Photoshop :: Which Tools Are Best For Shading
Aug 29, 2013Which tools are best for shading?
View 1 RepliesWhich tools are best for shading?
View 1 Repliesi have cs5 suite. last week everything fine in photoshop. this week, only the tools that are showing are available to use. i can not access the tools when i click on the corner of individual tools. i am running version 10.6.8
View 1 Replies View RelatedTo show our customers where we serve I would like to highlight everything below this black line... I have done some basic highlighting but it just doesn't looks professional. just shade everything below this black line and make it look professional?
I need it done on this map .
i upload an image and i change the color of the image there is always a shaded line around it. What can i do to get rid of the shaded line?
View 1 Replies View Relatedmy frind did a pic with another program, he calls it call shading here is the pic
he replaces alot of pics with pics of us, how did he do it, he says its alot easier with photoshop.
I am trying to learn is how to give the images of my artwork (paintings) an edge, as if it is a 3d canvas, and a shading to the edges, or just a shading. Also, I would like the corners a little rounded, but not a lot.
I have other needs, but I will have to learn to use the program for these, especially editing the colors, since an accurate photo of an original painting is seldom acheived, especially in terms of colors. If there is a very simple guide you can recommend I'll be happy to try it.
how to use the program for the basic purposes I mentioned (edges, corners, shading)
I've been working on a website and at the moment am uploading some products. The problem is with the images. They look pretty bland and dont fit in with the rest of the site. I've tried many different types of shadows and Im still not satisfied.
View 6 Replies View RelatedI want to wrap a logo around a baseball. All I need is the logo to be rendered in 3D, and I will use the Multiply blending mode to use the shading that's already on the baseball. How do I turn off all shading effects in the 3D interface so no additional shading is applied to the sphere the logo is being wrapped around?
View 3 Replies View RelatedWhen I am using repousse on type the shading on 3d is true to the color of type but if I am using a layer mask or path of a shape its just grey scale shading. Is there a function within the 3d to color the shading.
View 1 Replies View RelatedIt's been awhile since I've posted. Still been doing graphics work, but not had enough time to really push myself and grow in a way that required a community. I posted this on another forum with no response, I'm hoping perhaps I'll get a bit more out of the place where I started out.
View 8 Replies View Relatedill try and keep my question as simple as possible.
i'm trying to use the gradient tool. im adding gradients to sold colour shape jpg's. for instance i have a jpeg that is a green square.
i want to use the Graditent tool to give a gradient effect to my jpeg, however when i apply a gradient it is always grayscale, no matter what colour the image! can this be changed to colour? if so how?
in other words, is it possible to make my green square have a green gradient effect?
How to paint digitally in Photoshop and how to converted drawings digitally and paint them ?b) Tutorial or even a book but a tutorial would be prefered, on coloring and adding shadows to your drawings.
View 8 Replies View RelatedI instal form SDK User Tools because I need in Inventor Drawing Tools (Revision cloud). I do this install like on website Autodesk show and I didn't get it on ribbon. I do also registry of this plugin but I also didn't get it.
I used Invenbtor 2013 with servce pack.
I have been trying to do this for a while but getting nowhere fast, I need to change the color of a suit in an image, at the moment the color is a shade of blue but i want to change it to a mustard color.
I have tried using the Hue Saturation color displacement but no joy. I have attached the image that needs changing.
I'm completely new to Photoshop (only started yesterday), but I've been playing with it and it's fun. My problem is that I've tried creating a picture, but the clouds I made don't exactly look much like clouds.
What I did to make them was to render clouds, then adjust levels to create cloud shapes, and transformed perspective. Then I set it to 25% opacity against a red/orange background. However, as you can see, there are no shadows on the clouds, and it looks kind of bad in general.
My question is: how would I go about shading the clouds? And if the clouds are extremely bad, how would I go about making more believable ones?
Also, is there anything else about my picture that I can/should improve?
How or where I can get the Detail tools that was in the 2013 Tool Palette?
Batt insulation
drywall
Plywood
studs
pretty much everything you need to build a detail. Where are these tools?
There seems to be way too many tools in the tools panel for me. Many of them I will rarely, if ever use. Is there any way I can rearrange or remove some of them? It would unclutter the screen immensely.
