3ds Max :: How To Select Grid Of Vertices And Align In Planar Xy Axis
Dec 14, 2011
I've read all I could on snaps, video tutorials, changed every setting.
the only time anything snaps is when I'm creating an object in which case I get a box and the object snaps to other objects, bounding boxes end points, etc.. (useless stuff) but it doesn't work at all otherwise, it does absolutely NOTHING while selecting an object or edible poly/mesh object vertices, etc..
I JUST WANT TO ALIGN A VERTEX TO ANOTHER VERTEX.
I've seen videos of people just dragging the axis to another vertex and that vertex automatically aligning to it... why the heck can't that work for me? I don't even get a line, nothing that looks like any tutorials out there. Everything behaves the exact same way as without snaps. you can't even tell the difference moving things around except there is a little circle at the center of the gizmo. I even checked every box in the snaps settings. It makes me want to throw the computer out the window that it takes 3 hours and still nothing works.
Ultimately I just want to select a grid of vertices and align them in a planar xy axis at the same z value as a single of my choice... why is this so impossible?
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Jul 6, 2012
I'm trying to Align the Z Axis with 2 points, that works but I'm 90deg off around the Z Axis.
Shared Function UCSAlignZaxix(ByVal Point1 As Point3d, ByVal Point2 As Point3d) As Matrix3d
Try
Dim ZAxis As Vector3d = Point1.GetVectorTo(Point2).GetNormal
Dim yAxis As Vector3d = ZAxis.GetPerpendicularVector.GetNormal
Dim xAxis As Vector3d = yAxis.CrossProduct(ZAxis).GetNormal
Dim NewMatrix3d As Matrix3d = Matrix3d.AlignCoordinateSystem(Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis, Point1, xAxis, yAxis, ZAxis)
Return NewMatrix3d
Catch
Return Nothing
End Try
End Function
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Jul 8, 2013
My part is at an arbitrary angle relative to one of the planes and i cannot align the view in a drawing to be horizontal.I try to make a view, in the part file, in which the model will be horizontal, but there isn't any precise input for views.
I used the Look At tool to look at one face and all i need now is to rotate the view 90 degrees round one axis, but when i touch the line of the compass in the Constrained Orbit command the view jumps back to some position.
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Dec 19, 2013
Lisp routine or macro that will either rotate or align selected objects so they are parallel to an axis on the current UCS?
Specifically, when placing mtext to label an object. I typically align my ucs to the object then create the text so it is parallel to the object. It would be great if I could create the text with a rotation of 0, align my ucs to the object to be labeled and then with a single click, select the text making it parallel to the X axis.
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Dec 9, 2013
I think I triggered some sort of feature because I am now unable to select specific vertices that I wish to select (although I do appear to be able to select polygons at will when using Polygon).
I am attaching the .max file. I do not have the space bar lock active so I know for sure that's not the cause.
I want to clarify that I am able to select some of the vertices in the model but for some reason some vertices are not selectable (notably a cluster in the vicinity of the cheek pouch area [the part of the face that is bulging outwards])
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Mar 23, 2014
Align To Pixel Grid a bit more thoroughly. I understand how to use it - to turn it on & off, but I'm a bit confused about the "why & when" of using it. F.I. I'm creating a picturebook with text. So when I export / or save for web, I'll be turning the vector art and text as an image. My understanding is that using ATPG will eliminate the jagginess of the text that would occur, when it becomes an image, if I did not use ATPG.And conversely, if I don't use ATPG, the text will be jaggy when exported to jpg or png. Is this correct?
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Feb 28, 2013
I've been using max for 9 years, 7 of them professionally..I’m having an issue where in this scene (and only this scene with these objects) when I try to do anything that affects movement in the y axis objects are jumping around as if snap to grid is on.Moving in the X or Z axis is fine though, and moves perfectly smoothly.
I’ve tried a fresh scene (where everything works great) then merging my objects in (where everything gets jumpy again) I've tired restarting max and my computer.this seems to troll me every couple of months, I assume Im activating some sort of convenient feature, but can't figure out what it is.
