3ds Max :: Final Gather Reuse - Interpolation Over N Frames
Nov 15, 2012
If I generated FG maps with interpolation of every 3 frames and I use read FG points at every 2 frames. Would this be wasting my time? Would it be better if I just set it to 0? Once it starts rendering it comes up with warning signs saying it can't find specific FG maps which is understandable. Would max have to generate new ones (because this would be a waste of render time) and if it does can I somehow just tell it not to?
It is an animation that I am rendering (moving car and moving camera).
I'm trying to optimize the rendering time on pre-rendering my Final Gather map.
I've set it to every 5 frames and halved the resolution of my FG map compared to the final render but I'm wondering if some of the other roll-outs such as the Image Precision, Soft Shadows, Glossy Reflections and Refractions make a difference to the FG map. Can I knock these settings down a notch or two, or do I have to keep them the same as the final render?
After I installed design 2011 student version, I can't move the final gather presets or for that matter there are no presets available to change. And the values go erratic often. I switched to scanline and back to MR but that doesn't rectify it.
And also there are no geographic locations available in my daylight system
I am working with a network and it works for standard rendering.
I want to use it to pre-generate the FG maps. I have tried the "generate now" button, but that makes the FG calculate locally on the current machine... even with Net render checked.
When I try doing a render using the frames just as junk, it renders out, but does not save the FG map.
I've got a scene set up with a lot of objects (about 680 of them), and about a million polys. I'm in the process of trying to render out the animation and I'm running into some problems.
When I am attempting to recalculate my final gather maps so I can interpolate between frames and reduce flicker in the final animation, it is halting at different frames depending on what final gather settings I'm using, but halting with every setting I've tried.
This last time I tried it with "Low" default settings (.4, 150, 30, 0 bounces) and it stopped on frame 90 at 99.9% of "computing final gather points". With other settings it has stopped at frame 102 at 95.4%, and on another setting frame 87 at 66.5%. The most common percentage to halt at has been 99.9% of Computing Final Gather Points, but the frame number it halts on and the percentage varies.
The halt is repeatable and happens at the same exact spot in the animation depending on the settings. So if I use "Low" (.4, 150, 30, 0) it will always stop at frame 90 at 99.9% Computing Final Gather Points. The other settings will produce the same result over and over as well. I also attempted to re-start the precalculation from the frame that it halted on (after deleting the previous FGM file for that frame). Frame 90 still halts at 99.9%... or frame 102 halts at 95.4%... etc...
I can, however, get frame 91 to complete it's final gather map if I set the sequence to pick up on the next frame and go from there.I will attach an image of the model/scene I'm currently working on.
Max 2013 now can't read or write final gather maps. I get an error cannot open map file. I have tried using a unc path \server name. I had the problem previously whan I moved to win 7 and I got around it by turning off my UAC. But that is off.
I am trying to write a layer gathering and changing program that will store a lists of layers based on layers they need to be changed to. I am writing it in C# and the part that is killing me is I need to store the old layers before I convert them so that way in the future the program will automatically know to change those layers to the appropriate layer.
I am trying to use an .xml file to permanently store the layers, and a serializer to read the layers into a dictionary so that I can search and see if I have already come across a layer.
I know that sounds very convoluted so let me simplify the problem. We have our layers which are only 7 layers. We get drawings from outside sources and they have their layers. Their layers correspond to one our 7 layers. We have a list showing which of their layers correspond to one of our layers. When we get drawings with layers we've never seen before, we need to search through the list to confirm it isn't already there and if it is not present, then ask the user to which of our layers their new layer should be associated.
I want to store the data in a xml file in a manner similar to this <ourlayertheirlayer> ourlayer1, somerandomthintg ourlayer1, anotherrandomthing ourlayer1, thisrandomthing ourlayer2, whatisthis ourlayer2, whoisthis ourlayer3, whycantifigurethisout ourlayer3, canyoufigureitout</ourlayertheirlayer>
Then I want to serialize the xml file and save the data in a Dictionary<string,string> type whre the first string is one of our layers and the second string is their layer.
I want the data in the xml file to persist between application sessions, but the dictionary would be filled each the program is started.Later in the program I will use the Dictionary to gather all the objects based on their layer, the second string in the dictionary, and convert them to our corresponding layer, the first string in the dictionary.
I am having trouble setting up my types in C# though. How do I create an xml serializer that will read ourlayer, theirlayer from an xml file and save it to a Dictionary. The data doesn't have to be in the xml file in that format either, I just can't think of an easier way than commas to sepearte the two pieces of data.
public class OursTheirs{ public List<string>[,] goToDict { get; set; }}public class oursTheirsComma{ public string commaPresent { get; set; }}public static class SerializeAddToDict{ public static string getFromXML(string xml) { XmlSerializer xmls = new XMLSerializer(typeof(string)); return xmls.Deserialize(new StringReader(xml)) as string; } public static List<string>[,] ParseXML { //Stuff here
I haven't figured out to convert the string to a //List<string>[,] where the first column is one of our 7 layers,second //column their layer } //Then some other stuff here to add the stuff to a dictionary}
I want to create a clip that uses a few tracks in VS, and then insert that clip in other video projects. What format should I use? I tend to use the Upload>Vimeo settings often (mp4), because Vimeo is a higher quality, but should I change those defaults?
How can I save slices (referring to the lines and the dimensions - NOT the cut out images) from one PSD and import them into another PSD?
I have 2 files (and will have more) with the same dimensions but similar artwork. I have created the slices in the first doc (master) and I want to bring all the slices (lines) over to the new file. I have seen other posts where you copy the layers from the second file into the master PSD (using SHIFT)
if it is possible to keep the wiring of an attribute intact when I redefine it? and whayt if I added a parameter and rollout from other attribute from the same attribute holder, can I bring it all wirede or do I have to re connect all again?
I'm new to Inventor. Lets say I create a part called Pipe.ipt. In it I specify the OD, Thk and Length of the pipe. If I then create an Assembly, and I want to use multiple instances of Pipe.ipt, but each instance has a different set of parameters (i.e. different OD, Thk and Length). How do I do this?
I see I can set up iPart, and I could set up tables with the OD and Thickness for various standard pipe sizes. But this doesn't address the length. How do I re-use the same Part in an assembly, but each part has it's own set of unique paramenters?
Often we have to re-type the same number (value) in the command line. Not the point coordinate triplet, but a single number as input, for example in Move Copy command.
I always wonder if there is a trick in AutoCAD to recall the previously typed-in number quickly and easily (apart from Ctrl+C Ctrl+V method).
Microstation does it very conveniently by pressing up and down arrows in Accu-draw dialog, and even places a graphical mark on the screen when cusor moves over the previously entered value.
If I want to to print an image at a certain size in photoshop but do not want to have the image resampled up or down I can basically do this
1. go to image, resize and uncheck the resample image box and type in the resolution at which I want to print = lets use 300ppi just for kicks.
2. Now that will depending on the resolution of the image this will resize the photo the the max size that can be printed at that print resoultion- period. Then is the image is say 5x8 and I want to crop to 4x6 I can set the crop tool to 4x6 and leave the resolution fields blank, to crop with no resampling. Is this correct so far?
Now want I need to know is how do you do the math to figure out max print size from a given resolution- if I have an image that is 800x640 say- how do I convert that to inches to see the max size that can be printed without resampling- am I just dividing both fields by ppi?
to be sait i have picture 8*6 and 300ppi and i wont to scale this image to 12*10 and 300ppi with crop tool (not image size). my question it's: do photoshop now in this function make bicubic smoother for interpolation or he that's make asimple interpolation like bicubic?
I have a helix spline that is pretty large. The larger I make it the more evident it is that it is made of segments. I can't find any place to adjust the interpolation. Is there any way to add more segments to smooth it out a bit?
What is interpolation when scaling images in Gimp? it is under quality. I see there are None, Linear, Cubic, & Sinc (Lanczos 3)... what are these and which one is the best one?? and does it matter which one e.g. are they all the same?
I am making a truss assembly by connecting a series of nodes with 100 adaptive rods. The node positions are somewhat random, so each rod will be a unique length.
It could be done with 100 adaptive rods. Something like one adaptive part that can be used 100 times in one assembly?
I have an adaptive part which I created within an assembly. I created work planes in this file, based on features in the assembly, and created a sketch on one of these work planes. I used this sketch for an extrusion. then I wanted to reuse the sketch again for another extrusion - normally one needs to select 'Share sketch' from the right-click menu of the sketch, but this is not available. I have already experienced this (random) behaviour, i.e. the 'Share sketch' option missing from the menu. In those case it was ok to make the sketch visible, and then I could use it again. But now it doesn't work. I made it visible, but when I click Extrusion, Inventor wants me to create a sketch, claiming there is no usable sketch.
In Inventor you can use "virtual components" in assemblies for things like paint, oil etc. In Vault, these virtual components will get an item number. Is it possible to re-use a virtual component in another assembly?
Like the same paint for 2 different models (maybe just differing in amount). Right now I would have to create a lot of items for the same thing.
I am looking for "best practice" example code for saving/re-using command default values from previous user input. Similar to lisp globals, but for C# (or VB.net); ie next time the command is run in a given session, the user's previous input is the default <>. I am currently using Properties.Settings to persist these values.
Transforming Objects updated 8/6/12 and it still doesn't mention that in photoshop cs6 one can specify the interpolation method used for the transform in the tool options bar:
way to animate the 'steps' parameter of a spline such as text? The effect I am trying to achieve is have the wireframe of a mesh (extruded text) get more detailed. I have tried subdivide but it is not the same.
I've been trying to resize an image and tried Gimp 2's interpolation method but nothing happened. I increased the size to 150% with 153 pixels (I think). Did I do something wrong or is Gimp just not good for interpolation?
Is there a way to do a precise crop in any units that avoids interpolation. As far as I know entering a size in the input boxes, does not give a crop box of that size, as it does in the selection tool. The only accurate way that I can think of is to use guides to mark the crop and then use the crop tool. A bit primitive is it not?
Also can the guides be set by an input box? It is very difficult to pull them to the correct position, using the info box. I can only set 1000 and 4000, by zooming to 100% and then scrolling, otherwise the info box is too coarse. I suppose someone will say that CS6 addresses this!
When I try to scale down a Smart Object, by using the Free Transform tool, I get over-sharped edges. Mind you when I do the same on a raster layer I can overcome it since there is an option box where I can choose interpolation method.