Photoshop :: CS6 Artifacts In 3D Renders
Aug 6, 2013
I am creating 3D renders in PS CS6, and I am getting strange blocky artefacts in the renders. These appear on first pass and persist throughout the render. This has happened in the last 2 renders I have tried - I haven't used 3D for a while before this and I don't remember these before.
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By blocky artefacts I don't mean the JPG artefacts created by the forum's degrading of the uploaded image, but the light coloured rectangular blocks around the "s",On Win7x64 with latest PS CS6 update; NVidia 650M2GB on a Core i78GB.
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Feb 19, 2013
when I send an image from Lightroom 4.3 to Photoshop CS6 (CMD+E), it renders slightly differently. I notice Photoshop (CR) seems to not apply the lens correction profile I apply in Lightroom. Sometimes it seems the luminosity of the image too is slightly off, but updating the image preview in Lightroom seems to fix this (but not the lens profile issue). I thought it was a monitor color profile problem, but what has it to do with the lens profile correction? To me, it just seems Photoshop renders the dng differently than Lightroom.
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I'm on a Mac and everything is updated to the latest release (both Adobe and OSX), so I don't think there should be a compatibility problem between software versions..
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Nov 16, 2003
I need just a bit of help with an image that I am trying to correct. Am having no problem with the color levels or the brightness/contrast. My problem is that after I have adjusted all the needed levels, brightness/contrast, etc I am stuck with an image full of what I call artifacts. I have tried everything I can think of to clear this up but obviously there is something I am missing. Hope someone is able to help me with this. The image that is posted is the original that has been untouched.
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Feb 3, 2009
Iinstalled version of CS4 v11 with no plugins and all settings at the defaults. If I go to Help > About Photoshop (and other menu selections) it causes a gray line to suddenly appear through the menu bar. If I then move my cursor over the minimize/maximize/close icons in the upper right, artifacts appear. .
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Jul 31, 2009
i recently fixed a virus on my computer after a few days hard work tracking it down, and since then i have experienced no blue screens anymore, but i had a probel with explorer.exe where it used sometimes over 800MB of memory doing nothing. With more research and monitoring, i discovered its cause was actually a corupt music file on my desktop, and every time i refreshed my desktop, explorer's memory usage would jump up a few dozen more kb of memory.
This is now fixed. BUT, i still have one symptom of something wrong, that doesnt seem to go. My PC is back to being fast it seems now, and there is no noticable real lag between just opening folders like there was, but my desktop still has problems. If i close a full screen program, the computer doesn't exactly slow down, its just the program closes very slightly slower than normal because it closes from top to bottom.
MSN in particular, always leves it's title bar behind when closed. And if i click and drag on my desktop, the little dashed box it makes sticks and doesn't go away. All of this is resolved by a refresh of the desktop, but it doesn't explain why it is happening. Windows XP 32bitNVidia 9800GTX GPU4GB RAM
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Jul 17, 2006
After using the Filter Extract and Magic Lassoo methods to erase a background of say a model, I usually end up with lots of artefacts.
I then use the backgound erase to remove these. But I find it very time consuming as they do not show up that well on the standard grey checkerboard background.
how to see artefacts easier ?
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Nov 16, 2013
I open an image from LR5 into CS6 and then apply Topaz Adjust 5 filter. I make my alterations in Topaz and save back to CS6. The resulting image in CS6 is markedly different to that shown in Topaz.
I have tried making the image 8 bit instead of 16bit in Photoshop before calling up Topaz but to no effect. The image rendered back in PS is lower contrast and less clarity, loosing many of the enhancements from Topaz. This seems to apply especially to monochrome effects. I can't see how to go straight from Lightroom to Topaz as Topaz only appears to be a plugin for CS6 and don't know if this would work anyway.
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Jul 9, 2013
I have been faced with an almost identical problem listed here URL....The only thing that changes it from complete blackness is the "Ambience" value. I've done all software and hardware updates, reinstalled the graphics card driver, and restarted a multitude of times. I am using:
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Dell Optiplex 390
Intel(R) HD Graphics 2000
Windows 7 64 bit
Photoshop CC
No Color Management
No plug-ins, or anything other than default PS settings
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I used Lighting Effects on Photoshop CS3 and CS6 for almost two years on this machine with no problem. This was the first time I had tried to use it since I upgraded to CC. I uninstalled all other versions of PS when I upgraded, so I have not tried to replicate the problem in older versions.
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Mar 30, 2013
I'm working on a project and I'm painting a robot which is in a dark grey. I need to be able to paint in the shadows but Photoshop is going haywire with rendering the gradients. I'm simply using a round brush with 30% opacity and 20% flow. What I'm getting is some VERY ugly jaggedy stepping of tone.
My current project dimension are 5000 x 3000 px. I don't get what is going on. I have not changed blending modes, nor am I using any alternate modes on my brush. All the settings are pretty much out of the box, except for the global settings I mentioned above.
I'm a digital illustrator and I've been using PS for years and I've never run into this problem before. I'm runnin PS CS6 on Windows 7 pro with an NVIDIA GeForce 9800 GTX+ video card.