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Mar 25, 2013
Is there a way to have multiple vertices selected at multiple positions (heights) in the z axis and enter a value of 0 and have all of them jump to 0 in the z axis? Seems like a no brainer to me, but can find a way to do it.
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Jan 4, 2012
I opened my max file today to continue workin but it seems that I am unable to edit or select the vetices in my poly as shown in the picture.
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Apr 3, 2013
As I recall, back in the 3ds dos days you could create a grid aligned to a face of an object by simply picking 3 vertices on the face. I've never figured out how to do this in MAX. I don't need to align objects but need to move vertices around on a given tilted face.
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Jan 31, 2014
How do I change the The Align to Pixel Grid settings, So my pen tool doesn't default to 1pt when I hold down Shift?
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May 30, 2012
Illustrator CS5. I made a 32x32 pixel box, put a 32x32 artboard around it, export it at 72 ppi png, with or without antialiasing which doesn't seem to matter whether it's on or off, yet it always exports out as a 33x33 png instead of a 32x32, adding 1 pixel to each side, tested with a higher resolution, doesn't matter saves with 1 extra pixel on each side example 500x500 will become 501x501, when I look at the picture even if it's a solid color square it will make the edges transparent and ruin the picture on the edges making it hard to fix in another program after exported from illustrator. I tried something out when I searched the internet for solutions, I checked in save for web under Image Size it will say my 32x32 square is 33x33 in that screen but in the info window it is 32x32.
I have align to pixel grid turned off if that matters at all.
Sometimes when I am typing in the width and height in the transform window changing the size it was previously, example from 67.354 W to 67 and 55.271 H to 55, instead of going to 67x55 it will change itself to 67.18 and 55.084 that is an example not from an actual thing I did.
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Jun 19, 2013
having issues with getting point sizes on lines below 1 pt. (or inbetween whole numbers).
read in another discussion about turning off "align to pixel grid". can only find that in pull down menu: select, object, not aligned to pixel grid. it doesn't seem to be toggling off/on.
i've never heard of this issue before. i tried opening the file in cs5 and i had the same issues.
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Jan 23, 2012
What I'd like to know is whether Maya can do accuracy.
For instance: Is it possible for me to select two edges or vertices and type in an exact distance that I would like to have between them.
Very fine accuracy is not required.
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Jun 18, 2013
I want to just bend the legs on a deer so I put some bones in, and added a skin modifier. I am having trouble with some vertices being affected above the leg joint. I can't seem to select them to change the weights. I have checked off "select Vertices" on the top area of the modifiy panel. I've posted an image below where you can see my problem of the bottom of the belly being affected by the leg.
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Jan 12, 2012
align & distribute 'tools' i use them all the time.but it has always appeared thay they are only good for a single row of objects.
is this correct or is it possible to select a 'grid' of objects and have them evenly aligned & distributed?
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Oct 10, 2012
I currently have grid setup, and I am unable to put guides specificly where I want, they will either be a few pixels to the left/right of where I actually want. It seems like my guides or rectangles that I make only snap to the grid, and I do not want this to happen since some of my shapes do not fit a grid specifically. Lets say I want my rectangle to be 4.5 Grid blocks (each block being 25 px), so 112.5, it only allows me to do 4 blocks or 5 blocks. Is there a preference that can be changed so I can make free shapes without having them direct on the grid?
Attached an example. I'm trying to make the red box the same width and in the same position as the black and it does not let me.
I guess I found my solution, under the transform fly out menu when "align to pixel grid" is unchecked it fixes this.. Is there a better way to do this though?
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Oct 10, 2013
When I select Align to Pixel Grid in the Transform Panel, I see line weight changes occur. I try to change the line weight in the either the Stroke or Appearance panel and it will not change, no layers locked, how to change the line weight?
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Mar 29, 2011
I am working in meters.
I can not seem to select vertices that are "farther" from the camera.
If I scale the object down - I can start selecting multiple verts again.
