How to paint digitally in Photoshop and how to converted drawings digitally and paint them ?b) Tutorial or even a book but a tutorial would be prefered, on coloring and adding shadows to your drawings.
I use CS4 on the Mac. I'm looking for an efficient solution for digitizing family photo albums. I know how to scan and fix the scanned image, if necessary. I know how to organize photos in Adobe Bridge. What I'm clear on is how to create captions for the photos that will will be permanently linked to the photo files and can be output for on-screen or print albums / galleries.
Also, what is a good tool for creating output? InDesign is an obvious possibility for print; but I was wondering if there is some sort of plug-in or companion product for PS designed specifically for generating albums and slideshows.
I recently got rid of my Canon GL1. before I did, I captured 30+ hours of footage using Premier Elements. Unfortunately, I cant view it without using premiere. All I want to do is save it as useable date for future editing in a format that is versatile as well as be able to catalog it easily.
I am considering using GIMP 2.8 on my system with Mac OS X 10.6.8 to do thefollowing:
(1) Digitise a photograph by tracing over parts of it with lines. The photocould be, say, the roots of a tree. The lines would be colour codeddepending on the state of what they are over. I.e. roots in one state getstraced with one colour, while roots in another state would get a differentcolour. In the end I might end up with a bunch of lines, with the differentcolours of lines organised in different layers.
(2) Calculate the relative proportion of lines of a certain colour to thetotal length of all lines.
To do the above, I am wondering if GIMP has the ability to calculate thelength of lines drawn over an image (in, say, number of pixels). This way, Ican obtain the total pixel length all lines put together, and the totalpixel length of, say, just the blue lines.
Do you think GIMP is suitable for this kind of image analyses? Or should Iuse a vector based program like Inkscape?
Is there some indication that shows the “direction” of the digitizing?
For example, in the screenshot below, how to know the start and the end of the line? Which indication the AutoCAD provides rather than the coordinates?
I have both a 16 button cordless puck and a 2 button cordles pen stylus. I have the 16 button cordess puck configured to AutoCad 2011 tablet0.dwg. I want to be able to use the 2 button cordless pen stylus for digitizing/tracing drawings from model ship kit plans. So, do I calibrate or configure the pen stylus so AutoCad 2011 will recognize it?
To show our customers where we serve I would like to highlight everything below this black line... I have done some basic highlighting but it just doesn't looks professional. just shade everything below this black line and make it look professional?
I am trying to learn is how to give the images of my artwork (paintings) an edge, as if it is a 3d canvas, and a shading to the edges, or just a shading. Also, I would like the corners a little rounded, but not a lot.
I have other needs, but I will have to learn to use the program for these, especially editing the colors, since an accurate photo of an original painting is seldom acheived, especially in terms of colors. If there is a very simple guide you can recommend I'll be happy to try it.
how to use the program for the basic purposes I mentioned (edges, corners, shading)
I've been working on a website and at the moment am uploading some products. The problem is with the images. They look pretty bland and dont fit in with the rest of the site. I've tried many different types of shadows and Im still not satisfied.
I want to wrap a logo around a baseball. All I need is the logo to be rendered in 3D, and I will use the Multiply blending mode to use the shading that's already on the baseball. How do I turn off all shading effects in the 3D interface so no additional shading is applied to the sphere the logo is being wrapped around?
When I am using repousse on type the shading on 3d is true to the color of type but if I am using a layer mask or path of a shape its just grey scale shading. Is there a function within the 3d to color the shading.
It's been awhile since I've posted. Still been doing graphics work, but not had enough time to really push myself and grow in a way that required a community. I posted this on another forum with no response, I'm hoping perhaps I'll get a bit more out of the place where I started out.
ill try and keep my question as simple as possible.
i'm trying to use the gradient tool. im adding gradients to sold colour shape jpg's. for instance i have a jpeg that is a green square.
i want to use the Graditent tool to give a gradient effect to my jpeg, however when i apply a gradient it is always grayscale, no matter what colour the image! can this be changed to colour? if so how?
in other words, is it possible to make my green square have a green gradient effect?
i have a sketch a friend made for me and i think its freakin awesome. its done it pen and its REALLY skecthy, anyway to get rid of the sketch marks and color the picture with photoshop.
I have been trying to do this for a while but getting nowhere fast, I need to change the color of a suit in an image, at the moment the color is a shade of blue but i want to change it to a mustard color.
