3ds Max :: Head With Helmet - Part Of Object Won't Render
Apr 7, 2012
I have a head with a helmet on it. Whenever I try to render the helmet won't render.
It will render away from the head but anything over the head doesn't render. The helmet is larger than the head.
View 2 Replies
ADVERTISEMENT
Apr 17, 2012
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
View 2 Replies
View Related
Feb 20, 2013
I render 3d object from raster and smart object (extrusion) Each time i do the edge where the extrusion meets the front inflation material is slightly distorted. Should be a smooth line.
View 20 Replies
View Related
Oct 17, 2013
Mleader arrow head didn't change size when change the scale on Object property?
The Arrow head size didn't change corresponding to the scale, i included the pic below, the top picture, the arrow head was set at .18" but was really small when i plot out, so i wanted to make it bigger, when i changed to .50" or .75" or even 1" the arrow head became even smaller than .18". Only when .18" than the arrow side is legible
Mleader.jpg
View 9 Replies
View Related
Mar 8, 2012
1) My object scene has 5 parts. I have 3 materials. I need to render all permutations of material and part. Right now I am feeding permutations in via a script but every render takes 4 minutes. As my number of materials grows my permutations become exponential and the render time can become 85 years very fast on 1 machine. Are there any ways in which this kind of permutation rendering can be done that get around this?
2) 1 render of my scene at 600x600 takes about 4 minutes. I would like to know what I can do to get that faster from a hardware point of view. I know you can tweak the mesh to reduce polygons, reduce numbers of lights and so on. I am not interested in those, instead, I am keen to learn what are the hardware bottlenecks for max rendering. The machine is a new quad core i7, 8GB RAM. Do I need a faster graphics card/GPU?
View 3 Replies
View Related
Jul 30, 2013
The parts in my assembly all use the same appearance. When I come to to do a render of my model however it is rendering one of these shiny (I think thats what it called).
See attached images
Image1 shows how I want it to look (this is the opposite end of my assembly)
Image2 shows the problem
Image3 shows a different appearance give to the problem part
The problem part is derived from the other end of the assembly (the part show in image1). All the parts at this end of the assembly are created the same way. They all render fine its just this one. I have tried recreating the part but still end up with the same result.
View 5 Replies
View Related
Oct 29, 2012
I have got troubles with textures in the new Inventor 2013. When I try to programmatically change a texture in a render style of a part (no matter, whether I use an existing render style or create a new one), when I set the texture file name, Inventor throws an exception "Bad argument". In Inventor 2012, it worked. How textures should be set in the new Inventor?
Sample
PartDocument partDoc = ... some initialization
RenderStyle newRenderStyle = partDoc.RenderStyles.Add("newRenderStyle");
newRenderStyle.TextureFilename = newTexFilename; //this throws an exception bad format, even if the texture is in the Inventor textures directory
partDoc.ActiveRenderStyle = newRenderStyle;
View 2 Replies
View Related
Jan 13, 2012
Just wondering if there is a way to render an object id or any other render element alone without having to render off an entire image?
Autodesk 3ds Max 2010
View 4 Replies
View Related
Oct 5, 2011
How do I change the a part material render style within an assembly?
I have tried this below. It changes the name but doesn't update the render style.
Sub Material()Dim oassy As AssemblyDocumentSet oassy = ThisApplication.ActiveDocumentDim ocompdef As AssemblyComponentDefinitionSet ocompdef = oassy.ComponentDefinitionDim ooccurr As ComponentOccurrencesSet ooccurr = ocompdef.OccurrencesDim opartdef As ComponentDefinitionSet opartdef = ooccurr.Item(11).Definitionopartdef.Material.RenderStyle.Name = "Red"End Sub
View 2 Replies
View Related
Jun 6, 2013
I am having problems trying to weld 4 vertices inside my helmet, how to weld it ? Also tried to bridge it and nothing happened ...
View 2 Replies
View Related
Dec 28, 2011
im currently doing the tutorial about the viking helmet.Im in this section "Working in symmetry mode to add detail to the helmet".Im at the point 7 of "select the seam and rim faces to extrude".I have changed the value of the slide control to -25 but when i turn on the show end result to see the left face of the helmet,it doesnt display nothing...,i did something wrong or is this a bug?
View 6 Replies
View Related
Sep 30, 2013
I need to design a racing helmet for a client but since this is round and with objects that are visible on the side as well as on the back of the helmet or on top, I would like to know what is the best way to draw this helmet design, perhaps in 3D, so that the lines come together on the right places both on the sides, back and on top?
The picture below is an example of what I mean:
View 4 Replies
View Related
May 3, 2013
I was making a helmet and I deleted right side then in modifier list i chosed symmetry. so far everything was fine but when I finished my helmet and clicked "use Nurms subdivision" helmet made holes in the middle .
View 5 Replies
View Related
Aug 6, 2013
In PS CC, is it possible to render a 3D shadow + reflection, but have the object that is casting it invisible? So the end result is a shadow/reflection on it's own separate layer?
