3ds Max :: Environment Map Slot - Not To Show In Actual Render?

Oct 17, 2012

I have a hdri image in the environment map slot that I want to use for illumination and reflection purposes but I don't want it to show in the actual render, is there a way to do this? I've tried adding the hdri to a skylight but it doesn't give the reflections. I'm using mental ray by the way I know in vray you can use a map for overall reflections and one for overall GI is there a similar way for Mental Ray?hide in actual render?

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3ds Max :: How To Drag / Copy A Material From The Slate Editor Into The Environment Map Slot

Sep 24, 2011

1) Is there a way to drag/copy a material from the slate editor into the Environment Map slot in the Environment/Effects dialog box?

Or

2) Is there a way to put a non-assigned material from the Slate editor into a slot in the Compact Material Editor?

I'm trying to put a Env/Background Switcher into the Environment map slot. I FIRST created the Env/Background Switcher in the slate editor (this is simply the order I worked in and found I couldn't go further).

However, from the Slate Editor, I can't copy, drag, or assign this material, whether to the Environment dialog box, an object in the scene (objects won't accept the Env/Bkg Switcher), nor to a slot in the Compact Material Editor. Perhaps I'm missing a button click or a command someplace?

The only way I can do this is to rebuild the material in the Compact Material Editor (start with a clean Env/Bkg Switcher), or click in the Environment Dialog box's Environment Map slot and start by choosing an Env/Bkg Switcher.

* * * How can you simply go from the Slate Editor to the Environment map slot?

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3ds Max :: Set Environment Map To Not Render In Background

Feb 24, 2011

I have an environment map set up but I don't want it to render in the background. Is there a way to do this?

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3ds Max :: Render Environment Map With Video Post Processing

May 15, 2011

I try to render an environment Map with video post processing. But i cant get it to work. The background (here created with an nebula script) is just white after rendering, the standard render works. Look at the screenshot, i think it will explain my problem better then my poor English vocabulary is capable.

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3ds Max :: Show Environment On Model

May 19, 2011

Isn't there a way to show your environment map directly on your model? It's pretty tough to show a chrome-like material if it just shows up a solid color in the viewport.

I did some searches, but must be searching for the wrong things because the only thing I could find was how to show the environment in the Background of the viewport, but nothing about on the model/material.

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AutoCAD Inventor :: Individual (Environment) Icons Not Show Up

Jun 7, 2010

The individual (environment) icons, i.e.; iam, ipt, idw, ipn doesn't show up anymore with my Inventor 2010. When I open Inventor, there is only one common icon shows (I) for iam, ipt, idw etc. How can I make the individual icon visible gain?

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Photoshop :: How To Show Actual Print Size

May 6, 2013

I was watching a video about Photoshop and the pro broached the subject of how to set your PS preferences, so that you get a true representation of your documents print size. Seems this was a topic a while back and I'm not sure it was ever answered. Here is an explanation and the fix.

Seems that Adobe sets the default for screen resolution in Preferences/ Units and Rulers to 72ppi. Today's monitors are usually more than that, so when you tell PS to show you Print Size, it's going to show you something less than what it actually is. To fix this is actually pretty simple. Here's how.

1. Create a new document 9" x 9" @ 300ppi, use white for the background color.
2. In your zoom mode activate Print Size
3. Grab a tape measure and carefully measure what your seeing on the screen. If it is not 9x9, then your setting is not set properly in Preferences/Units and Rulers.
4. More than likely your measurement is smaller by a good bit. At this point, create a correction factor by dividing 9 by the actual measurement.
5. Then, in the Preferences as previously described, if 72ppi, multiply by the factor you just created and enter it exactly (not rounded) to the decimal point.

Now, when you ask PS to show Print Size it will show you the actual, not something less.

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AutoCad 3D :: How To Get Visual Of Actual Sun To Show On Renders

Jun 16, 2011

How I can get a visual of the actual sun to show on my renders so when I have a view I want to render it will actually show the sun and not just the light from it.