I have tried using the Hue Saturation color displacement but no joy. I have attached the image that needs changing.
I'm completely new to Photoshop (only started yesterday), but I've been playing with it and it's fun. My problem is that I've tried creating a picture, but the clouds I made don't exactly look much like clouds.
What I did to make them was to render clouds, then adjust levels to create cloud shapes, and transformed perspective. Then I set it to 25% opacity against a red/orange background. However, as you can see, there are no shadows on the clouds, and it looks kind of bad in general.
My question is: how would I go about shading the clouds? And if the clouds are extremely bad, how would I go about making more believable ones?
Also, is there anything else about my picture that I can/should improve?
I just finished our poster and had to transform some photos into sketches. What I did was use the Artistic/Colored pencil filter, Convert to grayscale, and then used Sketch/Graphic Pen. I then raised the brightness all the way up. After that I adjusted the contrast level at twice.
How to eliminate the white backgrounds on scanned-in sketches/line art.
1. Open the scanned art work in Photoshop. Make sure that the color mode is set to RGB Color.
If the background is a pure white, skip to step 4. If the background is grayish, go on to the next step.
2. Open the Levels window (Ctrl+L). You should now see a jagged pattern in the center with three arrows right below it. Drag the Black arrow to the right until the background is almost white or until the lines are about to go jagged-mode on you. Click OK to apply the changes.
3. Now adjust the Brightness/Contrast (Image->Adjust->Brightness/Contrast) and move the Contrast slider until the background is white.
4. Select All (Ctrl+A) and copy (Ctrl+C). Open the Channels window if it isn't out already (Window->Show Channels). Click on the Create new Channel button and Paste (Ctrl+V) into that channel.
5. While having the Channel selected, Invert (Ctrl+I) the image.
6. Click on the Load Channel as Selection button and a marquee should now surround the white lines.
7. Go back to your Layers window and click on the Create new Layer button. While having the foreground color set as black, fill the selection with the foreground twice (Alt+Backspace)X2. This should now leave you with the outline of the pencil strokes minus the white background.
8. Delete the original image layer and place a layer filled with white below it.
I can't seem to remove col-erase lines from my sketches in Photoshop.I have Photoshop CS5 and my OS is Windows 7
1) Scan drawing and open in Photoshop
2) Go to channels and remove the other colours than the colour of the pencil (ex. remove green and blue if the colour is red)
3) Change the mode to Grayscale (and back to RGB/CMYK if you want to colour it)
My problem is.. that it only goes halfway. It looks fine until step three. When I change it to Grayscale, the col-erase lines come back, just in B/W and I need to erase them anyway.
the hardware shading options are all greyed and I can not activate these options. in openGL or DX9 (dx10 isn't working so fine as it seems). My computer is sse3 enabled. I do not understand.
I have a pillow bevel applied to a paint splatter brush image, and I'm having trouble with the shadows. I want to save this splatter as a transparent PNG. The problem is that a drop shadow effect is showing up when I save it this way. I think it's a "shading" setting rather than a true drop shadow, as there is no drop shadow set in the layer styles.
The shadow does not appear when a white background is applied. It only shows when the background is transparent. I've tried reducing the shading opacity in the bevel dialogue, and this does get rid of the drop shadow....the problem is that it also removes the shading from the paint splatter, making the image look flat instead of raised.
I used civil 3d and autocad map 2010 to connect to a soils data .shp file provided by my state. Then i created a style using filters and rules to identify the various soil symbols provided in the data file. This resulted in a multicolored map shading the various soil types. The shaded polygons and areas list as map bulk object and they do not obey any plot style table or color table. When I plot the map Its too bold and I want to screen all the colors back about 75% so they will not over run my site entities. How I can get those screened back without saving the layer out to a different file and making them autocad entities?
I ran across a thread a while back on doing a 3D box, that I believe Rik did. Shown is the example box. How to do the "shading" effect on the front of the box? Is just a overlapping of different shapes with different transparencies? I played around with the transparency tool, but didn't get the same effect.
I am new to this and get over whelmed by all of the cool effects you guys do. Is there a "central" location that might show samples of looks, and a how to? Also the 3D box thread link, can't seem to find again.
I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
I can see flat shading with direct 3d, but not on nitrous. it's unavailable on nitrous? it's a shame because flat is very good to see hue variations on textures and stuff like that.