3ds Max :: Rendering With No Color
Sep 1, 2011
i have this problems with rendering, ok what i did was i colored my bug i created..i use Vertex paint, colored it, looks fine and dandy, but when i render it...it has no color so i havent applied anything else on it besides Vertex paint. I just started using this program only a few days ago, so what am i missing? is there something i need to do before i render the my whole bug with colors?
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Aug 19, 2013
Why is photoshop 14 drawing colors differently than 13 and is there any way to stop it?I have a 256 step, three channel wedge, made without dither or aliasing, which draws perfectly (no bands or crossover) in CS6. This same file draws messed up in CC, with slight colors shifts and stepping. I have saved out the color settings from CS and loaded them in CC. The individual channels draw the same in both files when viewed singly.While my monitor calibration has only been perfect this way on gamma 1.8 images (this is what I have my NEC spectraview software set to), but it has been perfect, no steps, in both colormatch and gray gamma 1.8 from CS4 through CS6. Now, comparing CC to CS, on the same monitor, same file, same settings, the channels draw identically but the color composite is different.
The screen shot of the color composite file is shows 3/4 tone changes:
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The same file with a solar curve on it:
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Channels draw as before, and match up, witness the screen shot of the channels lined up with a solar curve:
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I realize that this probably doesn't look bad in the context of a webbrowser, however, usless I've made some gross mistake, the rendering has changed and I see no documentation on it.
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Mar 5, 2012
I'm new to 3d.....How to render a drawing like the image attached. I know how to attach materials, but the powers that be want it to look like the image. Also can one solid have different colors assigned to it? The drawing attached should hopefully explain what I mean.
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Nov 13, 2012
I am currently working in 3d and trying to render my drawing. However, most of my object is black, as is the background of the render window. Is there a way to change the background color?
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Oct 25, 2011
I was very happy with the color profiles available in the LR3 version, to use with Nikon raw files (from a D700 camera). I managed to have almost the same color and contrast impression as the ones delivered by Nikon RAW software (Capture NX), using camera standard color profile. And the workflow is thus much easier woth LR3.But lately I discovered some problem for average grey value as seen on the comparaison of the same image processed by the 2 software below :
extract at 100% scale of the image processed by LR (using camera standard profile).The same image processed with Capture NX :You can see that the grey are purple, and event almost green in some areas. I had already noticed few years ago a some problem with LR2, but I thought the problem was gone with LR3. Now it is back with LR3.5 --? This color problem does not happen when using ACR 4.6 rendering in LR, but the global color impression is different. I must had that except from this, the global color rendering is very close to NX.
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Aug 14, 2012
I am using cs6 to make a time lapse video. When rendering this in H.264 format there is a significant color shift. For example green grass takes on an almost cyan look in the rendered file.
I am running Win7 64. My monitors have been calibrated using a Spyder 3 Elite, and color management works perfectly for me in all other areas (printing, etc.)
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Oct 2, 2013
Whenever i render my project it always comes in grey color after rendering.
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Feb 27, 2013
I know you can change the color of a rendering background, use and image, change clouds etc but can you just turn the background OFF? I can't find where to do this in 2013
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Apr 24, 2011
I am using arch 2009, I have a bizarre issue with the rendering output soley based it seems on what version of Autocad the original drawing was created.
I have a block with 3d elements & materials, I insert it on any drawing which was created in release 14 which just about 100% of our drawings are (because you know, you take your old title blocks, convert then to the new version of Autocad, year after year after year, so the original title block was created way back when, just saved in the new format.) Anyhows, these are where the 3d blocks were created, newly in r2009, on on drawings originally created a long time ago. We just created new office title blocks from scratch in r2009 starting with the acad.dwt template.
When you insert any of these blocks, render it, the colors are different, too bright. here are all the specs for both drawings, one with the corect colors, one without. We have a ton of these blocks created over the last year or so which we render in Acad for the graphics guy to use for color elevations so its a pretty big deal if the color output is not reliable, it should be the same if all your settings are the same regardless of where the drawing file came from. I have missed something, and its probably something simple, it always is.
