I am trying to create a company logo and would like the text of the first word to be rendered as a union flag and the second word as the Sierra Leone flag, ie a bold font with just the fill showing the flag.
I have tried putting a flag behind text and trimming so it only shows through the text but not only does trim not work, I cant seem to get a transparent fill for the text anyway. Ive seen an example of transparent text but no instructions as to how to do it.
How can you creat text that is the colors of a flag? For instance, if you had the word 'TEXT' in block form and wanted the colors of an American Flag to fill the text. I bet it's simple. Just not for the simple minded.
I have a base(blue) with an array(orange) positioned on a face.
When I select all & UNION the whole geometry becomes orange & I would like it to become blue.Selecting the base first then the array doesn't seem to work.
union the red and yellow objects? after that in mine I have intersection line between them! why?and the other question is; when I try Interfere command to remove the interference object it doesn't work!
I was wondering if you have to solid objects and then use UNION command to make them as ONE object BUT then I don´t after a while you realise that this was a mistake is there a command that you can use to split them as they were before (beside from command undo or slice).
Recently have had AutoCAD re installed and and am having trouble unioning and subtracting the two solids in the attached file. Other objects will occasionally subtract and union with these objects, but only occasionally.
I have created an object and unioned it with another object of what i assumed was the same length.
These nasty lines appeared and as i zoomed in an unwanted face appeared.
I have tried solid edit and delete face but it says gap cannot be filled. There is another unwanted face i am assuming on the other side but the gap is so small my computer always freezes and slows down before i can get in that close to examine it.
I've tried using the union tool in AutoCAD 2013 as well as the Boolean join function in Inventor Fusion 2013. In AutoCAD it doesn't let me select more than one object (says that the array is the only object and that individual unit blocks are duplicates). In Inventor Fusion I can't seem to get the hand of selecting the target & tool bodies.
What is the best procedures wrt to Hatch, Dimension and Text Elements when Rendering especially that those elements appear extra light and difficult to distinguish. However those same elements in Paper Space following usage of chspace seems ok.
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
When working in a drawing with a surface referenced there is usually a flag attached to the cursor that reveals the surface and the elevation of the spot the cursor is hovering over; mine has disappeared.
I had a part which was adaptive in the context of an assembly. I managed to remove it from this assembly in such a way that Inventor did not clear it's adaptive flag (when I remove a part from an assembly, Inventor typically asks whether it should clear this flag - this time it didn't, I can not remember exactly what I did). Anyway, now I can not make this part adaptive anymore in another assembly. How can one clear this flag?
FAIL-UNION-3D-Polyline based wedge.dwg...An unusual bug here, and a workaround of sorts. This one is fairly serious and results from attempting a union of a solid with another solid, when one of the solids is created entirely from 3D polylines and is not on a CCS planar axis.
I'll attach the same file twice - once with a bug ( 3D polyline solid ) and once without the bug ( Solid has been modified to include one "normal" polyline face.
In the middle, a wedge connects the two. Basically, I needed to increase the angle between them by 15 degrees, so slice, polyline around faces and LOFT. Pretty simple and straight forward. The result was that any attempt of a union with the wedge in the middle results in a failure due to inconsistent faces, and the deletion of the non-polyline solid.
This results in damage to the file, and the operation must be backed out or reloaded.If the middle solid includes ONE normal polyline face, with a repositioned CCS on the face, then no problem. This is a workaround, but only sometimes, however if fixes the problem for both the polyline face and the 3D polyline face.
I've encountered this problem a few times, but it was this project that made it possible to capture it cleanly and understand what was happening. It's a critical bug, but only affects parts made from 3D polylines and LOFT operation, so it's more likely to affect complicated designs.
To see problem, take 3D polyline file and use SOLID UNION on the three ( or middle and one side ) pieces and you'll get an error and part deletion. Try again with the "workaround" file, and you'll see that it works both sides now.
The file with this post is the "broken" one - the middle wedge is a single 3D solid created with LOFT and 3D Polylines.
Just a quick question - what does Photoshop CS6 Extended use to render 3D objects? When I create very simple 3D text and render, it's taking about 2 hours or more. In the past (5 or so years ago) I did a lot of computer animation with Maya, Max etc. and with my less capable system back then, each frame rendered much quicker than it seems to with Photoshop. I understand that for animation I was only rendering 1920 x 1080 images rather than my current A4 300dpi ones, but should it really make that much difference? It seems to perform many many render passes before it's done. My graphics card is definitely the weakest part of my system...I built this computer not too long ago for use with CS3 and now it's all about graphics card performance...typical!
Here are my specs:
Windows 7 64 bit Intel i5 2500k @ 3.3ghz 16gb DDR3 ram Nvidia GT220 (512mb DDR3)
Would a 1gb DDR5 card speed up rendering that dramatically? I was always under the impression it was CPU that determined render speed?
Everything looks fine on the screen but when I render the frame I get some kind of strange ghosting, like it can't decide which number(text) to render.
I'm attaching the file and a script that rounds my numbers. You will need to run the script (zeround.ms) before playing the animation and rendering.
The text is manipulated from a script controller. You will find it when you open the Curve Editor in the kerning property of TextCycle001.
The render works only on the first and last frame of the animation and . If I check Manual Update in the Text Property it behaves properly but then I can only render one frame at a time.
I have one PSD that I moved from one Windows 7 machine running CS5 to another. When I open the file on the second machine all of the text layers have the little alert triangle icon. When I try to edit the text I get the message:
"Rendering the text layer will cause its layout to change. Existing pixel data will be used."
The font being used is Verdana - which I believe is native on both machines. There are no faux files applied to the fonts.Both machines are running CS5.
why text layers from one computer conflict with another computer.
i am using photoshop cs6 exteneded since days, and i wrote a text in 3D mode. so after finishing it, i tried to render it. after finishing rendering, i try to save my work, then i get something like "could not save because there is not enough memoryRAM" and after some tries to save it, i get " could not complete your request because of a program error" it always happens. i use windows 7 with intel core i3, 2.13 GHz, and RAM 4 GB
The problem I'm having is that when I try to edit a text layer, the layout of the layer changes completely - I have a grey warning triangle in the affected layer thumbnail that states the following message when I hover over it :
'Font is present on system but requires a layout change'
When I double click to edit the text layer, the following warning dialog pops up:
'Editing or Rendering the text layer will cause the layout to change'
I'm forced to click 'okay' to proceed which is when the layout of the text layer changes completely! Obviously this has massive implications for branding and page consitency!!
Now even if I have to do this the long way round, which means rebuilding each individual text layer for every single document, there is another problem, it appears that after I click 'OK' photoshop distorts the text! This means that I can't increase or decrease the font size to match it up! Same font, Same height, same AA, same weight, different circle radius!
I'm using CS5 64bit Cloud edition on Windows 7, I've already tried updating and reinstalling Photoshop but it doesnt remedy the problem, I've reinstalled a sample batch of the fonts affected and deleted any plugins
how to make a flag look like is waving. A friend of mine wants a tattoo of this pic, but would like for it to be waving. Is there anything that can be done to it, or should we just have the tattooist do it?