3ds Max :: Rendering Particle - Get None At All

Jan 3, 2012

I really do not under stand why the particles do not render. you can easily see that they are in the model. I am showing 10% in the view and rendering 100% yet when I render I get none at all.

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Photoshop :: Particle Textures

Apr 24, 2009

I am using PS CS2 and the Unreal 3 engine. I came across a tutorial that had to do with particles in the Unreal editor. The tutorial went well but at the top of the page he had the texture he used for the base of the particle. Here it is: Particle Texture I am seeking information on how to make my own textures like this that I can use for custom particle effects. I have tried blending options, filters and layer setups trying to emulate this texture but all of mine come out to rough and less "whispy" and smooth like the one above. The textures I make work fine in the editor but because they are not smooth and what not the particles look very blocky and unconvincing. Any tips or roads to go down on how I can achieve textures like the one above?

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3ds Max :: Particle Flow Preset Folder?

Apr 22, 2013

I'm trying to put particle flow presets from Max 2012 so it'll show up in 2014. I put them into the ParticleFlow Presets folder, but notice the defaults have .pfp name, and the old ones are .max files. How to get the old ones to populate into the dialogue for 2014?

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3ds Max :: Add Smoke To A Rocket Using Particle Flow

Oct 16, 2011

I've been trying to add smoke to a rocket using particle flow. However, while I have managed to do so, with only 400 shape facing particles (which look excellent), they seem to slow down the render about 10 fold than without.

The scene itself has 200,000 polygons with most, if not all, objects having mental ray Arch & Design materials on them. The particles however use a Standard material with particle age, gradient and noise maps. There is currently only one mr area spot light with raying shadows in the scene.

Also another thing is I would like the shape facing particles to be affected by backlighting but I've tried placing orange lights within the rocket boosters and this hasn't appeared to light up the particles in front of the booster towards the screen. I imagine the only way would be to use a material like mr Arch & Design to be translucent.

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3ds Max Modeling :: Particle With Noise Animation

Dec 5, 2013

I made a cloud with this tutorial: [URL].........

I added Noise modifier with animation to the shape object. But the clouds don't move with the object animation.

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3ds Max :: Can't Remove Shortcuts From Particle Flow

Sep 30, 2013

I am unable to remove the shortcuts from Particle Flow panel. I remove them and then close 3ds Max and then when I start it back up they are back in place.
 
This makes it so that I cannot properly use those shortcut keys.  For instance CTRL ALT M opens up a Particle Flow menu instead of what I have it set to. But if I remove those shortcuts it works. Then I reset max and it is back!

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After Effects :: Key Frame The Particle Radius?

Dec 26, 2013

I'm using the particle playground FX and need to interpolate the radius of my particles. I'm able to change the radius, but so far I've had zero luck keyframing the radius size. I've attached two screenshots: one with the radius set to 10 and another with the radius set to 100. As you can see the particle size doesn't change.

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3ds Max :: How To Get Particle System To Render Past 100 Frames

Oct 25, 2012

I am having trouble figuring out how to get my particle system to render past 100 frames. I have my scene set to 600 frames, but after 100 the particles disappear. I am not sure what is going on.

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3ds Max :: Make Phaser System With Particle Flow?

Nov 21, 2011

I’m tying to make an Phaser system with Particle Flow.

What I would like is the following:

The particles first build up, then shoots out along a straight line even if the ship and target is moving, leaving a streak.

The phaser illuminates the scene.

Once it hits the shield (in this case), the particles spreads along this shield showing the curve in a smoke like texture.

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3ds Max :: Particle Mapping Doesn't Show In Viewport

May 7, 2013

rencently I am testing the PFlow. I do not know why I could not see my mapped particles in the viewport I projected a plane with map to particles. Pic 1 is I captured PFlow nodes. Pic 2 is the one I rendered out. Even I used Data operator, still I could not get it working. I also tried in 3ds max 2013, the same thing.

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3ds Max :: Missing Thinking Button In Particle Systems

Jul 15, 2013

I'm missing the "Thinking" button which I think it should be in the Particle Systems right under the PCloud button.In the tutorial it is there but I'm missing it while trying to work with the file

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3ds Max Modeling :: Creating Waterfall - Particle View

Jan 16, 2014

I'm trying to create a waterfall in 3Ds Max and I can't render it, maybe to many particles? I'm still a newb to Particle View. I was think of SuperSpray but it has no way to collide and caan't add in extra particles after for the splashes.
 
Here's the program.

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AutoDesk Smoke :: Particle Generator And Position Pass

Sep 27, 2012

Smoke is good for us, we like true 3d environment. Smoke is all in one solution, but we missing Particle system and camera tracker. And how we composite position pass from 3d package in smoke?

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After Effects :: How To Make CC Particle World Follow A Path

Aug 30, 2013

How do I make CC Particle World follow a path I create with the pen tool in AE CS6?

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Photoshop :: Select Similar Function (Want To Limit Particle Size)

Jun 29, 2007

am trying to select between red and pink...on a graded level, which makes it harder. I am using the select tool and select similar in order to do so...I was wondering if their was a way to limit the particle size (object total pixzel area) that photshop considers when selecting similar things.

For example, like I stated above, I am selecting for red objects against pink objects...and the red objects are round, so is there a way to limit selection to objects red and have a objective radius of a few pixels?

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3ds Max :: Setup A Camera To Follow A Single Object In Particle Flow?

Aug 13, 2013

Is it possible to setup a camera to follow a single object in particle flow? If so, how is this done?

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AutoCAD 2010 :: Background On Rendering And Attach / Create New Material In Library For Rendering

May 21, 2012

why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012. 

