Just a quick question - what does Photoshop CS6 Extended use to render 3D objects? When I create very simple 3D text and render, it's taking about 2 hours or more. In the past (5 or so years ago) I did a lot of computer animation with Maya, Max etc. and with my less capable system back then, each frame rendered much quicker than it seems to with Photoshop. I understand that for animation I was only rendering 1920 x 1080 images rather than my current A4 300dpi ones, but should it really make that much difference? It seems to perform many many render passes before it's done. My graphics card is definitely the weakest part of my system...I built this computer not too long ago for use with CS3 and now it's all about graphics card performance...typical!
Here are my specs:
Windows 7 64 bit
Intel i5 2500k @ 3.3ghz
16gb DDR3 ram
Nvidia GT220 (512mb DDR3)
Would a 1gb DDR5 card speed up rendering that dramatically? I was always under the impression it was CPU that determined render speed?
I have one PSD that I moved from one Windows 7 machine running CS5 to another. When I open the file on the second machine all of the text layers have the little alert triangle icon. When I try to edit the text I get the message:
"Rendering the text layer will cause its layout to change. Existing pixel data will be used."
The font being used is Verdana - which I believe is native on both machines. There are no faux files applied to the fonts.Both machines are running CS5.
why text layers from one computer conflict with another computer.
i am using photoshop cs6 exteneded since days, and i wrote a text in 3D mode. so after finishing it, i tried to render it. after finishing rendering, i try to save my work, then i get something like "could not save because there is not enough memoryRAM" and after some tries to save it, i get " could not complete your request because of a program error" it always happens. i use windows 7 with intel core i3, 2.13 GHz, and RAM 4 GB
The problem I'm having is that when I try to edit a text layer, the layout of the layer changes completely - I have a grey warning triangle in the affected layer thumbnail that states the following message when I hover over it :
'Font is present on system but requires a layout change'
When I double click to edit the text layer, the following warning dialog pops up:
'Editing or Rendering the text layer will cause the layout to change'
I'm forced to click 'okay' to proceed which is when the layout of the text layer changes completely! Obviously this has massive implications for branding and page consitency!!
Now even if I have to do this the long way round, which means rebuilding each individual text layer for every single document, there is another problem, it appears that after I click 'OK' photoshop distorts the text! This means that I can't increase or decrease the font size to match it up! Same font, Same height, same AA, same weight, different circle radius!
I'm using CS5 64bit Cloud edition on Windows 7, I've already tried updating and reinstalling Photoshop but it doesnt remedy the problem, I've reinstalled a sample batch of the fonts affected and deleted any plugins
Before in CS5 when you click an option, the text would turn white, now they stay black making them hard to see. It seems to be desktop appearance specific so if I change my desktop theme the background color would change making the black text easier to see (text stays black). This seems like a bug, because the highlited text color should turn to white not stay black. Which was how it was in CS5.
Everything looks fine on the screen but when I render the frame I get some kind of strange ghosting, like it can't decide which number(text) to render.
I'm attaching the file and a script that rounds my numbers. You will need to run the script (zeround.ms) before playing the animation and rendering.
The text is manipulated from a script controller. You will find it when you open the Curve Editor in the kerning property of TextCycle001.
The render works only on the first and last frame of the animation and . If I check Manual Update in the Text Property it behaves properly but then I can only render one frame at a time.
I am trying to create a company logo and would like the text of the first word to be rendered as a union flag and the second word as the Sierra Leone flag, ie a bold font with just the fill showing the flag.
I have tried putting a flag behind text and trimming so it only shows through the text but not only does trim not work, I cant seem to get a transparent fill for the text anyway. Ive seen an example of transparent text but no instructions as to how to do it.
What is the best procedures wrt to Hatch, Dimension and Text Elements when Rendering especially that those elements appear extra light and difficult to distinguish. However those same elements in Paper Space following usage of chspace seems ok.