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Jun 7, 2012
I'm having a weird problem in Photoshop CS6. I just installed it and I've been getting strange "artifacts" when I use the move tool. Also, when I work with text it displays poorly. It looks rough and not anti-aliased. I'm running Windows 7 64bit and have AMD 6850 GPU.
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Jun 16, 2009
I have some really good resoloution images for a large 8x4ft poster project. but one of my clients larger images (an important one) is just a 1000 x 1000px image @ 72dpi that has some artifacts which needs to occupy a approximate 25 inch square on the final print. I can't get a better quality image than this from the client at this time as they don't have it. what techniques can I use in photoshop to increase the print size while improving the final printed image. In the past, I sized up the image to the size needed and set the dpi from 72 to 300dpi (using "bicubic smoother"), add some surface blur, add monochromatic, uniform noise @ 2% +/- (to help smooth out the artifacts). with this image now, there are a lot of flat shiny surfaces where the artifacts are more noticable, etc. what kind of techniques would you use for this kind of job? (apart form hitting the client xD)
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May 10, 2006
I am getting unwanted artifacts when I work with medium to large size brushes in Liquify. The artifacts look like lines of a few pixels width that are offset from the surrounding image area -- almost like pulling a couple of threads in a woven patterned fabric. This has happened with both large and small file sizes. It necessitates way too much retouching.
I use liquify extensively on images and didn't have this problem when I used Photoshop 7. It began with CS. I am now using CS2 on a G5 with OS 10.4. Any ideas how to solve this?
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Nov 13, 2013
I am working with PSCS6 CC. When using the healing brush in content aware or proximity mode the tool generates artifacts.
What is causing this behavior and how can it be prevented?
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Oct 9, 2011
In images where there's flat colour (eg book & cd covers), how do you easily get rid of any unwanted noise, without making edges blurry, or resizing down?
Take this image below for example. It's essentially 5 flat colours. How do I remove the jpegging without blurring the colour edges any more than they are? (click to see full size, it doesn't look so bad squeezed down in a forum page)
I tried Filter > Noise >Reduce Noise with no luck. I thought Posterize would work but it's too harsh on the edges.
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Oct 15, 2012
I have been a long time Photoshop user and am having screen redraw problems since I have purchased a new system. I did not have this problem on my Macbook Pro which was hooked up to the same monitor.
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Problem is: When I open a file in CS5 (12.0) and move the image around screen Its not redrawing smoothly. There is some stair-stepping artifacting going on. Its not lagging....just creating some stair-stepping like artifacting.
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If I open the same file in "Preview" (version 6.0) and recreate the same image movement there are no problems.
System is :
Mac OS mountain lion 8.0Â
Mac Pro 3.2 Quad core (5,1) Â
Monitor NEC PA271W (W/spectraview)Â
GPU is ATI Raedon 5770 Â
Monitor to Mac connection is DVI to DVI
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Jun 11, 2013
We've encountered a huge problem with some JPEGs we retouched for print.Either directly after opening them in PS or after saving and closing the image (mostly the case) it's getting some kind of horizontal stripes / artifacts. Problem is, sometimes they only appear after saving the image, so we'd have to reopen every one a few times to make sure this error does not occur. Also, the images look abolsutely fine in the preview AND wehen placed in InDesign. Sometimes they're visible in the exported PDF, sometimes they aren't and we eventually find out when the product is already printed.
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We're running CS6 on OS X 10.7.5 with newest patches and Updates. All images are HQ stockphotos from familiar sites.
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Dec 10, 2012
I recently changed pc and monitor causing a damn problem with those color spaces! My monitor is a Dell u2412m and by default it's setted on:
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Now when I open a RAW file with ACR and choose sRGB as color space the result is this:As you can see, most of the photo presents black shadows. If I save the file and I open it with windows image it's perfect. Indeed, if I choose ProPhoto for monitor and for the photo the visualization is fine:
I must change the color space in sRGB or even RGB before save the final image so I really would like to se a real preview of it in photoshop instead of saving it first. So the problem occurs when I save to RGB (less artifacts) and sRGB (lots of artifacts!). I can't understand this because I'm using the same color space as default for my monitor.
The pc configuration is:Intel i7 3770
Ati HD7870 driver Ati 12.11 beta
RAM 16gb
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Sep 3, 2013
When viewing the model on screen it's exposed correctly, but whenever I try and render it out it's overexposed. I have included a screenshot of the rpref.
overexposed.jpgscreenshot.jpg
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Nov 25, 2011
I seem to be having this issue with rendering in Max. I play this game called SimCity 4 and have a special user-built script for 3ds Max that allows exporting models made in Max into the game after a few steps.
The script basically sets up Mental Ray and some camera/light rigs to mimic realistic sunlight. In this image you can see the problem pretty obviously.. In some areas it looks like there is coplanar geometry, and i've double checked to ensure there isn't. Some objects have complete portions of the geometry missing, such as the roof.
