Maya :: How To Select And Move Pair Of Vertices At Base Of The Helmet

Jun 17, 2011

I'm on page 89 of online tutorial of making the character helmet, and when I try to select and move the pair of vertices at the base of the helmet, they become bright yellow, and all surrounding vertices become a gradually darkening shade of orange. What happens is, it moves all of the vertices around the ones I selected. In the image on the tutorial, only the selected vertices move. What should I do?

I've included a screenshot of the online tutorial, and I've also included screenshots of my own project, to better illustrate the problem I'm having.

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3ds Max :: How To Weld 4 Vertices Inside Helmet

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I am having problems trying to weld 4 vertices inside my helmet, how to weld it ? Also tried to bridge it and nothing happened ...

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Jan 23, 2012

What I'd like to know is whether Maya can do accuracy.

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Nov 17, 2012

I am trying to model the following simple structure:

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I would like the affected vertices to only move on a given axis when rotating the edges, so I dont need to reposition them after the rotate operation. I tried to illustrate what I mean in the following screenshot:

The edges I want to rotate are marked in red, the vertices that are supposed to only move on the y-axis are marked in green. The arrows indicate the desired movement.

Is this way of rotating an edge possible with the rotate tool or something?

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Dec 9, 2013

I think I triggered some sort of feature because I am now unable to select specific vertices that I wish to select (although I do appear to be able to select polygons at will when using Polygon).
 
I am attaching the .max file. I do not have the space bar lock active so I know for sure that's not the cause. 
 
I want to clarify that I am able to select some of the vertices in the model but for some reason some vertices are not selectable (notably a cluster in the vicinity of the cheek pouch area [the part of the face that is bulging outwards])

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Feb 17, 2012

Maya 12 Hotfix 2, MacOS 10.6.8

When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.

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Jul 30, 2011

My problem is that i have a curves but i need to add more vertex in it and i now that is possible but i forget how and another thing if any tutorial about curves and manipulate.

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Jan 4, 2012

I opened my max file today to continue workin but it seems that I am unable to edit or select the vetices in my poly as shown in the picture.

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Oct 12, 2011

Is there some way to make the Scale Tool stop when multiple selected verts or edges are aligned, like in Max? I've noticed that you can overshoot when trying to align this way. I suppose there is always snapping to grid..

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Maya Modeling :: Why Are Vertices Around Selection Orange

Oct 19, 2011

I noticed that when a face is selected, vertices and edges in the near vicinity glow orange, and are affected when the primary selection is translated/rotated. Is there a way to modify only the primary selection without any secondary effects?

I know in other 3D modeling software it is possible to transform individual faces without deforming the surrounding geometry. Is there a setting that I need to change?

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Nov 20, 2010

I worked for some time with the free program blender to create my scenes and objects. Because I want to study the subject 'Technical Directing' I started learning how to work with Maya, the more "professional" software.

Although I read through the considered topic of the GettingStarted tutorial, I've still a question to you:

How can I create a face between already existing vertices? This would really improve my workflow.

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Mar 7, 2013

Is there any other method for scaling an object in it's position using the vertices?

For example if you modeled wires or cables or bars and deleted the history but now you think they are too thick or too thin and you want to scale down without compromising their positions.

Look how I found 2 solutions, the cluster option takes more time.

I could not make a single cable on a floor thin out uniformly with the scale tool option. It did work with cluster on each bend but is a bit tedious.

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Maya Modeling :: 2013 Is Not Selecting All Vertices?

Aug 17, 2012

lets say I marquee select the vertices on a cube in an orthographic view (top view or side view) only the vertices facing the camera get selected. And to clarify, CAMERA BASED SELECTION IS TURNED OFF. Also, not sure if it is related, but backface culling in preferences is also turned off. This usually will not happen in perspective view; but yesterday it did start happening in perspective view as well. And even more strange, it does not affect all meshes in the scene. Only some will react this way.

This bug only recently started happening and it is driving me nuts. I have been running 2013 on this machine since it was released, but not until recently did this bug start to occur; so I am wondering if I accidentally turned something on/off?

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Jan 7, 2013

how to reorder vertices in a flipped head so blendshapes will work properly (I've modelled left side expressions and would like to just mirror them across if that's possible).

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Maya Modeling :: Selecting Vertices In The Back?

