After Effects :: Tool That Gather Data From Renders?

Oct 16, 2013

I was wondering if After Effects has a tool that can gather data from my renders and graph time spent rendering each frame?
 
For instance..
Frame001 took 2 seconds to render.
Frame002 took 25 seconds to render.
 
By using this data I could hopefully find problem areas in my comps.  I am currrently using AE CC

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After Effects :: Get Renders To Work In The Background?

Jun 24, 2013

I installed After Effects pretty much without changing anything, so the settings are more or less default. I'm using a Macbook Pro with OS 10.6.8 and After Effects CS6
 
I have enabled media and disk cache, max disc cache is at 100GB and I have an external drive (with 900GB spare) as the volume selected beneath that option. My internal SSD has not much spare on it. I previously had the internal SSD as the disc cache and still had this same problem.

My project is 1920 x 1080 25fps - And I'm trying to render to Quicktime. I've tried rendering to stills and then outputting to Quicktime (so as to have less computational effort), then running them through but the same problem persists.
 
If After Effects is the application in focus the project renders fine.
 
If After Effects is not the application in focus - ie. I work with it rendering in the background, the 'FINISHED' sound plays and the render is cut short a short while after I started working in another program.
 
The project render time is about an hour, so it's not really convenient.

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After Effects :: Comp Renders As Black Screen?

Dec 3, 2012

My AE comp renders as a full-length video of a black screen (with audio, when enabled). Comp plays fine in RAM preview, and I've tried all types of codecs and disabling RAM intensive effects, though I'm working on a quad-core i7 macbook pro with 8 gigs of RAM, so that shouldn't be a problem.

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After Effects :: CC Slow Renders On IMac (low CPU Usage?)

Mar 1, 2014

i have an fully specced late 2013 27" iMac for working with the Creative Cloud Programms. At the moment i only have 8GB installed because of problems with my 32 GB Ram kit. I have an internal SSD for the OS and Programms, an 256GB USB3 SSD for Chache Files and a Raid 0 for my Source Files.
 
I am now rendering an 7min long movie shot on an Red Epic in 5K and 4K to an ProRes422HQ 1080p File out of After Effect. I mainly used the "Levels" Effect and an Plug-In called "Film Convert". No crazy animations or effects. My Render time is about 18 hours (it`s nearly finished, so this are no wrong calculations by AE).
 
Are this normal render times that should be expected when working with such large source files?What makes me wonder is that the Activity Monitor show only bout 40% CPU Usage (see attached screenshot), shouldn`t that be maxed out?I have to render out a few more similar clips.

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Photoshop :: Lighting Effects Renders Black Or Very Dark

Jul 9, 2013

I have been faced with an almost identical problem listed here URL....The only thing that changes it from complete blackness is the "Ambience" value. I've done all software and hardware updates, reinstalled the graphics card driver, and restarted a multitude of times. I am using:
 
Dell Optiplex 390
Intel(R) HD Graphics 2000
Windows 7 64 bit
Photoshop CC
No Color Management
No plug-ins, or anything other than default PS settings
 
I used Lighting Effects on Photoshop CS3 and CS6 for almost two years on this machine with no problem. This was the first time I had tried to use it since I upgraded to CC. I uninstalled all other versions of PS when I upgraded, so I have not tried to replicate the problem in older versions.

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After Effects :: Final Few Frames Renders The Axis Lines With The Shatter Particles

Dec 16, 2013

I've almost finished making my intro with a shatter effect finish, but the final few frames renders the axis lines with the shatter particles.
 
Here's a frame example:
 
Those lines are damn ugly... is there a way of fixing this? Custom shatter map is done via a fractal noise and colorama effect.

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After Effects :: CS4 Missing Data In File?

Jul 22, 2013

AE crashed during the rendering process, a window came out and asked if I would save the file, I did but unfortunately I did not turn it into a new project. After all, AE shutted down.

Then there I was trying to open my project which was saved, although it turns out to be an error which said "missing data in file"

I tried to google it and I looked into like 20 forum pages, I tried putting the project on a new disk and importing instead of opening and stuff.Well I at least learned I should backup the project next time.
 
