3ds Max :: Pre-Rendering Final Gather Options
Jul 8, 2011
I'm trying to optimize the rendering time on pre-rendering my Final Gather map.
I've set it to every 5 frames and halved the resolution of my FG map compared to the final render but I'm wondering if some of the other roll-outs such as the Image Precision, Soft Shadows, Glossy Reflections and Refractions make a difference to the FG map. Can I knock these settings down a notch or two, or do I have to keep them the same as the final render?
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Aug 19, 2011
After I installed design 2011 student version, I can't move the final gather presets or for that matter there are no presets available to change. And the values go erratic often. I switched to scanline and back to MR but that doesn't rectify it.
And also there are no geographic locations available in my daylight system
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Sep 1, 2011
I am working with a network and it works for standard rendering.
I want to use it to pre-generate the FG maps. I have tried the "generate now" button, but that makes the FG calculate locally on the current machine... even with Net render checked.
When I try doing a render using the frames just as junk, it renders out, but does not save the FG map.
Working with max 2012 and Backburner.
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Nov 15, 2012
If I generated FG maps with interpolation of every 3 frames and I use read FG points at every 2 frames. Would this be wasting my time? Would it be better if I just set it to 0? Once it starts rendering it comes up with warning signs saying it can't find specific FG maps which is understandable. Would max have to generate new ones (because this would be a waste of render time) and if it does can I somehow just tell it not to?
It is an animation that I am rendering (moving car and moving camera).
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May 26, 2011
I've got a scene set up with a lot of objects (about 680 of them), and about a million polys. I'm in the process of trying to render out the animation and I'm running into some problems.
When I am attempting to recalculate my final gather maps so I can interpolate between frames and reduce flicker in the final animation, it is halting at different frames depending on what final gather settings I'm using, but halting with every setting I've tried.
This last time I tried it with "Low" default settings (.4, 150, 30, 0 bounces) and it stopped on frame 90 at 99.9% of "computing final gather points". With other settings it has stopped at frame 102 at 95.4%, and on another setting frame 87 at 66.5%. The most common percentage to halt at has been 99.9% of Computing Final Gather Points, but the frame number it halts on and the percentage varies.
The halt is repeatable and happens at the same exact spot in the animation depending on the settings. So if I use "Low" (.4, 150, 30, 0) it will always stop at frame 90 at 99.9% Computing Final Gather Points. The other settings will produce the same result over and over as well. I also attempted to re-start the precalculation from the frame that it halted on (after deleting the previous FGM file for that frame). Frame 90 still halts at 99.9%... or frame 102 halts at 95.4%... etc...
I can, however, get frame 91 to complete it's final gather map if I set the sequence to pick up on the next frame and go from there.I will attach an image of the model/scene I'm currently working on.
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Apr 24, 2012
Max 2013 now can't read or write final gather maps. I get an error cannot open map file. I have tried using a unc path \server name. I had the problem previously whan I moved to win 7 and I got around it by turning off my UAC. But that is off.
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Apr 24, 2011
I'm using the trial version of CVS X4 and have been impressed so far, but have come into a problem that I have seen others post here, but it's not 100% identical to my problem.
I'm able to view each clip individually without any playback problem upon capture. However, once I drop a clip into the timeline, the clip experiences a very slight but noticeable bit of stuttering/jumping/hiccuping every so many seconds during playback on the timeline. I was hoping that this might have just been occurring in preview mode, but after creating a video file, the problem still exists. This footage was captured using a Flip camera.
I've posted a 1 minute sample on Youtube at [URL] ...... You'll notice while viewing an opening pan of the Welcome sign and footage of the columns the issue I'm inquiring about. I find it very strange that this especially noticeable when a scene is being panned.
Screen Shot CVS Jumping.jpg (39.95 KiB) Viewed 615 times
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Apr 15, 2013
I am trying to make a 3D globe, but using CS6 (i have designed in 3D in CS5 before but want to familiarize myself with the process for CS6). The problem is that the edges of the sphere are a little sketchy and I want to change anti-alias settings to solve the problem but cannot seem to find them anywhere .
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Sep 8, 2011
I have been reading a great deal about all the different options out there for rendering Civil 3D files. I need to not only realistically render static views but also add fly-by and walk throughs. Additionally in the near future I want to be able to add (for example) moving vehicles to static views and fly-bys (sp). It seems that most indications are pointing towards 3DS Max Design 2012. Would this be a correct observation? Aslo, does 3Ds Max Design readily accept native C3D files?
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Nov 18, 2013
Trying to print from LR 5.3 RC using .icc profile in printer settings in Epson Pro 3800 driver the Color Settings and Color drop downs are disabled???? In other applications these options are enabled and selectable.
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Oct 16, 2013
I was wondering if After Effects has a tool that can gather data from my renders and graph time spent rendering each frame?
For instance..
Frame001 took 2 seconds to render.
