I've been using 3D Max for a few years,but I never came across this problem before. I start to render and first 50 frames works fine, but after 50 something frames my laptops is turned off with no message or error or anything.
My laptop is a Dell XPS 8GB RAM i7-3520 @ 2,9 Ghz, it's Intel HD 4000 2GB and I'm using 64 bit windows 7.
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
20110421veiwports turning off.jpg AutoCAD isnt being nice to me lately another hassle i have is the viewports randomly turn off ( they dont show anything) and when i turn those ones on, others turn off.
i dont know how to change the topic to "solved" however a collegue told me to enter MAXACTVP at the command line the value was 16, i was told to set it to 64 ( i had 21 viewports ) and they all came on.
I just download a trail version of Adobe Photoshop CC and plainning to use Photoshop for all of my 3D works. My systems specs is AMD FX 6100 on the CPU side, NVida GeForce GTX 560 Ti, 8 gig of DDR3 1333 Mhz RAM and WD Black 1 TB and Window 8 64-bit.
when I use photoshop cc to render 3D text, I see that it use more of CPU power and the RAM don't even move.
i check these status using Logitech G510 gaming keyboard LED screen.
I understand 8 gig is more enough for gaming but for intensive task like 3D rendering, I heard that I need 12 gig or 16 gig. My motherboard support up to 32 gb but that will cuase more and thinking of upgrade to 16 gig of RAM. my motherboard only support 1333 mhz and I don't want to upgrade my motherboard.
I have Photoshop via Creative Clouds and it is great.Suddenly the 3d rendering looks different. Before it was some squeer boxes that appear on the screen and now they are dissapear and it is just one box with marching ants around it. How can I get it back?
So I made a house, and imported it into 3ds max. None of the materials that I applied in auto cad architecture using images, did not appear in 3ds max. So I tried adding bitmaps in 3ds max. the Problem is, when I add a bitmap in 3ds max, the material appears in the view-port, but when I render the material texture wont show. Only a color comes.
For example, I applied a grass bitmap image. When I render, instead of the grass texture appearing, only the color green appears.
I really do not under stand why the particles do not render. you can easily see that they are in the model. I am showing 10% in the view and rendering 100% yet when I render I get none at all.
I'm getting a totally black rendering using iray on an existing file that was created using mental ray. I've tried changing the exposure. Can I use iray with an existing file with arch and design mats?
I found that with max design 2013 a typical architectural scene would render in about 20 minutes using daylight system and final gather on my computer whereas a similar kind of scene i create in ..2014 takes hours (the buckets are smaller for some reason by the way ). The computer manager where i work retained the settings i had in ..2013 when he installed ..2014 and i am wondering if that has something to do with it. If so is it possible to successfully reinstall without retaining settings.
i have this problems with rendering, ok what i did was i colored my bug i created..i use Vertex paint, colored it, looks fine and dandy, but when i render it...it has no color so i havent applied anything else on it besides Vertex paint. I just started using this program only a few days ago, so what am i missing? is there something i need to do before i render the my whole bug with colors?
I have decompiled one of the mdl files from Half Life 2 and imported it into 3ds max successfully. In the preview panel, you can see that the textures are on the model. However, when I render, the textures do not show; I just see a black white model.
I have 2 questions. I am working on a room and am rendering to texture. Once I have baked the textures and applied them to the objects, the objects turn gray. How do I view how the texture looks?
Also- if I grouped the walls for the 2 rooms, will that make it so I can render them to texture at one time? If I do a Select All there is no name under Objects to Bake in Render to Texture.
Using a 288MB quicktime file (1920x1080) shot with a Nikon D7000, all I did in PS was add two curves layers, one masked and the other not.
If I export (to the same file type) with "all frames" selected, the file balloons to 21GB and the rendering is lousy: jagged, as if most of the frames are dropped.
That doesn't happen, however, if I export a short range of frames (400 frames out of a total 2810). Rendering comes out fine and the file size seems to be comensurate with its portion of the original. When I try to export the whole video using the first and last frames of the video in the range dialogue, PS freezes up.
The original, unedited video, however, plays fine, it's just overexposed.
I'm running Win 7, 64bit, 16GB RAM, core i7 3.4GHz cpu, with an Nvidia GeForce GT 530.
When I render a 3D scene in Photoshop CS6, is the GPU of my system of any use? Whenever I render any 3D scene in PS, I have noticed that the GPU stays idle, it does nothing, everything seems to be done by the CPU. Is it supposed to be this way?
OpenGL _is_ correctly enabled in PS and I have just one video card in my system (GTX660 Ti 3GB).
by download I received CS6 (download version, not by disk).after installation I tryed in a photo to put an object into a spotlight.in the menu filter, rendering you can activate clouds etc, also lighteffects, but in my version the tab lighteffects is coloured in grey (not active)how can I get this thing started?
Just a quick question - what does Photoshop CS6 Extended use to render 3D objects? When I create very simple 3D text and render, it's taking about 2 hours or more. In the past (5 or so years ago) I did a lot of computer animation with Maya, Max etc. and with my less capable system back then, each frame rendered much quicker than it seems to with Photoshop. I understand that for animation I was only rendering 1920 x 1080 images rather than my current A4 300dpi ones, but should it really make that much difference? It seems to perform many many render passes before it's done. My graphics card is definitely the weakest part of my system...I built this computer not too long ago for use with CS3 and now it's all about graphics card performance...typical!
