3ds Max :: Daylight System - Artifacts In Render
Nov 28, 2011
I'm coming up with a strange problem with some of my renders (see attached, the white lines around edge). This is using a daylight system, I used a HDR map for the environment and though maybe that caused the problem, but it did with two other maps in the environment channel as well.
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Oct 25, 2011
When I try and add a custom background map to the MR Physical Sky, the map takes up the whole environment removing the ground and horizon making my model look like is floating in the sky. Before I used to do this and the custom map would just replace the sky texture with my own cloud image. I've attached an image of what I'm trying to get which is basically my own clouds image as the sky but still retain the ground plain the MR Daylight System gives you.
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Nov 9, 2011
Gamma 2.2, Gamma 1.8. Linear workflow, exposure, input - output etc. how NOT to get washed out images using sun&sky. For example, you use daylight system to render a car with carpaint, the carpaint mat is washed out. No matter what settings are used. Some renders look as if each A&D material stayed nicely saturated and crisp while most don't. I know that the daylight system is supposed to mimic real lighting conditions, but there has to be a way to preserve a nice rich crisp A&D color on renders.
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Sep 7, 2011
I am not an expert user of this program and just jumped from 2008 to 2012. I model in Autocad Architecure and link my file, and apply textures in Max, where I create my renderings. I was plugging along today, and all of the sudden noticed that I cannot select my cameras, or daylight system- they are grayed out in the top view, and cannot be selected any other view. I can insert a new camera, but it is immediately grayed out and not selectable. I can however use the select camera through viewport, and can change parameters in the modify window, but cannot select them to move. My select filter is set to "all"...
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Aug 31, 2011
I am using a daylight system in 3ds max, but unfortunately there is a black horizon line that I can't get to go away. I tried taking the physical scale in the Environment tab up to 100,000 but that just made the black horizon white. It blended a little better but it still obvious. Is there a way to make that go away or disappear?
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Jul 15, 2011
I've currently got a daylight system in place with an "mr physical sky" shader, but I've also got a 360° sky panorama with clouds.
Is there anyway of getting them both working together? I've set the sun so it appears in the right place in my scene, but the sky is too empty. Putting the Sky panorama blocks the sun. I've tried putting the map on a Geosphere with a circular UVW map modifier and have tried adjusting the opacity but I can't work it out.
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Jul 5, 2011
When I turn on textures in the viewport, the display of some objects becomes really weird. Most times not even the whole model is affected but only parts of it. My first guess was that the noramls were corrupted, but turning on One-sided lighting and displaying the normals showed that they were absolutely okay.
It doesn't matter which render engine is used (Viewport 2.0, Default or High Quality) or whether the material is a Maya or MentalRay shader.
In the screenshot, only the head of the character is showing the artifacts. The used material is a Blinn with only the Diffuse (32-bit EXR; painted in Mudbox) plugged in for now.
How do I get rid of these artifacts?
Intel Core i7 920 @ 3.63 Ghz
nVidia GTX 560Ti
Windows 7 Professional x64
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Nov 12, 2013
I'm making a hybrid between machinima and an "MLG parody".
h264, 720p, 30fps - Eventually going on youtube.
The setting is basically a "box" of gameplay videos with the scene inside. One wall is visible in the screenshot, there are 10 total 3d models within a fast moving 30second time frame littered with Trapcode Form, Element 3D animations, and greenscreens.
My issue begins with a fast moving camera which pans around the character below as he animates in from a green orb. Obviously the bitrate is through the roof, artifacts appear and slowly go away after the camera stops (screenshot below). I can smooth the camera out and add motion blur, but things seem pixelated even when the camera is still.
The artifacts slowly disappear, but another problem arises with a Trapcode Form blob below; The blob also has artifacts, probably the result of a massive bitrate from a combination of things - would the background videos be a serious cause of this?
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Mar 2, 2014
it included some bad language, but that can be censored. It's nice to know Adobe only cares about their image rather than solving their users' issues with the software that they bought. No wonder people are switching sides to Avid or Apple. But that's hardly suprising in this marketing world.
Ok so basically I've been working on a project similar to all the other projects in the last months. Nothing fancy: a simple green screen keying, some added titles and a bit of Colour Correcting and audio EQ.
Everything looks fine in the project: both reference and monitor ouputs looks pefectly fine. Until the actual render is reviewed and then the **** hits the fan! I've added screenshots below. Using latest version of Premiere on OSX, only using native plugins and exporting as H.264 MP4 optimised for Vimeo streaming.
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Oct 25, 2012
I am having trouble figuring out how to get my particle system to render past 100 frames. I have my scene set to 600 frames, but after 100 the particles disappear. I am not sure what is going on.
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Jan 30, 2014
It randomly popped up on my program window and I cannot get rid of it.
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Sep 8, 2013
Any time I try to use Render Lighting Effects it locks up my system or states Photoshop has stopped working...
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Jan 8, 2014
In a project i'm working on I have two large jpegs with a small zoom scaling effect. Going from 100 to 103 percent.
I've noticed that both Adobe Media Encoder and Premiere Pro experience a heavy slow down in render time as soon as the jpegs have to be rendered. Not only does the render speed almost come to a halt, the complete system lags very heavy, even the mouse cursor won't respond well.