View 4 Replies
View Related
Mar 11, 2013
How do you render your 3d object during animation in photoshop cs6 extended.In my animation, there is no rendering.
View 6 Replies
View Related
Jul 23, 2011
Is there a way to copy the "render to texture" settings of one mesh to another?
View 3 Replies
View Related
May 23, 2012
How can I render the inside of an open top box in a different material than the outside?
View 6 Replies
View Related
May 22, 2012
I know there are many ways to model this but how would some of you go about it? Would you create a sphere then cut out a spline circle for the ports? Would you create a box then turbo smooth it out to a sphere?
View 4 Replies
View Related
Jun 17, 2011
I'm on page 89 of online tutorial of making the character helmet, and when I try to select and move the pair of vertices at the base of the helmet, they become bright yellow, and all surrounding vertices become a gradually darkening shade of orange. What happens is, it moves all of the vertices around the ones I selected. In the image on the tutorial, only the selected vertices move. What should I do?
I've included a screenshot of the online tutorial, and I've also included screenshots of my own project, to better illustrate the problem I'm having.
View 1 Replies
View Related
Oct 12, 2011
Is there any way to make it so that when I move into wireframe display or edged faces, only the selected object is rendered that way? I don't want everything getting in the way and confusing me with a jumble of wires.
View 1 Replies
View Related
Oct 9, 2012
I have a strange problem going on for CS6... Where when I created a design, grouped all of them so that they had the same center.. then did a force perspective... Some of the letters didn't render while a wire frame does exist for them.
One friend suggested to make sure all of the points are joined, however when I Ctrl+J them, I get an error that says invalid object... which is most likely because they are joined...
View 1 Replies
View Related
Nov 6, 2012
I have an interesting question here - How should I try to shaded render this syringe so that a plunger can be seen underneath the translucent body? I need to have the gradiations and labels of the millileters be plainly black.
OR
is there a way to keep those gradations black while rendering an illustration and have the plunger visible beneath the body?
The gradiations are cut into the body of the syringe in this model, and the surfaces of the gradiations are changed to black.
Have been adjusting the color styles - but perhaps I'm missing something. Making the material translucent just fades the gradiations on the syringe, I'd like.
View 3 Replies
View Related
Sep 27, 2013
why is it when i cut and delete a line from an object, after the line is deleted, there is another line appear automatically , and i can not select the line itself. how do i keep the object from closing??
View 2 Replies
View Related
Feb 6, 2014
I have a figure as below:
You can see that the red circles intersect the blue one twice each. One of these intersects (the lower one) should be below the blue circle while the other should be above the blue circle. How can I make this happen? Can I use the shape builder tool somehow?
View 2 Replies
View Related
Mar 23, 2011
i want to export only a part of an object, not the whole image or object; in photoshop & fireworks for this issue i have the slice tool; so i can exactly export what i want.
is there also a similar option in xara designer; if not how do you it?
View 3 Replies
View Related
Nov 11, 2012
still getting used to manipulating (esp distorting) objects. I haven't been able to figure out how to distort just a portion of an obect.
I have an object (a compound shape) with many anchor points, an object made from a scanned ink drawing. It's a helmet with two intricate pieces that come down on either side. I need to make these hanging parts shorter while the rest of the object remains unchanged, so I want to basically select these parts of the object via the direct selection tool and resize them vertically, but all of the distortion tools I can find effect the entire object.
I tried to separate these parts of the object, distort, then re-attach them to the main object, but then I loose the compound shape and all the "holes" on the inside of the object become filled and don't come back even when I re-compond the shape. Also, this seems like an impractical work around to a simple problem.
View 4 Replies
View Related
Jan 12, 2013
I have an atari gaming joystick and its all one object and i want to be able to make the joystick tilt to the left.. I somehow need to separate the joystick from the rest of the object..
View 7 Replies
View Related
Jan 16, 2013
How you retrace part an object, and in this case, part of a letter. Look at my attempt below, to show what I'm trying to do...
What is the best way to go about it? Pen Tool (Tediuos...), Copy letter and cut off at certain point?
View 3 Replies
View Related
Jan 31, 2012
How can i rotate a 3d object so a certain area of the part is at 0%%D?
View 2 Replies
View Related
Aug 28, 2011
replaced the head on the attached photo and would like to use this for an employee presentation. How I can make it look a little more real? The employees are going to know that it was photoshopped, but still would like to make it better if possible. I still feel the head is a little too bright.
View 5 Replies
View Related
Nov 1, 2012
So I have a multi-part solid of a symmetrical object, meaning that some of the pieces on each side are going to be identical (just mirrored). Some objects I would like to keep separate during the "make components" function because of the bends on them.
But for some of the solids, the ones that are identical on each side of the model, I do not want to create a part file for each identical solid. I want inventor to make one .ipt and put it in the assembly file twice (one on each side.)
The work-around is to only make one of the solids into a part then open the assembly, re-insert the part, then re-constrain it.
View 8 Replies
View Related