1. Same block with same material specs, verified on both drawings.
2. Zero lights, as per the lightlist on both drawings.
3. LINEARBRIGHTNESS - set to zero on both drawings.
4. LINEARCONTRAST- set to zero on both drawings.
5. DEFAULTLIGHTING - set to ONE on both drawings, viewport.
6. DEFAULTLIGHTINGTYPE - set to ONE on both drawings, viewport.
7. Render envirionment & render settting dialogue boxes, match line for line, verified.
Here are the 2 rendered images of the same block inserted on 2 different drawings. The darker one is the correct one:
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Nov 6, 2013
I´m quite frustrated after discovering that some of my images look quite poor displayed by the slideshow module. My situation ist as follows:
LR 5.2 running on Mac OS X 10.8.5, 1:1 previews are rendered, preview quality is set to high, and I´m using a sample image showing a dark cloudy sky with some fine gradients; my slideshow preset doesn´t use any borders as I read this often causes quality issues.
When I´m in the Develop module, there is no problem at all, even in fullscreen display mode on my 1920x1200 display the gradients are perfectly rendered.
In Library module, when displaying fullscreen, quality is okay, but I can see some slight difference compared to the Develop module - which I understand after reading that in Develop the output is based on the actual raw data, and in all the other modules on rendered previews.
Now, when in Slideshow module, the image quality is significantly lower than in Library and I see some quite obvious banding in the gradients. I don´t have problems with blocking artifacts but the banding/posterization is considerably worse compared to a JPEG export with a quality setting of, for example, 75.
I can´t imagine LR´s slideshow tool would be working with a lower color depth than the 8 bit as in standard JPEGs, right? Did I miss any of LR´s parameters that influence the image quality of Lightroom slideshows or of the previews used therefore? Otherwise do you have some other explanations or hints for me in order to get this fixed? We do everything to capture our images in the best possible quality so we should also be able to present them properly after all...
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Oct 17, 2012
What rendering intent is used by LR4 when exporting using a custom colour space as there is not an option as there is with the print module.
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May 21, 2012
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
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Mar 13, 2012
Is there a way to apply a color to selected objects without having to search for the color in the color palette. So say if I am working with an image that has multiple colors but want to use only one of the colors in that image, is there a way to apply it without having to create or add it to the palette.
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Aug 1, 2013
I just download a trail version of Adobe Photoshop CC and plainning to use Photoshop for all of my 3D works. My systems specs is AMD FX 6100 on the CPU side, NVida GeForce GTX 560 Ti, 8 gig of DDR3 1333 Mhz RAM and WD Black 1 TB and Window 8 64-bit.
when I use photoshop cc to render 3D text, I see that it use more of CPU power and the RAM don't even move.
i check these status using Logitech G510 gaming keyboard LED screen.
I understand 8 gig is more enough for gaming but for intensive task like 3D rendering, I heard that I need 12 gig or 16 gig. My motherboard support up to 32 gb but that will cuase more and thinking of upgrade to 16 gig of RAM. my motherboard only support 1333 mhz and I don't want to upgrade my motherboard.
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May 30, 2012
3D rendering in CS6, Mac, NVIDIA Quadro FX 5600.
When I extrude shapes in PSD thay always have a jagged and wavy surface, even after rendering???
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Mar 27, 2013
I have Photoshop via Creative Clouds and it is great.Suddenly the 3d rendering looks different. Before it was some squeer boxes that appear on the screen and now they are dissapear and it is just one box with marching ants around it. How can I get it back?
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Jan 21, 2012
So I made a house, and imported it into 3ds max. None of the materials that I applied in auto cad architecture using images, did not appear in 3ds max. So I tried adding bitmaps in 3ds max. the Problem is, when I add a bitmap in 3ds max, the material appears in the view-port, but when I render the material texture wont show. Only a color comes.
For example, I applied a grass bitmap image. When I render, instead of the grass texture appearing, only the color green appears.
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Dec 15, 2012
I've been using 3D Max for a few years,but I never came across this problem before. I start to render and first 50 frames works fine, but after 50 something frames my laptops is turned off with no message or error or anything.
My laptop is a Dell XPS 8GB RAM i7-3520 @ 2,9 Ghz, it's Intel HD 4000 2GB and I'm using 64 bit windows 7.
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Jan 3, 2012
I really do not under stand why the particles do not render. you can easily see that they are in the model. I am showing 10% in the view and rendering 100% yet when I render I get none at all.
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Aug 9, 2013
I'm getting a totally black rendering using iray on an existing file that was created using mental ray. I've tried changing the exposure. Can I use iray with an existing file with arch and design mats?