Mar 5, 2011

I'm having a huge problem trying to select the vertices both in the front and the back of my object. I am familiar with backface culling, and the option is not working. I have tried toggling backface culling in the viewport, preferences, mesh component display and polygon display options. None of these options work. I want to be able to select all the vertices on a model, regardless of certain objects/faces being in the way. However, if there is a face in front of the vertice I am trying to select, Maya won't let me select it.

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Jun 18, 2013

I want to just bend the legs on a deer so I put some bones in, and added a skin modifier.  I am having trouble with some vertices being affected above the leg joint.  I can't seem to select them to change the weights. I have checked off "select Vertices" on the top area of the modifiy panel.  I've posted an image below where you can see my problem of the bottom of the belly being affected by the leg. 

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Having an issue with joining two vertices that are so close to each other, it isn't funny!! I just need to join 2 sets and I can move on to the next portion. Why these aren't joining?

See attached pic.new_bitmap_image_3.zip

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Maya Modeling :: How To Deselect Pink Vertices From Model

Jul 8, 2011

I'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)

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Jun 9, 2012

I'm working with a polygon plane and I've moved the vertices on the edges to where I want them. Now I want to set all the non-edge (interior?) vertices equal distance apart from one another. Is there a function or an easier way to do this or do I have to do it manually?

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Maya :: How To Create A Group Of Vertices Edges Or Faces

Jul 28, 2012

I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locator for.

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Nov 12, 2011

Would this be a problem when exporting, sculpting, final rendering etc. Or would i have to rebuild the edges?

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3ds Max :: How To Select Grid Of Vertices And Align In Planar Xy Axis

Dec 14, 2011

I've read all I could on snaps, video tutorials, changed every setting.

the only time anything snaps is when I'm creating an object in which case I get a box and the object snaps to other objects, bounding boxes end points, etc.. (useless stuff) but it doesn't work at all otherwise, it does absolutely NOTHING while selecting an object or edible poly/mesh object vertices, etc..

I JUST WANT TO ALIGN A VERTEX TO ANOTHER VERTEX.

I've seen videos of people just dragging the axis to another vertex and that vertex automatically aligning to it... why the heck can't that work for me? I don't even get a line, nothing that looks like any tutorials out there. Everything behaves the exact same way as without snaps. you can't even tell the difference moving things around except there is a little circle at the center of the gizmo. I even checked every box in the snaps settings. It makes me want to throw the computer out the window that it takes 3 hours and still nothing works.

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AutoCad :: How To Move Some Vertices Of Solid To Offset Of Solids Edge

Oct 20, 2011

1) I have a solid with vertical walls. I need a solid, were some walls ar not vertical. So I need to move some vertices to the offset of top edge. Please, check a pic.

(yellow edges have to be were are the red ones).I did it with construction lines, but I'm sure there is a more efficient way (with a command like offset).

offset.JPG

2) Can I offset just a part of the solid at all?

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Maya Modeling :: Selecting Face Or Vertices Moves Whole Model

Nov 23, 2011

I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.

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Dec 9, 2012

So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.

some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.

I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.

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Jun 18, 2013

I know this discussion title is a bit murky, but the problem is a bit odd.  I have Photoshop CS6 v13.1.2.  In this version, I will activate the Select Tool, check Auto-Select: Layer, check Show Transform Controls, and then while using the Select Tool I will drag to create a rectangle to select multiple layers with content within the specified area. 

Unfortunately, this action only works when I begin the selection from outside of the canvas area.  If started from within the canvas area, no rectangle will appear, it will show me a measurement of my selection size, and then no layers will be selected upon release.
 
This cannot be working as intended right?  I mean multi-select dragging cannot be intended to only work when started outside of the canvas right?  Is there some way to fix this issue?  Is this a bug?  See the images below for more information on this issue.

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AutoCAD 2010 :: Not Able To Select Base Point

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Having problem of trying to Move, Copy, Stretch etc an object and instead of being able to select a base point...Displacement (which is the default at the command prompt) is somehow selected and your object goes off to coordinate points?  It's probably just a setting or its my mouse, but I didn't change anything and I'm just starting to see the problem. 

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AutoCad :: Select / Move Dimensions To Move Up / Down Same Time

May 11, 2011

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dims.jpg

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