AutoCAD Inventor :: Studio Render Is Making One Part Shiny
Jul 30, 2013
The parts in my assembly all use the same appearance. When I come to to do a render of my model however it is rendering one of these shiny (I think thats what it called).
See attached images
Image1 shows how I want it to look (this is the opposite end of my assembly)
Image2 shows the problem
Image3 shows a different appearance give to the problem part
The problem part is derived from the other end of the assembly (the part show in image1). All the parts at this end of the assembly are created the same way. They all render fine its just this one. I have tried recreating the part but still end up with the same result.
I cannot find any way to switch off the auto-hide for the Render Image menu in Inventor Studio 2013. I know how to do it for other menus, and Bobvdd posted a registry hack a couple years ago for 2011. I cannot find anything for this dialog, and I would really like it to stop.
Inventor Professional 2014 Windows 7, x64 Dual-core i7, 8GB RAM NVIDIA Quadro FX 880M HP Elitebook 8540w
I have an assembly inside of Inventor Studio. One of the parts inside of the assembly has a parameter that I would like to animate. When I select the "Parameters" function within the "Animate" tab on the ribbon, I get an error:
"There are no favorite parameters defined."
This worked fine when I tried the same thing with only the part inside of Inventor Studio, but not when the part is included inside of an assembly.
As soon as I open a piece or try to make a new piece, it crashes! I can open the program but can't use it! I installed it and activated it and I can't use the program at all. I have sent many error reports beacuse I have opened it many times and had it crash many times and have always given my email address. Attached is the Error Report Details screen shot.
I have got troubles with textures in the new Inventor 2013. When I try to programmatically change a texture in a render style of a part (no matter, whether I use an existing render style or create a new one), when I set the texture file name, Inventor throws an exception "Bad argument". In Inventor 2012, it worked. How textures should be set in the new Inventor?
Sample
PartDocument partDoc = ... some initialization RenderStyle newRenderStyle = partDoc.RenderStyles.Add("newRenderStyle"); newRenderStyle.TextureFilename = newTexFilename; //this throws an exception bad format, even if the texture is in the Inventor textures directory partDoc.ActiveRenderStyle = newRenderStyle;
How do I change the a part material render style within an assembly?
I have tried this below. It changes the name but doesn't update the render style. Sub Material()Dim oassy As AssemblyDocumentSet oassy = ThisApplication.ActiveDocumentDim ocompdef As AssemblyComponentDefinitionSet ocompdef = oassy.ComponentDefinitionDim ooccurr As ComponentOccurrencesSet ooccurr = ocompdef.OccurrencesDim opartdef As ComponentDefinitionSet opartdef = ooccurr.Item(11).Definitionopartdef.Material.RenderStyle.Name = "Red"End Sub
I have a 14 gauge sheet metal part that follows the profile in the attached picture. 7/8" legs with a 1/16" offset. Because it's 14 gauge, the contour flange won't create it. I need it to be able to be turned in to a flat pattern so that I may export it to a .dxf.
Is there another way to make this that will allow me to flat pattern it? I have a couple of pieces like this where the offset is very slim, so I am looking for a way to do all of them like this.
I am looking at building a support for a customers part. Trouble is the part is curves and surfaces. Part doesnt have too many "flat" sides to it. I am struggling with how to get what I need. In this video, I am showing how the part will move onto the support (support is clear blue).
I created an assembly, then derived the iam into a part... subtracting out where the part will sit in the support. The problem I am having is removing the material so the part can move into the support from above.
Here is a picture of the support with the part subtracted out. I would post this, but the filesize is pretty large (18mb).
i wanna making a extrusion from every select line in Part
/code Public Sub test() Dim oPartdoc As PartDocument Set oPartdoc = ThisApplication.ActiveDocument Dim oCompDef As PartComponentDefinition Set oCompDef = oPartdoc.ComponentDefinition Dim oSelectSet As SelectSet
Now I'm trying to make another part, which will be aluminium plate that needs to have holes in exactly same points as the motor. My assembly containts both that parts.
What I'm trying to do is to reference in sketch a point that comes from different part (motor).
I could do it by hand, make it look that the holes are on top of each other but then there will be an error which doesn't seem professional.
In some tutorial on yt I have only found that using points one can reference the holes more easily, but it didn't show how.
Look at the vifdeo file attached. I have not problem to create one component fade out (from 100% to 0%). But how to show the another component fade in (from 0% to 100%)? Studio does not allow fade from 0% to 100%.
I've been working in Inventor Studio (Inventor 2011) & every time I exit & return to the assembly environment I receive an error message (refer attached). Plus if I don't move the animation timeline back to the beginning prior to exiting, my model will display in its finished position but on the timeline be at the beginning when I go back into Studio.
I collasped my animation window and I can't resize it to show my animation timeline. I can only resize the window left and right??? I have exited studio environment and re-enter and still can't resize window up and down.
