3ds Max :: Add Smoke To A Rocket Using Particle Flow
Oct 16, 2011
I've been trying to add smoke to a rocket using particle flow. However, while I have managed to do so, with only 400 shape facing particles (which look excellent), they seem to slow down the render about 10 fold than without.
The scene itself has 200,000 polygons with most, if not all, objects having mental ray Arch & Design materials on them. The particles however use a Standard material with particle age, gradient and noise maps. There is currently only one mr area spot light with raying shadows in the scene.
Also another thing is I would like the shape facing particles to be affected by backlighting but I've tried placing orange lights within the rocket boosters and this hasn't appeared to light up the particles in front of the booster towards the screen. I imagine the only way would be to use a material like mr Arch & Design to be translucent.
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Apr 22, 2013
I'm trying to put particle flow presets from Max 2012 so it'll show up in 2014. I put them into the ParticleFlow Presets folder, but notice the defaults have .pfp name, and the old ones are .max files. How to get the old ones to populate into the dialogue for 2014?
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Sep 30, 2013
I am unable to remove the shortcuts from Particle Flow panel. I remove them and then close 3ds Max and then when I start it back up they are back in place.
This makes it so that I cannot properly use those shortcut keys. For instance CTRL ALT M opens up a Particle Flow menu instead of what I have it set to. But if I remove those shortcuts it works. Then I reset max and it is back!
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Nov 21, 2011
I’m tying to make an Phaser system with Particle Flow.
What I would like is the following:
The particles first build up, then shoots out along a straight line even if the ship and target is moving, leaving a streak.
The phaser illuminates the scene.
Once it hits the shield (in this case), the particles spreads along this shield showing the curve in a smoke like texture.
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Aug 13, 2013
Is it possible to setup a camera to follow a single object in particle flow? If so, how is this done?
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Feb 8, 2013
Is there a step I need to do to activate the red rocket? I have one installed but I don't notice a performance difference. I'm using 5k R3d files. Even at quarter DeBayer they stutter. Also, playback controls hesitate quite a bit. I updated to the latest Firmware today.
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Apr 20, 2011
knows the version of the Red Rocket driver/firmware supported in Smoke on Mac 2012?
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Sep 27, 2012
Smoke is good for us, we like true 3d environment. Smoke is all in one solution, but we missing Particle system and camera tracker. And how we composite position pass from 3d package in smoke?
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Nov 27, 2012
Flow segment label using total Flow Type travel time for each segment:
C3D 2014 SP1
W7x64; i7 8gb; Radeon HD 5700
[URL]....
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Apr 2, 2012
so I want to simulate the stress on a payload that is on a rocket. the payload will be exposed to 20g!
My question is do I just put a force on the payload straight downward or can the gravity option somehow be used to get an accurate result?
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Feb 28, 2013
I made a custom model rocket a few days ago and I posted some pics online. A lot of the rocketry community gave me crap that my fins are too small, and my nose cone was not the right shape.
I made a CAD of the rocket in inventor and I would like to run a simulation so I can see what it will look like when the air is flowing over my rocket.
Here's a STEP file of the rocket, as of now I don't have the density of the parts set because I am still trying to figure out how to add custom densities. I know that there are somethings about the rocket that don't seem right, like the nose cone that doesn't go over the sides of the tube - but that was a machining error on the actual rocket and I wanted to make the CAD as similar as possible.
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May 31, 2012
I am curious if there is such a thing as Vector Clip Art? I'm looking for a Retro looking simple Rocket Graphic. I looked a little through my program and didn't find any Art but not sure I'm looking in the right place.
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Dec 30, 2013
I took several pictures, seven to be exact of a rocket launch at night, thinking that one long exposure might make some sections of the photo too bright. The beach is a little underexposed, but that is OK. how to join them? I thought I would use the first one as the base and basically merge the others after I take out all of the content except the rocket plume/flare, but when I try this, it puts the rocket plume in the middle of the layer and I would have to manually align the rocket trail, but can't seem to do it very easily. I'm only trying to cut and paste, and obvious newbie to elements. I have just upgraded to 12 but still have 9 on my machine if one is any better than the other for doing this type of thing.
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Jan 3, 2012
I really do not under stand why the particles do not render. you can easily see that they are in the model. I am showing 10% in the view and rendering 100% yet when I render I get none at all.
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Apr 24, 2009
I am using PS CS2 and the Unreal 3 engine. I came across a tutorial that had to do with particles in the Unreal editor. The tutorial went well but at the top of the page he had the texture he used for the base of the particle. Here it is: Particle Texture I am seeking information on how to make my own textures like this that I can use for custom particle effects. I have tried blending options, filters and layer setups trying to emulate this texture but all of mine come out to rough and less "whispy" and smooth like the one above. The textures I make work fine in the editor but because they are not smooth and what not the particles look very blocky and unconvincing. Any tips or roads to go down on how I can achieve textures like the one above?