Here are my specs:
Windows 7 64 bit Intel i5 2500k @ 3.3ghz 16gb DDR3 ram Nvidia GT220 (512mb DDR3)
Would a 1gb DDR5 card speed up rendering that dramatically? I was always under the impression it was CPU that determined render speed?
I upgraded to Creative Suite 6 about 3 months ago and Photoshop has been freezing up when I am working. I can not figure out what action I do that provokes this. I either have to wait about 60 to 90 sec. before I can continue to work or I have to restart the program by using "force quit".
know this is probably somewhat of a techy question, but I'm really alarmed at how much CPU 3D rendering uses in PS CS6. My computer just howls! Can I get some tips, apart from the obvious hardware upgrades? Here are my hardware specs for my computer:
Dell Studio XPS, 12GB ram, Intel Core i7 930 2.8 Ghz, GeForce GT 630 4Gb Aside from that, PS also uses over 6GB of memory at times. This also seems extremely high to me ??
Sometimes (only every now and then), when I try to render a project to AVI VS instantly crashes. Lets say I have three projects, project1, project2 and project3. Project1 & 3 will render to AVI just fine, every time. Project2 will crash every time I try to render to AVI. I can render any of the projects to MPG, MP4, WMV, whatever else I want. If I recreate project2 from scratch as Project4, it will then render to AVI just fine. If I remove >>EVERYTHING<< from all timelines in project2, then add a new clip that did not exist before, it crashes when rendering to AVI. Project2 contains both AVI and MPG clips created/captured with VS X3 just a couple of days prior. VS X3 has all the latest updates.
When I say render to AVI I mean I select Share->Create Video File->Custom->AVI and leave it at the default of 24bits, 720x480, 29.97fps, Lower Field First, Uncompressed, PCM, 48.000kHz, 16bit, Stereo. Video on the timeline includes MPEG-2, Lower Field First, 24bits, 720x480, 16:9, 29.97fps, VBR, LPCM, 48000Hz, 16bit stereo and Microsoft AVI OpenDML, 29.97fps, 30532.12kbps, uncompressed, 24bit, 720x480, PCM, 48000Hz, 16bit, Stereo.Although this is a rare occurance, it is a real pain to have to recreate the video from scratch every time this happens.
The computer is a new Windows 7 Pro 64bit, Core2Duo E7500, 4GB Kingston HyperX RAM, 750GB WD Black SATA, Radeon X1550, Asus P5QL/EPU, Pioneer SATA DVD+/-RW, Antec 380 power Supply. Windows has all updates, AV is Microsoft Security Essentials, software installed includes VS X3, Adobe PS Elements 8, Super Video Converter, Office 2010, Nero 8 Essentials, Microsoft Expression Web 3, QTIndexSwapper2, Filezilla, Audacity, Adobe Reader 10 and supporting software that those applications install.
It seems VS always output a video file with 29.970 fps even if the footage was taken at 24P, 30P. Can video studio output a video that is the same as its capture fps rate?
I am using VS X4 on windows 7. I have an .AVI file which I captured from a VHS tape so it includes sound. The video is 105 minutes long and the file size is 21.9 GB which is huge. I brought it into a project, edited as necessary including making adjustments to the sound in the AVI file, added titles, transitions, and an additional sound track. When I render this project to make a video file it takes a very long time and the resulting .wmv file is huge (11.2GB). I hate to think what it would be to make a DVD. Is there some thing I should do differently to avoid the rendering time and the size of the files?
I test at the moment Videostudio X3 and made a small test project. If i produce a AVCHD project i don't have a preview by rendering this project and i can't find a option to enable this ?
VideoStudio PRO X3 crashes very often when rendering a VSP-file (with m2ts videofragments) that contains also transions and text.
It happens when I want to create a HD-file (PAL, Blu-ray /MPEG or H.264/ 1920*1080). Disabling SmartRender did not work. Also setting off hyperthreading did not solve the problem.
The problems do not occur when the VSP-file only contains m2ts fragments.
The recommendations given by Corel Helpdesk (download & install VS updates, C++ and DirectX updates) were not very useful because I had already implemented the most recent updates
My current version of VS PRO X3 is 1.6.2.69.
- Does these kind of problems also occur with VS PRO X4 Ultimate?
i have made a project which crashes in different places every time i try to render. its about 40 minutes long. i have tried removing and reloading pro x2 and cleaning the registery.
I spent several hours putting together a compilation music video for my first time use in Corel VS Pro X4. When I was finally satisfied with what I'd created, I went to the tab to Share.I selected the setting for YouTube, named the file and saved.It started rendering, reached 21% and then nothing. The rendering box simply disappeared and ceased to do anymore.
I've tried 5 times since to render in different and varying formats, but each time it reaches 21% and then cops out, with the render box disappearing, despite the fact nothing has been touched.
My friend installed the program for me so I could try out hers before deciding to buy my own copy... but if this is what its going to be like, then I definitely won't be spending the money on it.
My current project (19 minutes long) does not render (Create a video file). It stops after 27% complete and a message window pops up: "Cannot read audio 0x80004005, 18300:8000:192". My project includes voice-overs, sample sound (water flowing and airplane taking off) and some music. By taking out all voice-overs and music, the project renders. I am using VS X4 Pro.