3ds Max Modeling :: Particle With Noise Animation

Dec 5, 2013

I made a cloud with this tutorial: [URL].........

I added Noise modifier with animation to the shape object. But the clouds don't move with the object animation.

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3ds Max Modeling :: Creating Waterfall - Particle View

Jan 16, 2014

I'm trying to create a waterfall in 3Ds Max and I can't render it, maybe to many particles? I'm still a newb to Particle View. I was think of SuperSpray but it has no way to collide and caan't add in extra particles after for the splashes.
 
Here's the program.

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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Photoshop :: 3d Modeling And Animation

Sep 9, 2007

looking for a program to make 3d animation. found autodesk maya but its way to expensive.

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Maya :: 3D Modeling / Animation Programs

Dec 22, 2011

I'm new to Maya, and also new to 3d modeling/animation programs. how can i learn Maya 2011? there are not very good learning paths to find on the internet.

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Maya Modeling :: Rigging And Animation - Model Shoes And Socks

Nov 3, 2011

I am almost done with my model. He is in a naked state for the sake of making sure the anatomy is correct. I am preparing to rig, texture, and animate him. I plan on modeling the shirt and pants separate and use Maya's nCloth for those. I have also modeled glasses that are a completely separate mesh that will need to follow every movement of the head of my model.

Here is my issue, I am puzzled on how to model my shoes and socks.

1) Should i model them as part of the legs to eliminate further animation?
2) Should I model thee shoes and socks separate from the legs?

way to form a hierarchy where i can model everything individually and then make the main body rig a parent to everything secondary (shoes, socks, glasses, etc...)?

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3ds Max :: Rendering Particle - Get None At All

Jan 3, 2012

I really do not under stand why the particles do not render. you can easily see that they are in the model. I am showing 10% in the view and rendering 100% yet when I render I get none at all.

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Photoshop :: Particle Textures

Apr 24, 2009

I am using PS CS2 and the Unreal 3 engine. I came across a tutorial that had to do with particles in the Unreal editor. The tutorial went well but at the top of the page he had the texture he used for the base of the particle. Here it is: Particle Texture I am seeking information on how to make my own textures like this that I can use for custom particle effects. I have tried blending options, filters and layer setups trying to emulate this texture but all of mine come out to rough and less "whispy" and smooth like the one above. The textures I make work fine in the editor but because they are not smooth and what not the particles look very blocky and unconvincing. Any tips or roads to go down on how I can achieve textures like the one above?

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3ds Max :: Particle Flow Preset Folder?

Apr 22, 2013

I'm trying to put particle flow presets from Max 2012 so it'll show up in 2014. I put them into the ParticleFlow Presets folder, but notice the defaults have .pfp name, and the old ones are .max files. How to get the old ones to populate into the dialogue for 2014?

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3ds Max :: Add Smoke To A Rocket Using Particle Flow

Oct 16, 2011

I've been trying to add smoke to a rocket using particle flow. However, while I have managed to do so, with only 400 shape facing particles (which look excellent), they seem to slow down the render about 10 fold than without.

The scene itself has 200,000 polygons with most, if not all, objects having mental ray Arch & Design materials on them. The particles however use a Standard material with particle age, gradient and noise maps. There is currently only one mr area spot light with raying shadows in the scene.

Also another thing is I would like the shape facing particles to be affected by backlighting but I've tried placing orange lights within the rocket boosters and this hasn't appeared to light up the particles in front of the booster towards the screen. I imagine the only way would be to use a material like mr Arch & Design to be translucent.

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3ds Max :: Can't Remove Shortcuts From Particle Flow

Sep 30, 2013

I am unable to remove the shortcuts from Particle Flow panel. I remove them and then close 3ds Max and then when I start it back up they are back in place.
 
This makes it so that I cannot properly use those shortcut keys.  For instance CTRL ALT M opens up a Particle Flow menu instead of what I have it set to. But if I remove those shortcuts it works. Then I reset max and it is back!

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After Effects :: Key Frame The Particle Radius?

Dec 26, 2013

I'm using the particle playground FX and need to interpolate the radius of my particles. I'm able to change the radius, but so far I've had zero luck keyframing the radius size. I've attached two screenshots: one with the radius set to 10 and another with the radius set to 100. As you can see the particle size doesn't change.

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3ds Max :: How To Get Particle System To Render Past 100 Frames

Oct 25, 2012

I am having trouble figuring out how to get my particle system to render past 100 frames. I have my scene set to 600 frames, but after 100 the particles disappear. I am not sure what is going on.

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3ds Max :: Make Phaser System With Particle Flow?

Nov 21, 2011

I’m tying to make an Phaser system with Particle Flow.

What I would like is the following:

The particles first build up, then shoots out along a straight line even if the ship and target is moving, leaving a streak.

The phaser illuminates the scene.

Once it hits the shield (in this case), the particles spreads along this shield showing the curve in a smoke like texture.

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3ds Max :: Particle Mapping Doesn't Show In Viewport

May 7, 2013

rencently I am testing the PFlow. I do not know why I could not see my mapped particles in the viewport I projected a plane with map to particles. Pic 1 is I captured PFlow nodes. Pic 2 is the one I rendered out. Even I used Data operator, still I could not get it working. I also tried in 3ds max 2013, the same thing.