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Mar 11, 2014
I've been working a good hour on a vector illustration and all of a sudden the "align to pixel grid" feature turned on. It's not selected in the Transform window. In fact, it's grayed out as an option. I restarted Illustrator. Same issue. I restarted my computer. Still happens.
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Jun 17, 2011
I'm on page 89 of online tutorial of making the character helmet, and when I try to select and move the pair of vertices at the base of the helmet, they become bright yellow, and all surrounding vertices become a gradually darkening shade of orange. What happens is, it moves all of the vertices around the ones I selected. In the image on the tutorial, only the selected vertices move. What should I do?
I've included a screenshot of the online tutorial, and I've also included screenshots of my own project, to better illustrate the problem I'm having.
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Mar 23, 2012
adding a page baseline grid! I love it, but I have one problem with it. For example I set the baseline grid to 13 pt, i have text with line spacing specified to 13 pt. I right-click the paragraph text box and select "Align to baseline grid". Then the text surely is aligned to the grid, BUT the lines are spaced to every other line, instead of every line.
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Jul 18, 2013
I have turne off Snap to Grid, and Snap to Point.. and I have made sure "Align New Objects To Pixel Grid" under the Transform menu is turned off, yet still my objects are snapping to point intersects... am I missing something?
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Jun 24, 2013
I have a problem with my brush and pencil tool. Whenever I want to draw an object without a stroke and just a fill, it immediately assigns me a stroke in either the colour my fill is, or, if I'm using a gradient, in black. It doesn't have that problem with the pen tool though. I also checked in my presettings and my Transform plaette that the "Align to Pixel Grid" option is unchecked. Also, the "New Art has basic appearance" is unchecked.
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Aug 25, 2010
Is it possible to automatically project the x-axis, z-axis or z-axis onto the sketch plane?
I.e. every time you open a new sketch the corresponding lateral and vertical axis will be projected onto the sketch.
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Aug 8, 2013
I am trying to align some stuff and having a heckuva time. Its basically this..
word * wordyword * wordhere * wordwordword
the * are little blue dots centered horiz and vert.Everybody is on their own layer.I am trying to get everyone equidistant, the words aligned bottom and the dots aligne center vertical.
I select the align tool, then click on word. Next holding shift I drag everything else and it is all selected. K. I have trimmed all the layers so all that is there are the things I want to align.
I have tried clicking everything in the options box and the closest I get is with distribute horizontal centers with offset but that leaves me with odd spacing.. if I simply select the text it is better, but the spacing is still not right..
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Aug 30, 2011
I am currently following the getting started guide for Maya 2011 and I have come to a portion where it is required to use the Extrude tool to extend a part of the helmet.(page 100 : Polygonal Modeling / Lesson 1 / Extruding polygon components)
Everything is fine up to this instruction 5 Click the large circle that surrounds the manipulator to display the rotate manipulators and then drag the green circular manipulator to rotate the angle of the extrusion to match the angle in the reference sketch (see image) and then drag the arrow manipulator a second time to extrude a second section of mesh.
The actual problem: On my scene, when I click the circle that surrounds the manipulator, the 3 axis' rotate handles appear,but they disappear as soon as I release the mouse button (It is the same behavior if I move and if I do *not* move the mouse before releasing).
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Feb 23, 2012
I'm practicing on photoshop cs5 and I'm working on picture and trying to change things in it but when it came to select auto-align layers from the edit menu it's not lighting to select it i, i can see it but can't select it.
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Mar 2, 2013
I have been able to draw the precast concrete tanks I needed. I drew several models and saved them as WBLOCKS to insert in new drawings. The problem is that I don't seem to be able to select a particular face of the tank upon which I want to align the UCS. What am I missing with regard to blocks and UCS alignment?
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Jan 17, 2012
I have three identical squares on top of each other at different elevations. As all of their location grips align vertically it should be possible to select the same corner grip of all of them in one easy operation, but how?
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Nov 3, 2009
Are there any plans to add the simple yet productive feature of moving an object in the X and Y directions at the same time?Also, I would love to be able to select the ceiling grid and hit the space bar and have the grid rotate 90 degrees.
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