3ds Max :: Render JUST An Object ID?
Jan 13, 2012Just wondering if there is a way to render an object id or any other render element alone without having to render off an entire image?
Autodesk 3ds Max 2010
Just wondering if there is a way to render an object id or any other render element alone without having to render off an entire image?
Autodesk 3ds Max 2010
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
I render 3d object from raster and smart object (extrusion) Each time i do the edge where the extrusion meets the front inflation material is slightly distorted. Should be a smooth line.
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It will render away from the head but anything over the head doesn't render. The helmet is larger than the head.
How can I render the inside of an open top box in a different material than the outside?
View 6 Replies View RelatedIs there any way to make it so that when I move into wireframe display or edged faces, only the selected object is rendered that way? I don't want everything getting in the way and confusing me with a jumble of wires.
View 1 Replies View RelatedI have a strange problem going on for CS6... Where when I created a design, grouped all of them so that they had the same center.. then did a force perspective... Some of the letters didn't render while a wire frame does exist for them.
One friend suggested to make sure all of the points are joined, however when I Ctrl+J them, I get an error that says invalid object... which is most likely because they are joined...
I have an interesting question here - How should I try to shaded render this syringe so that a plunger can be seen underneath the translucent body? I need to have the gradiations and labels of the millileters be plainly black.
OR
is there a way to keep those gradations black while rendering an illustration and have the plunger visible beneath the body?
The gradiations are cut into the body of the syringe in this model, and the surfaces of the gradiations are changed to black.
Have been adjusting the color styles - but perhaps I'm missing something. Making the material translucent just fades the gradiations on the syringe, I'd like.
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
View 2 Replies View RelatedThe same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
View 9 Replies View RelatedEach time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
View 3 Replies View RelatedOkey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
View 2 Replies View RelatedYesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
Resizing objects is a mess in CorelDRAW X6 when objects are outlined with Scale With Object enabled to retain proportions after resizing.
None of the tools dealing with outlines (e.g. Contour or even Outline itself) continue to work properly after resizing the object.
I strongly suggest to recalculate outline property values after resizing if Scale With Object is checked. Don't just do it hidden somewhere internally in the object model by applying a temporary scaling factor. Instead actually recalculate the actual property values if Scale With Object is checked.
CorelDRAW Graphic Suite X6.4 @ Windows 7/Windows 8 - 64 Bit, Windows Server 2008 R2, Windows Server 2012
have to select an object under an artistic media brush object. i try hold down alt key when select the object under the artistic media object but it select the second object
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View 3 Replies View RelatedIs there a way to exclude single attributes from being defined in a object style? As example: i want to define an outline that does not change width of the objects, but everything else.
There is a small tick box right of every attribute with help text "None this object attribute is not defined by a custom style" but i can not mark it. My feeling is, that i need to switch on this tick box to get the result i need, but i can not. When i click on it, it just gives me a greyed out "Revert". When i try to make child styles, there is a way to break the connection to parent style with these tick boxes, but no luck.
Is it a bug? I tried it with X6, X6.1 and X6.2
1. After creating a clip mask can I view it without the actual object also being visible?
2. Can I paste one object into the clip mask of a different object?
can I snap an object/vertex/edge to another object straight in one axis?
I'm coming from Rhino 3d, where this is possible by holding the shift key.
3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC
I have simple a 3D bottle shape created from about 16 points and I am trying to map a gif image on to it usning CS5. No matter what I have done (work from a new document, etc.) I always get the error message. I also receive this error when I attempt to map a jpg image on to the same shape. I have attempted this on three different Windows 7 machines running CS5 with the same result. When I try it with CS6 the program closes with a catastrophic error and no message. I do not receive this error using the default symbols. The gif and jpg images are imported and imbedded into the document and then moved to the symbols library.
View 6 Replies View RelatedI have a rather simple 3rd party custom object... I tried to get its bounding box but the coordinates that come back don't seem to relate at all to the object.
What I'd like are the coordinates of two nodes the object contains...
Is it possible to apply the autocad cursor in some why with the node object snap to get their coordinates?
I am having some trouble with a file in Illustrator CS6. Within a layer, when I add a fill to an object, the fill doesn't block out the object paths beneath. For instance, say I have a square object overlapping a circle object in Layer 1. The square object is above the circle in the layer. When I add a fill to the square, the circle stroke still shows through the square even though the overlapped part should be blocked out by the fill. The square is set to normal visibility, and I have made sure that there are no duplicate paths that would account for what I am seeing. (I.e., it's not a case where there's a second identical circle path that is on top of the square, so that it remains visible in spite of the fill.)
Other details:
- I'm mainly working with a white fill, but the problem is the same with fills of any color
- When there's a fill color in the circle path as well, the circle's fill color *is* blocked out—just not its stroke.
- I have restarted Illustrator and restarted my computer and these have not changed anything.
- There are other layers within the same document where the normal layering rules work.
- I tried copy/pasting some of the problem objects into a new document, and in the new document, the fill works properly.
- If I move the problem objects to another layer, then the fill works as it should. But as I'm dealing with a number of paths, it doesn't make sense to create a layer for each to solve the problem.
I can't tell if it's a matter of working in too large or complex a file.
Since i updated PS (CS6) the last time it has this very strange behavior when i try to position a object via the Arrow Keys.When i hit a Button very fast (3 times) the object jumps back to its very first position where i started to move it.
When it is a new "feature" - where can i turn it off?
I have a logo that I am working with and I need to make it a 3D object for what I'm doing in After Effects. I am trying to make it 3D so I can edit it in repousse because all I really need to do is extrude it.
I've tried the different options in the 3D drop down menu but none of them bring me to edit in repousse.
Also, I know that I can make it 3D in After Effects my making multiples of it and what not but I don't want to go about it that way. Also, I'm working with CS5.5 and the 3D renderer plugin in After Effects is only available in CS6.
4621.CorelDRAW Clone Bug.mp4
Trim the master object and the cloned object gets deleted.The master object cannot be directly trimmed, so I grouped it with another object, which seems to enable the shaping tools. check if this behavior exists in X5 also.
I have inserted a clip about the problem. Maybe other users and the Corel staff will check it out.
I've already started using the AutoCad 3D.
how to put a 3D object on top of the another 3D object in autocad"! E.g.,I want to put a 3d object of one leaf (raised 1") on top of the vase, so that the edges of the leaf are placed completely on the surface of the vase.
I extruded the leaf 1" first, then tried to copy it on a solid cylinder of a vase, but it didn't work!!! It seems to be simple, maybe not!