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
I just download a trail version of Adobe Photoshop CC and plainning to use Photoshop for all of my 3D works. My systems specs is AMD FX 6100 on the CPU side, NVida GeForce GTX 560 Ti, 8 gig of DDR3 1333 Mhz RAM and WD Black 1 TB and Window 8 64-bit.
when I use photoshop cc to render 3D text, I see that it use more of CPU power and the RAM don't even move.
i check these status using Logitech G510 gaming keyboard LED screen.
I understand 8 gig is more enough for gaming but for intensive task like 3D rendering, I heard that I need 12 gig or 16 gig. My motherboard support up to 32 gb but that will cuase more and thinking of upgrade to 16 gig of RAM. my motherboard only support 1333 mhz and I don't want to upgrade my motherboard.
I have Photoshop via Creative Clouds and it is great.Suddenly the 3d rendering looks different. Before it was some squeer boxes that appear on the screen and now they are dissapear and it is just one box with marching ants around it. How can I get it back?
Using a 288MB quicktime file (1920x1080) shot with a Nikon D7000, all I did in PS was add two curves layers, one masked and the other not.
If I export (to the same file type) with "all frames" selected, the file balloons to 21GB and the rendering is lousy: jagged, as if most of the frames are dropped.
That doesn't happen, however, if I export a short range of frames (400 frames out of a total 2810). Rendering comes out fine and the file size seems to be comensurate with its portion of the original. When I try to export the whole video using the first and last frames of the video in the range dialogue, PS freezes up.
The original, unedited video, however, plays fine, it's just overexposed.
I'm running Win 7, 64bit, 16GB RAM, core i7 3.4GHz cpu, with an Nvidia GeForce GT 530.
When I render a 3D scene in Photoshop CS6, is the GPU of my system of any use? Whenever I render any 3D scene in PS, I have noticed that the GPU stays idle, it does nothing, everything seems to be done by the CPU. Is it supposed to be this way?
OpenGL _is_ correctly enabled in PS and I have just one video card in my system (GTX660 Ti 3GB).
by download I received CS6 (download version, not by disk).after installation I tryed in a photo to put an object into a spotlight.in the menu filter, rendering you can activate clouds etc, also lighteffects, but in my version the tab lighteffects is coloured in grey (not active)how can I get this thing started?
I upgraded to Creative Suite 6 about 3 months ago and Photoshop has been freezing up when I am working. I can not figure out what action I do that provokes this. I either have to wait about 60 to 90 sec. before I can continue to work or I have to restart the program by using "force quit".
know this is probably somewhat of a techy question, but I'm really alarmed at how much CPU 3D rendering uses in PS CS6. My computer just howls! Can I get some tips, apart from the obvious hardware upgrades? Here are my hardware specs for my computer:
Dell Studio XPS, 12GB ram, Intel Core i7 930 2.8 Ghz, GeForce GT 630 4Gb Aside from that, PS also uses over 6GB of memory at times. This also seems extremely high to me ??
I cannot get any lights to appear in my 3d scenes until I begin rendering. I have installed all updates. In fact, this started when I installed the Creative Cloud update back in December. Also, how do I get rid of the annoying IBL preset?
Why is photoshop 14 drawing colors differently than 13 and is there any way to stop it?I have a 256 step, three channel wedge, made without dither or aliasing, which draws perfectly (no bands or crossover) in CS6. This same file draws messed up in CC, with slight colors shifts and stepping. I have saved out the color settings from CS and loaded them in CC. The individual channels draw the same in both files when viewed singly.While my monitor calibration has only been perfect this way on gamma 1.8 images (this is what I have my NEC spectraview software set to), but it has been perfect, no steps, in both colormatch and gray gamma 1.8 from CS4 through CS6. Now, comparing CC to CS, on the same monitor, same file, same settings, the channels draw identically but the color composite is different.
The screen shot of the color composite file is shows 3/4 tone changes:
[URL]
The same file with a solar curve on it:
[URL]
Channels draw as before, and match up, witness the screen shot of the channels lined up with a solar curve:
[URL]
I realize that this probably doesn't look bad in the context of a webbrowser, however, usless I've made some gross mistake, the rendering has changed and I see no documentation on it.
The file in question has rendered perfectly before but client requested a small change just before publication, so we have made the change but when rendering, Photoshop crashes.
