Photoshop :: Lighting Effects Renders Black Or Very Dark
Jul 9, 2013
I have been faced with an almost identical problem listed here URL....The only thing that changes it from complete blackness is the "Ambience" value. I've done all software and hardware updates, reinstalled the graphics card driver, and restarted a multitude of times. I am using:
Dell Optiplex 390
Intel(R) HD Graphics 2000
Windows 7 64 bit
Photoshop CC
No Color Management
No plug-ins, or anything other than default PS settings
I used Lighting Effects on Photoshop CS3 and CS6 for almost two years on this machine with no problem. This was the first time I had tried to use it since I upgraded to CC. I uninstalled all other versions of PS when I upgraded, so I have not tried to replicate the problem in older versions.
When I choose the Lighting Effects filter, it is always very dark. Depending on the variation I choose the image appears either extremely dim or completely black. See the two screen captures below.
My AE comp renders as a full-length video of a black screen (with audio, when enabled). Comp plays fine in RAM preview, and I've tried all types of codecs and disabling RAM intensive effects, though I'm working on a quad-core i7 macbook pro with 8 gigs of RAM, so that shouldn't be a problem.
The fresh install of LR 5.2 renders all images - RAW and JPG - throughout the program with a very dark, green-yellow colorcast. The only place where images appear normal is in the Import dialog, while the thumbnail mode is active. Apart from that, every program module features this annoying reproduction. Here are some supporting screenshots (red rectangles are from me):
Import screen - thumbnail view - OK:
Import screen - preview - NOT OK:
Library view - NOT OK:
Strangely enough, if I export the picture to JPEG - without any modifications - the image appears normal again:
LR version: 5.2.1, 64b (tried the 32b version too, same error) OS: Windows 8, 64bit Camera: Canon 40d, imported images are RAW.
I scanned a black and white print in color and am trying to replace all the black with dark green. Been trying for hours in elements 9. This is all so hard. Just to ask this question I have typed it into 3 different screens, set screenname, many other hurdles.
I am quite new to 3D modeling & rendering. I did a simple 3d model of a standing unit, but once i clicked on render, only a black screen appeared.
I did try to put a point light and increase its intensity but the model can barely be seen. I also created a new camera and clicked render but to no avail.
I installed After Effects pretty much without changing anything, so the settings are more or less default. I'm using a Macbook Pro with OS 10.6.8 and After Effects CS6
I have enabled media and disk cache, max disc cache is at 100GB and I have an external drive (with 900GB spare) as the volume selected beneath that option. My internal SSD has not much spare on it. I previously had the internal SSD as the disc cache and still had this same problem.
My project is 1920 x 1080 25fps - And I'm trying to render to Quicktime. I've tried rendering to stills and then outputting to Quicktime (so as to have less computational effort), then running them through but the same problem persists.
If After Effects is the application in focus the project renders fine.
If After Effects is not the application in focus - ie. I work with it rendering in the background, the 'FINISHED' sound plays and the render is cut short a short while after I started working in another program.
The project render time is about an hour, so it's not really convenient.
i have an fully specced late 2013 27" iMac for working with the Creative Cloud Programms. At the moment i only have 8GB installed because of problems with my 32 GB Ram kit. I have an internal SSD for the OS and Programms, an 256GB USB3 SSD for Chache Files and a Raid 0 for my Source Files.
I am now rendering an 7min long movie shot on an Red Epic in 5K and 4K to an ProRes422HQ 1080p File out of After Effect. I mainly used the "Levels" Effect and an Plug-In called "Film Convert". No crazy animations or effects. My Render time is about 18 hours (it`s nearly finished, so this are no wrong calculations by AE).
Are this normal render times that should be expected when working with such large source files?What makes me wonder is that the Activity Monitor show only bout 40% CPU Usage (see attached screenshot), shouldn`t that be maxed out?I have to render out a few more similar clips.
We export our renders to be used in a GUI and for some reason the bottom of our renders since last week (to be fair we only have one user who exports - so only one user has this problem) have a solid black line on the bottom. Now this wouldn't be a horrible problem except we have to set a transparency color in our control software and since the background is not uniform it is VERY obvious when in our final software package. We also have to maintain a constant resolution or the control systems (what we use the renders in) will distort and be way off.
