Paint.NET :: Put Mirror-like Overlay On Subjects Eyes - Get Realistic Blood Spatter Look
Aug 13, 2011
My question is this - can I put a mirror-like overlay on my subjects eyes without taking away anything from the color and character of my subject? I tried with the wavy mirror effect but it didn't turn out. I am trying to turn this actor into a very scary yet sexy vampire ( I'm trying for something a little different). I know I need to do a lot of touching-up but am not sure as to what is the best technique. I did lighten his skin using the "colored eye" technique...I think I need to lighten it up more.
Another question - How do I get a realistic blood spatter look (wet liquid look)?
I downloaded Paint Spatter Gavtrain, when I tried to open it with Adobe Elements 11, I get this message: Cannot Open c:usersdownloadspaint=spatter=Gavtrain what do I do ?
I've just found this awesome photoshop forum so lets see if you can help me with this. Is there any way to create blood stains like the ones on this picture? I've already searched for it.
how to make a paint/blood splatter in photoshop? every where i looked they are offering a brushes for download but I need a tutorial so i can make my own.
I am currently trying to make an image: a knife covered with blood stains. I've tried the tutorial "metal pipes, balls covered in blood etc" (can't remember the actual name) and the effect is not what I wanted. So is there a way to create blood stains?
I am making another actor into a vampire : How do I create blood dripping out of the corners of my subjects mouth that looks real?
And
Fangs; My subjects mouth is closed how do I make them look real without making them look cartoonish? The fangs I think I just need to play around with the lighting and shading but when it comes to drawing talent I am still a puppy.
I'm new to paint and I'd like to take a photo, and change the eyes to a swirly or sparkly silver. I have a picture I was going to use to do it, thought I could do it with layers.
I am hoping to create a canvas for my wife of our baby girl for mothers day. I have a photo that I wish to make black and white whilst maintaining the blue eyes of our baby.
During 2014 I would like to create 'photo a day' video of myself, similar to this [URL] ........ I have no plans to inflict my work on the world via YouTube and the like, it is purely for my own amusement.
My question is a compositional/editing one. I understand how to take the stills and create a video from them using Windows Movie Maker, not the best software but sufficient for my purposes.
In the link above the young ladies eyes and nose stay at a (mostly) fixed point in the frame, I find this makes for a better video when all the stills are run together. The problem I have, is, when I take stills of myself my nose and eyes are at different positions frame to frame which makes for a rather jumpy end result.
Any tips on how to remedy this, is it done when taking the shot, or in editing afterwards? The shots are taken on a small point and shoot digital camera, as the shots will be taken at various locations etc I wont be able to have a static setup with a tripod and mark on the floor to ensure the same position each time. The method I have tried it just holding the camera out in front of me at arms length and trying to get the same height each time.
Is there a way to easily and quickly edit shots in Paint.NET so that the eyes and nose are at the same position in each frame for a series of photos, I'm not too bothered about all the frames being the same size or the edges lining up etc.
to change his eyes to cats eyes from a picture of him from halloween, and to make it look real as possible. He is versed in CS2 and looks like he wants to see how far i have come with it.
Question is, do I take the eye pupil and bend it or replace the pupil all together from a different pic.?
This is a slight head scratcher as i'm not sure where to start...
I need to create an LED for a binary clock program I am creating, how to create a realistic LED in Paint.NET. I need to install the plugin pack so I could have the buttons style available. Now, how to make an LED.
Made few viewports (3d) in paperspace, set scale & locked. Zoom in and out from paperspace is fine, scale in the viewports stay as set until after I double-click inside the viewport to check or alter things and return to paperspace.
Now when zooming in from paperspace, subjects inside the viewport keep enlarging (not scale increase) and things go out of space ...zooming out everything come back to place. This makes doing other task very difficult.
I draw a lot of animal pictures and I hate having to photoshop a picture into the background. Is it possible to make realistic backgrounds, like forests, plains or deserts, for my drawings?
I've just finished drawing my first ever drawing on Paint.net, It's of a a horse from scratch, but know i'm having trouble with shading, i need tips on how to make the shading realistic, addin darker and light colors, i've tried a lot to different ways, but they all look extremely messy and horrible .
I have CS6. Having trouble removing a background where part of the backgrouond is almost exactly the same color as the subject's hair. I've tried the refine edge tool- I get yucky greyed areas in the one spot where the hair & the similar background color meet. I have tried to use channels, but I am not very skilled in that yet.
When I draw a line and then draw something else how do I go back to edit the first line. Along these same lines how would I mirror a line so that both halves are identical.
How to get pixel images to look more realistic. Specifically ones of people/avatars. I am trying to learn Photoshop but it is challenging and takes more time then I have right now. I already really know paint net really well and would like to know if I can make these images more realistic and how.
I'm wondering if there is any way to get a shattered glass or mirror effect. I did an internet search and came up with outdated tutorials from 4-5 years ago. Is there any modern technique (or better yet, an effect plugin) that can make this effect?
Was wondering if there are some ways in converting a highly realistic rendering of an object generated in a 3D program into a more illustrative, simplified, alittle less realistic version in Photoshop?
The object has plenty of silver reflections, HDRI environment map reflections, precise shadows and highlights, etc. I just want to make it look more generic and not as polished I guess.
Are there filters or plugins that will do this in a plug in play method or is it more prodedural and manual?
There was a video that showed you how to create the mirror effect that USED to be the "flip" for PSP. The video I am referring to, it showed how to do it as a script, and then customize it with a shortkey, and finally, it showed you how to add it to the menu (I had it under "Images", just above Flip Horizontally, Flip Vertically).
A couple of weeks ago, I was doing a Photoshop tutorial that had me change my brush settings to spatter. Now I can't remember where I changed it or find the spot where I can change it back.
How can I do to better blend this two picture together as the orange paint is overlapping the metal grill on the door how to make the paint looks more realistic...
I am trying to replace the head from one photo with the head from another. I was able to remove the background of the top head using the lasso, but when I create a layer and bring it to my background pic, there is a white area around it. I have tried Grim Color Reaper, but it is wiping out part of the pic I'm overlaying. I think this is due to the fact that the pic has some off-white and the background is now white and they are being read the same. I've also tried the Magic Wand, but seem to have the same issue.
How to use blending modes. The immediate question is using an overlay layer for dodging and burning. Photoshop has the capability to add a new overlay layer then fill it with neutral light then do the dodging and burning on that layer rather than on a copy of the foundation layer. Does PS Pro have a similar capability?
I searched on [URL]... for "dodge burn", and the first two links that came up pointed me to a post entitled "Faking Soft Brushes and the Blur/Dodge/Burn Tool." Maybe I'm not reading it correctly, but it seems that to use that technique you need to use three layers and the Clone Stamp tool. But why not just use the technique described here
[URL]....
where you create a 50% gray (hex 808080) layer, change the Blending mode to Overlay, lower the Transparency-Alpha of the Primary or Secondary color way down (depending on whether you are burning or dodging), and paint on the new layer? Is the other technique better?