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Aug 8, 2013
I found that with max design 2013 a typical architectural scene would render in about 20 minutes using daylight system and final gather on my computer whereas a similar kind of scene i create in ..2014 takes hours (the buckets are smaller for some reason by the way ). The computer manager where i work retained the settings i had in ..2013 when he installed ..2014 and i am wondering if that has something to do with it. If so is it possible to successfully reinstall without retaining settings.
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Jun 7, 2012
I have decompiled one of the mdl files from Half Life 2 and imported it into 3ds max successfully. In the preview panel, you can see that the textures are on the model. However, when I render, the textures do not show; I just see a black white model.
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Feb 22, 2011
I have 2 questions. I am working on a room and am rendering to texture. Once I have baked the textures and applied them to the objects, the objects turn gray. How do I view how the texture looks?
Also- if I grouped the walls for the 2 rooms, will that make it so I can render them to texture at one time? If I do a Select All there is no name under Objects to Bake in Render to Texture.
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Jun 28, 2012
Can't find a way to stop 3D rendering in Photoshop CS6!
Only with force quit...
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Mar 27, 2012
Using a 288MB quicktime file (1920x1080) shot with a Nikon D7000, all I did in PS was add two curves layers, one masked and the other not.
If I export (to the same file type) with "all frames" selected, the file balloons to 21GB and the rendering is lousy: jagged, as if most of the frames are dropped.
That doesn't happen, however, if I export a short range of frames (400 frames out of a total 2810). Rendering comes out fine and the file size seems to be comensurate with its portion of the original. When I try to export the whole video using the first and last frames of the video in the range dialogue, PS freezes up.
The original, unedited video, however, plays fine, it's just overexposed.
I'm running Win 7, 64bit, 16GB RAM, core i7 3.4GHz cpu, with an Nvidia GeForce GT 530.
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Oct 17, 2013
When I render a 3D scene in Photoshop CS6, is the GPU of my system of any use? Whenever I render any 3D scene in PS, I have noticed that the GPU stays idle, it does nothing, everything seems to be done by the CPU. Is it supposed to be this way?
OpenGL _is_ correctly enabled in PS and I have just one video card in my system (GTX660 Ti 3GB).
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Nov 26, 2012
by download I received CS6 (download version, not by disk).after installation I tryed in a photo to put an object into a spotlight.in the menu filter, rendering you can activate clouds etc, also lighteffects, but in my version the tab lighteffects is coloured in grey (not active)how can I get this thing started?
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Jun 1, 2012
Just a quick question - what does Photoshop CS6 Extended use to render 3D objects? When I create very simple 3D text and render, it's taking about 2 hours or more. In the past (5 or so years ago) I did a lot of computer animation with Maya, Max etc. and with my less capable system back then, each frame rendered much quicker than it seems to with Photoshop. I understand that for animation I was only rendering 1920 x 1080 images rather than my current A4 300dpi ones, but should it really make that much difference? It seems to perform many many render passes before it's done. My graphics card is definitely the weakest part of my system...I built this computer not too long ago for use with CS3 and now it's all about graphics card performance...typical!
Here are my specs:
Windows 7 64 bit
Intel i5 2500k @ 3.3ghz
16gb DDR3 ram
Nvidia GT220 (512mb DDR3)
Would a 1gb DDR5 card speed up rendering that dramatically? I was always under the impression it was CPU that determined render speed?
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Apr 26, 2013
I upgraded to Creative Suite 6 about 3 months ago and Photoshop has been freezing up when I am working. I can not figure out what action I do that provokes this. I either have to wait about 60 to 90 sec. before I can continue to work or I have to restart the program by using "force quit".
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Feb 19, 2013
know this is probably somewhat of a techy question, but I'm really alarmed at how much CPU 3D rendering uses in PS CS6. My computer just howls! Can I get some tips, apart from the obvious hardware upgrades? Here are my hardware specs for my computer:
Dell Studio XPS, 12GB ram, Intel Core i7 930 2.8 Ghz, GeForce GT 630 4Gb Aside from that, PS also uses over 6GB of memory at times. This also seems extremely high to me ??
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Jun 12, 2012
VS X5 Pro wont render clips totalling more than 6 plus minutes......Gives me one of these 2 errors >frame 724 unreadable, frame 1024
unreadable. I click on OK and poof! everything is gone!!
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