3ds Max Animation :: How To Turn Off Textures
Mar 13, 2012I am about to start animating a few characters and wanted to know how to easily turn on and off textures for test renderings.
[URL]........
I am about to start animating a few characters and wanted to know how to easily turn on and off textures for test renderings.
[URL]........
I have a rig using human IK and I want to scale his eyes (they are just a white circle on a black background) using the set driven key in maya.
I have found 0 ways of doing this, though I am able to keyframe the texture scaling in the texture editor, but my client wants sliders only, am I able to bake the uv scaling on the timeline to an attribute?
how to switch a texture at certain keys, or Keyframe a file texture on a shader at one key and then change the file texture to something else on a later frame, on the same polygon face. Like this...
How to switch or change these two images at different textures at different frames.
Click animation. Here I just keyframed and switched two poly planes. But I want to swap out the textures by keyframing them instead.
I've used Trax to create a number of animation clips for a character in a video game. I can create more complex animations by arranging several of these in the Trax editor and setting blends.
What I would like to know is: can I select several scheduled clips in the Trax editor and turn those into a single clip? Like if I had two walk cycles that blend into a jump, could I select those and create a single walk-then-jump clip which would appear in the visor, and which I could then drag into the Trax editor as a single unit?
I'm wanting to use a diffuse colour to alter the iterations in the mesh smooth modifier. I'm using the wire parameters dialogue but am unsure of how to turn the 3 point value of the diffuse (rgb) into linear (1 point) data.
Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave
20110421veiwports turning off.jpg AutoCAD isnt being nice to me lately another hassle i have is the viewports randomly turn off ( they dont show anything) and when i turn those ones on, others turn off.
i dont know how to change the topic to "solved" however a collegue told me to enter MAXACTVP at the command line the value was 16, i was told to set it to 64 ( i had 21 viewports ) and they all came on.
Can you make and add textures to photoshop so you can use them as other textures.
View 1 Replies View RelatedI would like to add extra textures to PS is there anywhere to get free ones? or how can I make my own? and how do I add them. I want to make textures like net muslin, and lace for background effects.
View 6 Replies View RelatedI just downloaded this months freebie from the Xara newsletter... it was a package of textures. I have never downloaded textures or other things like this before so I have a dumb question, lol... I unzipped the folder, but I don't know where to put the textures. I thought there would be a "textures" folder or something in the program files that would be obvious, but I'm not seeing anything.
View 9 Replies View RelatedI am trying to add multiple .DDS textures(DirectDraw Surface file) to one object. How to do that?
View 2 Replies View RelatedI have decompiled one of the mdl files from Half Life 2 and imported it into 3ds max successfully. In the preview panel, you can see that the textures are on the model. However, when I render, the textures do not show; I just see a black white model.
View 6 Replies View RelatedI'm running into a problem when trying to follow the "Getting Started: Animated Battle Scene" tutorial.
I am at the "Adding Materials to Objects In the Scene" section of the tutorial where I am being instructed to add the textures onto the objects, however when I open up the Compact Material Editor, the samples (Battlefield, Cannon, Windmill, ect) are missing are nothing (but grey spheres). Sais files are located in the "Documents/3ds_Max_Tutorials_scene_files" folder, the same where folder where I loaded the "Animated Battle Scene" from. According to the 3DS Max tutorial file download website that is the correct path. However, I Keep getting the same "Missing External Files" message when trying to open the textures for the Battlefield tutorial. What is the correct path for 3DS Max to locate said files?
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
View 2 Replies View RelatedIn the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
How do I remove the blues eye lines and text when creating a animation preview?
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My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
View 4 Replies View RelatedI'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?
quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.
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I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.
View 2 Replies View RelatedI have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.
As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.
This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?
I have downloaded some textures and wish to install them. I have gone into Finder, found the presets folder but I don't have a texture folder?
View 5 Replies View RelatedI have some textures and icons that I've bought and/or gathered and I'd like to install them, but some are .png and some are .jpg. How do I install those on CS5?
View 1 Replies View RelatedAre there any good tutorials for making textures for 3d objects? Not the objects themselves. Just the textures. I'm thinking of things like, rusty metal, water, stone, bricks, etc.
View 2 Replies View RelatedI have created a pyrimid 3D object with which I have appled a the puzzle texture to it. The problem I am understanding is why it has automaticcaly seperated each peice of the 3D object.(left, back, right & bottom.) Thats issue one.
Issue two is when I applied the puzzle texture - it only applied it to the one side and did not wrip the texture around it as I would have expected it to.
How can i turn a picture i have created into a texture. then load that texture, via the texturize option or pattern fill option.
Unsure what format to save the file in, or if there is an easier way to do this.
I am using PS CS2 and the Unreal 3 engine. I came across a tutorial that had to do with particles in the Unreal editor. The tutorial went well but at the top of the page he had the texture he used for the base of the particle. Here it is: Particle Texture I am seeking information on how to make my own textures like this that I can use for custom particle effects. I have tried blending options, filters and layer setups trying to emulate this texture but all of mine come out to rough and less "whispy" and smooth like the one above. The textures I make work fine in the editor but because they are not smooth and what not the particles look very blocky and unconvincing. Any tips or roads to go down on how I can achieve textures like the one above?
View 3 Replies View Relatedif you have an wall in perspective e.g. and you want to add a texture to it.. how do you get the texture/pattern to follow the wall's perspective?
View 2 Replies View RelatedI have three images; a wooden beer cask, a horned skull, and a charred board. I want to be able to make the wooden beer cask look like it has the horned skull charred into the side of it.
How do I do that?
I am using Photoshop CS3.
I have Photoshop cs4, windows XP and I went to the goodies on the CD and put the textures folder into the filters folder (like readme said) and now don't know where to find the textures in Photoshop. I went to filters > texture but they are not there.
View 5 Replies View RelatedI have 6.0... Id like to know where I can go to find more .pat files.. Patterns for pattern over lays and textures.
Basically, I want to take a picture and make it look like round water ripples ...
hi all ! Im contributing in a project called infinity the quest for earth http://www.infinity-universe.com/Infinity/ And since its a space game Im trying to get hull textures/tutorials.
Is there any good resources for that? I have looked but there is nothing detailed or good enough.
Thanks!