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Photoshop Elements :: How To Make CR2 Thumbnails To Show The Actual Image

Feb 1, 2013

When I press File Open in my PSE 11 and look for Camera Raw files, they all show PSE 11 icon which makes it hard to find where is the image I am looking for? How do you make these CR2 ehumbnails to show the actual image?

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Photoshop :: Difference Between Actual Pixels And Actual Print Size

Feb 22, 2009

What is the difference between Actual Pixels and Actual Print Size?

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Photoshop :: CS6 Text Layer Names Not Updating To Show Actual Text

Sep 26, 2012

I've got some Text Layers in my CS6 document.
 
In CS5, if I had Text Layers and changed the text on the layer (by double-clicking the "T" icon of the specific Layer in the Layers palette), the name of the Layer would change to reflect the new text I entered.
 
For some reason this behavior is gone in CS6. So, for example:
 
• I have a Text Layer with the word "Email" on my canvas. The Text Layer name also reads "Email".
• I double-click the "T" icon of the Email Layer to edit the text on canvas.
• I enter new text, "Contact". The text on canvas updates to "Contact", but the Layer Name remains "Email".
 
So, for accurate Layer names, I find myself having to change the text twice: once on the canvas, and then manually updating the Layer name as well. Is there an option or preference somewhere that I'm missing that would re-enable the behavior from CS5?

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AutoCad 3D :: When Render Lines And Meshes Don't Show Up

Jun 12, 2011

[URL] I have an instrument drawing with 3d and hatch meshes and some lines. When I render the image the lines and meshes I have do not show up. is there any way to fix this? I know rendering is only for 3d objects (now that I have read up on it) but what about the lines in a drawing that you need to see in the final image?

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Revit :: Custom Material Transforms Show In Viewport But Not In Render?

Nov 30, 2011

I am trying to throw a screen shot up onto a TV model to make my rendering more fun and I can't get it to work right!!!
 
I duplicated one of the standard plastic materials in Revit's lib and replaced the color with a cutom image (first tried jpg then png). I had to tweak the transforms to get it to fit the screen. Looks great in the camera view but when I render the transforms are off.
 
Here are some images to illustrate the issue.

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3ds Max :: How To Make A Texture Slot Empty

Feb 23, 2011

In Max, you used to be able to void out a texture by choosing None to replace Noise or a bitmap in a texture slot.

I don't see a NONE option in the latest material/map browser. How do I do this?

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Lightroom :: How To Print From 10x15cm Slot Instead Of A4

Sep 19, 2013

How do I print from a 10x15cm slot instead of the A4?

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AutoCAD Inventor :: Constraining A Hole To A Slot

Mar 26, 2012

Is there a way to do this?  2 parts, 1 has a hole in it and the other has a slot.  I want to constrain the center of the hole to the center of the slot.  How do I do this?

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AutoCAD Inventor :: IFeatures - Producing A Slot

Jul 23, 2012

I am trying to produce an iFeature that can be used as a punch/slot within a sheet metal component.

I have had minor success creating basic dimples before (simple revolved features), but this time I require a more detailed feature. I haven't been able to produce this part (see attached) as an i Feature. I believe it is because I have used a loft.

What alternatives are there?   (I feel if I could get a good grasp on the limits of iFeatures that I could really make my modelling more efficient and versatile).

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AutoCAD Inventor :: How To Constrain Movement In Slot

Jan 9, 2013

I have one problem and I would like to get your opinion how I could solve this.

I can't share models I have problem with, but I made another with the same problem.

I have two parts - one with slot, another with "pin". How to constrain the "pin" to always move in slot?

I had some ideas but non of them worked for me:

1. Use the Transitional constrain came first in mind, but it gives unsuspected results in this situation. Pin part is jumping around and ends up contrained in another place ir should be.

