AutoCad 3D :: How To Get Visual Of Actual Sun To Show On Renders
Jun 16, 2011
How I can get a visual of the actual sun to show on my renders so when I have a view I want to render it will actually show the sun and not just the light from it.
I was watching a video about Photoshop and the pro broached the subject of how to set your PS preferences, so that you get a true representation of your documents print size. Seems this was a topic a while back and I'm not sure it was ever answered. Here is an explanation and the fix.
Seems that Adobe sets the default for screen resolution in Preferences/ Units and Rulers to 72ppi. Today's monitors are usually more than that, so when you tell PS to show you Print Size, it's going to show you something less than what it actually is. To fix this is actually pretty simple. Here's how.
1. Create a new document 9" x 9" @ 300ppi, use white for the background color. 2. In your zoom mode activate Print Size 3. Grab a tape measure and carefully measure what your seeing on the screen. If it is not 9x9, then your setting is not set properly in Preferences/Units and Rulers. 4. More than likely your measurement is smaller by a good bit. At this point, create a correction factor by dividing 9 by the actual measurement. 5. Then, in the Preferences as previously described, if 72ppi, multiply by the factor you just created and enter it exactly (not rounded) to the decimal point.
Now, when you ask PS to show Print Size it will show you the actual, not something less.
I have a hdri image in the environment map slot that I want to use for illumination and reflection purposes but I don't want it to show in the actual render, is there a way to do this? I've tried adding the hdri to a skylight but it doesn't give the reflections. I'm using mental ray by the way I know in vray you can use a map for overall reflections and one for overall GI is there a similar way for Mental Ray?hide in actual render?
When I press File Open in my PSE 11 and look for Camera Raw files, they all show PSE 11 icon which makes it hard to find where is the image I am looking for? How do you make these CR2 ehumbnails to show the actual image?
In CS5, if I had Text Layers and changed the text on the layer (by double-clicking the "T" icon of the specific Layer in the Layers palette), the name of the Layer would change to reflect the new text I entered.
For some reason this behavior is gone in CS6. So, for example:
• I have a Text Layer with the word "Email" on my canvas. The Text Layer name also reads "Email". • I double-click the "T" icon of the Email Layer to edit the text on canvas. • I enter new text, "Contact". The text on canvas updates to "Contact", but the Layer Name remains "Email".
So, for accurate Layer names, I find myself having to change the text twice: once on the canvas, and then manually updating the Layer name as well. Is there an option or preference somewhere that I'm missing that would re-enable the behavior from CS5?
I inserted an image into my AC drawing. I’m doing a drawing in 3D starting from this image, using solids and regions. When the visual style is set to Realistic I can see the image but when I change to X-Ray all I can see is black and white points instead of the image.
See attached file
Funny thing is that yesterday it was working perfectly, meaning I could see the image in X-Ray mode, but today it doesn’t work! I don’t understand.
I have already made a new drawing, check with other images formats, and it doesn’t work
I have a bunch of discipline specific menu files as partial cui's to my enterprise menu. I don't want to show them all, as some users may not need them all. What I would like to have is a menu item
Load Menus ->
Civil Electrical Mechanical Structural
and when they click on one of them the relevant menu file is made visible in the current workspace. Is there a simple way to do this?
I have a little routine to add two selected numerical texts together and show the result at a selected position. I am using the entsel method to select them. I would like a way to highlight the selected text temporarily. Is this possible. The routine is as follows.
(defun c:T+ ( / Txt1 Txt2 Txt3 Pkt ) ;Adds second selected number to first (setvar "dimzin" 3) (setq curlay (getvar "clayer")) (setq curcol (getvar "cecolor")) (setq curlin (getvar "celtype")) (setq ds (getvar "dimscale"))
through the groups here I have found the redefine screenmenu command, but I cannot find how to get the screen menu up on the screen as it is not an option in the display options any longer.
When viewing the model on screen it's exposed correctly, but whenever I try and render it out it's overexposed. I have included a screenshot of the rpref.
Uhm, whenever I render I only get white outputs. I'm used to use Revit, and have forgot how to use autocad. But this project relies on making a couple of renders in Autocad.
How do I get useful outdoor as well as indoor renders?
I am quite new to 3D modeling & rendering. I did a simple 3d model of a standing unit, but once i clicked on render, only a black screen appeared.