Here is a sample: [URL]....
This happens in both 2013 and 2012. Perhaps there are some lightning/render settings I can try changing on this users machine?
why when i use the little window in the exposure control to render a preview so i can adjust the exposure. but does not matter what i do, it just stays black. i am not doing anything different than before so i am assuming a toggle switched on me and now nothing. it renders just fine, preview is just broken or disabled.
I am experiencing the problem in CS6 described here:
[URL]......
However, the file provided by Adobe as a solution is an empty text file. Is this a mistake? I followed the instructions but it did not fix the issue. I'm guessing that the text file provided needs to contain some data.
We have no lighting effects in the SDK so we've been looking at work around for how to introduce them.Our game takes places on various planets in the solar system. It will be viewed from the top down so the player will be able to see terrain and structures.
The game is going to be compiled mostly using 2D map art and 3D animated models imported as sprite sheets.Because there are no lighting effects we are adding them to the models using the modelling software. All of game maps are being built with a white light. We are instead looking to add a block image canvas with the colour set to that which matches the planet it is set. With the opacity reduced to 25-35% it then gives the map and models the correct light ambience. Before our developer started testing this out in the SDK I used photoshop to come up with the solution. I found that we got the best results when setting the canvas block colour layer to 'soft light'. The only problem is when I export the canvas on its own and send it to our developer it seems to lose the soft light effect.
My question is, is there a way to export the soft light effect? Simply using normal mode and changing the opacity doesn't make the light ambiance look as natural.If you scroll down on the link below you will see two images of the same location. One with the soft light and effect and one with out. URL....
Lighting Effects are missing from my CS5 Program. I go to Filters/Render/and "Lighting Effects" is not there. Not even in Gray. I have a copy of CS3 on my computer and the Light Effects show up in that Program.
I am using Creative Suite 3 in Windows Vista when a apply a lighting effect to my pictures I get horizontal lines through the picture also. It is not a grid that I can tell because I can clone/heal over them.
I am trying to use the Filter->Render->lighting effects, the problem is that it is greyed out and I have no idea what I need to do to make it so I can use the effect.
Here is what I have done so far (and it is not much):
I'm designing a ticket for the senior prom with photoshop. Basically I have a plain black background, with a layer of text over it.
I'm trying to place three red spotlights on the black. The them for prom is hollywood.
Whenever I go to Filter<Render<Lighting effects, I pick three down or whatever, and make them red. The lights do not show up on the preview though... The dots do, but not the lights. If I pick an omni light it works...but not spotlight or directional. If I hit okay, nothing changes on my ticket.
I've noticed that for the last few images I've tried modifying the lighting with (using Filters>Render>Lighting Effects), that it will not change the bottom row of pixels, for any reason. I've changed the angle of the lighting, and tried all combinations of effects, none of them doing anything to the very bottom row, 1px thick. I can still modify that row myself, and other filters work on it normally, but lighting effects refuses to.
i attached a jpeg version of an interface made byone of the famous Fireworks Graphics Designer. he made this one using Fireworks.i would like to know how to make those ligting effects (the white ones see the arrows)?i know heused air brush in fireworks.
In Photoshop CS4 and CS5, it's a real PIA to have to restart PS in 32-bit mode in order to use the Lighting Effects filter (FILTER>RENDER>LIGHTING EFFECTS). Has this been addressed in CS6?
I am running both PS CC and CS6 on my mac mini (late 2012, 2.3 i7, 16 GB ram). When I try to use the lighting effects filter on CC, it opens, and all the sliders in the properties box work, but without the tools to point and modify the light source. On CS6, lighting effects opens with the expected oval shaped tools and the intensity adjuster. I am assuming that it is not the Mac-mini, as it handles both versions, CC and CS6,Is this a bug in CC? I have searched and found nothing to this effect. I am assuming the video capabilities are adequate as the lighting effects option is not greyed out in either version. Also, I have made sure the image I am working on is in 8 bit mode.
I am using the trial version of Photoshop CS6 Extended on Windows. The lighting effects filter appears to be missing. When I go to the filter-->render menu, it is not there. I have gone into the edit-->preferences-->perfomance menu and selected Use Graphics Processor, however the lighting effects filter is still not present. what I need to do to get the filter?