3ds Max :: How To Get Particle System To Render Past 100 Frames
Oct 25, 2012
I am having trouble figuring out how to get my particle system to render past 100 frames. I have my scene set to 600 frames, but after 100 the particles disappear. I am not sure what is going on.
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Nov 21, 2011
I’m tying to make an Phaser system with Particle Flow.
What I would like is the following:
The particles first build up, then shoots out along a straight line even if the ship and target is moving, leaving a streak.
The phaser illuminates the scene.
Once it hits the shield (in this case), the particles spreads along this shield showing the curve in a smoke like texture.
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Sep 26, 2013
Only after this occurred a second time did I realize there was an issue with the rendering.
I rendered frames 600-1500 on the machine with max 2014. The renderer indicated that all frames were rendered in the usual way. However, upon playback (avi), the animation lasted 18 seconds rather than the expected 30, with the last 12 seconds (about 360 frames) missing.
This happened for the first time a couple of days ago using the same project file. In both cases, the avi file size was 1,044, 391 KB. It is not unusual for other project avi files to greatly exceed this. I have looked in the project file for some parameter that set an avi file size limit without success.
Dell Precision 690, 3D Max 2008
Dell Precision T3500, 12 GB RAM, 3D max Design 2012, Realflow 2012
Dell Precision T7600, Dual Six Core, 8TB storage, 64 GB RAM, Dual 2 GB AMD Firepro V7900, 3D max design 2014, Realflow 2013
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Jun 20, 2011
I have Video Studio Pro X3. I've never had a problem since I got it, but recently I've been trying to render video at 60 frames per second. I've looked everywhere online for tutorials but still don't understand how to do it. I keep getting 29.97fps in the end. I need it for a project and I need it very soon.I use MP4 video files at 60fps.
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Aug 11, 2012
I render 36 frames from different angles to PNG files on 3Ds Max 2013 but now I want to hide a model and make it so all the parts its blocking to also become transparent.
If you don't understand what I mean I don't want to simply "hide" the instance because then all the parts in the back that otherwise would be invisible would become visible, I just want those parts to become transparent as if I "subtract" the image of the hidden instance out of the final render image.
Like the 3d model is invisible but erases anything behind it.
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Jan 28, 2014
Edited my footage in a sequence in normal size.
I wanted to make it widescreen, so I made a new sequence in 1920x810.
I then copy pasted my edit into the new sequence and started rendering.
The render window kept adding frames to render, and the percentage jumps and very slowly adds 0.1% into the progress.
I tried choosing a smaller amount to render, same problem still persists.
Why does it now want to render normally? Why does it add frames to render all the time?
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Nov 1, 2012
I am running the free student version of Maya 2013. I am trying to change the settings under Render-Settings so I can render 240 frames @ 30 FPS. However, when I select the "Options" & "Render Settings" in the Render window, the options will not display.
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Oct 8, 2013
Actually, we are working in this project: URL....and we have a big problem, cause our problem is the same like this: URL....
but absolutely out of control.We are desperated, because deadline project is coming to the end..We work in Smoke around 85% and is a 90 minutes film. Is a huge project..We use pre rendered CFX.
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Feb 21, 2014
This issue started out of nowhere for what I consider to be no reason. Working on average sized 720p compositions with modest animations.
I am running fresh comps in AE CC with absolutely no plugins, freshly purged memory, cleaned cache, restarted comp, no other applications running on computer and 13 gb of memory allocated to AE... etc.
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Mar 18, 2013
Is there a way for me to output certain in and out points instead of a whole sequence. I have a long clip and only want a small section of it, where in Smoke 2013 can I input the in and out points I want rendered? I can't see it in CFX and If I mark an In and Out point on the timeline it still renders the whole clip.
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Nov 28, 2011
I'm coming up with a strange problem with some of my renders (see attached, the white lines around edge). This is using a daylight system, I used a HDR map for the environment and though maybe that caused the problem, but it did with two other maps in the environment channel as well.
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Jan 30, 2014
It randomly popped up on my program window and I cannot get rid of it.
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Sep 8, 2013
Any time I try to use Render Lighting Effects it locks up my system or states Photoshop has stopped working...
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Jan 8, 2014
In a project i'm working on I have two large jpegs with a small zoom scaling effect. Going from 100 to 103 percent.
I've noticed that both Adobe Media Encoder and Premiere Pro experience a heavy slow down in render time as soon as the jpegs have to be rendered. Not only does the render speed almost come to a halt, the complete system lags very heavy, even the mouse cursor won't respond well.
This happens when i have GPU acceleration enabled and when i do a 2 pass H264 encoding. When I have the GPU acceleration disabled the render goes very smooth, and doesn't seem to slow down...
The jpeg is 4023 x 2677, and 6,97 MB large.
Scaling the jpeg down to about 1920x1080 in Photoshop and put that one in the timeline made the render go a lot faster.
