3ds Max Animation :: How To Include The Linked Constraints In Bundle

Oct 25, 2011

I have a little animation of molecules forming and breaking down in cycle. The animation is keyframed but there are also Linked Constraints involved with no keyframes.

How can I bundle up or group this animation and objects including the linked constraint timings and clone it so I can then scale up and down the animation time and keep everything in working order?

Basically, How can I include the Linked Constraints in my bundle?

Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD

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