I did try to put a point light and increase its intensity but the model can barely be seen. I also created a new camera and clicked render but to no avail.
After shelling out a pretty penny for Inventor 2012, my boss set me up with a less-than-adequate off-the-shelf PC. I don't need faster visualizations as I'm not dealing with super complex assemblies, maybe 100-200 parts. I also don't care about ray-tracing while modeling. My problem is it took 24 hours to render a 65 second animation (about 1000 frames).
my boss is going to allow me to build a new, more inventor optimized workstation. I am using studio to do fairly complex animations. Fades, camera changes, constraint animations, all rendered with higher quality. I need a computer that will render quickly, and possibly higher quality if available.
I don't fully understand the whole "Direct X vs OpenGL" stuff. What should I spend my money on, knowing that rendering, not modeling is where I need improvement. I am thinking AMD system to save $$. Also, what to look for, fast bus, cache, etc. Just remember, I need faster RENDERING in STUDIO ANIMATIONS.
I have these cable segments in my models. The problem I have is that when I render them or zoom out all of the work points and segment points become visible. It's only when zoomed in that they disappear.Look at the attached images for an example.I would really like my rendered videos to not have bright yellow spots.
We export our renders to be used in a GUI and for some reason the bottom of our renders since last week (to be fair we only have one user who exports - so only one user has this problem) have a solid black line on the bottom. Now this wouldn't be a horrible problem except we have to set a transparency color in our control software and since the background is not uniform it is VERY obvious when in our final software package. We also have to maintain a constant resolution or the control systems (what we use the renders in) will distort and be way off.
Here is a sample: [URL]....
This happens in both 2013 and 2012. Perhaps there are some lightning/render settings I can try changing on this users machine?
Usually when I run a script. I am automating a process. When doing this, I want to perform other tasks on my computer. Problem beeing. When Autocad is running a script. It opens a file, runs some commands. Then when completed. It opens another file. It seems when it opens each file, it takes control of the cursor for 1 second. The cursor blips for a second.
i.e.
I run a script in ACAd. Minimize ACAd. Open a Word document. And start typing. When ACAD opens a new file. The cursor is pulled away from Word. So I have to click on Word with the mouse again. Then start typeing. Basically you can type a few charachters, before the cursor is pulled away from word or any other applications. And results in my computer work station useless for multitasking until the script is done. Makes Multitasking non existent. My current project I will be running many scripts, and printing many ACAd documents. Therfore I would like to run these tasks in the back ground, while performing other tasks in a new session of ACAD or other applications.
Windows 7 64bit os. ACAD 2011 64bit, network license
Im currently in my second year at architecture school and have recently been learning how to render and do simple animations on autodesk. Being a poor student and only having an existing home computer, how to update my system so I would be able to run some simple renders on my computer?
I have attached an image below of my system details. My computer doesnt have a graphics card and I know I need to get that sorted.
I am creating 3D renders in PS CS6, and I am getting strange blocky artefacts in the renders. These appear on first pass and persist throughout the render. This has happened in the last 2 renders I have tried - I haven't used 3D for a while before this and I don't remember these before.
By blocky artefacts I don't mean the JPG artefacts created by the forum's degrading of the uploaded image, but the light coloured rectangular blocks around the "s",On Win7x64 with latest PS CS6 update; NVidia 650M2GB on a Core i78GB.
I seem to be having this issue with rendering in Max. I play this game called SimCity 4 and have a special user-built script for 3ds Max that allows exporting models made in Max into the game after a few steps.
The script basically sets up Mental Ray and some camera/light rigs to mimic realistic sunlight. In this image you can see the problem pretty obviously.. In some areas it looks like there is coplanar geometry, and i've double checked to ensure there isn't. Some objects have complete portions of the geometry missing, such as the roof.
Whats the best way to blend renders to backgrounds? I've learned a few ways, but not sure which is best. So, two questions, is this blending and if not how do you blend? Also, this is only my second sig, I'm not looking for judging in this thread just tips on blending for now.
when I send an image from Lightroom 4.3 to Photoshop CS6 (CMD+E), it renders slightly differently. I notice Photoshop (CR) seems to not apply the lens correction profile I apply in Lightroom. Sometimes it seems the luminosity of the image too is slightly off, but updating the image preview in Lightroom seems to fix this (but not the lens profile issue). I thought it was a monitor color profile problem, but what has it to do with the lens profile correction? To me, it just seems Photoshop renders the dng differently than Lightroom.