I understand that a large picture takes a bit more time to be rendered, but we're talking about a 10minute render whit the large jpeg file and a 2 minute render with the jpeg resized. The total time of the two jpegs in the video is 5 seconds in a 3 minutes video. So, that made me think that the render times are exponentially long.
Is this considered normal, I can't remember having such big differences in CS5.
My system:
Premiere Pro CC (latest)
i7 4930K
32 GB RAM
2xGTX480Footage and project on a Raid0 disk
Previews/Cache on a Raid0 diskSystem and Premiere on SSD
Render to a single 7200 rpm drive.
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Jan 3, 2012
I really do not under stand why the particles do not render. you can easily see that they are in the model. I am showing 10% in the view and rendering 100% yet when I render I get none at all.
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Apr 24, 2009
I am using PS CS2 and the Unreal 3 engine. I came across a tutorial that had to do with particles in the Unreal editor. The tutorial went well but at the top of the page he had the texture he used for the base of the particle. Here it is: Particle Texture I am seeking information on how to make my own textures like this that I can use for custom particle effects. I have tried blending options, filters and layer setups trying to emulate this texture but all of mine come out to rough and less "whispy" and smooth like the one above. The textures I make work fine in the editor but because they are not smooth and what not the particles look very blocky and unconvincing. Any tips or roads to go down on how I can achieve textures like the one above?
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Apr 22, 2013
I'm trying to put particle flow presets from Max 2012 so it'll show up in 2014. I put them into the ParticleFlow Presets folder, but notice the defaults have .pfp name, and the old ones are .max files. How to get the old ones to populate into the dialogue for 2014?
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Oct 16, 2011
I've been trying to add smoke to a rocket using particle flow. However, while I have managed to do so, with only 400 shape facing particles (which look excellent), they seem to slow down the render about 10 fold than without.
The scene itself has 200,000 polygons with most, if not all, objects having mental ray Arch & Design materials on them. The particles however use a Standard material with particle age, gradient and noise maps. There is currently only one mr area spot light with raying shadows in the scene.
Also another thing is I would like the shape facing particles to be affected by backlighting but I've tried placing orange lights within the rocket boosters and this hasn't appeared to light up the particles in front of the booster towards the screen. I imagine the only way would be to use a material like mr Arch & Design to be translucent.
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Dec 5, 2013
I made a cloud with this tutorial: [URL].........
I added Noise modifier with animation to the shape object. But the clouds don't move with the object animation.
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Sep 30, 2013
I am unable to remove the shortcuts from Particle Flow panel. I remove them and then close 3ds Max and then when I start it back up they are back in place.
This makes it so that I cannot properly use those shortcut keys. For instance CTRL ALT M opens up a Particle Flow menu instead of what I have it set to. But if I remove those shortcuts it works. Then I reset max and it is back!
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Dec 26, 2013
I'm using the particle playground FX and need to interpolate the radius of my particles. I'm able to change the radius, but so far I've had zero luck keyframing the radius size. I've attached two screenshots: one with the radius set to 10 and another with the radius set to 100. As you can see the particle size doesn't change.
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Jan 2, 2013
I have had Window 7 64 bit operating system put on my computer.Will I get the benefits of additional Ram on Photoshop CS6 Extended?
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May 7, 2013
rencently I am testing the PFlow. I do not know why I could not see my mapped particles in the viewport I projected a plane with map to particles. Pic 1 is I captured PFlow nodes. Pic 2 is the one I rendered out. Even I used Data operator, still I could not get it working. I also tried in 3ds max 2013, the same thing.
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Jul 15, 2013
I'm missing the "Thinking" button which I think it should be in the Particle Systems right under the PCloud button.In the tutorial it is there but I'm missing it while trying to work with the file
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Jan 16, 2014
I'm trying to create a waterfall in 3Ds Max and I can't render it, maybe to many particles? I'm still a newb to Particle View. I was think of SuperSpray but it has no way to collide and caan't add in extra particles after for the splashes.
Here's the program.
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Sep 27, 2012
Smoke is good for us, we like true 3d environment. Smoke is all in one solution, but we missing Particle system and camera tracker. And how we composite position pass from 3d package in smoke?
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Aug 30, 2013
How do I make CC Particle World follow a path I create with the pen tool in AE CS6?
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Jun 29, 2007
am trying to select between red and pink...on a graded level, which makes it harder. I am using the select tool and select similar in order to do so...I was wondering if their was a way to limit the particle size (object total pixzel area) that photshop considers when selecting similar things.
For example, like I stated above, I am selecting for red objects against pink objects...and the red objects are round, so is there a way to limit selection to objects red and have a objective radius of a few pixels?
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Aug 13, 2013
Is it possible to setup a camera to follow a single object in particle flow? If so, how is this done?
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Aug 1, 2012
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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