I have tried the file on both my 27" iMac i5 with 24gbb ram, and my Macbook Pro Retina i7 with 16gb ram. The only fix I have found is to duplicate all layers to an ALREADY OPEN new file, save as a new name, quit PS then re-open the new file and render.
Half way through my trial of Photoshop CS5 it stopped rendering hexidecimal colours correctly. If i take a background colour from my css page and put it in the colour picker, use it to border a photo and put that image back into the background it stands out like a sore thumb. This was not the case earlier in the trial, everything rendered fine. I have tried dozens of times to get it to work and i've checked everything i can think of, it still will not render the colour correctly. My operating system is Windows 7 on a Lenovo Thinkpad.what is going on and how to fix it.
I'm not getting an error or anything, but the blue grid that follows the area being rendered eventually stops moving, and Photoshop becomes frozen at that point. I have to use the Task Manager to shut it down.
Video card: ATI Radeon HD 5800 Series Operating System: Windows 7 (64-bit) RAM: 6 GB
I used Catalyst to install all the latest drivers. I did that when I had CS5. I was trying to do 3D stuff with CS5, but that version wasn't able to detect my GPU, so I got CS6. I've been doing 3D stuff for the past couple days without much issue. I mean, the rendering was slow, but never halted.
I thought maybe it was the size of my document, so I reduced the size, and the rendering process got a little further, but still eventually crashed.
I'm using Adobe Photoshop CS6 (64 Bit) for doing my job.Right now, i have a task to create a banner with dimension 800 x 900 Centimeters with Resolution 300 DPI and Color Mode RGB 16 Bit.The file size when blank is about 56.1 GB.The problem is, when i add some text with Horizontal Type Tool and click on the Move Tool, the Rendering Type screen show up and take a very very long time to finished.
I have made some configurations to my Photoshop that i found on Adobe Forum, but the problem still persisted.
Some configurations that i've made is :
- Turn off the Automatically Save Recovery Information
- Set Maximize PSD and PSB File Compatibility to Ask
- Set the Memory Usage to 95%
- Set the Cache Levels to 8 and Cache Tile Size to 1024K
- Set the Graphics Advanced Settings to Drawing Mode Advanced, and Check the option Use Graphics Processor To Accelerate Computation, and Uncheck the option Anti-Alias and 30 Bit Display
- Set the Scratch Disk to another partition ( C:System D:PageFile E:Data F:Scratch Disk)
And after all of that configuration, my Photoshop still slow when Rendering Type.
I am new to Video on Photoshop CC but use it loads for photos, anyway, I have made a video in Timeline of Photoshop which is made up of various scenes all of which have adjustment layers etc. The whole video is 335mb and 5 min long.
I am now in process of rendering it and so far has taken 3 hours and is only half way through. I am saving as a video for YouTube in their 720HD format.
My Photoshop is corrupting files in a very destructive fashion, and it seems to be tied to the live rendering of gradients. Not just blur filters, as in this thread [URL] but opacity adjustments in layers, and hue/brightness shifts. This happens usually in files with large dimensions, but not necessarily complicated layer structures.
This type of corruption, which renders blocks, tesselated shapes, or inverts/fills odd layers, seems to be a problem for multiple users, but I haven't seen a solution.
I think I may be the first person to link it directly to the live rendering of gradients- rather than just the blur filters. Anything that has to render a gradated shift across the image seems to be the culprit. Usualy starting as a solid, and ending as a transparent. However, simply adjust hue/brightness over an opaque layer will make the corruption happen as well. Which leads me to believe that this corruption is caused by live on screen rendering of gradient shifts.
Here are my specs:
CS6 13.0.4 x 64 Mac OSX v.10.7.5 3.2 GHz Quad-Core Intel Xeon 12 GB 1066 MHz DDR3
After creating a reflection of a text extrusion in CS6 Extended, when I select 3D>Render the rendering process erases the reflection. The opacity is up and the selected colors are quite visible. This does not happen all the time, just most of the time. Is there something that I'm doing wrong or is this a bug?