I'm on a Mac and everything is updated to the latest release (both Adobe and OSX), so I don't think there should be a compatibility problem between software versions..
I installed After Effects pretty much without changing anything, so the settings are more or less default. I'm using a Macbook Pro with OS 10.6.8 and After Effects CS6
I have enabled media and disk cache, max disc cache is at 100GB and I have an external drive (with 900GB spare) as the volume selected beneath that option. My internal SSD has not much spare on it. I previously had the internal SSD as the disc cache and still had this same problem.
My project is 1920 x 1080 25fps - And I'm trying to render to Quicktime. I've tried rendering to stills and then outputting to Quicktime (so as to have less computational effort), then running them through but the same problem persists.
If After Effects is the application in focus the project renders fine.
If After Effects is not the application in focus - ie. I work with it rendering in the background, the 'FINISHED' sound plays and the render is cut short a short while after I started working in another program.
The project render time is about an hour, so it's not really convenient.
How can I decide to have all my proxies on one location and full renders on another storage location... I can add more locations, but how to send all proxies to one location and full to another ?
I"m trying to do a clay render after effect in illustrator. i'm exporting a dwg. 2d export from sketchup photoshop export of black shadows so that i can do vector trace in illustrator and add gradient and blur effects
this video is about photoshop shadow effects in a 3d model [exported as a 2d jpeg image from sketchup]
when I export a timeline to Media Encoder queue, the video renders out with no audio.I have not found a repeatable way to replicate this, but when it happens, it really blows up my workflow.
Typically I: Import a ProRes 1080 clip into a fresh timeline, and only trim down the ends. Audio and Video playback great in premiere. I then, without changing anything, export to media encoder queue in h.264 1080p OR 720p (vimeo preset).
The queue runs and bang, video file with no audio.
My extended workflow is as such - once the h.264 file has arrived in the folder (it is a watchfolder), there are presets set to create OTHER Files - wav for CD, mp3 for podcast, DVD for distro, mp4 for podcast. So, as you can see, it snowballs into a trainwreck. I would also automate/schedule the podcast postings, but obviously I can't rely on media encoder/premiere to do it's job.
I even got to point to where I reboot the machine right before each original capture begins, but the error is always in the first render out of premiere.I dropped the capture into a timeline, exported as usual, and got a bad render. Did it again, this time moving the audio down a track. Still a bad render. Rebooted the Mac, tried it all again, and finally got a working render. This is the first time it has happened TWICE in a row, and I'm getting tired of it, as these renders are fairly long.
My AE comp renders as a full-length video of a black screen (with audio, when enabled). Comp plays fine in RAM preview, and I've tried all types of codecs and disabling RAM intensive effects, though I'm working on a quad-core i7 macbook pro with 8 gigs of RAM, so that shouldn't be a problem.
i have an fully specced late 2013 27" iMac for working with the Creative Cloud Programms. At the moment i only have 8GB installed because of problems with my 32 GB Ram kit. I have an internal SSD for the OS and Programms, an 256GB USB3 SSD for Chache Files and a Raid 0 for my Source Files.
I am now rendering an 7min long movie shot on an Red Epic in 5K and 4K to an ProRes422HQ 1080p File out of After Effect. I mainly used the "Levels" Effect and an Plug-In called "Film Convert". No crazy animations or effects. My Render time is about 18 hours (it`s nearly finished, so this are no wrong calculations by AE).
Are this normal render times that should be expected when working with such large source files?What makes me wonder is that the Activity Monitor show only bout 40% CPU Usage (see attached screenshot), shouldn`t that be maxed out?I have to render out a few more similar clips.
I open an image from LR5 into CS6 and then apply Topaz Adjust 5 filter. I make my alterations in Topaz and save back to CS6. The resulting image in CS6 is markedly different to that shown in Topaz.
I have tried making the image 8 bit instead of 16bit in Photoshop before calling up Topaz but to no effect. The image rendered back in PS is lower contrast and less clarity, loosing many of the enhancements from Topaz. This seems to apply especially to monochrome effects. I can't see how to go straight from Lightroom to Topaz as Topaz only appears to be a plugin for CS6 and don't know if this would work anyway.