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Photoshop :: Make A Brush That Has Particle Effects In Middle And Fading Out Gradient On Edges

May 25, 2013

I'm trying to make a brush that has particle effects in the middle and a fading out gradient on the edges that looks like this:

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CorelDRAW Graphics Suite X6 :: Making Illustration Of Moving Particle Hitting Other At Rest

May 2, 2013

My question is maybe more of a creative one than a technical one. I want to make an illustration showing that a moving particle has hit a target particle at rest resulting in a collision, where three new particles have been created. They are moving away from the collision point with high velocity. I have been giving it a try, as shown below, but I am not entirely satisfied, especially not with the two particles from the past creating the collision.

They are both gone after collision, but three new particles have been created after collision - Particle Physics is weird! How to make a nice informative illustration. At the moment I am using transparency to show the fact that the particles are moving ...Maybe I will need two illustrations to cope with the past and the future?

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Photoshop :: How Many RAM To Use 3D Rendering For CC

Aug 1, 2013

I just download a trail version of Adobe Photoshop CC and plainning to use Photoshop for all of my 3D works. My systems specs is AMD FX 6100 on the CPU side, NVida GeForce GTX 560 Ti, 8 gig of DDR3 1333 Mhz RAM and WD Black 1 TB and Window 8 64-bit.
 
when I use photoshop cc to render 3D text, I see that it use more of CPU power and the RAM don't even move.
 
i check these status using Logitech G510 gaming keyboard LED screen.
 
I understand 8 gig is more enough for gaming but for intensive task like 3D rendering, I heard that I need 12 gig or 16 gig. My motherboard support up to 32 gb but that will cuase more and thinking of upgrade to 16 gig of RAM. my motherboard only support 1333 mhz and I don't want to upgrade my motherboard.

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Photoshop :: CS6 3D Rendering

May 30, 2012

3D rendering in CS6, Mac, NVIDIA Quadro FX 5600.
 
When I extrude shapes in PSD thay always have a jagged and wavy surface, even after rendering???

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Photoshop :: CS6 - 3D Rendering Looks Different?

Mar 27, 2013

I have Photoshop via Creative Clouds and it is great.Suddenly the 3d rendering looks different. Before it was some squeer boxes that appear on the screen and now they are dissapear and it is just one box with marching ants  around it. How can I get it back?

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3ds Max :: Rendering Material Won't Appear?

Jan 21, 2012

So I made a house, and imported it into 3ds max. None of the materials that I applied in auto cad architecture using images, did not appear in 3ds max. So I tried adding bitmaps in 3ds max. the Problem is, when I add a bitmap in 3ds max, the material appears in the view-port, but when I render the material texture wont show. Only a color comes.

For example, I applied a grass bitmap image. When I render, instead of the grass texture appearing, only the color green appears.

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3ds Max :: Turn Off PC While Rendering?

Dec 15, 2012

I've been using 3D Max for a few years,but I never came across this problem before. I start to render and first 50 frames works fine, but after 50 something frames my laptops is turned off with no message or error or anything.

My laptop is a Dell XPS 8GB RAM i7-3520 @ 2,9 Ghz, it's Intel HD 4000 2GB and I'm using 64 bit windows 7.

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3ds Max :: Rendering In Iray

Aug 9, 2013

I'm getting a totally black rendering using iray on an existing file that was created using mental ray.  I've tried changing the exposure.  Can I use iray with an existing file with arch and design mats? 

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3ds Max :: MR Rendering In 2014?

Aug 8, 2013

I found that with max design 2013 a typical architectural scene would render in about 20 minutes using daylight system and final gather on my computer whereas a similar kind of scene i create in ..2014 takes hours  (the buckets are smaller for some reason by the way ). The computer manager where i work retained the settings i had in ..2013 when he installed ..2014 and i am wondering if that has something to do with it. If so is it possible to successfully reinstall without retaining settings.

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3ds Max :: Rendering With No Color

Sep 1, 2011

i have this problems with rendering, ok what i did was i colored my bug i created..i use Vertex paint, colored it, looks fine and dandy, but when i render it...it has no color so i havent applied anything else on it besides Vertex paint. I just started using this program only a few days ago, so what am i missing? is there something i need to do before i render the my whole bug with colors?

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3ds Max :: Textures Not Rendering

Jun 7, 2012

I have decompiled one of the mdl files from Half Life 2 and imported it into 3ds max successfully. In the preview panel, you can see that the textures are on the model. However, when I render, the textures do not show; I just see a black white model.

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3ds Max :: Rendering To Texture

Feb 22, 2011

I have 2 questions. I am working on a room and am rendering to texture. Once I have baked the textures and applied them to the objects, the objects turn gray. How do I view how the texture looks?

Also- if I grouped the walls for the 2 rooms, will that make it so I can render them to texture at one time? If I do a Select All there is no name under Objects to Bake in Render to Texture.

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Photoshop :: How To Stop 3D Rendering

Jun 28, 2012

Can't find a way to stop 3D rendering in Photoshop CS6!
 
Only with force quit...

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Photoshop :: Video Rendering In CS5?

Mar 27, 2012

Using a 288MB quicktime file (1920x1080) shot with a Nikon D7000, all I did in PS was add two curves layers, one masked and the other not.
 
If I export (to the same file type) with "all frames" selected, the file balloons to 21GB and the rendering is lousy: jagged, as if most of the frames are dropped.
 
That doesn't happen, however, if I export a short range of frames (400 frames out of a total 2810). Rendering comes out fine and the file size seems to be comensurate with its portion of the original. When I try to export the whole video using the first and last frames of the video in the range dialogue, PS freezes up.
 
The original, unedited video, however, plays fine, it's just overexposed.
 
I'm running Win 7, 64bit, 16GB RAM, core i7 3.4GHz cpu, with an Nvidia GeForce GT 530.

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