Inventor 2012 Certified Professional Software: Autodesk Inventor Professional 2012 64 Bit- Service Pack 1 Operating System:64 bit-Windows 7 Enterprise-SP1 Processor: Intel Core 2 Duo CPU P8700 @2.53GHz RAM: 16 GB
I would like to animate and render a 30 second video of something similar to the attached assembly. I have been using Inventor Studio to apply animations to the components, render them as full frame AVI (800 MB files), and compress them with Sony Vegas Pro free trial (~120 MB).
The attached assembly is a simplified example and took me around three hours to model, constraints, animate, and render from scratch. Normally, the boxes are constantly starting and stopping and moving at different velocities. Defining distances and times is cumbersome especially since I need to be aware of the boxes' positions relative to each other so they do not appear to move at different speeds or overlap.
I think a solid modeling program might not be the best tool to animate loose components sitting on a conveyor belt. Inventor slows down and occasionally crashes when I get up to 40 or 50 boxes stopping and starting and moving at different velocities. I am inclined to think that 10 or 15 animated conveyor belts moving boxes with a coefficient of friction would be near impossible on my machine (modeling the belts similar to a track on a tank or a chain and sprocket, also constantly starting and stopping and moving at different velocities).
I haven't played with Showcase, 3ds Max Design, or Navisworks Simulate. Would it be worthwhile to try any of these to animate and generate videos?
I'm using 2011 pro. When I try to animate a positional rep in inventor studio, it complains that I don't have excel installed. (see attached image) although I do have it installed. I've put the hotfix on for excel, with no effect. I've repaired inventor and repaired excel no fix though.
I have a problem with Inventor 11 Studio. The reflection on the ground made by "XZ Reflective Gp" works in a way that when rendered, it shows a partial or cut reflection of my assembly, see attached .jpg file. I have not found yet where this "reflection depth" is regulated.
I have two gears. In the assembly I have them setup to mesh correctly. I can drive the constraint on the pinion and the gear will follow it (some what). I wanted a better video of it, so I went into Studio. Now when I drive the constaint like before on the pinion, the gear goes crazy.
[URL]
There is a rotational translation constraint set between the pair (= to inverse of gear ratio) that works in the iam, but it is like Studion ignores it. How can I animate this to show the gear mesh?
I am working on a simple animation. A camera pans and turns from isometric view to a left side view of a mechanical device, which runs all ok and at a fairly reasonable speed. Now the next thing I animated, was an angle constraint. The animation moves a lever which in turn moves some gears, and then each frame takes about half a second to elapse (an very long interval when talking about video). The strange thing is that out of Inventor studio I can supress the angle constraint and move the lever (and thus the gears too) very fluidly.
How to import the inventor studio animation to autodesk showcase? i have created the animation by inventor studio and i gonna record it as a movie but then i found that the movie quality is terrible and its take very very very long time to proceed if using inventor!
why I might be seeing this error? I get this as soon as I select the "Constant Speed" option. I haven't input any other values yet. I've already set the "constant speed" option on the animation timeline menu. I also only get this error when this sub-assembly is inserted into a higher level assembly. If I animate the same components in the sub-assembly file, it works fine. What am I missing? There are no parameters holding these components in place in this upper assembly either, that was the first thing I checked.
Firstly is it even worth disabling things like Studio/Frame generator/content center in the Add-in manager if I never use them? I was hoping to at least reduce initial load time for inventor.
Secondly, do i need Win7 admin permission to do it? When I uncheck 'Load on Startup' settings in the Add-In Manager they just re-check themselves.
Just started the rendering tutorials. Opened a iam file but could not activate the rendering icon to access inventor studio. Tried several iam drawings even created a simple one. how to get this feature to work?
I think that something is not the way it is suppose to be at my ribbon I have a Inventor Studio icon but by defaults is not active (it's grayed out) so in order to turn it on I have to go to add ins and turn Inventor Studio off and than on again and in that way I am able to activate the Inventor Studio button but after that all the buttons in the Rendering Studio tab are inactive so I cannot use them. And I cannot figure out where is the problem. Is it because I am using the student version of the software and it has some kind of limitations on the rendering engine, or it is some kind of malfunctioning of my installation. Everything else is working normally I can modell I can do a rey tracing viewport renders but I cannot run the studio environment interface.
I am making an animation in Inventor Studio. I have created all my sequences for fading and constraint animations, and now I only need to move the camera around my assembly while zooming in and out with focus on the animations.
The way I have done it so far, is as following: Created a camera (Camera1).Set my view where I wanted the camera to start.Rightclick on Camera1 and set camera to view.Then go in a few seconds on my timeline, move my view to a new area and finally "Add camera action". I've done this a couple of times with success, but now I can't do it again.
As soon as I move my view to another area, and press "Add camera action", it does as intended, but now it zooms out, making the animated area small and hard to see. I want it to be zoomed in on a detailed area, but it's changing the view to the whole assembly.
Now Inventor allows users to create relationships with Joint or Constrain/Assemble commands. Both of these methods let the creation of Positional Representation, but when animating them in Inventor Studio, only animations created with Pos Reps from constraints work. Animated Pos Reps created with joints don't work at all.
Is this a bug? Will this problem be fixed soon (with SP, Updates or any Hotfix), or would it be fixed in the next release?