Frame002 took 25 seconds to render.
By using this data I could hopefully find problem areas in my comps. I am currrently using AE CC
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Aug 2, 2013
I am trying to write a layer gathering and changing program that will store a lists of layers based on layers they need to be changed to. I am writing it in C# and the part that is killing me is I need to store the old layers before I convert them so that way in the future the program will automatically know to change those layers to the appropriate layer.
I am trying to use an .xml file to permanently store the layers, and a serializer to read the layers into a dictionary so that I can search and see if I have already come across a layer.
I know that sounds very convoluted so let me simplify the problem. We have our layers which are only 7 layers. We get drawings from outside sources and they have their layers. Their layers correspond to one our 7 layers. We have a list showing which of their layers correspond to one of our layers. When we get drawings with layers we've never seen before, we need to search through the list to confirm it isn't already there and if it is not present, then ask the user to which of our layers their new layer should be associated.
I want to store the data in a xml file in a manner similar to this <ourlayertheirlayer> ourlayer1, somerandomthintg ourlayer1, anotherrandomthing ourlayer1, thisrandomthing ourlayer2, whatisthis ourlayer2, whoisthis ourlayer3, whycantifigurethisout ourlayer3, canyoufigureitout</ourlayertheirlayer>
Then I want to serialize the xml file and save the data in a Dictionary<string,string> type whre the first string is one of our layers and the second string is their layer.
I want the data in the xml file to persist between application sessions, but the dictionary would be filled each the program is started.Later in the program I will use the Dictionary to gather all the objects based on their layer, the second string in the dictionary, and convert them to our corresponding layer, the first string in the dictionary.
I am having trouble setting up my types in C# though. How do I create an xml serializer that will read ourlayer, theirlayer from an xml file and save it to a Dictionary. The data doesn't have to be in the xml file in that format either, I just can't think of an easier way than commas to sepearte the two pieces of data.
public class OursTheirs{ public List<string>[,] goToDict { get; set; }}public class oursTheirsComma{ public string commaPresent { get; set; }}public static class SerializeAddToDict{ public static string getFromXML(string xml) { XmlSerializer xmls = new XMLSerializer(typeof(string)); return xmls.Deserialize(new StringReader(xml)) as string; } public static List<string>[,] ParseXML { //Stuff here
I haven't figured out to convert the string to a //List<string>[,] where the first column is one of our 7 layers,second //column their layer } //Then some other stuff here to add the stuff to a dictionary}
I just starting learning C# and .NET.
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May 21, 2012
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
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Jul 2, 2013
The options window will not display when typing "options" in the command line or selecting from the drop down. The options menu has to be hidden somewhere because AutoCad will not allow any other commands after typing options until I hit escape. I have tried restarting CAD and rebooting my computer with not luck.
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Mar 2, 2012
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Jul 23, 2013
I am just starting to learn C# and .NET and I am trying to write a simple program to gather all the layers from a drawing in a directory, save them to a list, and use that list to change those layers to the appropriate layers. The way I want it to iterate is open the first drawing, gather the layers, ask the user which layer they want to change the original layer to, and when they select the new layer, it associates that old layer with the new layer so that in the future it won't prompt the user, it will just change it to that layer. Then it changes the layers and goes to the next drawing.
I wrote something very simple in LISP, but I need to make it more advanced and try to add in more features. Specifically I would like to be able to do everything in the background, without actually opening the drawings so I can avoid any user prompts or dialogue boxes.
I am at a complete loss at where to start though. There are so many members in the different namespaces for Autocad. Right now I am looking through acdbmgd.dll and acmgd.dll to try and find something useful, but I have no idea where to even start.
My guess would be to first define a method that gathers the layers from the drawing and saves them to an array. For example i would have multiple arrays for the different layers to which I want to convert the old layers, string [] 0layer, string [] walllayer that contains all of the layers to be changed to layer 0 and wall layer. Then I would compare the layers in the drawing to those arrays, if they are not present in any of the arrays, the program would prompt the user and ask which layers they want to change the existing layer to and add it to the appropriate drawing. Then all of the layers in those arrays would be changed to the different new layers.
At the very least, I am going to start making the different arrays to be filled. That much I can do. I'm just having trouble actually getting the data from the drawings.
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Sep 7, 2011
Any plugin or something that gathers all the colors within a given image and allows you to save the pallete in another image...If you seen a sprite sheet thats pretty much what Im asking for.It'd be cool if the colors were sorted by how dark it was and by RGB.
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Dec 11, 2007
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Mar 29, 2007
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Jul 5, 2012
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Oct 14, 2012
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Aug 6, 2013
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Feb 2, 2006
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May 12, 2013
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Apr 21, 2013
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Note, these drawings are not my intellectual property and are being used for personal reasons only.
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Aug 9, 2013
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Oct 30, 2011
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Feb 6, 2014
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