But still wondering if there's a way to save my project?
 
Btw, what does it mean by pressing capslock when importing the project?

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After Effects :: Error 44 - 3 Missing Data In File

Apr 24, 2013

Yesterday AE CS4 crashed and told me to save the project. Unfortunately i overwrote my only existing file.Now i can't open it any more, i always get the error message displayed above. Anyway, im surprised by the fact that the file still has the same size as before, so there has to be the same data in the file, hasn't it?
 
I also tried the capslock method and the importing method, non of them worked.At the capslock method AE only imported one audio file, but not a single composition. How to restore it?

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After Effects :: Extracted C4D Camera Data From Cineware Does Not Align?

Dec 17, 2013

I spent the better part of the day animating a Camera (using the CSTools DocuCam setup) in Cinema. It's excatly how I want it. The camera rig is parented to a null which is simply changing its position around the scene. I'm also keyframing a target null that the DocuCam is following. The DocuCam has several xpressions that cause it to "wiggle" and quickly zoom in and out to give a handheld feel.
 
First attempt, I brought in the C4d (r14) file into AECC and hit Extract Camera data. Solo'd out just the DocuCam (the currently selected camera in the C4D source file), and added a Solid to the Comp. Scrubbed through the timeline to see if it moved away from the Camera as expected, and it is totally misaligned. The camera doesn't rotate or perform any of the same movement as it did in C4d.
 
I also tried baking all the keyframes for each of the elements in the c4d file, and re-import. Not any better. All the frames for the camera do import (without the nulls, etc), but again, it looks like I'd have to muck around with some nulls in AE to (maybe) get everything to align.

It will be annoying to have to CameraTrack my 3D rendered scene, when I have all that data in C4D.
 
Other attempts included:
 
Trying to use an .aec file and that only imported 1 keyframe for the camera, despite the baking method.
 
Repeat same procedure, this time with External Compositing Tags attached to the camera and assoc layers. Even attached it to a dummy object (Cube) in front of the camera and tag'd it.

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After Effects :: Why Cineware Not Exporting Camera Data To C4D Lite

Oct 28, 2013

I have a live shot that I have 3D Camera Tracked using the built in AE plugin. I select 'Create new Camera and Solid'. AE creates a new 3d tracked camera and a solid. I save my comp. I go to 'File-Export-Maxon C4D', and create a new .c4d file. I import that file to AE, and put it in my comp. I go to 'Edit--Edit Original...'. C4D Lite opens up. I can see a new null, with a plane and camera inside. Everything looks great, but the camera has no animation on it. Upon closer inspection, I realize that none of the keyframes from my AE camera have been exported to my C4D camera.
 
I've tried exporting a new camera to C4D in as many ways as I can think of. The other strange thing was that the 'Merge Camera' button in the Cineware plugin in AE is grayed out, no matter how many new cameras I make. I've even made my own cameras and animated them without using the 3d Tracker plugin and it never exports correctly. I've also tried reinstalling C4D Lite.

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3ds Max :: Pre-Rendering Final Gather Options

Jul 8, 2011

I'm trying to optimize the rendering time on pre-rendering my Final Gather map.

I've set it to every 5 frames and halved the resolution of my FG map compared to the final render but I'm wondering if some of the other roll-outs such as the Image Precision, Soft Shadows, Glossy Reflections and Refractions make a difference to the FG map. Can I knock these settings down a notch or two, or do I have to keep them the same as the final render?

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3ds Max :: Can't Move Final Gather Presets

Aug 19, 2011

After I installed design 2011 student version, I can't move the final gather presets or for that matter there are no presets available to change. And the values go erratic often. I switched to scanline and back to MR but that doesn't rectify it.

And also there are no geographic locations available in my daylight system

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3ds Max :: Backburner And Final Gather Generation

Sep 1, 2011

I am working with a network and it works for standard rendering.

I want to use it to pre-generate the FG maps. I have tried the "generate now" button, but that makes the FG calculate locally on the current machine... even with Net render checked.

When I try doing a render using the frames just as junk, it renders out, but does not save the FG map.