[URL].........
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Sep 2, 2011
Whats the best way to blend renders to backgrounds? I've learned a few ways, but not sure which is best. So, two questions, is this blending and if not how do you blend? Also, this is only my second sig, I'm not looking for judging in this thread just tips on blending for now.
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Jun 27, 2012
Uhm, whenever I render I only get white outputs. I'm used to use Revit, and have forgot how to use autocad. But this project relies on making a couple of renders in Autocad.
How do I get useful outdoor as well as indoor renders?
Here's the .dwg
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Nov 8, 2012
I am quite new to 3D modeling & rendering. I did a simple 3d model of a standing unit, but once i clicked on render, only a black screen appeared.
I did try to put a point light and increase its intensity but the model can barely be seen. I also created a new camera and clicked render but to no avail.
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Jun 24, 2013
I installed After Effects pretty much without changing anything, so the settings are more or less default. I'm using a Macbook Pro with OS 10.6.8 and After Effects CS6
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I have enabled media and disk cache, max disc cache is at 100GB and I have an external drive (with 900GB spare) as the volume selected beneath that option. My internal SSD has not much spare on it. I previously had the internal SSD as the disc cache and still had this same problem.
My project is 1920 x 1080 25fps - And I'm trying to render to Quicktime. I've tried rendering to stills and then outputting to Quicktime (so as to have less computational effort), then running them through but the same problem persists.
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If After Effects is the application in focus the project renders fine.
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If After Effects is not the application in focus - ie. I work with it rendering in the background, the 'FINISHED' sound plays and the render is cut short a short while after I started working in another program.
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The project render time is about an hour, so it's not really convenient.
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Jan 16, 2013
The Photoshop CS6 (13.0.4) selection, text, and shape tool causes colored artifacts on screen. I'm running on a retina Macbook Pro updated to the latest ML release. I have disabled GPU acceleration. I have also tried starting Photoshop with no plugins but this does not work.
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I have created a video which shows the phenomena
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[URL].........
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Oct 8, 2012
I received this .obj model, and when I import it into 3DS max with default settings, it results in strange artifacts around the neck area.
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Apr 1, 2012
After shelling out a pretty penny for Inventor 2012, my boss set me up with a less-than-adequate off-the-shelf PC. I don't need faster visualizations as I'm not dealing with super complex assemblies, maybe 100-200 parts. I also don't care about ray-tracing while modeling. My problem is it took 24 hours to render a 65 second animation (about 1000 frames).
my boss is going to allow me to build a new, more inventor optimized workstation. I am using studio to do fairly complex animations. Fades, camera changes, constraint animations, all rendered with higher quality. I need a computer that will render quickly, and possibly higher quality if available.
I don't fully understand the whole "Direct X vs OpenGL" stuff. What should I spend my money on, knowing that rendering, not modeling is where I need improvement. I am thinking AMD system to save $$. Also, what to look for, fast bus, cache, etc. Just remember, I need faster RENDERING in STUDIO ANIMATIONS.
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Feb 20, 2012
I have these cable segments in my models. The problem I have is that when I render them or zoom out all of the work points and segment points become visible. It's only when zoomed in that they disappear.Look at the attached images for an example.I would really like my rendered videos to not have bright yellow spots.
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Jun 12, 2013
How can I decide to have all my proxies on one location and full renders on another storage location... I can add more locations, but how to send all proxies to one location and full to another ?
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Jun 16, 2011
How I can get a visual of the actual sun to show on my renders so when I have a view I want to render it will actually show the sun and not just the light from it.
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Oct 1, 2012
I"m trying to do a clay render after effect in illustrator. i'm exporting a dwg. 2d export from sketchup photoshop export of black shadows so that i can do vector trace in illustrator and add gradient and blur effects
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this video is about photoshop shadow effects in a 3d model [exported as a 2d jpeg image from sketchup]
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Jan 22, 2014
when I export a timeline to Media Encoder queue, the video renders out with no audio.I have not found a repeatable way to replicate this, but when it happens, it really blows up my workflow.
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Typically I: Import a ProRes 1080 clip into a fresh timeline, and only trim down the ends. Audio and Video playback great in premiere. I then, without changing anything, export to media encoder queue in h.264 1080p OR 720p (vimeo preset).
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The queue runs and bang, video file with no audio.
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My extended workflow is as such - once the h.264 file has arrived in the folder (it is a watchfolder), there are presets set to create OTHER Files - wav for CD, mp3 for podcast, DVD for distro, mp4 for podcast. So, as you can see, it snowballs into a trainwreck. I would also automate/schedule the podcast postings, but obviously I can't rely on media encoder/premiere to do it's job.
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I even got to point to where I reboot the machine right before each original capture begins, but the error is always in the first render out of premiere.I dropped the capture into a timeline, exported as usual, and got a bad render. Did it again, this time moving the audio down a track. Still a bad render. Rebooted the Mac, tried it all again, and finally got a working render. This is the first time it has happened TWICE in a row, and I'm getting tired of it, as these renders are fairly long.
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