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Dec 5, 2013
I made a cloud with this tutorial: [URL].........
I added Noise modifier with animation to the shape object. But the clouds don't move with the object animation.
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Dec 26, 2013
I'm using the particle playground FX and need to interpolate the radius of my particles. I'm able to change the radius, but so far I've had zero luck keyframing the radius size. I've attached two screenshots: one with the radius set to 10 and another with the radius set to 100. As you can see the particle size doesn't change.
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Oct 25, 2012
I am having trouble figuring out how to get my particle system to render past 100 frames. I have my scene set to 600 frames, but after 100 the particles disappear. I am not sure what is going on.
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May 7, 2013
rencently I am testing the PFlow. I do not know why I could not see my mapped particles in the viewport I projected a plane with map to particles. Pic 1 is I captured PFlow nodes. Pic 2 is the one I rendered out. Even I used Data operator, still I could not get it working. I also tried in 3ds max 2013, the same thing.
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Jul 15, 2013
I'm missing the "Thinking" button which I think it should be in the Particle Systems right under the PCloud button.In the tutorial it is there but I'm missing it while trying to work with the file
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Jan 16, 2014
I'm trying to create a waterfall in 3Ds Max and I can't render it, maybe to many particles? I'm still a newb to Particle View. I was think of SuperSpray but it has no way to collide and caan't add in extra particles after for the splashes.
Here's the program.
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Aug 30, 2013
How do I make CC Particle World follow a path I create with the pen tool in AE CS6?
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Jun 29, 2007
am trying to select between red and pink...on a graded level, which makes it harder. I am using the select tool and select similar in order to do so...I was wondering if their was a way to limit the particle size (object total pixzel area) that photshop considers when selecting similar things.
For example, like I stated above, I am selecting for red objects against pink objects...and the red objects are round, so is there a way to limit selection to objects red and have a objective radius of a few pixels?
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May 25, 2013
I'm trying to make a brush that has particle effects in the middle and a fading out gradient on the edges that looks like this:
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May 2, 2013
My question is maybe more of a creative one than a technical one. I want to make an illustration showing that a moving particle has hit a target particle at rest resulting in a collision, where three new particles have been created. They are moving away from the collision point with high velocity. I have been giving it a try, as shown below, but I am not entirely satisfied, especially not with the two particles from the past creating the collision.
They are both gone after collision, but three new particles have been created after collision - Particle Physics is weird! How to make a nice informative illustration. At the moment I am using transparency to show the fact that the particles are moving ...Maybe I will need two illustrations to cope with the past and the future?
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Dec 11, 2008
how I can get this effect ? The air you can see...
I need to make something for a shoe which has a shockabsorbing system which relies on air. When the back of the shoe touches the ground, the air is pushed out of the outsole... so to make this visible, I need a similar effect as the one below.
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Oct 31, 2008
We have a project to make flowcharts in Photoshop. I know there are programs specifically used to produce flowcharts, but PS CS3 is what we have. We have the text boxes and now trying to decide what line tool to use to connect the boxes. We tried the brush and pencil tool at 6 pixels and hold down the shift key to draw horizontal, then click and hold shift again for vertical, but we are getting "ink/Paint" blotter bleed.
I tried the pen tool, but it doesn't seem to allow you to draw a single line one way, select it and then apply a 6 pixel stroke. Is it possible to use the pen tool this way?
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Mar 7, 2012
I have not been able to the nice feature of pressing shift+ number to control the amount of flow while painting for some time now (or to control the amount of opacity with airbrush on). This feature was great when I first started using it back in PS7 but I haven't seen it since the last few packages.
It is a major time saver for any digital painter's workflow and am worndering if their is any way to make this function work again.see the the adobe link if you'd like to see Adobe's description of the function.[URL]...
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Dec 11, 2013
I have a client that wants to put in a constant flow into an inlet and have SSA calculate the HGL downstream of that (as well as add additional flows at additional inlets). Is there a way to do this? I tried adding an "Initial flow" to a pipe but after running the analysis, that flow wasn't the peak of the pipe (I used 1cfs for the initial flow and the peak was 0.77 cfs).
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Sep 3, 2005
way to giveone side of an object another opacity then another side. There should also be a flow between the 2 opacity's. The only way I can think of is doing it "manualy": by cutting it in slices with different opacity or using the gum-tool with a low opacity...
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May 6, 2009
I have a big picture project coming up, and i need to finnish to retouch a large amount of images a day. This means it would be nice to have a function that would open the next picture in line when the one im finished with is closed, or something similar and effective like this.
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