3ds Max :: IRay Can't Handle Refraction Glossiness Properly?

Dec 27, 2011

Maybe you remember post about caustics issues with iRay:

[URL]

I've noticed new issue with iRay: When glosiness of refractions is lower than 1 the SHADOW isn't correct - looks like casted by non-transparent object.

I'm sure it's not caused by "non shaped" light source, I've tried with daylight system and with Photometic shape-visible light.

I've attached ZIPped file to illustrate that problem, and a test renderings I've made.

What do you think?iray_refraction_glosiness.zip

[URL]

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