material Editor

Feb 28, 2011

Im on Max 2011 with sp1 and the latest hotfix installed, working with vray 1.5 sp5. When i try to re-set mu material editor (compact not slate) i get the folllowing error message

"Runtime error: cannot assign undefined to material editor slots" and a Macro_media utilities window opens with the following script

macroScript clear_medit_slots
enabledIn:#("MAX", "VIZ")
category:"Medit Tools"
internalCategory:"Medit Tools"
ButtonText:"Reset Material Editor Slots"
tooltip:"Reset Material Editor Slots"
[code]....

I'm not a scripter but it seems that there is no material defined to place into the slots on re-set. I've recently had a problem with my material editor not giving me acess to slate as i had loaded up my 2010 menus into 2011 but i've since re-installed max and vray and am still getting this.

View 3 Replies View Related

3ds Max :: Render To Texture / Normal Maps Don´t Render Correctly

Apr 13, 2011

The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.

The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.

View 9 Replies View Related

AutoCad 3D :: No Faces To Render Message When Trying To Render Model?

Apr 19, 2012

I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.

View 9 Replies View Related

3ds Max :: Include Render Elements With Batch Render?

Aug 19, 2013

Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
 
I know it works with State Set by changing camera view. But Batch render should work too.

View 1 Replies View Related

3ds Max :: Save 50% Render Time / Fix Render Element Bug

Dec 28, 2013

I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....

View 3 Replies View Related

3ds Max :: How To Render Normal Map Directly From Render Production

Jun 3, 2011

Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.

View 2 Replies View Related

After Effects :: Will Not Render Projects From Render Queue Or AME

Jan 17, 2014

Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
 
and I can fin nothing about this error anywhere on line.

View 3 Replies View Related

3ds Max :: Possible To Render Object To Fit Exactly Into Render Window

Apr 17, 2012

Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.

Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.

Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.

View 2 Replies View Related

3ds Max :: Creases In Polygons

Nov 2, 2011

How come my polygon have a crease from corner to corner. When i send it to mudbox it triangulates my entire model.

View 4 Replies View Related

AutoCAD Map 3D :: Exporting SHP Polygons

Feb 13, 2012

I'm working with a SHP file that contains 56,000 polygons, but I want to export 18 of these that are relevant for my area.  Is there an easy way to do this if I create a filter based on a unique data field?

View 1 Replies View Related

Xara :: How To Draw Polygons

Aug 10, 2011

In Xara Xtreme it was very easy to draw multiline polygons (closed or open), because the line tool used a single click to add a new segment to the already-drawn segments. Now, using Xara Photo & Graphic Designer 7 (which supposedly is the successor to Xtreme) the tool for drawing lines works completely differently and does NOT automatically join line segments to each other.

View 4 Replies View Related

3ds Max :: How To Merge 2 Co-planar Polygons

Feb 12, 2012

How do you merge (combine, make one, etc) 2 co-planar polygons which are part of the same Editable Poly object?

See attached.

View 5 Replies View Related

3ds Max :: Modify Displacement To Polygons?

Jun 5, 2012

I am a Maya user who is trying to see if there is an equivalent menu item to convert a procedural texture displacement into a polygon mesh that no longer needs the texture?

View 2 Replies View Related

3ds Max Modeling :: Polygons Don't Blend In

Oct 16, 2013

Problem i encountered by attaching two objects together. These problems may occur only in the viewport, haven't tried rendering or anything, but it's still pretty annoying:
 
When i finished attaching the head to the body in a proper way, i mirrored that as well, and the polys don't blend in pretty well even tho i welded all points along the attach line
 
I mirrored half body and all these weird shadows appeared (they disappear when i activate turbosmooth).
 
All polys have same ID set and are all in the same shading group.

View 3 Replies View Related

3ds Max :: How To Categorize Collection Of Polygons

Mar 3, 2013

I found a nice model on the web but i just started out so got a few questions. The standaard model exists of 1 editable mesh that i converted to editable poly.

in Editable Poly - Polygon: Material IDs, I had categorized the model in 3 diffrent groups, i want to use these 3 groups to texture the model, each group a diffrent texture.

the problem is that from the moment i assign the material to selection, I only have 2 groups left; wich is the one i just textured and the other 2 meshed in 1 group.

the problem with that is that i can only texture my model using 2 diffrent textures. How can i "save" those groups?

View 4 Replies View Related

3ds Max :: Polygons Count As 220 With Texture

Aug 17, 2012

I have modeled a banana with 220 polygons . ( I have applied subdivision surface to that).

So When I baking a texture for that , The unwrap modifier adds about 771 polygons and vertices to that and model takes about 990 polygons and will convert to a high polygon model.

So what should am I do ?

Is there any way to keep polygons count as 220 with texture applied to that ?

View 3 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved