3ds Max Animation :: Reuse Linked Custom Attributes?
Jan 17, 2014
if it is possible to keep the wiring of an attribute intact when I redefine it? and whayt if I added a parameter and rollout from other attribute from the same attribute holder, can I bring it all wirede or do I have to re connect all again?
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Aug 5, 2012
I have made a custom attribute roller for the shoulders on my robot.So he can turn left and right I have set -
-90 = -90 Degrees
90 = 90 Degrees
and 0 keyed in the center (to allow the set driven keys to be set)
However, when i go from left to right or vice versa in the animating stage the attribute eases into 0 (from -90) and eases back out again on the way to 90. I have used Linear Tangents in the graph editor but this has no effect.
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Oct 25, 2011
I have a little animation of molecules forming and breaking down in cycle. The animation is keyframed but there are also Linked Constraints involved with no keyframes.
How can I bundle up or group this animation and objects including the linked constraint timings and clone it so I can then scale up and down the animation time and keep everything in working order?
Basically, How can I include the Linked Constraints in my bundle?
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Dec 30, 2012
I've set keyframes on the Glow Intensity attribute of an object so I can slowly reduce the intensity at certain points. Now I need to create a new expression to give a random flickering to the glowing object as the scene plays, until the glow finally dims out.
But when I select Glow Intensity and try to create the Expression, there is no option now to 'Create New Expression'. The other options are still there, but it seems that at the top I'm left with an option relating to the Animation Curve Attributes (animCurveTU..?)
Is there no way to add a rand() expression to give some flickering to the Glow Intensity if I also have a few keyframes set that slowly dim the overall intensity level? Surely not.
I've tried to manually create the expression in the Expression Editor, but when I have to type in the name of the attribute, it hangs the whole program and I have to kill Maya and restart. Either it will not work that way or I'm missing something.
Maybe another way get the flickering short of manually keyframing the intensity level for the entire sequence.
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Jan 28, 2011
I dont know how to animate the attributes of a fire ball i have made..
I read you can right click on teh fade and set the Key but i get no option to set keey when right click.
I wanna make the fader animate a left to right move to change the colour.
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Jan 25, 2014
My designer has created an Illustrator file on his Mac that has linked images. When he sends me the all the files and I open the ai file in Illustrator CC on my Windows PC, I need to re-link the images. One image can't be found at all.
However, if I open the file in CS4 it finds the linked files no problem.
Is this some bug in Illustrator CC for Windows?
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Oct 27, 2011
I want to create an custom parameter like "button" under my object parameters or in attribute holder and i want this button run a simple code/script for me.
for example: linking Box1 to Box2
$.parent = $Box002
I know how to work with "wire parameter" and "parameter editor" but the problem is that i cant find any way to tell them to run this script with that parameter.
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Dec 5, 2013
I am trying to animate a custom rig with a mocap file, I did some research and found that I could use "retargeting" for this, but couldn't find good info on how to do it. I also found that I could just add a biped and apply the .bip mocap file to it, then using constraints between my custom bones rig and the biped i could I could animate my rig. So i am trying to do that, it kinda works, but I have some problems with the arms, as shown on this image:
What I did is I used Orientation Constraints from my rig to the biped on all the bones, and a Position Constraint on the pelvis bone. As you can see the arms on my rig are behind the back on that frame of the animation, but in the biped the arms are in front of the body.
What could be causing this and how can I fix it? This is the .max file im using (2014 version - 2013 version - 2012 version - 2011 version)
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Feb 25, 2011
Im trying to wire an object's Z position to a custom attribute. I've frozen transforms, but whenever i wire the zero euler Z position to the attribute, when i control the attribute, i notice that my object is moving relative to world, and not to its position.
I want to move it along its own Z axis, not world axis.
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Jan 2, 2013
I'm making preparations to rig a quadruped (toad character) and am wondering if it could be done using Maya 2013's Human IK system.
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Oct 13, 2012
Custom rig to work with the HumanIK system in Maya 2013. Im currently trying to map my custom skeleton and get the mocap data to retarget but the skeleton freaks out when I try to change the source.
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Mar 22, 2014
I am creating a game where you have to hit objects to score points.
I would like to replace the mouse pointer with a mallet and on click it should basicly hit down and go back up.
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Jun 14, 2013
What I want to do is insert this link into a blog post (that's not a problem), but I want it to open in a new window AND I want that window to be of a custom size (the size of the stage of my annimation). The best way I can describe this, would be like a pop-up window.
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Mar 11, 2013
I found an old thread from 2011 about the same problem and the mod reported it to the devs, but as far as I know no solution has ever been offered.(maybe in cs6? we are still using cs5)For one or two layers it's no problem to do it manually, but with say 40 layers with corresponding linked layers we need a better solution.
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Mar 13, 2012
I want to create a clip that uses a few tracks in VS, and then insert that clip in other video projects. What format should I use? I tend to use the Upload>Vimeo settings often (mp4), because Vimeo is a higher quality, but should I change those defaults?
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Jul 17, 2012
I'm trying to determine how to change the color of an object based upon a custom attribute slider. It would only need to change between 2 colors. I know this can be done by simply autokeying but using a slider would be more useful for my situation.
Is there a way to do this? I've been playing with wiring a simple cube's material but am not sure how to do this.
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Nov 27, 2012
How can I save slices (referring to the lines and the dimensions - NOT the cut out images) from one PSD and import them into another PSD?
I have 2 files (and will have more) with the same dimensions but similar artwork. I have created the slices in the first doc (master) and I want to bring all the slices (lines) over to the new file. I have seen other posts where you copy the layers from the second file into the master PSD (using SHIFT)
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Nov 15, 2012
If I generated FG maps with interpolation of every 3 frames and I use read FG points at every 2 frames. Would this be wasting my time? Would it be better if I just set it to 0? Once it starts rendering it comes up with warning signs saying it can't find specific FG maps which is understandable. Would max have to generate new ones (because this would be a waste of render time) and if it does can I somehow just tell it not to?
It is an animation that I am rendering (moving car and moving camera).
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Jul 30, 2013
I think it is not possible but .... Is there any way to reuse the wizard I have customized to create the intersection ?
Civil 3D (2013)
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Oct 11, 2013
I'm new to Inventor. Lets say I create a part called Pipe.ipt. In it I specify the OD, Thk and Length of the pipe. If I then create an Assembly, and I want to use multiple instances of Pipe.ipt, but each instance has a different set of parameters (i.e. different OD, Thk and Length). How do I do this?
I see I can set up iPart, and I could set up tables with the OD and Thickness for various standard pipe sizes. But this doesn't address the length. How do I re-use the same Part in an assembly, but each part has it's own set of unique paramenters?
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Jul 11, 2011
Often we have to re-type the same number (value) in the command line. Not the point coordinate triplet, but a single number as input, for example in Move Copy command.
I always wonder if there is a trick in AutoCAD to recall the previously typed-in number quickly and easily (apart from Ctrl+C Ctrl+V method).
Microstation does it very conveniently by pressing up and down arrows in Accu-draw dialog, and even places a graphical mark on the screen when cusor moves over the previously entered value.
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May 26, 2013
I am making a truss assembly by connecting a series of nodes with 100 adaptive rods. The node positions are somewhat random, so each rod will be a unique length.
It could be done with 100 adaptive rods. Something like one adaptive part that can be used 100 times in one assembly?
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Mar 15, 2013
I have an adaptive part which I created within an assembly. I created work planes in this file, based on features in the assembly, and created a sketch on one of these work planes. I used this sketch for an extrusion. then I wanted to reuse the sketch again for another extrusion - normally one needs to select 'Share sketch' from the right-click menu of the sketch, but this is not available. I have already experienced this (random) behaviour, i.e. the 'Share sketch' option missing from the menu. In those case it was ok to make the sketch visible, and then I could use it again. But now it doesn't work. I made it visible, but when I click Extrusion, Inventor wants me to create a sketch, claiming there is no usable sketch.
Inventor 2013
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Jul 28, 2013
In Inventor you can use "virtual components" in assemblies for things like paint, oil etc. In Vault, these virtual components will get an item number. Is it possible to re-use a virtual component in another assembly?
Like the same paint for 2 different models (maybe just differing in amount). Right now I would have to create a lot of items for the same thing.
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Jan 2, 2012
I am looking for "best practice" example code for saving/re-using command default values from previous user input. Similar to lisp globals, but for C# (or VB.net); ie next time the command is run in a given session, the user's previous input is the default <>. I am currently using Properties.Settings to persist these values.
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Mar 12, 2012
I am using Inventor 2011 and vault. When I go to insert another instance of an IFeature i get a message that says "cannot insert iFeature that is currently open for edit (see attached) The .ide file and the part used to extract the iFeature are both closed and not checked out of the vault.
The only workaround I know of is is to close the file and open it up again.
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Nov 17, 2011
I'm working on setting up a process where I can bring AutoCAD drawings into GIS. I need to assign an attribute to a Polyline or Line so that the attributes can be viewed in GIS. I've noticed there is a way to convert AutoCAD to a SHP or SDP however I'm not familiar with this process.
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Jan 23, 2012
From the attached image you can see what I'm talking about.
(left=original, middle=ROTATE, right=PROPERTIES)
When I rotate blocks using ROTATE command everything is fine, but when I rotate blocks using PROPERTIES my attributes get messed.
I need to rotate several blocks at once with PROPERTIES, because I don't have time to rotate each one separately.
The same thing happens when scaling blocks, but this was resolved using the command BSCALE in the command line.
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May 20, 2013
I am copying a design in the vault & when i go through all the files to ensure they are all to 'copy' there is several which I cannot change their status from 'reuse' to 'copy'
I don't have any of the files checked out & they are all the latest versions.
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Jul 25, 2012
I have been working with an assembly today where it is ideal to mirror parts and have figured out how to reuse the parts rather than create new parts. Now I find that when the parts are mirrored, they ate not retaining the mates. Where do I find the setting so they either retain their mates, or prefferably retain the mirror so that if I move the origional, the mirror moves as well?
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Feb 21, 2013
When inserting a content center part for which we have to choose a material, we would like to have a custom material as a default (material with name: "No material selected"). So when selecting no material for this part (for example when the user forgets to select a specific material), the default material (in this case material "No material selected") will be active. In this way, we can see in one view across the BOM which parts have no material assigned yet.
How can this be achieved in the content center (editor)?
Product Design Suite 2014
Inventor 2014, Vault 2014
HP Workstation Z220
Intel Xeon 3.4GHz
16GB RAM
Nvidia Quadro 4000
Windows 7 Professional (64bit)
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