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3ds Max :: Missing Thinking Button In Particle Systems

Jul 15, 2013

I'm missing the "Thinking" button which I think it should be in the Particle Systems right under the PCloud button.In the tutorial it is there but I'm missing it while trying to work with the file

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AutoDesk Smoke :: Particle Generator And Position Pass

Sep 27, 2012

Smoke is good for us, we like true 3d environment. Smoke is all in one solution, but we missing Particle system and camera tracker. And how we composite position pass from 3d package in smoke?

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After Effects :: How To Make CC Particle World Follow A Path

Aug 30, 2013

How do I make CC Particle World follow a path I create with the pen tool in AE CS6?

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Photoshop :: Select Similar Function (Want To Limit Particle Size)

Jun 29, 2007

am trying to select between red and pink...on a graded level, which makes it harder. I am using the select tool and select similar in order to do so...I was wondering if their was a way to limit the particle size (object total pixzel area) that photshop considers when selecting similar things.

For example, like I stated above, I am selecting for red objects against pink objects...and the red objects are round, so is there a way to limit selection to objects red and have a objective radius of a few pixels?

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3ds Max :: Setup A Camera To Follow A Single Object In Particle Flow?

Aug 13, 2013

Is it possible to setup a camera to follow a single object in particle flow? If so, how is this done?

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Photoshop :: Make A Brush That Has Particle Effects In Middle And Fading Out Gradient On Edges

May 25, 2013

I'm trying to make a brush that has particle effects in the middle and a fading out gradient on the edges that looks like this:

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CorelDRAW Graphics Suite X6 :: Making Illustration Of Moving Particle Hitting Other At Rest

May 2, 2013

My question is maybe more of a creative one than a technical one. I want to make an illustration showing that a moving particle has hit a target particle at rest resulting in a collision, where three new particles have been created. They are moving away from the collision point with high velocity. I have been giving it a try, as shown below, but I am not entirely satisfied, especially not with the two particles from the past creating the collision.

They are both gone after collision, but three new particles have been created after collision - Particle Physics is weird! How to make a nice informative illustration. At the moment I am using transparency to show the fact that the particles are moving ...Maybe I will need two illustrations to cope with the past and the future?

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AutoCAD Inventor :: Merits Of Layout Modeling Or Multi-Body Part Modeling?

Nov 16, 2012

As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports.  Among other things I believe there is a large payoff in assembly stability and simplicity.  However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....

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3ds Max Modeling :: Castle Tower Modeling - Make Stone Facets Go Sideways

Dec 22, 2012

How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?

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3ds Max Modeling :: How To Make Chair Part Nurbs Or Poly Modeling

Oct 7, 2011

How can i make this chair part nurbs or poly modeling?

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3ds Max Modeling :: Sketchup Modeling - Crinkled Paper Mass

Sep 26, 2013

I am fluent in sketchup modeling but have had no success in attempting to model something similar to the crinkled wall mass in the attached image. I have d/l'ed 3dsmax for 30 trial and trying to learn on the fly, which is difficult.  before i spend too much time trying to to achieve a crinkled wall mass?  in my first attempt i was able to create a rectangle, add modifer of garment maker and apply cloth attributes (and ripple) to it but it's too smooth around the edges although it had amplitude to it. 

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3ds Max Modeling :: Modeling Buildings In Organic Forms

Feb 7, 2011

I'm an architecture student who has high interest in 3d modeling.I would like to learn how to design something in a very organic form for a change.I can model very accurately and fast what I need on Autocad most of the time, but it seems like autocad 3d modeling is not the best tool to be using for modeling something very curvy and random.

Some Examples: [URL] .....

So Basically, I want to be able to first sculpt the general exterior form I have sketched out or in my mind, and not only that, I would like to model the interior portions so I can have renders from inside the building. (Like the ons from the examples)

Although in architecture, 3D modeling comes into play after the 2d drafting, I don't think it's the same case for organic shapes. I would have a general layout sketched out on paper how the building would be formed, but not necessarily accurately measured. Then I would model the building to cut the sections through, and extract them out along with floor plans thus creating a very accurate orthographic drawings as well as gorgeous renders.or just poly edit with soft selection and other modifiers?

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3ds Max Modeling :: Modeling A Shape From Sphere To A Rectangle

Nov 19, 2013

The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.

See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't. 

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3ds Max Modeling :: Modeling A Sponge / Pore Look Without Materials

Apr 28, 2011

How to create a quick sponge (or pores) look to an object without using materials?

Background: I am creating masonry and mortar. I need to zoom real close to the mortar so I can see the pores. Then I am going to have a blueish object pass thru the mortar to show water penetrating the mortar. Or something like that. I can't use a material to represent the look because I need to have an object pass thru it.

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Photoshop :: Camera Raw Noise In CS6?

Feb 11, 2013

Opening a Canon .CR2 in Photoshop CS6, Camera Raw generates a significant amount of noise or graininess in the image compared with the simultaneously saved .JPG file.  This results in the image from the raw file being of reduced quality.  I never had this problem using Photoshop CS5. 
 
Is this the result of some setting being turned on?  If so, I have been unable to figure out which one.  The only other possibility is that there is a severe flaw in the latest version of the Camera Raw plugin.

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Photoshop :: Color Noise In CC

Oct 6, 2013

What is causing the colored noise in the above image?  This appears before I do any editing.  When I import the image from Lightroom 5. 

I turn on the Gamut Warning, and it disappears.  I know.  But then, obviously, the gray from the Gamut Warning occupies parts of the image.  I open the image as a 16 bit PSD.

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