Working with max 2012 and Backburner.

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3ds Max :: Final Gather Reuse - Interpolation Over N Frames

Nov 15, 2012

If I generated FG maps with interpolation of every 3 frames and I use read FG points at every 2 frames. Would this be wasting my time? Would it be better if I just set it to 0? Once it starts rendering it comes up with warning signs saying it can't find specific FG maps which is understandable. Would max have to generate new ones (because this would be a waste of render time) and if it does can I somehow just tell it not to?

It is an animation that I am rendering (moving car and moving camera).

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3ds Max :: Final Gather Process Halting In Recalculation

May 26, 2011

I've got a scene set up with a lot of objects (about 680 of them), and about a million polys. I'm in the process of trying to render out the animation and I'm running into some problems.

When I am attempting to recalculate my final gather maps so I can interpolate between frames and reduce flicker in the final animation, it is halting at different frames depending on what final gather settings I'm using, but halting with every setting I've tried.

This last time I tried it with "Low" default settings (.4, 150, 30, 0 bounces) and it stopped on frame 90 at 99.9% of "computing final gather points". With other settings it has stopped at frame 102 at 95.4%, and on another setting frame 87 at 66.5%. The most common percentage to halt at has been 99.9% of Computing Final Gather Points, but the frame number it halts on and the percentage varies.

The halt is repeatable and happens at the same exact spot in the animation depending on the settings. So if I use "Low" (.4, 150, 30, 0) it will always stop at frame 90 at 99.9% Computing Final Gather Points. The other settings will produce the same result over and over as well. I also attempted to re-start the precalculation from the frame that it halted on (after deleting the previous FGM file for that frame). Frame 90 still halts at 99.9%... or frame 102 halts at 95.4%... etc...

I can, however, get frame 91 to complete it's final gather map if I set the sequence to pick up on the next frame and go from there.I will attach an image of the model/scene I'm currently working on.

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3ds Max :: 2013 Can't Read Or Write Final Gather Maps

Apr 24, 2012

Max 2013 now can't read or write final gather maps. I get an error cannot open map file. I have tried using a unc path \server name. I had the problem previously whan I moved to win 7 and I got around it by turning off my UAC. But that is off.

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AutoCAD .NET :: Trying To Write Layer Gather And Change Program In C#

Aug 2, 2013

I am trying to write a layer gathering and changing program that will store a lists of layers based on layers they need to be changed to. I am writing it in C# and the part that is killing me is I need to store the old layers before I convert them so that way in the future the program will automatically know to change those layers to the appropriate layer.

I am trying to use an .xml file to permanently store the layers, and a serializer to read the layers into a dictionary so that I can search and see if I have already come across a layer.

I know that sounds very convoluted so let me simplify the problem. We have our layers which are only 7 layers. We get drawings from outside sources and they have their layers. Their layers correspond to one our 7 layers. We have a list showing which of their layers correspond to one of our layers. When we get drawings with layers we've never seen before, we need to search through the list to confirm it isn't already there and if it is not present, then ask the user to which of our layers their new layer should be associated.

I want to store the data in a xml file in a manner similar to this <ourlayertheirlayer> ourlayer1, somerandomthintg ourlayer1, anotherrandomthing ourlayer1, thisrandomthing ourlayer2, whatisthis ourlayer2, whoisthis ourlayer3, whycantifigurethisout ourlayer3, canyoufigureitout</ourlayertheirlayer>

 Then I want to serialize the xml file and save the data in a Dictionary<string,string> type whre the first string is one of our layers and the second string is their layer.

I want the data in the xml file to persist between application sessions, but the dictionary would be filled each the program is started.Later in the program I will use the Dictionary to gather all the objects based on their layer, the second string in the dictionary, and convert them to our corresponding layer, the first string in the dictionary.