View 8 Replies View RelatedI have an interactive board with tools (such as pen or eraser) which I want to integrate with the AI. The typical scenario woulld be as follows: the user lifts the pen from the tray, the pen event will me mapped into selecting Pencil Tool from AI toolbar after which the user can add freehand annotations to the AI document.
Is there an API which would allow me to map abailable hardware tools with relevant AI tools? Is there an example which would demonstrate such integration?
trying to get a good smooth lineart output from Photoshop. As a picture says a thousand words let me explain.
Original Image
Now befunky is an online image app that creates cell shaded images for you, but at low res. It outputs a line art sketch like this.
Befunky Output
The closest I can get in Photoshop using a combination of Smart Blur and Gaussian Blur is this.
Current
As you can see I'm not quite getting the smooth lines that Befunky seems to draw.
the hardware shading options are all greyed and I can not activate these options. in openGL or DX9 (dx10 isn't working so fine as it seems). My computer is sse3 enabled. I do not understand.
View 1 Replies View RelatedI have a pillow bevel applied to a paint splatter brush image, and I'm having trouble with the shadows. I want to save this splatter as a transparent PNG. The problem is that a drop shadow effect is showing up when I save it this way. I think it's a "shading" setting rather than a true drop shadow, as there is no drop shadow set in the layer styles.
The shadow does not appear when a white background is applied. It only shows when the background is transparent. I've tried reducing the shading opacity in the bevel dialogue, and this does get rid of the drop shadow....the problem is that it also removes the shading from the paint splatter, making the image look flat instead of raised.
I used civil 3d and autocad map 2010 to connect to a soils data .shp file provided by my state. Then i created a style using filters and rules to identify the various soil symbols provided in the data file. This resulted in a multicolored map shading the various soil types. The shaded polygons and areas list as map bulk object and they do not obey any plot style table or color table. When I plot the map Its too bold and I want to screen all the colors back about 75% so they will not over run my site entities. How I can get those screened back without saving the layer out to a different file and making them autocad entities?
View 5 Replies View RelatedI ran across a thread a while back on doing a 3D box, that I believe Rik did. Shown is the example box. How to do the "shading" effect on the front of the box? Is just a overlapping of different shapes with different transparencies? I played around with the transparency tool, but didn't get the same effect.
I am new to this and get over whelmed by all of the cool effects you guys do. Is there a "central" location that might show samples of looks, and a how to? Also the 3D box thread link, can't seem to find again.
I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
I can see flat shading with direct 3d, but not on nitrous. it's unavailable on nitrous? it's a shame because flat is very good to see hue variations on textures and stuff like that.
View 2 Replies View Relatedfor example, you have a sketch that you drew yourself that has shading done around the face, but you want to color it in with a flash tone over the shading.
View 2 Replies View RelatedI've seen videos of people doing this with photoshop, and I was wondering if it was possible with GIMP.
Say for example, you have a sketch that you drew yourself that has shading done around the face, but you want to color it in with a flash tone over the shading.
I've just finished drawing my first ever drawing on Paint.net, It's of a a horse from scratch, but know i'm having trouble with shading, i need tips on how to make the shading realistic, addin darker and light colors, i've tried a lot to different ways, but they all look extremely messy and horrible .
View 5 Replies View RelatedUsing: Illustrator CS2 on Win XP Pro sp3
Experience - minimal (I come from using Xara and Inkscape).
My method of doing this type of art is mostly in Xara. I would creat block color shapes with decals and sticker, etc. and then use transparency gradients to create highlights and shadows. Here I was testing / getting use to the mesh tool and shaped the form of the car with color - rather then trasnparent highlights and shadows (top). But I now have to add stickers and decals to this car and tried to apply a clone of the hood mesh over the red stripes and it created a strang clipping error. You can see in the bottom screen cap that the sides and lower part of the red stripes disappeared, while the top remained untouched. Will I be able to use the mesh tool to create transparent highlights and shadows over the top of blocked coloe and the stickers, or will I have to manually match the shading on each sticker?
In the screen grab here, you can see that "errors" in gradient smoothness coincide with control points..or maybe between certain control points....is there a way to prevent this error from happening?
View 7 Replies View RelatedHow do I print out a form that has 5% shading. I shows on the computer screen but prints solid black
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