This happens when i have GPU acceleration enabled and when i do a 2 pass H264 encoding. When I have the GPU acceleration disabled the render goes very smooth, and doesn't seem to slow down...
The jpeg is 4023 x 2677, and 6,97 MB large.
Scaling the jpeg down to about 1920x1080 in Photoshop and put that one in the timeline made the render go a lot faster.
I understand that a large picture takes a bit more time to be rendered, but we're talking about a 10minute render whit the large jpeg file and a 2 minute render with the jpeg resized. The total time of the two jpegs in the video is 5 seconds in a 3 minutes video. So, that made me think that the render times are exponentially long.
Is this considered normal, I can't remember having such big differences in CS5.
My system:
Premiere Pro CC (latest)
i7 4930K
32 GB RAM
2xGTX480Footage and project on a Raid0 disk
Previews/Cache on a Raid0 diskSystem and Premiere on SSD
Render to a single 7200 rpm drive.
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Jan 2, 2013
I have had Window 7 64 bit operating system put on my computer.Will I get the benefits of additional Ram on Photoshop CS6 Extended?
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Aug 1, 2012
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Apr 19, 2012
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
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Aug 19, 2013
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
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Dec 28, 2013
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
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Jun 3, 2011
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
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Jan 17, 2014
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
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Nov 16, 2003
I need just a bit of help with an image that I am trying to correct. Am having no problem with the color levels or the brightness/contrast. My problem is that after I have adjusted all the needed levels, brightness/contrast, etc I am stuck with an image full of what I call artifacts. I have tried everything I can think of to clear this up but obviously there is something I am missing. Hope someone is able to help me with this. The image that is posted is the original that has been untouched.
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Oct 8, 2012
I received this .obj model, and when I import it into 3DS max with default settings, it results in strange artifacts around the neck area.
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Mar 7, 2012
I'm currently doing an architectural visualization piece and wondered if there was a 'standard' Haze setting on a MR Daylight Solution for a realistic indoor scene?
The renders are looking quite nice, but was told altering the haze could give it a more realistic appearance.
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Aug 6, 2013
I am creating 3D renders in PS CS6, and I am getting strange blocky artefacts in the renders. These appear on first pass and persist throughout the render. This has happened in the last 2 renders I have tried - I haven't used 3D for a while before this and I don't remember these before.
By blocky artefacts I don't mean the JPG artefacts created by the forum's degrading of the uploaded image, but the light coloured rectangular blocks around the "s",On Win7x64 with latest PS CS6 update; NVidia 650M2GB on a Core i78GB.
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Feb 3, 2009
Iinstalled version of CS4 v11 with no plugins and all settings at the defaults. If I go to Help > About Photoshop (and other menu selections) it causes a gray line to suddenly appear through the menu bar. If I then move my cursor over the minimize/maximize/close icons in the upper right, artifacts appear. .
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Jul 31, 2009
i recently fixed a virus on my computer after a few days hard work tracking it down, and since then i have experienced no blue screens anymore, but i had a probel with explorer.exe where it used sometimes over 800MB of memory doing nothing. With more research and monitoring, i discovered its cause was actually a corupt music file on my desktop, and every time i refreshed my desktop, explorer's memory usage would jump up a few dozen more kb of memory.
This is now fixed. BUT, i still have one symptom of something wrong, that doesnt seem to go. My PC is back to being fast it seems now, and there is no noticable real lag between just opening folders like there was, but my desktop still has problems. If i close a full screen program, the computer doesn't exactly slow down, its just the program closes very slightly slower than normal because it closes from top to bottom.
MSN in particular, always leves it's title bar behind when closed. And if i click and drag on my desktop, the little dashed box it makes sticks and doesn't go away. All of this is resolved by a refresh of the desktop, but it doesn't explain why it is happening. Windows XP 32bitNVidia 9800GTX GPU4GB RAM
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Jul 17, 2006
After using the Filter Extract and Magic Lassoo methods to erase a background of say a model, I usually end up with lots of artefacts.
I then use the backgound erase to remove these. But I find it very time consuming as they do not show up that well on the standard grey checkerboard background.
how to see artefacts easier ?
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Sep 24, 2011
I have designed 18 "tee-signs" for our disc golf course. They print fine from Illustrator to various color printers. Now, we are getting them printed on a sticker which we will affix to a metal plate and post near the tees. The printer we are working with requested eps, so I saved a few in illustrator eps format and had him print them to test. They look great except for a few artifacts. For instance, for hole 8, around the "8" in upper left there is a very light shaded rectangle. This doesn't correspond to any shape that is buried in there. What it *should* look like is [URL] .... (note, this does NOT show the artifact). So, I printed the eps files myself, and I don't get those artifacts, but I do get a few random lines, and also the corners of the stroked fonts look like they are "selected", i.e. tiny circle.
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Nov 14, 2013
I am creating a corridor with a simple assembly. On my assembly, I have basic lane and daylight Multiple surface. My target is existing ground.
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Apr 8, 2013
I have a corridor with conditional assembly for all 200 sections. One conditions which stretches 200 feet I can not get the daylight link to show in the sections.
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