I have decompiled one of the mdl files from Half Life 2 and imported it into 3ds max successfully. In the preview panel, you can see that the textures are on the model. However, when I render, the textures do not show; I just see a black white model.
"Why iray in 3ds max 2012 doesn't show imported bitmap textures in renders?" It's quite baffling as to why, but even when i change back to my regular Driver Direct3D 9.0- ATI Radeon HD 4600 series it refuses to show rendered textures other than ones that are made in max 2012.
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
I would like to add extra textures to PS is there anywhere to get free ones? or how can I make my own? and how do I add them. I want to make textures like net muslin, and lace for background effects.
I just downloaded this months freebie from the Xara newsletter... it was a package of textures. I have never downloaded textures or other things like this before so I have a dumb question, lol... I unzipped the folder, but I don't know where to put the textures. I thought there would be a "textures" folder or something in the program files that would be obvious, but I'm not seeing anything.
I'm running into a problem when trying to follow the "Getting Started: Animated Battle Scene" tutorial.
I am at the "Adding Materials to Objects In the Scene" section of the tutorial where I am being instructed to add the textures onto the objects, however when I open up the Compact Material Editor, the samples (Battlefield, Cannon, Windmill, ect) are missing are nothing (but grey spheres). Sais files are located in the "Documents/3ds_Max_Tutorials_scene_files" folder, the same where folder where I loaded the "Animated Battle Scene" from. According to the 3DS Max tutorial file download website that is the correct path. However, I Keep getting the same "Missing External Files" message when trying to open the textures for the Battlefield tutorial. What is the correct path for 3DS Max to locate said files?
I have some textures and icons that I've bought and/or gathered and I'd like to install them, but some are .png and some are .jpg. How do I install those on CS5?
Are there any good tutorials for making textures for 3d objects? Not the objects themselves. Just the textures. I'm thinking of things like, rusty metal, water, stone, bricks, etc.
I have created a pyrimid 3D object with which I have appled a the puzzle texture to it. The problem I am understanding is why it has automaticcaly seperated each peice of the 3D object.(left, back, right & bottom.) Thats issue one.
Issue two is when I applied the puzzle texture - it only applied it to the one side and did not wrip the texture around it as I would have expected it to.
I am using PS CS2 and the Unreal 3 engine. I came across a tutorial that had to do with particles in the Unreal editor. The tutorial went well but at the top of the page he had the texture he used for the base of the particle. Here it is: Particle Texture I am seeking information on how to make my own textures like this that I can use for custom particle effects. I have tried blending options, filters and layer setups trying to emulate this texture but all of mine come out to rough and less "whispy" and smooth like the one above. The textures I make work fine in the editor but because they are not smooth and what not the particles look very blocky and unconvincing. Any tips or roads to go down on how I can achieve textures like the one above?
I have three images; a wooden beer cask, a horned skull, and a charred board. I want to be able to make the wooden beer cask look like it has the horned skull charred into the side of it. How do I do that?
I have Photoshop cs4, windows XP and I went to the goodies on the CD and put the textures folder into the filters folder (like readme said) and now don't know where to find the textures in Photoshop. I went to filters > texture but they are not there.
hi all ! Im contributing in a project called infinity the quest for earth http://www.infinity-universe.com/Infinity/ And since its a space game Im trying to get hull textures/tutorials.
Is there any good resources for that? I have looked but there is nothing detailed or good enough.
I've been using photoshop for about a month now and i'm developing a pretty good basic knowledge of it. One thing that i dont understand are textures. I understand that you can create textures in photoshop using tools such as filters and that you can use the texturiser. Ive tried using the preset texturiser setting and ive loaded my own ( ive takenb pics of textures in the real world) and used them on objects but it just doesnt look right- the texture always seems 'behind' the colour of the object, if u know what i mean - and looks dead tacky ...
Can some direct my to a good, possibly free, stock photo site for acquiring grungy textures to apply to images with blend modes and layer mask. Hoping for more organic results than what I get with the filters.
Does anyone know how could creat different clothe textures (f.e. cotton, polyester, denim, leather, etc.?). I use Photoshop CS3. I hopwe that someone will put tutorial how could do it, because i dont know how to do it. P.S. I all time take croops from pictures, but i dont look good, so i think that own make texture will loke better.
I have this other machine that I use for rendering. The 30 day trial has expired and now I need to gain access to it to tell MAX where new texture maps are located. How can I do that??
Recently I have come across a very big problem which has seriously inhibited my ability to texture a model in 3D Studio Max 2010. Upon importing a texture in .PSD format (so that I can change and update the texture map in Photoshop), first Max said four times over that it was an "incompatible PSD file" for some reason, and after it finally loads into Max, I can not see it in the viewport; it is just a solid white without any texture at all. It renders just fine, but I can't see what I'm doing without the texture in the viewport.
In the attached picture, the white part of the model indicates faces that have a texture map applied. The problem is that I can't see the texture in the viewport, and I need to be able to see what I am doing.
I have the "Show texture in viewport" button clicked on in the Material Editor. And I have also tried changing the preferences from Direct 3D to Open GL and changing the DirectX from 9.0 to 10.0--and that did not work.
How to do something like the pic below though. I mean I can get in the rough area of it but never quite as good as this. What do you even call this? Morphing?
This website provides what looks to be free textures. You read for yourself and decide. You can't come back and say i said it was ok. I thought there was a section for this, but couldn't find it.
good ways to speed up at making textures for minecraft with Photoshop or other adobe products.
Mostly im having problems at Textures which are like the same but they have diffrent colors.So i know about actions but im having problems at it.
I wanna make the first Texture and change it how i want, the next one should make all what i did before but dont use the color from the last one. Is there a Option where i can change that?