2. Contact solver kind of do the job, but it works quite bad. I gives no control or accuracy (i can not control how much pin is moved out)

3. I even thought of point on 3d sketch constrain, but it can not be done

How you would suggest to constrain the movement? I hope I stated problem clear enough.

I attached model files. I use Inventor 2013

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AutoCAD Inventor :: Translational / Rotational Constrain For Pin In Slot

Aug 15, 2008

How do you constrain a pin so that it can translate/rotate within the boundaries of a slot?

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3ds Max :: Add Multi / Sub-Object To Slot In Material Editor - Everything Unresponsive

May 6, 2013

Design 2012 and 2013 has been giving me problems in the material editor.

System Specs:

Win 7 Pro 64
AMD FX-8320 Black Edition
16GB Ram
GTX 660 GPU
Sabertooth 990FX
Max Design 2013 R6
Nitrous

Basically, when i add a sub-object to a slot in the material editor (Using Mental Ray)nothing happens right away, so I have to do it again to get it to show up in the material editor. When i do get it to show up the slot looks all wrong and distorted, everything is unresponsive. I can save the scene and restart Max and everything will be ok, but as soon as i try to add another Multi material to another object it happens again. This was happening also prior to updating to R6 which i did last night. I've read a post about the same thing for 2012 but there was no solution.

I just tried it with Direct3D rather than Nitrous and did not run into this issue (using default Scanline).Just switching to Mental Ray and changing the standard material to MR A&D made the program unresponsive again. I'm starting to think it's MR that is giving me issues. Upon closing Max i get an error message saying that an error occurred and the program will close.Just switched to OpenGL and tried it with MR, still getting the same results.

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AutoCAD Inventor :: Center Line On An Open Ended Slot

Oct 7, 2013

how to put a center line on an open ended slot.  Say in the front view you can see the radius of the slot with horizontal tangents running to the end of the object; this isn't the problem.  When creating the top view, you only see one hidden line indicating the arch, but the other side is just open to the end.  You have no means of finding bisectors.

I've added a jpg file, looking for the center line in the top view. 

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AutoCAD 2013 :: Hatch Pattern Gradient Slot Looks Black

Oct 31, 2013

My autocad hatch pattern gradient slot appears black suddenly i can't see any colors in these slots. See attached JPG of AutoCAD 2013 hatch diag screenshot.

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AutoDesk Smoke :: Empty Slot In Action Media List?

Nov 16, 2012

in media list in action module, if i add new input/media, it will add new items in the list. Now the problem is when i delete the media , there will be empty slot (slot where media has been removed) in media list. Why can't i delete this empty slot ? can i have a clean media list ?

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AutoCAD Inventor :: Put Angular Dimension From A Hole To Slot Positioned Planes

Mar 26, 2012

I am trying to put an angular dimension from a hole to a slot positioned planes 90degrees to each other.  How can I achieve this?  Typically, it depends on how it is put into the ipt file but I didn't know how else to put the slot in therefore only a point was put in at that angle.

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Revit :: Unable To Render The View Due To Unknown Error During Render Calculations

Aug 1, 2012

I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.

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3ds Max :: Render To Texture / Normal Maps Don´t Render Correctly

Apr 13, 2011

The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.

The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.

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AutoCad 3D :: No Faces To Render Message When Trying To Render Model?

Apr 19, 2012

I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.

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3ds Max :: Include Render Elements With Batch Render?

Aug 19, 2013

Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
 
I know it works with State Set by changing camera view. But Batch render should work too.

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3ds Max :: Save 50% Render Time / Fix Render Element Bug

Dec 28, 2013

I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....

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3ds Max :: How To Render Normal Map Directly From Render Production

Jun 3, 2011

Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.

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After Effects :: Will Not Render Projects From Render Queue Or AME

Jan 17, 2014

Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
 
and I can fin nothing about this error anywhere on line.

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