I've just finished drawing my first ever drawing on Paint.net, It's of a a horse from scratch, but know i'm having trouble with shading, i need tips on how to make the shading realistic, addin darker and light colors, i've tried a lot to different ways, but they all look extremely messy and horrible .
This happens after the Realistic shading of the 3D solid is rotated several times, using 3Dorbit command, in AutoCAD 2013. It never happened with previous (2011) version.
I need to create an LED for a binary clock program I am creating, how to create a realistic LED in Paint.NET. I need to install the plugin pack so I could have the buttons style available. Now, how to make an LED.
I draw a lot of animal pictures and I hate having to photoshop a picture into the background. Is it possible to make realistic backgrounds, like forests, plains or deserts, for my drawings?
How can I do to better blend this two picture together as the orange paint is overlapping the metal grill on the door how to make the paint looks more realistic...
I have captured a GIS image from a government website that shows the boundary lines of real property parcels. I would like one of these parcels to be highlighted to make it easier to spot among all the others.
This particular GIS site appears to render the boundary lines in a rasterized (is that the right word?) format instead of a vectored format so instead of an actual smooth, continuous line I get a bunch of little one and two pixel segments that have diagonal gaps at their corners - this means that if I use the fill bucket tool I end up covering the entire image with the highlighting color and not just the one parcel.
I have attached a closeup of the jagged (rasterized?) line here in case the above wasn't clear.
Is there any hope of me being able to quickly and easily fill in the area that isn't completely enclosed at the pixel level?
I am trying to make my render look realistic, like a photo and am having some trouble finding the write settings to play with.
I think you just need to use the render setup, lighting and environment & effects. Please see what I used bellow. what settings I have over used, under used or not used to achieve a realistic looking image.
- Some textures need to be fixed, but I am having trouble with the leather. I have used the A&D leather template with mid level reflections, high samples, A/O and a bumb. Also a light and dark texture in the diffuse slot with (Ambient/Reflective Occlusion)
Used settings:
- Photometric Lights - mental ray - FG - medium - 5 bounces - Noise filtering High - GI mulitplier and photons per sample up - max num. photons per sample few 1000 - Average GI photons per light up a few 1000 - Decay
- render elements:
- Global tuning all around 2 - mitchell - Contours - displacement sudiv max
- Effects - brightness and contrast - mr photographic exposure control - with preset, photographic exposure, image control
I have a little problem that caused my project to be stoped ,
I need to make a realistic shadow for a strip (for adresse in a business card) just like this one pointed in this image below : so the white strip looks like it pass underneath the green one
I am looking for information on how to make a "realistic" starburst so that I can place it behind my red light bulb lens to make it look it is REALLY bright with light rays spraying out to the sides...
I have attached a .png file of the image I am tyring to apply the starburst to... I don't know where to start.....
i've got this photo where i've cut out a person, but due to all the shadows in the photo it's hard to cut around the hair without making it look like just a chunk of color. So does anyone know of ways to create realistic hair from scratch, or how to add on to this one to make it look not so cut/paste.
I have a few brochure files - and I want to make them look like this:What do I mean by "this"... I want to give them this folded look as not to have them on my portoflio so flat and plain...
Is there a way I can make like a template in Photoshop - including the "warping" so that the paper looks slightly curved? Would an Action be the way to go?
How to get pixel images to look more realistic. Specifically ones of people/avatars. I am trying to learn Photoshop but it is challenging and takes more time then I have right now. I already really know paint net really well and would like to know if I can make these images more realistic and how.
Was wondering if there are some ways in converting a highly realistic rendering of an object generated in a 3D program into a more illustrative, simplified, alittle less realistic version in Photoshop?
The object has plenty of silver reflections, HDRI environment map reflections, precise shadows and highlights, etc. I just want to make it look more generic and not as polished I guess.
Are there filters or plugins that will do this in a plug in play method or is it more prodedural and manual?
My question is this - can I put a mirror-like overlay on my subjects eyes without taking away anything from the color and character of my subject? I tried with the wavy mirror effect but it didn't turn out. I am trying to turn this actor into a very scary yet sexy vampire ( I'm trying for something a little different). I know I need to do a lot of touching-up but am not sure as to what is the best technique. I did lighten his skin using the "colored eye" technique...I think I need to lighten it up more.
Another question - How do I get a realistic blood spatter look (wet liquid look)?
I'm trying to make a snow spray effect (you know, when you run really fast in the snow you kick up this fine sheet of snow...) - it's for a signature on another forum :>
But, as a near-nab, and not a lot of experience with the basic brushes, I can't really get a realistic spray effect coming off. Maybe I'm just rushing it too much and not really experimenting with different brushes...
i've got this idea for making a website with a parchment as background. and i would like to know if it's possible to make this kind of graphic in photoshop. and how, because i don't know.
The closer I got to the same look was to create a brush with the size of 1 pixel and 500% spacing, but it's still a bit slow to get even a small area looking like it's been sprayed. Plus, in the end my pattern looks too regular, not very natural. Here is part of the image whose look I'm trying to recreate (400% and 100%).
To show our customers where we serve I would like to highlight everything below this black line... I have done some basic highlighting but it just doesn't looks professional. just shade everything below this black line and make it look professional?
the hardware shading options are all greyed and I can not activate these options. in openGL or DX9 (dx10 isn't working so fine as it seems). My computer is sse3 enabled. I do not understand.