I am having trouble setting up my types in C# though. How do I create an xml serializer that will read ourlayer, theirlayer from an xml file and save it to a Dictionary. The data doesn't have to be in the xml file in that format either, I just can't think of an easier way than commas to sepearte the two pieces of data.

public class OursTheirs{ public List<string>[,] goToDict { get; set; }}public class oursTheirsComma{ public string commaPresent { get; set; }}public static class SerializeAddToDict{ public static string getFromXML(string xml) { XmlSerializer xmls = new XMLSerializer(typeof(string)); return xmls.Deserialize(new StringReader(xml)) as string; } public static List<string>[,] ParseXML { //Stuff here

I haven't figured out to convert the string to a //List<string>[,] where the first column is one of our 7 layers,second //column their layer } //Then some other stuff here to add the stuff to a dictionary}

 I just starting learning C# and .NET.
 

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Photoshop :: How To Hide Tool Data Box

May 17, 2013

How can I hide the tool data box that reads out the location in Photoshop CS6? It appears when I move a layer or change the size.
 
It is very distracting and totally useless for me (I'm an artist - not an engineer). I can't find a setting to remove that black box. 

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AutoCad :: Use Of Data Extraction Tool

Oct 16, 2012

If I use the data extraction tool in Express tools or go down the path of ATTEXT I can get an extraction result that includes block handle data. If I use the data extraction wizard I can't recover this handle data.

Is there a reason for this and can the data extraction (.DXE) template file be tweaked to accomplish this?

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Jan 22, 2012

how can i add some more tool effects on my paint.net?i just only few effects tool in my paint.net and i dont have any other choices.

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Aug 18, 2013

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Aug 25, 2013

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Oct 12, 2013

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Photoshop :: Tool That Should Be Selecting Before Lighting Effects

Aug 1, 2013

whenever I try to use lighting effects nothing happens.I saw this video, but nothing appears on the picture to control the lighting .Is there is a tool that I should be selecting before lighting effects ?I'm using photoshop CC.

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Aug 23, 2012

With the new features added to the Crop tool I've noticed when you clip and image the remaining pixels "hidden" by the crop still are affected by layer effects.  I've cropped an image, clipped it, removed the background and when I apply a drop shadow to the remaining pixels, the edge of my photo has a shadow.  Other than clipping first, then cropping away, Is the best solution to set the crop tool to delete cropped pixels? 

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Nov 7, 2013

I am trying to animate png images along a path. I make the path as a mask to the object, and then copy the masks path to the objects position, and when I do the object moves somewhere off the camera view and the path is twice as big.

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Aug 6, 2013

I am creating 3D renders in PS CS6, and I am getting strange blocky artefacts in the renders. These appear on first pass and persist throughout the render. This has happened in the last 2 renders I have tried - I haven't used 3D for a while before this and I don't remember these before.
 
By blocky artefacts I don't mean the JPG artefacts created by the forum's degrading of the uploaded image, but the light coloured rectangular blocks around the "s",On Win7x64 with latest PS CS6 update; NVidia 650M2GB on a Core i78GB.

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Sep 3, 2013

When viewing the model on screen it's exposed correctly, but whenever I try and render it out it's overexposed. I have included a screenshot of the rpref.

overexposed.jpgscreenshot.jpg

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Aug 31, 2013

I finally downloaded Designer Pro 9 and installed the 64-bit version and, to my horror, realized it does not support Photoshop plugins. So I uninstalled the 64-bit version and installed the 32-bit version.

But now I find that the live-effects tool seems to be missing from the 32-bit version too!

I had thought the 64-bit version might be a bit more stable, but the old one was pretty stable. So now I'm wondering if I should plunk down money for the new version.

I'm pretty happy with the previous version, which oddly enough is called Xara Designer Pro X (go figure). So I'm going to ask for a possibly politically incorrect and certainly unvarnished opinion: How much of an improvement is the new version over the old?

I use it mostly for making graphics for websites or for making posters, leaflets, and such. I do not use it for website design.

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Mar 11, 2013

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Apr 3, 2013

I am trying to make a video where one man reaches his hand through the other mans chest and I have it all lined up perfectly by changing each video's opacity to 50% but I was wondering how to make it like opacity is in effect but each one is 100% where i can see both people fully. How could I make it to where it looks like they are in the same video together just like opacity does but make them full instead of see through.

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